Make Atomics.wake test cases resilient on slow / overloaded systems

This commit is contained in:
Lars T Hansen 2017-10-17 14:56:52 +01:00
parent 772fb79fd7
commit 510908517e
6 changed files with 259 additions and 64 deletions

View File

@ -8,12 +8,20 @@ description: >
wake waiters on other locations.
---*/
for ( var i=0 ; i < 3 ; i++ ) {
var WAKEUP = 0; // Waiters on this will be woken
var DUMMY = 1; // Waiters on this will not be woken
var RUNNING = 2; // Accounting of live agents
var NUMELEM = 3;
var NUMAGENT = 3;
for (var i=0; i < NUMAGENT; i++) {
$262.agent.start(
`
$262.agent.receiveBroadcast(function (sab) {
var ia = new Int32Array(sab);
$262.agent.report("A " + Atomics.wait(ia, 0, 0));
Atomics.add(ia, ${RUNNING}, 1);
$262.agent.report("A " + Atomics.wait(ia, ${WAKEUP}, 0));
$262.agent.leaving();
})
`);
@ -23,22 +31,34 @@ $262.agent.start(
`
$262.agent.receiveBroadcast(function (sab) {
var ia = new Int32Array(sab);
$262.agent.report("B " + Atomics.wait(ia, 1, 0, 1000)); // We will timeout eventually
Atomics.add(ia, ${RUNNING}, 1);
// This will always time out.
$262.agent.report("B " + Atomics.wait(ia, ${DUMMY}, 0, 1000));
$262.agent.leaving();
})
`);
var ia = new Int32Array(new SharedArrayBuffer(2*Int32Array.BYTES_PER_ELEMENT));
var ia = new Int32Array(new SharedArrayBuffer(NUMELEM * Int32Array.BYTES_PER_ELEMENT));
$262.agent.broadcast(ia.buffer);
$262.agent.sleep(500); // Give the agents a chance to wait
assert.sameValue(Atomics.wake(ia, 0), 3); // Wake all on location 0
var rs = [getReport(), getReport(), getReport(), getReport()];
// Do not sort the array -- B should timeout much after the others are woken
assert.sameValue(rs[0], "A ok");
assert.sameValue(rs[1], "A ok");
assert.sameValue(rs[2], "A ok");
assert.sameValue(rs[3], "B timed-out");
// Wait for agents to be running.
waitUntil(ia, RUNNING, NUMAGENT+1);
// Then wait some more to give the agents a fair chance to wait. If we don't,
// we risk sending the wakeup before agents are sleeping, and we hang.
$262.agent.sleep(500);
// Wake all waiting on WAKEUP, should be 3 always, they won't time out.
assert.sameValue(Atomics.wake(ia, WAKEUP), NUMAGENT);
var rs = [];
for (var i=0; i < NUMAGENT+1; i++)
rs.push(getReport());
rs.sort();
for (var i=0; i < NUMAGENT; i++)
assert.sameValue(rs[i], "A ok");
assert.sameValue(rs[NUMAGENT], "B timed-out");
function getReport() {
var r;
@ -46,3 +66,12 @@ function getReport() {
$262.agent.sleep(100);
return r;
}
function waitUntil(ia, k, value) {
var i = 0;
while (Atomics.load(ia, k) !== value && i < 15) {
$262.agent.sleep(100);
i++;
}
assert.sameValue(Atomics.load(ia, k), value, "All agents are running");
}

View File

@ -7,27 +7,57 @@ description: >
Test that Atomics.wake wakes all waiters if that's what the count is.
---*/
for ( var i=0 ; i < 3 ; i++ ) {
var WAKEUP = 0; // Waiters on this will be woken
var DUMMY = 1; // Waiters on this will not be woken
var RUNNING = 2; // Accounting of live agents
var NUMELEM = 3;
var NUMAGENT = 3;
for (var i=0; i < NUMAGENT; i++) {
$262.agent.start(
`
$262.agent.receiveBroadcast(function (sab) {
var ia = new Int32Array(sab);
$262.agent.report(Atomics.wait(ia, 0, 0, 1000)); // We may timeout eventually
Atomics.add(ia, ${RUNNING}, 1);
$262.agent.report("A " + Atomics.wait(ia, ${WAKEUP}, 0));
$262.agent.leaving();
})
`);
}
var ia = new Int32Array(new SharedArrayBuffer(Int32Array.BYTES_PER_ELEMENT));
$262.agent.start(
`
$262.agent.receiveBroadcast(function (sab) {
var ia = new Int32Array(sab);
Atomics.add(ia, ${RUNNING}, 1);
// This will always time out.
$262.agent.report("B " + Atomics.wait(ia, ${DUMMY}, 0, 1000));
$262.agent.leaving();
})
`);
var ia = new Int32Array(new SharedArrayBuffer(NUMELEM * Int32Array.BYTES_PER_ELEMENT));
$262.agent.broadcast(ia.buffer);
$262.agent.sleep(500); // Give the agents a chance to wait
assert.sameValue(Atomics.wake(ia, 0), 3); // Wake all
var rs = [getReport(), getReport(), getReport()];
// Wait for agents to be running.
waitUntil(ia, RUNNING, NUMAGENT+1);
// Then wait some more to give the agents a fair chance to wait. If we don't,
// we risk sending the wakeup before agents are sleeping, and we hang.
$262.agent.sleep(500);
// Wake all waiting on WAKEUP, should be 3 always, they won't time out.
assert.sameValue(Atomics.wake(ia, WAKEUP), NUMAGENT);
var rs = [];
for (var i=0; i < NUMAGENT+1; i++)
rs.push(getReport());
rs.sort();
assert.sameValue(rs[0], "ok");
assert.sameValue(rs[1], "ok");
assert.sameValue(rs[2], "ok");
for (var i=0; i < NUMAGENT; i++)
assert.sameValue(rs[i], "A ok");
assert.sameValue(rs[NUMAGENT], "B timed-out");
function getReport() {
var r;
@ -35,3 +65,12 @@ function getReport() {
$262.agent.sleep(100);
return r;
}
function waitUntil(ia, k, value) {
var i = 0;
while (Atomics.load(ia, k) !== value && i < 15) {
$262.agent.sleep(100);
i++;
}
assert.sameValue(Atomics.load(ia, k), value, "All agents are running");
}

View File

@ -7,34 +7,50 @@ description: >
Test that Atomics.wake wakes agents in the order they are waiting.
---*/
var NUMAGENT = 3;
var WAKEUP = 0; // Waiters on this will be woken
var SPIN = 1; // Worker i (zero-based) spins on location SPIN+i
var RUNNING = SPIN + NUMAGENT; // Accounting of live agents
var NUMELEM = RUNNING + 1;
// Create workers and start them all spinning. We set atomic slots to make
// them go into a wait, thus controlling the waiting order. Then we wake them
// one by one and observe the wakeup order.
for ( var i=0 ; i < 3 ; i++ ) {
for ( var i=0 ; i < NUMAGENT ; i++ ) {
$262.agent.start(
`
$262.agent.receiveBroadcast(function (sab) {
var ia = new Int32Array(sab);
while (Atomics.load(ia, ${i+1}) == 0);
$262.agent.report(${i} + Atomics.wait(ia, 0, 0));
Atomics.add(ia, ${RUNNING}, 1);
while (Atomics.load(ia, ${SPIN + i}) === 0)
/* nothing */ ;
$262.agent.report(${i} + Atomics.wait(ia, ${WAKEUP}, 0));
$262.agent.leaving();
})
`);
}
var ia = new Int32Array(new SharedArrayBuffer(Int32Array.BYTES_PER_ELEMENT*4));
var ia = new Int32Array(new SharedArrayBuffer(NUMELEM * Int32Array.BYTES_PER_ELEMENT));
$262.agent.broadcast(ia.buffer);
// Wait for agents to be running.
waitUntil(ia, RUNNING, NUMAGENT);
// Then wait some more to give the agents a fair chance to wait. If we don't,
// we risk sending the wakeup before agents are sleeping, and we hang.
$262.agent.sleep(500);
// Make them sleep in order 0 1 2 on ia[0]
for ( var i=0 ; i < 3 ; i++ ) {
Atomics.store(ia, i+1, 1);
for ( var i=0 ; i < NUMAGENT ; i++ ) {
Atomics.store(ia, SPIN + i, 1);
$262.agent.sleep(500);
}
// Wake them up one at a time and check the order is 0 1 2
for ( var i=0 ; i < 3 ; i++ ) {
assert.sameValue(Atomics.wake(ia, 0, 1), 1);
for ( var i=0 ; i < NUMAGENT ; i++ ) {
assert.sameValue(Atomics.wake(ia, WAKEUP, 1), 1);
assert.sameValue(getReport(), i + "ok");
}
@ -45,4 +61,11 @@ function getReport() {
return r;
}
function waitUntil(ia, k, value) {
var i = 0;
while (Atomics.load(ia, k) !== value && i < 15) {
$262.agent.sleep(100);
i++;
}
assert.sameValue(Atomics.load(ia, k), value, "All agents are running");
}

View File

@ -7,33 +7,52 @@ description: >
Test that Atomics.wake wakes one waiter if that's what the count is.
---*/
var NUMAGENT = 3;
var WAKEUP = 0; // Agents wait here
var RUNNING = 1; // Accounting of live agents here
var NUMELEM = 2;
var WAKECOUNT = 1;
for ( var i=0 ; i < NUMAGENT ; i++ ) {
$262.agent.start(
`
$262.agent.receiveBroadcast(function (sab) {
var ia = new Int32Array(sab);
$262.agent.report(Atomics.wait(ia, 0, 0, 1000)); // We may timeout eventually
Atomics.add(ia, ${RUNNING}, 1);
// Waiters that are not woken will time out eventually.
$262.agent.report(Atomics.wait(ia, ${WAKEUP}, 0, 2000));
$262.agent.leaving();
})
`);
}
$262.agent.start(
`
$262.agent.receiveBroadcast(function (sab) {
var ia = new Int32Array(sab);
$262.agent.report(Atomics.wait(ia, 0, 0, 1000)); // We may timeout eventually
$262.agent.leaving();
})
`);
var ia = new Int32Array(new SharedArrayBuffer(Int32Array.BYTES_PER_ELEMENT));
var ia = new Int32Array(new SharedArrayBuffer(NUMELEM * Int32Array.BYTES_PER_ELEMENT));
$262.agent.broadcast(ia.buffer);
$262.agent.sleep(500); // Give the agents a chance to wait
assert.sameValue(Atomics.wake(ia, 0, 1), 1); // Wake one
var rs = [getReport(), getReport()];
// Wait for agents to be running.
waitUntil(ia, RUNNING, NUMAGENT);
// Then wait some more to give the agents a fair chance to wait. If we don't,
// we risk sending the wakeup before agents are sleeping, and we hang.
$262.agent.sleep(500);
// There's a slight risk we'll fail to wake the desired count, if the preceding
// sleep() took much longer than anticipated and workers have started timing
// out.
assert.sameValue(Atomics.wake(ia, 0, WAKECOUNT), WAKECOUNT);
// Collect and check results
var rs = [];
for ( var i=0; i < NUMAGENT; i++ )
rs.push(getReport());
rs.sort();
assert.sameValue(rs[0], "ok");
assert.sameValue(rs[1], "timed-out");
for ( var i=0; i < WAKECOUNT; i++ )
assert.sameValue(rs[i], "ok");
for ( var i=WAKECOUNT; i < NUMAGENT; i++ )
assert.sameValue(rs[i], "timed-out");
function getReport() {
var r;
@ -41,3 +60,12 @@ function getReport() {
$262.agent.sleep(100);
return r;
}
function waitUntil(ia, k, value) {
var i = 0;
while (Atomics.load(ia, k) !== value && i < 15) {
$262.agent.sleep(100);
i++;
}
assert.sameValue(Atomics.load(ia, k), value, "All agents are running");
}

View File

@ -7,27 +7,53 @@ description: >
Test that Atomics.wake wakes two waiters if that's what the count is.
---*/
for ( var i=0 ; i < 3 ; i++ ) {
var NUMAGENT = 3;
var WAKEUP = 0; // Agents wait here
var RUNNING = 1; // Accounting of live agents here
var NUMELEM = 2;
var WAKECOUNT = 2;
for ( var i=0 ; i < NUMAGENT ; i++ ) {
$262.agent.start(
`
$262.agent.receiveBroadcast(function (sab) {
var ia = new Int32Array(sab);
$262.agent.report(Atomics.wait(ia, 0, 0, 1000)); // We may timeout eventually
Atomics.add(ia, ${RUNNING}, 1);
// Waiters that are not woken will time out eventually.
$262.agent.report(Atomics.wait(ia, ${WAKEUP}, 0, 2000));
$262.agent.leaving();
})
`);
}
var ia = new Int32Array(new SharedArrayBuffer(Int32Array.BYTES_PER_ELEMENT));
var ia = new Int32Array(new SharedArrayBuffer(NUMELEM * Int32Array.BYTES_PER_ELEMENT));
$262.agent.broadcast(ia.buffer);
$262.agent.sleep(500); // Give the agents a chance to wait
assert.sameValue(Atomics.wake(ia, 0, 2), 2); // Wake two
var rs = [getReport(), getReport(), getReport()];
// Wait for agents to be running.
waitUntil(ia, RUNNING, NUMAGENT);
// Then wait some more to give the agents a fair chance to wait. If we don't,
// we risk sending the wakeup before agents are sleeping, and we hang.
$262.agent.sleep(500);
// There's a slight risk we'll fail to wake the desired count, if the preceding
// sleep() took much longer than anticipated and workers have started timing
// out.
assert.sameValue(Atomics.wake(ia, 0, WAKECOUNT), WAKECOUNT);
// Collect and check results
var rs = [];
for ( var i=0; i < NUMAGENT; i++ )
rs.push(getReport());
rs.sort();
assert.sameValue(rs[0], "ok");
assert.sameValue(rs[1], "ok");
assert.sameValue(rs[2], "timed-out");
for ( var i=0; i < WAKECOUNT; i++ )
assert.sameValue(rs[i], "ok");
for ( var i=WAKECOUNT; i < NUMAGENT; i++ )
assert.sameValue(rs[i], "timed-out");
function getReport() {
var r;
@ -35,3 +61,12 @@ function getReport() {
$262.agent.sleep(100);
return r;
}
function waitUntil(ia, k, value) {
var i = 0;
while (Atomics.load(ia, k) !== value && i < 15) {
$262.agent.sleep(100);
i++;
}
assert.sameValue(Atomics.load(ia, k), value, "All agents are running");
}

View File

@ -7,21 +7,53 @@ description: >
Test that Atomics.wake wakes zero waiters if that's what the count is.
---*/
var NUMAGENT = 3;
var WAKEUP = 0; // Agents wait here
var RUNNING = 1; // Accounting of live agents here
var NUMELEM = 2;
var WAKECOUNT = 0;
for ( var i=0 ; i < NUMAGENT ; i++ ) {
$262.agent.start(
`
$262.agent.receiveBroadcast(function (sab) {
var ia = new Int32Array(sab);
$262.agent.report(Atomics.wait(ia, 0, 0, 1000)); // We will timeout eventually
Atomics.add(ia, ${RUNNING}, 1);
// Waiters that are not woken will time out eventually.
$262.agent.report(Atomics.wait(ia, ${WAKEUP}, 0, 2000));
$262.agent.leaving();
})
`);
}
var ia = new Int32Array(new SharedArrayBuffer(Int32Array.BYTES_PER_ELEMENT));
var ia = new Int32Array(new SharedArrayBuffer(NUMELEM * Int32Array.BYTES_PER_ELEMENT));
$262.agent.broadcast(ia.buffer);
$262.agent.sleep(500); // Give the agent a chance to wait
assert.sameValue(Atomics.wake(ia, 0, 0), 0); // Don't actually wake it
assert.sameValue(getReport(), "timed-out");
// Wait for agents to be running.
waitUntil(ia, RUNNING, NUMAGENT);
// Then wait some more to give the agents a fair chance to wait. If we don't,
// we risk sending the wakeup before agents are sleeping, and we hang.
$262.agent.sleep(500);
// There's a slight risk we'll fail to wake the desired count, if the preceding
// sleep() took much longer than anticipated and workers have started timing
// out.
assert.sameValue(Atomics.wake(ia, 0, WAKECOUNT), WAKECOUNT);
// Collect and check results
var rs = [];
for ( var i=0; i < NUMAGENT; i++ )
rs.push(getReport());
rs.sort();
for ( var i=0; i < WAKECOUNT; i++ )
assert.sameValue(rs[i], "ok");
for ( var i=WAKECOUNT; i < NUMAGENT; i++ )
assert.sameValue(rs[i], "timed-out");
function getReport() {
var r;
@ -29,3 +61,12 @@ function getReport() {
$262.agent.sleep(100);
return r;
}
function waitUntil(ia, k, value) {
var i = 0;
while (Atomics.load(ia, k) !== value && i < 15) {
$262.agent.sleep(100);
i++;
}
assert.sameValue(Atomics.load(ia, k), value, "All agents are running");
}