Esteban Sanchez e28ac09264 2008-06-26 Esteban Sanchez <estebans@artica.es>
* ajax.php: Sed id_user in config array.

	* godmode/menu.php, general/header.php, operation/menu.php: Replaced
	lang_label with lang_string().

	* general/logon_ok.php: Reduced one indentation level.

	* godmode/agentes/agent_manager.php: Replaced lang_label with
	lang_string(). Use pandora functions.

	* include/functions_html.php, godmode/agentes/configurar_agente.php:
	Tab and blankspaces style correction.

	* godmode/reporting/map_builder.php: Complete rewritten to provide an
	intuitive way of build the maps. It's cool, useful and very simple.

	* godmode/reporting/reporting_builder.php: Deleted an output debug.

	* godmode/setup/setup.php: Rewritten to use pandora functions. Added a
	colorpicker for color settings.

	* include/config.php: Reset pandora password. We must solve things
	with this file...

	* include/functions.php: Check if input is an array on safe_input().
	Use filename as id in array returned by list_files().

	* include/functions_db.php: Renamed return_coordinate_* functions.
	Style correction.

	* include/javascript/jquery.js: Updated to 1.2.6.

	* include/javascript/jquery.ui.datepicker.js: Code minimized.
	
	* include/javascript/pandora.js: Style correction.

	* include/javascript/wz_jsgraphics.js: Added a class to the elements
	of a line, so it can be modified using javascript.

	* /include/styles/pandora.css: Added style to some tables dropdowns.
	Added new styles relative to visual map editor.

	* operation/reporting/reporting_viewer.php: Style correction. Added
	jQuery UI.

	* operation/visual_console/index.php: Use Pandora functions.

	* operation/visual_console/render_view.php: Drawing the map is now on
	functions_visual_map.php. Added a countdown if a refresh time is set.
	Use pandora functions. Style correction.

	* reporting/fgraph.php: Style correction. Use graphic_error() if
	there's no data on grafico_modulo_sparse().

	* images/trash.png: Added to repository. Image used on trash area on
	visual map editor.

	* images/console/background/africa.jpg,
	images/console/background/asia.jpg,
	images/console/background/europe.jpg, 
	images/console/background/north_america.jpg, 
	images/console/background/oceania.jpg, 
	images/console/background/shouth_america.jpg, 
	images/console/background/world.jpg: Added to repository. Useful and
	cool map backgrounds.

	* include/functions_visual_map.php: Added to repository. Implements
	visual map functions like drawing the map.

	* include/javascript/jquery.colorpicker.js: Added to repository.
	Implements a color picker widget.

	* /include/javascript/jquery.countdown.js: Added to repository.
	Implements a countdown widget.

	* include/javascript/jquery.ui.core.js: Added to repository. jQuery UI
	core.

	* include/javascript/jquery.ui.draggable.js: Added to repository.
	jQuery draggable plugin.

	* include/javascript/jquery.ui.droppable.js: Added to repository.
	jQuery droppable plugin.

	* include/javascript/pandora_visual_console.js: Added to repository.
	Function useful to visual map interface.

	* include/languages/countdown_*.js: Added to repository. Countdown
	localization.

	* include/languages/date_es_la.js, include/languages/date_gl.js,
	include/languages/time_es_la.js, include/languages/time_gl.js: Added
	to repository. Missing localizations.

	* include/styles/color-picker.css: Added to repository. Colorpicker
	style sheet.

	* include/styles/countdown.css: Added to repository. Countdown style
	sheet.



git-svn-id: https://svn.code.sf.net/p/pandora/code/trunk@899 c3f86ba8-e40f-0410-aaad-9ba5e7f4b01f
2008-06-26 13:26:48 +00:00

1102 lines
23 KiB
JavaScript

/* This notice must be untouched at all times.
wz_jsgraphics.js v. 3.00
The latest version is available at
http://www.walterzorn.com
or http://www.devira.com
or http://www.walterzorn.de
Copyright (c) 2002-2004 Walter Zorn. All rights reserved.
Created 3. 11. 2002 by Walter Zorn (Web: http://www.walterzorn.com )
Last modified: 4. 2. 2007
Performance optimizations for Internet Explorer
by Thomas Frank and John Holdsworth.
fillPolygon method implemented by Matthieu Haller.
High Performance JavaScript Graphics Library.
Provides methods
- to draw lines, rectangles, ellipses, polygons
with specifiable line thickness,
- to fill rectangles, polygons, ellipses and arcs
- to draw text.
NOTE: Operations, functions and branching have rather been optimized
to efficiency and speed than to shortness of source code.
LICENSE: LGPL
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License (LGPL) as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public
License along with this library; if not, write to the Free Software
Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA,
or see http://www.gnu.org/copyleft/lesser.html
*/
var jg_ok, jg_ie, jg_fast, jg_dom, jg_moz;
function chkDHTM(x, i)
{
x = document.body || null;
jg_ie = x && typeof x.insertAdjacentHTML != "undefined" && document.createElement;
jg_dom = (x && !jg_ie &&
typeof x.appendChild != "undefined" &&
typeof document.createRange != "undefined" &&
typeof (i = document.createRange()).setStartBefore != "undefined" &&
typeof i.createContextualFragment != "undefined");
jg_fast = jg_ie && document.all && !window.opera;
jg_moz = jg_dom && typeof x.style.MozOpacity != "undefined";
jg_ok = !!(jg_ie || jg_dom);
}
function pntCnvDom()
{
var x = this.wnd.document.createRange();
x.setStartBefore(this.cnv);
x = x.createContextualFragment(jg_fast? this.htmRpc() : this.htm);
if(this.cnv) this.cnv.appendChild(x);
this.htm = "";
}
function pntCnvIe()
{
if(this.cnv) this.cnv.insertAdjacentHTML("BeforeEnd", jg_fast? this.htmRpc() : this.htm);
this.htm = "";
}
function pntDoc()
{
this.wnd.document.write(jg_fast? this.htmRpc() : this.htm);
this.htm = '';
}
function pntN()
{
;
}
function mkDiv(x, y, w, h)
{
this.htm += '<div class="map-line" style="position:absolute;'+
'left:' + x + 'px;'+
'top:' + y + 'px;'+
'width:' + w + 'px;'+
'height:' + h + 'px;'+
'clip:rect(0,'+w+'px,'+h+'px,0);'+
'background-color:' + this.color +
(!jg_moz? ';overflow:hidden' : '')+
';"><\/div>';
}
function mkDivIe(x, y, w, h)
{
this.htm += '%%'+this.color+';'+x+';'+y+';'+w+';'+h+';';
}
function mkDivPrt(x, y, w, h)
{
this.htm += '<div style="position:absolute;'+
'border-left:' + w + 'px solid ' + this.color + ';'+
'left:' + x + 'px;'+
'top:' + y + 'px;'+
'width:0px;'+
'height:' + h + 'px;'+
'clip:rect(0,'+w+'px,'+h+'px,0);'+
'background-color:' + this.color +
(!jg_moz? ';overflow:hidden' : '')+
';"><\/div>';
}
var regex = /%%([^;]+);([^;]+);([^;]+);([^;]+);([^;]+);/g;
function htmRpc()
{
return this.htm.replace(
regex,
'<div style="overflow:hidden;position:absolute;background-color:'+
'$1;left:$2;top:$3;width:$4;height:$5"></div>\n');
}
function htmPrtRpc()
{
return this.htm.replace(
regex,
'<div style="overflow:hidden;position:absolute;background-color:'+
'$1;left:$2;top:$3;width:$4;height:$5;border-left:$4px solid $1"></div>\n');
}
function mkLin(x1, y1, x2, y2)
{
if(x1 > x2)
{
var _x2 = x2;
var _y2 = y2;
x2 = x1;
y2 = y1;
x1 = _x2;
y1 = _y2;
}
var dx = x2-x1, dy = Math.abs(y2-y1),
x = x1, y = y1,
yIncr = (y1 > y2)? -1 : 1;
if(dx >= dy)
{
var pr = dy<<1,
pru = pr - (dx<<1),
p = pr-dx,
ox = x;
while(dx > 0)
{--dx;
++x;
if(p > 0)
{
this.mkDiv(ox, y, x-ox, 1);
y += yIncr;
p += pru;
ox = x;
}
else p += pr;
}
this.mkDiv(ox, y, x2-ox+1, 1);
}
else
{
var pr = dx<<1,
pru = pr - (dy<<1),
p = pr-dy,
oy = y;
if(y2 <= y1)
{
while(dy > 0)
{--dy;
if(p > 0)
{
this.mkDiv(x++, y, 1, oy-y+1);
y += yIncr;
p += pru;
oy = y;
}
else
{
y += yIncr;
p += pr;
}
}
this.mkDiv(x2, y2, 1, oy-y2+1);
}
else
{
while(dy > 0)
{--dy;
y += yIncr;
if(p > 0)
{
this.mkDiv(x++, oy, 1, y-oy);
p += pru;
oy = y;
}
else p += pr;
}
this.mkDiv(x2, oy, 1, y2-oy+1);
}
}
}
function mkLin2D(x1, y1, x2, y2)
{
if(x1 > x2)
{
var _x2 = x2;
var _y2 = y2;
x2 = x1;
y2 = y1;
x1 = _x2;
y1 = _y2;
}
var dx = x2-x1, dy = Math.abs(y2-y1),
x = x1, y = y1,
yIncr = (y1 > y2)? -1 : 1;
var s = this.stroke;
if(dx >= dy)
{
if(dx > 0 && s-3 > 0)
{
var _s = (s*dx*Math.sqrt(1+dy*dy/(dx*dx))-dx-(s>>1)*dy) / dx;
_s = (!(s-4)? Math.ceil(_s) : Math.round(_s)) + 1;
}
else var _s = s;
var ad = Math.ceil(s/2);
var pr = dy<<1,
pru = pr - (dx<<1),
p = pr-dx,
ox = x;
while(dx > 0)
{--dx;
++x;
if(p > 0)
{
this.mkDiv(ox, y, x-ox+ad, _s);
y += yIncr;
p += pru;
ox = x;
}
else p += pr;
}
this.mkDiv(ox, y, x2-ox+ad+1, _s);
}
else
{
if(s-3 > 0)
{
var _s = (s*dy*Math.sqrt(1+dx*dx/(dy*dy))-(s>>1)*dx-dy) / dy;
_s = (!(s-4)? Math.ceil(_s) : Math.round(_s)) + 1;
}
else var _s = s;
var ad = Math.round(s/2);
var pr = dx<<1,
pru = pr - (dy<<1),
p = pr-dy,
oy = y;
if(y2 <= y1)
{
++ad;
while(dy > 0)
{--dy;
if(p > 0)
{
this.mkDiv(x++, y, _s, oy-y+ad);
y += yIncr;
p += pru;
oy = y;
}
else
{
y += yIncr;
p += pr;
}
}
this.mkDiv(x2, y2, _s, oy-y2+ad);
}
else
{
while(dy > 0)
{--dy;
y += yIncr;
if(p > 0)
{
this.mkDiv(x++, oy, _s, y-oy+ad);
p += pru;
oy = y;
}
else p += pr;
}
this.mkDiv(x2, oy, _s, y2-oy+ad+1);
}
}
}
function mkLinDott(x1, y1, x2, y2)
{
if(x1 > x2)
{
var _x2 = x2;
var _y2 = y2;
x2 = x1;
y2 = y1;
x1 = _x2;
y1 = _y2;
}
var dx = x2-x1, dy = Math.abs(y2-y1),
x = x1, y = y1,
yIncr = (y1 > y2)? -1 : 1,
drw = true;
if(dx >= dy)
{
var pr = dy<<1,
pru = pr - (dx<<1),
p = pr-dx;
while(dx > 0)
{--dx;
if(drw) this.mkDiv(x, y, 1, 1);
drw = !drw;
if(p > 0)
{
y += yIncr;
p += pru;
}
else p += pr;
++x;
}
}
else
{
var pr = dx<<1,
pru = pr - (dy<<1),
p = pr-dy;
while(dy > 0)
{--dy;
if(drw) this.mkDiv(x, y, 1, 1);
drw = !drw;
y += yIncr;
if(p > 0)
{
++x;
p += pru;
}
else p += pr;
}
}
if(drw) this.mkDiv(x, y, 1, 1);
}
function mkOv(left, top, width, height)
{
var a = (++width)>>1, b = (++height)>>1,
wod = width&1, hod = height&1,
cx = left+a, cy = top+b,
x = 0, y = b,
ox = 0, oy = b,
aa2 = (a*a)<<1, aa4 = aa2<<1, bb2 = (b*b)<<1, bb4 = bb2<<1,
st = (aa2>>1)*(1-(b<<1)) + bb2,
tt = (bb2>>1) - aa2*((b<<1)-1),
w, h;
while(y > 0)
{
if(st < 0)
{
st += bb2*((x<<1)+3);
tt += bb4*(++x);
}
else if(tt < 0)
{
st += bb2*((x<<1)+3) - aa4*(y-1);
tt += bb4*(++x) - aa2*(((y--)<<1)-3);
w = x-ox;
h = oy-y;
if((w&2) && (h&2))
{
this.mkOvQds(cx, cy, x-2, y+2, 1, 1, wod, hod);
this.mkOvQds(cx, cy, x-1, y+1, 1, 1, wod, hod);
}
else this.mkOvQds(cx, cy, x-1, oy, w, h, wod, hod);
ox = x;
oy = y;
}
else
{
tt -= aa2*((y<<1)-3);
st -= aa4*(--y);
}
}
w = a-ox+1;
h = (oy<<1)+hod;
y = cy-oy;
this.mkDiv(cx-a, y, w, h);
this.mkDiv(cx+ox+wod-1, y, w, h);
}
function mkOv2D(left, top, width, height)
{
var s = this.stroke;
width += s+1;
height += s+1;
var a = width>>1, b = height>>1,
wod = width&1, hod = height&1,
cx = left+a, cy = top+b,
x = 0, y = b,
aa2 = (a*a)<<1, aa4 = aa2<<1, bb2 = (b*b)<<1, bb4 = bb2<<1,
st = (aa2>>1)*(1-(b<<1)) + bb2,
tt = (bb2>>1) - aa2*((b<<1)-1);
if(s-4 < 0 && (!(s-2) || width-51 > 0 && height-51 > 0))
{
var ox = 0, oy = b,
w, h,
pxw;
while(y > 0)
{
if(st < 0)
{
st += bb2*((x<<1)+3);
tt += bb4*(++x);
}
else if(tt < 0)
{
st += bb2*((x<<1)+3) - aa4*(y-1);
tt += bb4*(++x) - aa2*(((y--)<<1)-3);
w = x-ox;
h = oy-y;
if(w-1)
{
pxw = w+1+(s&1);
h = s;
}
else if(h-1)
{
pxw = s;
h += 1+(s&1);
}
else pxw = h = s;
this.mkOvQds(cx, cy, x-1, oy, pxw, h, wod, hod);
ox = x;
oy = y;
}
else
{
tt -= aa2*((y<<1)-3);
st -= aa4*(--y);
}
}
this.mkDiv(cx-a, cy-oy, s, (oy<<1)+hod);
this.mkDiv(cx+a+wod-s, cy-oy, s, (oy<<1)+hod);
}
else
{
var _a = (width-(s<<1))>>1,
_b = (height-(s<<1))>>1,
_x = 0, _y = _b,
_aa2 = (_a*_a)<<1, _aa4 = _aa2<<1, _bb2 = (_b*_b)<<1, _bb4 = _bb2<<1,
_st = (_aa2>>1)*(1-(_b<<1)) + _bb2,
_tt = (_bb2>>1) - _aa2*((_b<<1)-1),
pxl = new Array(),
pxt = new Array(),
_pxb = new Array();
pxl[0] = 0;
pxt[0] = b;
_pxb[0] = _b-1;
while(y > 0)
{
if(st < 0)
{
pxl[pxl.length] = x;
pxt[pxt.length] = y;
st += bb2*((x<<1)+3);
tt += bb4*(++x);
}
else if(tt < 0)
{
pxl[pxl.length] = x;
st += bb2*((x<<1)+3) - aa4*(y-1);
tt += bb4*(++x) - aa2*(((y--)<<1)-3);
pxt[pxt.length] = y;
}
else
{
tt -= aa2*((y<<1)-3);
st -= aa4*(--y);
}
if(_y > 0)
{
if(_st < 0)
{
_st += _bb2*((_x<<1)+3);
_tt += _bb4*(++_x);
_pxb[_pxb.length] = _y-1;
}
else if(_tt < 0)
{
_st += _bb2*((_x<<1)+3) - _aa4*(_y-1);
_tt += _bb4*(++_x) - _aa2*(((_y--)<<1)-3);
_pxb[_pxb.length] = _y-1;
}
else
{
_tt -= _aa2*((_y<<1)-3);
_st -= _aa4*(--_y);
_pxb[_pxb.length-1]--;
}
}
}
var ox = -wod, oy = b,
_oy = _pxb[0],
l = pxl.length,
w, h;
for(var i = 0; i < l; i++)
{
if(typeof _pxb[i] != "undefined")
{
if(_pxb[i] < _oy || pxt[i] < oy)
{
x = pxl[i];
this.mkOvQds(cx, cy, x, oy, x-ox, oy-_oy, wod, hod);
ox = x;
oy = pxt[i];
_oy = _pxb[i];
}
}
else
{
x = pxl[i];
this.mkDiv(cx-x, cy-oy, 1, (oy<<1)+hod);
this.mkDiv(cx+ox+wod, cy-oy, 1, (oy<<1)+hod);
ox = x;
oy = pxt[i];
}
}
this.mkDiv(cx-a, cy-oy, 1, (oy<<1)+hod);
this.mkDiv(cx+ox+wod, cy-oy, 1, (oy<<1)+hod);
}
}
function mkOvDott(left, top, width, height)
{
var a = (++width)>>1, b = (++height)>>1,
wod = width&1, hod = height&1, hodu = hod^1,
cx = left+a, cy = top+b,
x = 0, y = b,
aa2 = (a*a)<<1, aa4 = aa2<<1, bb2 = (b*b)<<1, bb4 = bb2<<1,
st = (aa2>>1)*(1-(b<<1)) + bb2,
tt = (bb2>>1) - aa2*((b<<1)-1),
drw = true;
while(y > 0)
{
if(st < 0)
{
st += bb2*((x<<1)+3);
tt += bb4*(++x);
}
else if(tt < 0)
{
st += bb2*((x<<1)+3) - aa4*(y-1);
tt += bb4*(++x) - aa2*(((y--)<<1)-3);
}
else
{
tt -= aa2*((y<<1)-3);
st -= aa4*(--y);
}
if(drw && y >= hodu) this.mkOvQds(cx, cy, x, y, 1, 1, wod, hod);
drw = !drw;
}
}
function mkRect(x, y, w, h)
{
var s = this.stroke;
this.mkDiv(x, y, w, s);
this.mkDiv(x+w, y, s, h);
this.mkDiv(x, y+h, w+s, s);
this.mkDiv(x, y+s, s, h-s);
}
function mkRectDott(x, y, w, h)
{
this.drawLine(x, y, x+w, y);
this.drawLine(x+w, y, x+w, y+h);
this.drawLine(x, y+h, x+w, y+h);
this.drawLine(x, y, x, y+h);
}
function jsgFont()
{
this.PLAIN = 'font-weight:normal;';
this.BOLD = 'font-weight:bold;';
this.ITALIC = 'font-style:italic;';
this.ITALIC_BOLD = this.ITALIC + this.BOLD;
this.BOLD_ITALIC = this.ITALIC_BOLD;
}
var Font = new jsgFont();
function jsgStroke()
{
this.DOTTED = -1;
}
var Stroke = new jsgStroke();
function jsGraphics(cnv, wnd)
{
this.setColor = new Function('arg', 'this.color = arg.toLowerCase();');
this.setStroke = function(x)
{
this.stroke = x;
if(!(x+1))
{
this.drawLine = mkLinDott;
this.mkOv = mkOvDott;
this.drawRect = mkRectDott;
}
else if(x-1 > 0)
{
this.drawLine = mkLin2D;
this.mkOv = mkOv2D;
this.drawRect = mkRect;
}
else
{
this.drawLine = mkLin;
this.mkOv = mkOv;
this.drawRect = mkRect;
}
};
this.setPrintable = function(arg)
{
this.printable = arg;
if(jg_fast)
{
this.mkDiv = mkDivIe;
this.htmRpc = arg? htmPrtRpc : htmRpc;
}
else this.mkDiv = arg? mkDivPrt : mkDiv;
};
this.setFont = function(fam, sz, sty)
{
this.ftFam = fam;
this.ftSz = sz;
this.ftSty = sty || Font.PLAIN;
};
this.drawPolyline = this.drawPolyLine = function(x, y)
{
for (var i=x.length - 1; i;)
{--i;
this.drawLine(x[i], y[i], x[i+1], y[i+1]);
}
};
this.fillRect = function(x, y, w, h)
{
this.mkDiv(x, y, w, h);
};
this.drawPolygon = function(x, y)
{
this.drawPolyline(x, y);
this.drawLine(x[x.length-1], y[x.length-1], x[0], y[0]);
};
this.drawEllipse = this.drawOval = function(x, y, w, h)
{
this.mkOv(x, y, w, h);
};
this.fillEllipse = this.fillOval = function(left, top, w, h)
{
var a = w>>1, b = h>>1,
wod = w&1, hod = h&1,
cx = left+a, cy = top+b,
x = 0, y = b, oy = b,
aa2 = (a*a)<<1, aa4 = aa2<<1, bb2 = (b*b)<<1, bb4 = bb2<<1,
st = (aa2>>1)*(1-(b<<1)) + bb2,
tt = (bb2>>1) - aa2*((b<<1)-1),
xl, dw, dh;
if(w) while(y > 0)
{
if(st < 0)
{
st += bb2*((x<<1)+3);
tt += bb4*(++x);
}
else if(tt < 0)
{
st += bb2*((x<<1)+3) - aa4*(y-1);
xl = cx-x;
dw = (x<<1)+wod;
tt += bb4*(++x) - aa2*(((y--)<<1)-3);
dh = oy-y;
this.mkDiv(xl, cy-oy, dw, dh);
this.mkDiv(xl, cy+y+hod, dw, dh);
oy = y;
}
else
{
tt -= aa2*((y<<1)-3);
st -= aa4*(--y);
}
}
this.mkDiv(cx-a, cy-oy, w, (oy<<1)+hod);
};
this.fillArc = function(iL, iT, iW, iH, fAngA, fAngZ)
{
var a = iW>>1, b = iH>>1,
iOdds = (iW&1) | ((iH&1) << 16),
cx = iL+a, cy = iT+b,
x = 0, y = b, ox = x, oy = y,
aa2 = (a*a)<<1, aa4 = aa2<<1, bb2 = (b*b)<<1, bb4 = bb2<<1,
st = (aa2>>1)*(1-(b<<1)) + bb2,
tt = (bb2>>1) - aa2*((b<<1)-1),
// Vars for radial boundary lines
xEndA, yEndA, xEndZ, yEndZ,
iSects = (1 << (Math.floor((fAngA %= 360.0)/180.0) << 3))
| (2 << (Math.floor((fAngZ %= 360.0)/180.0) << 3))
| ((fAngA >= fAngZ) << 16),
aBndA = new Array(b+1), aBndZ = new Array(b+1);
// Set up radial boundary lines
fAngA *= Math.PI/180.0;
fAngZ *= Math.PI/180.0;
xEndA = cx+Math.round(a*Math.cos(fAngA));
yEndA = cy+Math.round(-b*Math.sin(fAngA));
aBndA.mkLinVirt(cx, cy, xEndA, yEndA);
xEndZ = cx+Math.round(a*Math.cos(fAngZ));
yEndZ = cy+Math.round(-b*Math.sin(fAngZ));
aBndZ.mkLinVirt(cx, cy, xEndZ, yEndZ);
while(y > 0)
{
if(st < 0) // Advance x
{
st += bb2*((x<<1)+3);
tt += bb4*(++x);
}
else if(tt < 0) // Advance x and y
{
st += bb2*((x<<1)+3) - aa4*(y-1);
ox = x;
tt += bb4*(++x) - aa2*(((y--)<<1)-3);
this.mkArcDiv(ox, y, oy, cx, cy, iOdds, aBndA, aBndZ, iSects);
oy = y;
}
else // Advance y
{
tt -= aa2*((y<<1)-3);
st -= aa4*(--y);
if(y && (aBndA[y] != aBndA[y-1] || aBndZ[y] != aBndZ[y-1]))
{
this.mkArcDiv(x, y, oy, cx, cy, iOdds, aBndA, aBndZ, iSects);
ox = x;
oy = y;
}
}
}
this.mkArcDiv(x, 0, oy, cx, cy, iOdds, aBndA, aBndZ, iSects);
if(iOdds >> 16) // Odd height
{
if(iSects >> 16) // Start-angle > end-angle
{
var xl = (yEndA <= cy || yEndZ > cy)? (cx - x) : cx;
this.mkDiv(xl, cy, x + cx - xl + (iOdds & 0xffff), 1);
}
else if((iSects & 0x01) && yEndZ > cy)
this.mkDiv(cx - x, cy, x, 1);
}
};
/* fillPolygon method, implemented by Matthieu Haller.
This javascript function is an adaptation of the gdImageFilledPolygon for Walter Zorn lib.
C source of GD 1.8.4 found at http://www.boutell.com/gd/
THANKS to Kirsten Schulz for the polygon fixes!
The intersection finding technique of this code could be improved
by remembering the previous intertersection, and by using the slope.
That could help to adjust intersections to produce a nice
interior_extrema. */
this.fillPolygon = function(array_x, array_y)
{
var i;
var y;
var miny, maxy;
var x1, y1;
var x2, y2;
var ind1, ind2;
var ints;
var n = array_x.length;
if(!n) return;
miny = array_y[0];
maxy = array_y[0];
for(i = 1; i < n; i++)
{
if(array_y[i] < miny)
miny = array_y[i];
if(array_y[i] > maxy)
maxy = array_y[i];
}
for(y = miny; y <= maxy; y++)
{
var polyInts = new Array();
ints = 0;
for(i = 0; i < n; i++)
{
if(!i)
{
ind1 = n-1;
ind2 = 0;
}
else
{
ind1 = i-1;
ind2 = i;
}
y1 = array_y[ind1];
y2 = array_y[ind2];
if(y1 < y2)
{
x1 = array_x[ind1];
x2 = array_x[ind2];
}
else if(y1 > y2)
{
y2 = array_y[ind1];
y1 = array_y[ind2];
x2 = array_x[ind1];
x1 = array_x[ind2];
}
else continue;
// Modified 11. 2. 2004 Walter Zorn
if((y >= y1) && (y < y2))
polyInts[ints++] = Math.round((y-y1) * (x2-x1) / (y2-y1) + x1);
else if((y == maxy) && (y > y1) && (y <= y2))
polyInts[ints++] = Math.round((y-y1) * (x2-x1) / (y2-y1) + x1);
}
polyInts.sort(CompInt);
for(i = 0; i < ints; i+=2)
this.mkDiv(polyInts[i], y, polyInts[i+1]-polyInts[i]+1, 1);
}
};
this.drawString = function(txt, x, y)
{
this.htm += '<div style="position:absolute;white-space:nowrap;'+
'left:' + x + 'px;'+
'top:' + y + 'px;'+
'font-family:' + this.ftFam + ';'+
'font-size:' + this.ftSz + ';'+
'color:' + this.color + ';' + this.ftSty + '">'+
txt +
'<\/div>';
};
/* drawStringRect() added by Rick Blommers.
Allows to specify the size of the text rectangle and to align the
text both horizontally (e.g. right) and vertically within that rectangle */
this.drawStringRect = function(txt, x, y, width, halign)
{
this.htm += '<div style="position:absolute;overflow:hidden;'+
'left:' + x + 'px;'+
'top:' + y + 'px;'+
'width:'+width +'px;'+
'text-align:'+halign+';'+
'font-family:' + this.ftFam + ';'+
'font-size:' + this.ftSz + ';'+
'color:' + this.color + ';' + this.ftSty + '">'+
txt +
'<\/div>';
};
this.drawImage = function(imgSrc, x, y, w, h, a)
{
this.htm += '<div style="position:absolute;'+
'left:' + x + 'px;'+
'top:' + y + 'px;'+
'width:' + w + 'px;'+
'height:' + h + 'px;">'+
'<img src="' + imgSrc + '" width="' + w + '" height="' + h + '"' + (a? (' '+a) : '') + '>'+
'<\/div>';
};
this.clear = function()
{
this.htm = "";
if(this.cnv) this.cnv.innerHTML = "";
};
this.mkOvQds = function(cx, cy, x, y, w, h, wod, hod)
{
var xl = cx - x, xr = cx + x + wod - w, yt = cy - y, yb = cy + y + hod - h;
if(xr > xl+w)
{
this.mkDiv(xr, yt, w, h);
this.mkDiv(xr, yb, w, h);
}
else
w = xr - xl + w;
this.mkDiv(xl, yt, w, h);
this.mkDiv(xl, yb, w, h);
};
this.mkArcDiv = function(x, y, oy, cx, cy, iOdds, aBndA, aBndZ, iSects)
{
var xrDef = cx + x + (iOdds & 0xffff), y2, h = oy - y, xl, xr, w;
if(!h) h = 1;
x = cx - x;
if(iSects & 0xff0000) // Start-angle > end-angle
{
y2 = cy - y - h;
if(iSects & 0x00ff)
{
if(iSects & 0x02)
{
xl = Math.max(x, aBndZ[y]);
w = xrDef - xl;
if(w > 0) this.mkDiv(xl, y2, w, h);
}
if(iSects & 0x01)
{
xr = Math.min(xrDef, aBndA[y]);
w = xr - x;
if(w > 0) this.mkDiv(x, y2, w, h);
}
}
else
this.mkDiv(x, y2, xrDef - x, h);
y2 = cy + y + (iOdds >> 16);
if(iSects & 0xff00)
{
if(iSects & 0x0100)
{
xl = Math.max(x, aBndA[y]);
w = xrDef - xl;
if(w > 0) this.mkDiv(xl, y2, w, h);
}
if(iSects & 0x0200)
{
xr = Math.min(xrDef, aBndZ[y]);
w = xr - x;
if(w > 0) this.mkDiv(x, y2, w, h);
}
}
else
this.mkDiv(x, y2, xrDef - x, h);
}
else
{
if(iSects & 0x00ff)
{
if(iSects & 0x02)
xl = Math.max(x, aBndZ[y]);
else
xl = x;
if(iSects & 0x01)
xr = Math.min(xrDef, aBndA[y]);
else
xr = xrDef;
y2 = cy - y - h;
w = xr - xl;
if(w > 0) this.mkDiv(xl, y2, w, h);
}
if(iSects & 0xff00)
{
if(iSects & 0x0100)
xl = Math.max(x, aBndA[y]);
else
xl = x;
if(iSects & 0x0200)
xr = Math.min(xrDef, aBndZ[y]);
else
xr = xrDef;
y2 = cy + y + (iOdds >> 16);
w = xr - xl;
if(w > 0) this.mkDiv(xl, y2, w, h);
}
}
};
this.setStroke(1);
this.setFont("verdana,geneva,helvetica,sans-serif", "12px", Font.PLAIN);
this.color = "#000000";
this.htm = "";
this.wnd = wnd || window;
if(!jg_ok) chkDHTM();
if(jg_ok)
{
if(cnv)
{
if(typeof(cnv) == "string")
this.cont = document.all? (this.wnd.document.all[cnv] || null)
: document.getElementById? (this.wnd.document.getElementById(cnv) || null)
: null;
else if(cnv == window.document)
this.cont = document.getElementsByTagName("body")[0];
// If cnv is a direct reference to a canvas DOM node
// (option suggested by Andreas Luleich)
else this.cont = cnv;
// Create new canvas inside container DIV. Thus the drawing and clearing
// methods won't interfere with the container's inner html.
// Solution suggested by Vladimir.
this.cnv = document.createElement("div");
this.cont.appendChild(this.cnv);
this.paint = jg_dom? pntCnvDom : pntCnvIe;
}
else
this.paint = pntDoc;
}
else
this.paint = pntN;
this.setPrintable(false);
}
Array.prototype.mkLinVirt = function(x1, y1, x2, y2)
{
var dx = Math.abs(x2-x1), dy = Math.abs(y2-y1),
x = x1, y = y1,
xIncr = (x1 > x2)? -1 : 1,
yIncr = (y1 > y2)? -1 : 1,
p,
i = 0;
if(dx >= dy)
{
var pr = dy<<1,
pru = pr - (dx<<1);
p = pr-dx;
while(dx > 0)
{--dx;
if(p > 0) // Increment y
{
this[i++] = x;
y += yIncr;
p += pru;
}
else p += pr;
x += xIncr;
}
}
else
{
var pr = dx<<1,
pru = pr - (dy<<1);
p = pr-dy;
while(dy > 0)
{--dy;
y += yIncr;
this[i++] = x;
if(p > 0) // Increment x
{
x += xIncr;
p += pru;
}
else p += pr;
}
}
for(var len = this.length, i = len-i; i;)
this[len-(i--)] = x;
};
function CompInt(x, y)
{
return(x - y);
}