mirror of
https://github.com/wiire-a/pixiewps.git
synced 2025-07-26 23:35:03 +02:00
Added another simpler glibc PRNG
With these changes I was able to get a 9% increase in speed on my laptop.
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@ -1,68 +0,0 @@
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/*
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* pixiewps: offline WPS brute-force utility that exploits low entropy PRNGs
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*
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* Copyright (c) 2015-2017, wiire <wi7ire@gmail.com>
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* SPDX-License-Identifier: GPL-3.0+
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*/
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#define GLIBC_PRNG_SIZE 344
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#define GLIBC_FAST_MAX_GEN 3
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#if GLIBC_MAX_GEN < GLIBC_FAST_MAX_GEN
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#error "GLIBC_MAX_GEN must be >= GLIBC_FAST_MAX_GEN"
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#endif
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/*
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* The +1 is used to keep the index inside the array after the increment,
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* it doesn't really have a purpose besides that
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*/
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struct glibc_prng {
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int index;
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int state[GLIBC_PRNG_SIZE + GLIBC_MAX_GEN - GLIBC_FAST_MAX_GEN + 1];
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};
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/*
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* If only 3 numbers are generated then there's no need to store new values
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*/
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unsigned int glibc_rand_fast(struct glibc_prng *prng)
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{
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const int *state = prng->state;
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const int i = prng->index++;
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return ((unsigned int)(state[i - 31] + state[i - 3])) >> 1;
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}
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/*
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* There are no checks of bounds (GLIBC_MAX_GEN is the maximum number of times it can be called)
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*/
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unsigned int glibc_rand(struct glibc_prng *prng)
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{
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int *state = prng->state;
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const int i = prng->index++;
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state[i] = state[i - 31] + state[i - 3];
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return (unsigned int)state[i] >> 1;
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}
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void glibc_seed(struct glibc_prng *prng, int seed)
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{
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int i;
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int *state = prng->state;
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prng->index = GLIBC_PRNG_SIZE;
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state[0] = seed;
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for (i = 1; i < 31; i++) {
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state[i] = (16807LL * state[i - 1]) % 2147483647;
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if (state[i] < 0)
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state[i] += 2147483647;
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}
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for (i = 31; i < 34; i++) state[i] = state[i - 31];
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for (i = 34; i < 344; i++) state[i] = state[i - 31] + state[i - 3];
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}
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@ -42,7 +42,8 @@
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#include "version.h"
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#define GLIBC_MAX_GEN 4
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#include "glibc_random.c"
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#include "random/glibc_random.c"
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#include "random/glibc_random_lazy.c"
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uint32_t ecos_rand_simplest(uint32_t *seed);
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uint32_t ecos_rand_simple(uint32_t *seed);
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@ -92,23 +93,20 @@ static struct job_control {
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} job_control;
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static void *crack_thread(void *arg) {
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struct glibc_prng glibc_prng;
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struct glibc_lazyprng glibc_lazyprng;
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struct crack_job *j = arg;
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uint32_t seed = j->start;
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uint32_t limit = job_control.end;
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uint32_t tmp[4];
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while (!job_control.nonce_seed) {
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unsigned int i;
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glibc_seed(&glibc_prng, seed);
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for (i = 0; i < GLIBC_FAST_MAX_GEN; i++) {
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const unsigned int res = glibc_rand_fast(&glibc_prng);
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if (res != job_control.randr_enonce[i])
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break;
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}
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if (i == GLIBC_FAST_MAX_GEN) {
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job_control.nonce_seed = seed;
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DEBUG_PRINT("Seed found %u", seed);
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glibc_lazyseed(&glibc_lazyprng, seed);
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if (glibc_rand1(&glibc_lazyprng) == job_control.randr_enonce[0]) {
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if (!memcmp(glibc_randfill(&glibc_lazyprng, tmp), job_control.randr_enonce, 4)) {
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job_control.nonce_seed = seed;
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DEBUG_PRINT("Seed found %u", seed);
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}
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}
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if (seed == 0) break;
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58
src/random/glibc_random.c
Normal file
58
src/random/glibc_random.c
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@ -0,0 +1,58 @@
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/*
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* Based on the code of Peter Selinger
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* Reference: http://www.mathstat.dal.ca/~selinger/random/
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*
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* The original code was modified to achieve better speed
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*/
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#define GLIBC_PRNG_SIZE 344
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#define GLIBC_FAST_MAX_GEN 3
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#if GLIBC_MAX_GEN < GLIBC_FAST_MAX_GEN
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#error "GLIBC_MAX_GEN must be >= GLIBC_FAST_MAX_GEN"
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#endif
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/*
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* The +1 is used to keep the index inside the array after the increment,
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* it doesn't really have a purpose besides that
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*/
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struct glibc_prng {
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int index;
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int state[GLIBC_PRNG_SIZE + GLIBC_MAX_GEN - GLIBC_FAST_MAX_GEN + 1];
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};
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/*
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* If only 3 numbers are generated then there's no need to store new values
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*/
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static unsigned int glibc_rand_fast(struct glibc_prng *prng)
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{
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const int *state = prng->state;
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const int i = prng->index++;
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return ((unsigned int)(state[i - 31] + state[i - 3])) >> 1;
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}
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/*
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* There are no checks of bounds (GLIBC_MAX_GEN is the maximum number of times it can be called)
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*/
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static unsigned int glibc_rand(struct glibc_prng *prng)
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{
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int *state = prng->state;
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const int i = prng->index++;
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state[i] = state[i - 31] + state[i - 3];
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return (unsigned int)state[i] >> 1;
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}
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static void glibc_seed(struct glibc_prng *prng, int seed)
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{
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int i = 0;
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int *state = prng->state;
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prng->index = GLIBC_PRNG_SIZE;
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state[i++] = seed;
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for ( ; i < 31; i++) {
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state[i] = (16807LL * state[i - 1]) % 2147483647;
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if (state[i] < 0)
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state[i] += 2147483647;
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}
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for (i = 31; i < 34; i++) state[i] = state[i - 31];
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for (i = 34; i < 344; i++) state[i] = state[i - 31] + state[i - 3];
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}
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51
src/random/glibc_random_lazy.c
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51
src/random/glibc_random_lazy.c
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/*
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* Based on the code of Peter Selinger
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* Reference: http://www.mathstat.dal.ca/~selinger/random/
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*
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* The original code was modified to achieve better speed
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*/
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#include <stdint.h>
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struct glibc_lazyprng {
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int state[344];
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};
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/*
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* Return 1st generated element only
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*/
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static unsigned int glibc_rand1(struct glibc_lazyprng *prng)
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{
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const int *state = prng->state;
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return ((unsigned int)(state[344 - 31] + state[344 - 3])) >> 1;
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}
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/*
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* Fill a 4 elements array (to use with memcmp)
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*/
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static int *glibc_randfill(struct glibc_lazyprng *prng, uint32_t *arr)
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{
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int *state = prng->state;
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arr[0] = ((unsigned int)(state[344 - 31] + state[344 - 3])) >> 1;
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arr[1] = ((unsigned int)(state[344 - 31 + 1] + state[344 - 3 + 1])) >> 1;
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arr[2] = ((unsigned int)(state[344 - 31 + 2] + state[344 - 3 + 2])) >> 1;
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arr[3] = ((unsigned int)(state[344 - 31 + 3] + arr[0])) >> 1;
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return arr;
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}
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/*
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* Lazy seeding (stay 2 shorter)
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*/
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static void glibc_lazyseed(struct glibc_lazyprng *prng, int seed)
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{
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int *state = prng->state;
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int i = 0;
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state[i++] = seed;
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for ( ; i < 31; i++) {
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state[i] = (16807LL * state[i - 1]) % 2147483647;
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if (state[i] < 0)
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state[i] += 2147483647;
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}
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for (i = 31; i < 34; i++) state[i] = state[i - 31];
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for (i = 34; i < 344 - 3 + 1; i++) state[i] = state[i - 31] + state[i - 3];
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}
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@ -52,7 +52,7 @@ struct m_random_data {
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Note: The code takes advantage of the fact that both the front and
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rear pointers can't wrap on the same call by not testing the rear
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pointer if the front one has wrapped. Returns a 31-bit random number. */
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void m_random_r(struct m_random_data *buf, int32_t *result)
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static void m_random_r(struct m_random_data *buf, int32_t *result)
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{
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int32_t *state = buf->state;
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int32_t *fptr = buf->fptr;
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@ -82,7 +82,7 @@ void m_random_r(struct m_random_data *buf, int32_t *result)
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information a given number of times to get rid of any initial dependencies
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introduced by the L.C.R.N.G. Note that the initialization of randtbl[]
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for default usage relies on values produced by this routine. */
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void m_srandom_r(unsigned int seed, struct m_random_data *buf)
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static void m_srandom_r(unsigned int seed, struct m_random_data *buf)
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{
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long int word;
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int i, kc;
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@ -128,7 +128,7 @@ void m_srandom_r(unsigned int seed, struct m_random_data *buf)
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Note: The first thing we do is save the current state, if any, just like
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setstate so that it doesn't matter when initstate is called.
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Returns a pointer to the old state. */
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void m_initstate_r(unsigned int seed, char *arg_state, struct m_random_data *buf)
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static void m_initstate_r(unsigned int seed, char *arg_state, struct m_random_data *buf)
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{
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int32_t *state = &((int32_t *)arg_state)[1]; /* First location */
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