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Performance improvements in new PRNG
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3cd589c641
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@ -52,8 +52,17 @@ static void glibc_seed(struct glibc_prng *prng, uint32_t seed)
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uint32_t *state = prng->state;
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uint32_t *state = prng->state;
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prng->index = 344;
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prng->index = 344;
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state[i++] = seed;
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state[i++] = seed;
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for ( ; i < 31; i++)
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for ( ; i < 31; i++) {
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state[i] = (16807LL * state[i - 1]) % 0x7fffffff;
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/* This does: state[i] = (16807LL * state[i - 1]) % 0x7fffffff
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using the sum of digits method which works for mod N, base N+1 */
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const uint64_t p = 16807ULL * state[i - 1];
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const uint64_t m = (p >> 31) + (p & 0x7fffffff);
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/* The result might still not fit in 31 bits, if not, repeat
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(conditional seems to make it slighlty faster) */
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state[i] = (m & 0xffffffff80000000) ? ((m >> 31) + (m & 0x7fffffff)) : m;
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}
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for (i = 31; i < 34; i++) state[i] = state[i - 31];
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for (i = 31; i < 34; i++) state[i] = state[i - 31];
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for (i = 34; i < 344; i++) state[i] = state[i - 31] + state[i - 3];
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for (i = 34; i < 344; i++) state[i] = state[i - 31] + state[i - 3];
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}
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}
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@ -51,8 +51,17 @@ static void glibc_lazyseed(struct glibc_lazyprng *prng, uint32_t seed)
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uint32_t *state = prng->state;
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uint32_t *state = prng->state;
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uint32_t i = 0;
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uint32_t i = 0;
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state[i++] = seed;
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state[i++] = seed;
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for ( ; i < 31; i++)
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for ( ; i < 31; i++) {
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state[i] = (16807LL * state[i - 1]) % 0x7fffffff;
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/* This does: state[i] = (16807LL * state[i - 1]) % 0x7fffffff
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using the sum of digits method which works for mod N, base N+1 */
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const uint64_t p = 16807ULL * state[i - 1];
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const uint64_t m = (p >> 31) + (p & 0x7fffffff);
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/* The result might still not fit in 31 bits, if not, repeat
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(conditional seems to make it slighlty faster) */
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state[i] = (m & 0xffffffff80000000) ? ((m >> 31) + (m & 0x7fffffff)) : m;
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}
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for (i = 31; i < 34; i++) state[i] = state[i - 31];
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for (i = 31; i < 34; i++) state[i] = state[i - 31];
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for (i = 34; i < 344 - 3 + 1; i++) state[i] = state[i - 31] + state[i - 3];
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for (i = 34; i < 344 - 3 + 1; i++) state[i] = state[i - 31] + state[i - 3];
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}
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}
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