// charset_t.hh // This file is part of libpbe; see http://anyterm.org/ // (C) 2008 Philip Endecott // Distributed under the Boost Software License, Version 1.0: // // Permission is hereby granted, free of charge, to any person or organization // obtaining a copy of the software and accompanying documentation covered by // this license (the "Software") to use, reproduce, display, distribute, // execute, and transmit the Software, and to prepare derivative works of the // Software, and to permit third-parties to whom the Software is furnished to // do so, all subject to the following: // // The copyright notices in the Software and this entire statement, including // the above license grant, this restriction and the following disclaimer, // must be included in all copies of the Software, in whole or in part, and // all derivative works of the Software, unless such copies or derivative // works are solely in the form of machine-executable object code generated by // a source language processor. // // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT // SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE // FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE, // ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER // DEALINGS IN THE SOFTWARE. #ifndef libpbe_charset_charset_t_hh #define libpbe_charset_charset_t_hh namespace pbe { // Definition of charset_t // ----------------------- // // This file defines an enum, charset_t, which names character sets. // The body of the enum is populated by an automatically-generated file // generated from the IANA list of character sets. // The character set names include some rather terse ones, e.g. "l1" and "no", // so to avoid collisions they're kept in their own sub-namespace, pbe::cs. // The type charset_t itself is brought up to the main pbe:: namesapce. namespace cs { #include "generated/charset_t_enum_body.hh" }; using cs::charset_t; }; #endif