ssh-chat/server.go

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package main
import (
"fmt"
"net"
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"strings"
"sync"
"golang.org/x/crypto/ssh"
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)
type Server struct {
sshConfig *ssh.ServerConfig
sshSigner *ssh.Signer
done chan struct{}
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clients []Client
lock sync.Mutex
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}
func NewServer(privateKey []byte) (*Server, error) {
signer, err := ssh.ParsePrivateKey(privateKey)
if err != nil {
return nil, err
}
config := ssh.ServerConfig{
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NoClientAuth: false,
PasswordCallback: func(conn ssh.ConnMetadata, pass []byte) (*ssh.Permissions, error) {
return nil, nil
},
PublicKeyCallback: func(conn ssh.ConnMetadata, key ssh.PublicKey) (*ssh.Permissions, error) {
return nil, nil
},
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}
config.AddHostKey(signer)
server := Server{
sshConfig: &config,
sshSigner: &signer,
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done: make(chan struct{}),
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}
return &server, nil
}
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func (s *Server) Broadcast(msg string) {
logger.Debugf("Broadcast to %d: %s", len(s.clients), strings.TrimRight(msg, "\r\n"))
for _, client := range s.clients {
client.Msg <- msg
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}
}
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func (s *Server) Start(laddr string) error {
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// Once a ServerConfig has been configured, connections can be
// accepted.
socket, err := net.Listen("tcp", laddr)
if err != nil {
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return err
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}
logger.Infof("Listening on %s", laddr)
go func() {
for {
conn, err := socket.Accept()
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if err != nil {
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// TODO: Handle shutdown more gracefully?
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logger.Errorf("Failed to accept connection, aborting loop: %v", err)
return
}
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// Goroutineify to resume accepting sockets early.
go func() {
// From a standard TCP connection to an encrypted SSH connection
sshConn, channels, requests, err := ssh.NewServerConn(conn, s.sshConfig)
if err != nil {
logger.Errorf("Failed to handshake: %v", err)
return
}
logger.Infof("Connection from: %s, %s, %s", sshConn.RemoteAddr(), sshConn.User(), sshConn.ClientVersion())
go ssh.DiscardRequests(requests)
client := NewClient(s, sshConn.User())
// TODO: mutex this
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s.lock.Lock()
s.clients = append(s.clients, *client)
s.lock.Unlock()
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s.Broadcast(fmt.Sprintf("* Joined: %s", client.Name))
go client.handleChannels(channels)
}()
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}
}()
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go func() {
<-s.done
socket.Close()
}()
return nil
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}
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func (s *Server) Stop() {
close(s.done)
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}