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README.rst
========= ASTEROIDS ========= Last week, at work, we joked about creating an Asteroids clone where every asteroid had a bug number in it, as a bit of a joke. (Ha ha, every bug you kill spawns two more!) I was bored this afternoon, so here's a port of Asteroids to JS/Canvas. Now all I need to do is hook in the bug numbers. Gameplay ======== You're the triangle in the middle. You want to destroy the circles. You have a gun (spacebar), some thrusters to turn (left and right arrow keys) and an engine (up arrow key). Remember, it's kill or be killed out there. Rights ====== The name *Asteroids* is, as far as I know, still property of Atari. I mean no ill-will towards Atari by releasing this code. Frankly, it's a poor substitute for anything resembling a real game. I just wanted to see if I could do it. If anyone from Atari asks, I will gladly rename and/or remove this code. But since there are so many *Asteroids* clones as it is, and the original was released in 1979, and it was kind of a copy of *Spacewar!*, I doubt they'll mind too much. Strikes me as funny... ====================== The original *Spacewar!*, one of the earliest (if not the original) computer games, took `200 hours to code <http://en.wikipedia.org/wiki/Spacewar!>`_. This probably took me 6. I am so glad we've moved past the PDP-1.