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Fixed UB in the new PRNG due to int overflow
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feeb389017
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5bf902b187
@ -3,14 +3,18 @@
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* Reference: http://www.mathstat.dal.ca/~selinger/random/
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*
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* The original code was modified to achieve better speed
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*
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* Note that in the original code two signed integers are added together
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* which results in undefined behavior if the sum overflows the content
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* of a signed integer while trying to preserve the sign.
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*
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* To avoid this, we exploit the 2's complement, thus using only
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* unsigned integers. Note that INT_MAX + INT_MAX <= UINT_MAX and that
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* adding two unsigned integers which sum exceeds UINT_MAX is not
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* undefined behavior, it causes the value to wrap around.
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*/
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#define GLIBC_PRNG_SIZE 344
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#define GLIBC_FAST_MAX_GEN 3
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#if GLIBC_MAX_GEN < GLIBC_FAST_MAX_GEN
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#error "GLIBC_MAX_GEN must be >= GLIBC_FAST_MAX_GEN"
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#endif
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#include <stdint.h>
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/*
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* The +1 is used to keep the index inside the array after the increment,
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@ -18,39 +22,39 @@
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*/
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struct glibc_prng {
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int index;
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int state[GLIBC_PRNG_SIZE + GLIBC_MAX_GEN - GLIBC_FAST_MAX_GEN + 1];
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uint32_t state[344 + GLIBC_MAX_GEN + 1];
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};
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/*
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* If only 3 numbers are generated then there's no need to store new values
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*/
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static unsigned int glibc_rand_fast(struct glibc_prng *prng)
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static uint32_t glibc_rand_fast(struct glibc_prng *prng)
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{
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const int *state = prng->state;
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const uint32_t *state = prng->state;
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const int i = prng->index++;
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return ((unsigned int)(state[i - 31] + state[i - 3])) >> 1;
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return (state[i - 31] + state[i - 3]) >> 1;
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}
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/*
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* There are no checks of bounds (GLIBC_MAX_GEN is the maximum number of times it can be called)
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*/
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static unsigned int glibc_rand(struct glibc_prng *prng)
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static uint32_t glibc_rand(struct glibc_prng *prng)
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{
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int *state = prng->state;
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uint32_t *state = prng->state;
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const int i = prng->index++;
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state[i] = state[i - 31] + state[i - 3];
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return (unsigned int)state[i] >> 1;
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state[i] = (uint32_t)(state[i - 31] + state[i - 3]);
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return state[i] >> 1;
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}
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static void glibc_seed(struct glibc_prng *prng, int seed)
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static void glibc_seed(struct glibc_prng *prng, uint32_t seed)
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{
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int i = 0;
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int *state = prng->state;
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prng->index = GLIBC_PRNG_SIZE;
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uint32_t *state = prng->state;
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prng->index = 344;
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state[i++] = seed;
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for ( ; i < 31; i++) {
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state[i] = (16807LL * state[i - 1]) % 2147483647;
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if (state[i] < 0)
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if (state[i] & 0x80000000) /* < 0 */
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state[i] += 2147483647;
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}
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for (i = 31; i < 34; i++) state[i] = state[i - 31];
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@ -3,48 +3,57 @@
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* Reference: http://www.mathstat.dal.ca/~selinger/random/
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*
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* The original code was modified to achieve better speed
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*
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* Note that in the original code two signed integers are added together
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* which results in undefined behavior if the sum overflows the content
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* of a signed integer while trying to preserve the sign.
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*
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* To avoid this, we exploit the 2's complement, thus using only
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* unsigned integers. Note that INT_MAX + INT_MAX <= UINT_MAX and that
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* adding two unsigned integers which sum exceeds UINT_MAX is not
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* undefined behavior, it causes the value to wrap around.
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*/
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#include <stdint.h>
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struct glibc_lazyprng {
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int state[344];
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uint32_t state[344];
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};
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/*
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* Return 1st generated element only
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*/
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static unsigned int glibc_rand1(struct glibc_lazyprng *prng)
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static uint32_t glibc_rand1(struct glibc_lazyprng *prng)
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{
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const int *state = prng->state;
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return ((unsigned int)(state[344 - 31] + state[344 - 3])) >> 1;
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const uint32_t *state = prng->state;
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return (state[344 - 31] + state[344 - 3]) >> 1;
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}
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/*
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* Fill a 4 elements array (to use with memcmp)
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*/
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static int *glibc_randfill(struct glibc_lazyprng *prng, uint32_t *arr)
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static uint32_t *glibc_randfill(struct glibc_lazyprng *prng, uint32_t *arr)
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{
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int *state = prng->state;
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int const first = state[344 - 31] + state[344 - 3];
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arr[0] = ((unsigned int)first) >> 1;
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arr[1] = ((unsigned int)(state[344 - 31 + 1] + state[342 - 31] + state[342 - 3])) >> 1;
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arr[2] = ((unsigned int)(state[344 - 31 + 2] + state[343 - 31] + state[343 - 3])) >> 1;
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arr[3] = ((unsigned int)(state[344 - 31 + 3] + first)) >> 1;
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uint32_t *state = prng->state;
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const uint32_t first = state[344 - 31] + state[344 - 3];
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arr[0] = first >> 1;
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arr[1] = (state[344 - 31 + 1] + state[342 - 31] + state[342 - 3]) >> 1;
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arr[2] = (state[344 - 31 + 2] + state[343 - 31] + state[343 - 3]) >> 1;
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arr[3] = (state[344 - 31 + 3] + first) >> 1;
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return arr;
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}
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/*
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* Lazy seeding (stay 2 shorter)
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*/
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static void glibc_lazyseed(struct glibc_lazyprng *prng, int seed)
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static void glibc_lazyseed(struct glibc_lazyprng *prng, uint32_t seed)
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{
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int *state = prng->state;
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int i = 0;
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uint32_t *state = prng->state;
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uint32_t i = 0;
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state[i++] = seed;
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for ( ; i < 31; i++) {
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state[i] = (16807LL * state[i - 1]) % 2147483647;
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if (state[i] < 0)
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if (state[i] & 0x80000000) /* < 0 */
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state[i] += 2147483647;
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}
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for (i = 31; i < 34; i++) state[i] = state[i - 31];
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