56 lines
2.1 KiB
C++
56 lines
2.1 KiB
C++
// charset_t.hh
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// This file is part of libpbe; see http://anyterm.org/
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// (C) 2008 Philip Endecott
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// Distributed under the Boost Software License, Version 1.0:
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//
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// Permission is hereby granted, free of charge, to any person or organization
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// obtaining a copy of the software and accompanying documentation covered by
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// this license (the "Software") to use, reproduce, display, distribute,
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// execute, and transmit the Software, and to prepare derivative works of the
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// Software, and to permit third-parties to whom the Software is furnished to
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// do so, all subject to the following:
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//
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// The copyright notices in the Software and this entire statement, including
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// the above license grant, this restriction and the following disclaimer,
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// must be included in all copies of the Software, in whole or in part, and
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// all derivative works of the Software, unless such copies or derivative
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// works are solely in the form of machine-executable object code generated by
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// a source language processor.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE, TITLE AND NON-INFRINGEMENT. IN NO EVENT
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// SHALL THE COPYRIGHT HOLDERS OR ANYONE DISTRIBUTING THE SOFTWARE BE LIABLE
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// FOR ANY DAMAGES OR OTHER LIABILITY, WHETHER IN CONTRACT, TORT OR OTHERWISE,
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// ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
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// DEALINGS IN THE SOFTWARE.
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#ifndef libpbe_charset_charset_t_hh
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#define libpbe_charset_charset_t_hh
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namespace pbe {
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// Definition of charset_t
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// -----------------------
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//
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// This file defines an enum, charset_t, which names character sets.
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// The body of the enum is populated by an automatically-generated file
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// generated from the IANA list of character sets.
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// The character set names include some rather terse ones, e.g. "l1" and "no",
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// so to avoid collisions they're kept in their own sub-namespace, pbe::cs.
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// The type charset_t itself is brought up to the main pbe:: namesapce.
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namespace cs {
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#include "generated/charset_t_enum_body.hh"
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};
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using cs::charset_t;
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};
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#endif
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