Remove folders without unit tests for ES

I observed each file in each of these folders and they don't contain any test matching for specific parts of ECMAScript, without a specific place for Test262.

Ref https://github.com/bocoup/test262-automation/pull/76
This commit is contained in:
Leo Balter 2018-07-30 14:41:32 -04:00 committed by Rick Waldron
parent ead09a5080
commit a83bae960c
43 changed files with 0 additions and 9049 deletions

View File

@ -1,902 +0,0 @@
// The ray tracer code in this file is written by Adam Burmister. It
// is available in its original form from:
//
// http://labs.flog.nz.co/raytracer/
//
// It has been modified slightly by Google to work as a standalone
// benchmark, but the all the computational code remains
// untouched. This file also contains a copy of parts of the Prototype
// JavaScript framework which is used by the ray tracer.
// Variable used to hold a number that can be used to verify that
// the scene was ray traced correctly.
var checkNumber;
// ------------------------------------------------------------------------
// ------------------------------------------------------------------------
// The following is a copy of parts of the Prototype JavaScript library:
// Prototype JavaScript framework, version 1.5.0
// (c) 2005-2007 Sam Stephenson
//
// Prototype is freely distributable under the terms of an MIT-style license.
// For details, see the Prototype web site: http://prototype.conio.net/
var Class = {
create: function() {
return function() {
this.initialize.apply(this, arguments);
}
}
};
Object.extend = function(destination, source) {
for (var property in source) {
destination[property] = source[property];
}
return destination;
};
// ------------------------------------------------------------------------
// ------------------------------------------------------------------------
// The rest of this file is the actual ray tracer written by Adam
// Burmister. It's a concatenation of the following files:
//
// flog/color.js
// flog/light.js
// flog/vector.js
// flog/ray.js
// flog/scene.js
// flog/material/basematerial.js
// flog/material/solid.js
// flog/material/chessboard.js
// flog/shape/baseshape.js
// flog/shape/sphere.js
// flog/shape/plane.js
// flog/intersectioninfo.js
// flog/camera.js
// flog/background.js
// flog/engine.js
/* Fake a Flog.* namespace */
if(typeof(Flog) == 'undefined') var Flog = {};
if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
Flog.RayTracer.Color = Class.create();
Flog.RayTracer.Color.prototype = {
red : 0.0,
green : 0.0,
blue : 0.0,
initialize : function(r, g, b) {
if(!r) r = 0.0;
if(!g) g = 0.0;
if(!b) b = 0.0;
this.red = r;
this.green = g;
this.blue = b;
},
add : function(c1, c2){
var result = new Flog.RayTracer.Color(0,0,0);
result.red = c1.red + c2.red;
result.green = c1.green + c2.green;
result.blue = c1.blue + c2.blue;
return result;
},
addScalar: function(c1, s){
var result = new Flog.RayTracer.Color(0,0,0);
result.red = c1.red + s;
result.green = c1.green + s;
result.blue = c1.blue + s;
result.limit();
return result;
},
subtract: function(c1, c2){
var result = new Flog.RayTracer.Color(0,0,0);
result.red = c1.red - c2.red;
result.green = c1.green - c2.green;
result.blue = c1.blue - c2.blue;
return result;
},
multiply : function(c1, c2) {
var result = new Flog.RayTracer.Color(0,0,0);
result.red = c1.red * c2.red;
result.green = c1.green * c2.green;
result.blue = c1.blue * c2.blue;
return result;
},
multiplyScalar : function(c1, f) {
var result = new Flog.RayTracer.Color(0,0,0);
result.red = c1.red * f;
result.green = c1.green * f;
result.blue = c1.blue * f;
return result;
},
divideFactor : function(c1, f) {
var result = new Flog.RayTracer.Color(0,0,0);
result.red = c1.red / f;
result.green = c1.green / f;
result.blue = c1.blue / f;
return result;
},
limit: function(){
this.red = (this.red > 0.0) ? ( (this.red > 1.0) ? 1.0 : this.red ) : 0.0;
this.green = (this.green > 0.0) ? ( (this.green > 1.0) ? 1.0 : this.green ) : 0.0;
this.blue = (this.blue > 0.0) ? ( (this.blue > 1.0) ? 1.0 : this.blue ) : 0.0;
},
distance : function(color) {
var d = Math.abs(this.red - color.red) + Math.abs(this.green - color.green) + Math.abs(this.blue - color.blue);
return d;
},
blend: function(c1, c2, w){
var result = new Flog.RayTracer.Color(0,0,0);
result = Flog.RayTracer.Color.prototype.add(
Flog.RayTracer.Color.prototype.multiplyScalar(c1, 1 - w),
Flog.RayTracer.Color.prototype.multiplyScalar(c2, w)
);
return result;
},
brightness : function() {
var r = Math.floor(this.red*255);
var g = Math.floor(this.green*255);
var b = Math.floor(this.blue*255);
return (r * 77 + g * 150 + b * 29) >> 8;
},
toString : function () {
var r = Math.floor(this.red*255);
var g = Math.floor(this.green*255);
var b = Math.floor(this.blue*255);
return "rgb("+ r +","+ g +","+ b +")";
}
}
/* Fake a Flog.* namespace */
if(typeof(Flog) == 'undefined') var Flog = {};
if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
Flog.RayTracer.Light = Class.create();
Flog.RayTracer.Light.prototype = {
position: null,
color: null,
intensity: 10.0,
initialize : function(pos, color, intensity) {
this.position = pos;
this.color = color;
this.intensity = (intensity ? intensity : 10.0);
},
toString : function () {
return 'Light [' + this.position.x + ',' + this.position.y + ',' + this.position.z + ']';
}
}
/* Fake a Flog.* namespace */
if(typeof(Flog) == 'undefined') var Flog = {};
if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
Flog.RayTracer.Vector = Class.create();
Flog.RayTracer.Vector.prototype = {
x : 0.0,
y : 0.0,
z : 0.0,
initialize : function(x, y, z) {
this.x = (x ? x : 0);
this.y = (y ? y : 0);
this.z = (z ? z : 0);
},
copy: function(vector){
this.x = vector.x;
this.y = vector.y;
this.z = vector.z;
},
normalize : function() {
var m = this.magnitude();
return new Flog.RayTracer.Vector(this.x / m, this.y / m, this.z / m);
},
magnitude : function() {
return Math.sqrt((this.x * this.x) + (this.y * this.y) + (this.z * this.z));
},
cross : function(w) {
return new Flog.RayTracer.Vector(
-this.z * w.y + this.y * w.z,
this.z * w.x - this.x * w.z,
-this.y * w.x + this.x * w.y);
},
dot : function(w) {
return this.x * w.x + this.y * w.y + this.z * w.z;
},
add : function(v, w) {
return new Flog.RayTracer.Vector(w.x + v.x, w.y + v.y, w.z + v.z);
},
subtract : function(v, w) {
if(!w || !v) throw 'Vectors must be defined [' + v + ',' + w + ']';
return new Flog.RayTracer.Vector(v.x - w.x, v.y - w.y, v.z - w.z);
},
multiplyVector : function(v, w) {
return new Flog.RayTracer.Vector(v.x * w.x, v.y * w.y, v.z * w.z);
},
multiplyScalar : function(v, w) {
return new Flog.RayTracer.Vector(v.x * w, v.y * w, v.z * w);
},
toString : function () {
return 'Vector [' + this.x + ',' + this.y + ',' + this.z + ']';
}
}
/* Fake a Flog.* namespace */
if(typeof(Flog) == 'undefined') var Flog = {};
if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
Flog.RayTracer.Ray = Class.create();
Flog.RayTracer.Ray.prototype = {
position : null,
direction : null,
initialize : function(pos, dir) {
this.position = pos;
this.direction = dir;
},
toString : function () {
return 'Ray [' + this.position + ',' + this.direction + ']';
}
}
/* Fake a Flog.* namespace */
if(typeof(Flog) == 'undefined') var Flog = {};
if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
Flog.RayTracer.Scene = Class.create();
Flog.RayTracer.Scene.prototype = {
camera : null,
shapes : [],
lights : [],
background : null,
initialize : function() {
this.camera = new Flog.RayTracer.Camera(
new Flog.RayTracer.Vector(0,0,-5),
new Flog.RayTracer.Vector(0,0,1),
new Flog.RayTracer.Vector(0,1,0)
);
this.shapes = new Array();
this.lights = new Array();
this.background = new Flog.RayTracer.Background(new Flog.RayTracer.Color(0,0,0.5), 0.2);
}
}
/* Fake a Flog.* namespace */
if(typeof(Flog) == 'undefined') var Flog = {};
if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
if(typeof(Flog.RayTracer.Material) == 'undefined') Flog.RayTracer.Material = {};
Flog.RayTracer.Material.BaseMaterial = Class.create();
Flog.RayTracer.Material.BaseMaterial.prototype = {
gloss: 2.0, // [0...infinity] 0 = matt
transparency: 0.0, // 0=opaque
reflection: 0.0, // [0...infinity] 0 = no reflection
refraction: 0.50,
hasTexture: false,
initialize : function() {
},
getColor: function(u, v){
},
wrapUp: function(t){
t = t % 2.0;
if(t < -1) t += 2.0;
if(t >= 1) t -= 2.0;
return t;
},
toString : function () {
return 'Material [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
}
}
/* Fake a Flog.* namespace */
if(typeof(Flog) == 'undefined') var Flog = {};
if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
Flog.RayTracer.Material.Solid = Class.create();
Flog.RayTracer.Material.Solid.prototype = Object.extend(
new Flog.RayTracer.Material.BaseMaterial(), {
initialize : function(color, reflection, refraction, transparency, gloss) {
this.color = color;
this.reflection = reflection;
this.transparency = transparency;
this.gloss = gloss;
this.hasTexture = false;
},
getColor: function(u, v){
return this.color;
},
toString : function () {
return 'SolidMaterial [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
}
}
);
/* Fake a Flog.* namespace */
if(typeof(Flog) == 'undefined') var Flog = {};
if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
Flog.RayTracer.Material.Chessboard = Class.create();
Flog.RayTracer.Material.Chessboard.prototype = Object.extend(
new Flog.RayTracer.Material.BaseMaterial(), {
colorEven: null,
colorOdd: null,
density: 0.5,
initialize : function(colorEven, colorOdd, reflection, transparency, gloss, density) {
this.colorEven = colorEven;
this.colorOdd = colorOdd;
this.reflection = reflection;
this.transparency = transparency;
this.gloss = gloss;
this.density = density;
this.hasTexture = true;
},
getColor: function(u, v){
var t = this.wrapUp(u * this.density) * this.wrapUp(v * this.density);
if(t < 0.0)
return this.colorEven;
else
return this.colorOdd;
},
toString : function () {
return 'ChessMaterial [gloss=' + this.gloss + ', transparency=' + this.transparency + ', hasTexture=' + this.hasTexture +']';
}
}
);
/* Fake a Flog.* namespace */
if(typeof(Flog) == 'undefined') var Flog = {};
if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
if(typeof(Flog.RayTracer.Shape) == 'undefined') Flog.RayTracer.Shape = {};
Flog.RayTracer.Shape.Sphere = Class.create();
Flog.RayTracer.Shape.Sphere.prototype = {
initialize : function(pos, radius, material) {
this.radius = radius;
this.position = pos;
this.material = material;
},
intersect: function(ray){
var info = new Flog.RayTracer.IntersectionInfo();
info.shape = this;
var dst = Flog.RayTracer.Vector.prototype.subtract(ray.position, this.position);
var B = dst.dot(ray.direction);
var C = dst.dot(dst) - (this.radius * this.radius);
var D = (B * B) - C;
if(D > 0){ // intersection!
info.isHit = true;
info.distance = (-B) - Math.sqrt(D);
info.position = Flog.RayTracer.Vector.prototype.add(
ray.position,
Flog.RayTracer.Vector.prototype.multiplyScalar(
ray.direction,
info.distance
)
);
info.normal = Flog.RayTracer.Vector.prototype.subtract(
info.position,
this.position
).normalize();
info.color = this.material.getColor(0,0);
} else {
info.isHit = false;
}
return info;
},
toString : function () {
return 'Sphere [position=' + this.position + ', radius=' + this.radius + ']';
}
}
/* Fake a Flog.* namespace */
if(typeof(Flog) == 'undefined') var Flog = {};
if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
if(typeof(Flog.RayTracer.Shape) == 'undefined') Flog.RayTracer.Shape = {};
Flog.RayTracer.Shape.Plane = Class.create();
Flog.RayTracer.Shape.Plane.prototype = {
d: 0.0,
initialize : function(pos, d, material) {
this.position = pos;
this.d = d;
this.material = material;
},
intersect: function(ray){
var info = new Flog.RayTracer.IntersectionInfo();
var Vd = this.position.dot(ray.direction);
if(Vd == 0) return info; // no intersection
var t = -(this.position.dot(ray.position) + this.d) / Vd;
if(t <= 0) return info;
info.shape = this;
info.isHit = true;
info.position = Flog.RayTracer.Vector.prototype.add(
ray.position,
Flog.RayTracer.Vector.prototype.multiplyScalar(
ray.direction,
t
)
);
info.normal = this.position;
info.distance = t;
if(this.material.hasTexture){
var vU = new Flog.RayTracer.Vector(this.position.y, this.position.z, -this.position.x);
var vV = vU.cross(this.position);
var u = info.position.dot(vU);
var v = info.position.dot(vV);
info.color = this.material.getColor(u,v);
} else {
info.color = this.material.getColor(0,0);
}
return info;
},
toString : function () {
return 'Plane [' + this.position + ', d=' + this.d + ']';
}
}
/* Fake a Flog.* namespace */
if(typeof(Flog) == 'undefined') var Flog = {};
if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
Flog.RayTracer.IntersectionInfo = Class.create();
Flog.RayTracer.IntersectionInfo.prototype = {
isHit: false,
hitCount: 0,
shape: null,
position: null,
normal: null,
color: null,
distance: null,
initialize : function() {
this.color = new Flog.RayTracer.Color(0,0,0);
},
toString : function () {
return 'Intersection [' + this.position + ']';
}
}
/* Fake a Flog.* namespace */
if(typeof(Flog) == 'undefined') var Flog = {};
if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
Flog.RayTracer.Camera = Class.create();
Flog.RayTracer.Camera.prototype = {
position: null,
lookAt: null,
equator: null,
up: null,
screen: null,
initialize : function(pos, lookAt, up) {
this.position = pos;
this.lookAt = lookAt;
this.up = up;
this.equator = lookAt.normalize().cross(this.up);
this.screen = Flog.RayTracer.Vector.prototype.add(this.position, this.lookAt);
},
getRay: function(vx, vy){
var pos = Flog.RayTracer.Vector.prototype.subtract(
this.screen,
Flog.RayTracer.Vector.prototype.subtract(
Flog.RayTracer.Vector.prototype.multiplyScalar(this.equator, vx),
Flog.RayTracer.Vector.prototype.multiplyScalar(this.up, vy)
)
);
pos.y = pos.y * -1;
var dir = Flog.RayTracer.Vector.prototype.subtract(
pos,
this.position
);
var ray = new Flog.RayTracer.Ray(pos, dir.normalize());
return ray;
},
toString : function () {
return 'Ray []';
}
}
/* Fake a Flog.* namespace */
if(typeof(Flog) == 'undefined') var Flog = {};
if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
Flog.RayTracer.Background = Class.create();
Flog.RayTracer.Background.prototype = {
color : null,
ambience : 0.0,
initialize : function(color, ambience) {
this.color = color;
this.ambience = ambience;
}
}
/* Fake a Flog.* namespace */
if(typeof(Flog) == 'undefined') var Flog = {};
if(typeof(Flog.RayTracer) == 'undefined') Flog.RayTracer = {};
Flog.RayTracer.Engine = Class.create();
Flog.RayTracer.Engine.prototype = {
canvas: null, /* 2d context we can render to */
initialize: function(options){
this.options = Object.extend({
canvasHeight: 100,
canvasWidth: 100,
pixelWidth: 2,
pixelHeight: 2,
renderDiffuse: false,
renderShadows: false,
renderHighlights: false,
renderReflections: false,
rayDepth: 2
}, options || {});
this.options.canvasHeight /= this.options.pixelHeight;
this.options.canvasWidth /= this.options.pixelWidth;
/* TODO: dynamically include other scripts */
},
setPixel: function(x, y, color){
var pxW, pxH;
pxW = this.options.pixelWidth;
pxH = this.options.pixelHeight;
if (this.canvas) {
this.canvas.fillStyle = color.toString();
this.canvas.fillRect (x * pxW, y * pxH, pxW, pxH);
} else {
if (x === y) {
checkNumber += color.brightness();
}
// print(x * pxW, y * pxH, pxW, pxH);
}
},
renderScene: function(scene, canvas){
checkNumber = 0;
/* Get canvas */
if (canvas) {
this.canvas = canvas.getContext("2d");
} else {
this.canvas = null;
}
var canvasHeight = this.options.canvasHeight;
var canvasWidth = this.options.canvasWidth;
for(var y=0; y < canvasHeight; y++){
for(var x=0; x < canvasWidth; x++){
var yp = y * 1.0 / canvasHeight * 2 - 1;
var xp = x * 1.0 / canvasWidth * 2 - 1;
var ray = scene.camera.getRay(xp, yp);
var color = this.getPixelColor(ray, scene);
this.setPixel(x, y, color);
}
}
if (checkNumber !== 2321) {
throw new Error("Scene rendered incorrectly");
}
},
getPixelColor: function(ray, scene){
var info = this.testIntersection(ray, scene, null);
if(info.isHit){
var color = this.rayTrace(info, ray, scene, 0);
return color;
}
return scene.background.color;
},
testIntersection: function(ray, scene, exclude){
var hits = 0;
var best = new Flog.RayTracer.IntersectionInfo();
best.distance = 2000;
for(var i=0; i<scene.shapes.length; i++){
var shape = scene.shapes[i];
if(shape != exclude){
var info = shape.intersect(ray);
if(info.isHit && info.distance >= 0 && info.distance < best.distance){
best = info;
hits++;
}
}
}
best.hitCount = hits;
return best;
},
getReflectionRay: function(P,N,V){
var c1 = -N.dot(V);
var R1 = Flog.RayTracer.Vector.prototype.add(
Flog.RayTracer.Vector.prototype.multiplyScalar(N, 2*c1),
V
);
return new Flog.RayTracer.Ray(P, R1);
},
rayTrace: function(info, ray, scene, depth){
// Calc ambient
var color = Flog.RayTracer.Color.prototype.multiplyScalar(info.color, scene.background.ambience);
var oldColor = color;
var shininess = Math.pow(10, info.shape.material.gloss + 1);
for(var i=0; i<scene.lights.length; i++){
var light = scene.lights[i];
// Calc diffuse lighting
var v = Flog.RayTracer.Vector.prototype.subtract(
light.position,
info.position
).normalize();
if(this.options.renderDiffuse){
var L = v.dot(info.normal);
if(L > 0.0){
color = Flog.RayTracer.Color.prototype.add(
color,
Flog.RayTracer.Color.prototype.multiply(
info.color,
Flog.RayTracer.Color.prototype.multiplyScalar(
light.color,
L
)
)
);
}
}
// The greater the depth the more accurate the colours, but
// this is exponentially (!) expensive
if(depth <= this.options.rayDepth){
// calculate reflection ray
if(this.options.renderReflections && info.shape.material.reflection > 0)
{
var reflectionRay = this.getReflectionRay(info.position, info.normal, ray.direction);
var refl = this.testIntersection(reflectionRay, scene, info.shape);
if (refl.isHit && refl.distance > 0){
refl.color = this.rayTrace(refl, reflectionRay, scene, depth + 1);
} else {
refl.color = scene.background.color;
}
color = Flog.RayTracer.Color.prototype.blend(
color,
refl.color,
info.shape.material.reflection
);
}
// Refraction
/* TODO */
}
/* Render shadows and highlights */
var shadowInfo = new Flog.RayTracer.IntersectionInfo();
if(this.options.renderShadows){
var shadowRay = new Flog.RayTracer.Ray(info.position, v);
shadowInfo = this.testIntersection(shadowRay, scene, info.shape);
if(shadowInfo.isHit && shadowInfo.shape != info.shape /*&& shadowInfo.shape.type != 'PLANE'*/){
var vA = Flog.RayTracer.Color.prototype.multiplyScalar(color, 0.5);
var dB = (0.5 * Math.pow(shadowInfo.shape.material.transparency, 0.5));
color = Flog.RayTracer.Color.prototype.addScalar(vA,dB);
}
}
// Phong specular highlights
if(this.options.renderHighlights && !shadowInfo.isHit && info.shape.material.gloss > 0){
var Lv = Flog.RayTracer.Vector.prototype.subtract(
info.shape.position,
light.position
).normalize();
var E = Flog.RayTracer.Vector.prototype.subtract(
scene.camera.position,
info.shape.position
).normalize();
var H = Flog.RayTracer.Vector.prototype.subtract(
E,
Lv
).normalize();
var glossWeight = Math.pow(Math.max(info.normal.dot(H), 0), shininess);
color = Flog.RayTracer.Color.prototype.add(
Flog.RayTracer.Color.prototype.multiplyScalar(light.color, glossWeight),
color
);
}
}
color.limit();
return color;
}
};
function renderScene(){
var scene = new Flog.RayTracer.Scene();
scene.camera = new Flog.RayTracer.Camera(
new Flog.RayTracer.Vector(0, 0, -15),
new Flog.RayTracer.Vector(-0.2, 0, 5),
new Flog.RayTracer.Vector(0, 1, 0)
);
scene.background = new Flog.RayTracer.Background(
new Flog.RayTracer.Color(0.5, 0.5, 0.5),
0.4
);
var sphere = new Flog.RayTracer.Shape.Sphere(
new Flog.RayTracer.Vector(-1.5, 1.5, 2),
1.5,
new Flog.RayTracer.Material.Solid(
new Flog.RayTracer.Color(0,0.5,0.5),
0.3,
0.0,
0.0,
2.0
)
);
var sphere1 = new Flog.RayTracer.Shape.Sphere(
new Flog.RayTracer.Vector(1, 0.25, 1),
0.5,
new Flog.RayTracer.Material.Solid(
new Flog.RayTracer.Color(0.9,0.9,0.9),
0.1,
0.0,
0.0,
1.5
)
);
var plane = new Flog.RayTracer.Shape.Plane(
new Flog.RayTracer.Vector(0.1, 0.9, -0.5).normalize(),
1.2,
new Flog.RayTracer.Material.Chessboard(
new Flog.RayTracer.Color(1,1,1),
new Flog.RayTracer.Color(0,0,0),
0.2,
0.0,
1.0,
0.7
)
);
scene.shapes.push(plane);
scene.shapes.push(sphere);
scene.shapes.push(sphere1);
var light = new Flog.RayTracer.Light(
new Flog.RayTracer.Vector(5, 10, -1),
new Flog.RayTracer.Color(0.8, 0.8, 0.8)
);
var light1 = new Flog.RayTracer.Light(
new Flog.RayTracer.Vector(-3, 5, -15),
new Flog.RayTracer.Color(0.8, 0.8, 0.8),
100
);
scene.lights.push(light);
scene.lights.push(light1);
var imageWidth = 100; // $F('imageWidth');
var imageHeight = 100; // $F('imageHeight');
var pixelSize = "5,5".split(','); // $F('pixelSize').split(',');
var renderDiffuse = true; // $F('renderDiffuse');
var renderShadows = true; // $F('renderShadows');
var renderHighlights = true; // $F('renderHighlights');
var renderReflections = true; // $F('renderReflections');
var rayDepth = 2;//$F('rayDepth');
var raytracer = new Flog.RayTracer.Engine(
{
canvasWidth: imageWidth,
canvasHeight: imageHeight,
pixelWidth: pixelSize[0],
pixelHeight: pixelSize[1],
"renderDiffuse": renderDiffuse,
"renderHighlights": renderHighlights,
"renderShadows": renderShadows,
"renderReflections": renderReflections,
"rayDepth": rayDepth
}
);
raytracer.renderScene(scene, null, 0);
}
for (var i = 0; i < 6; ++i)
renderScene();

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@ -1,78 +0,0 @@
load("./driver/driver.js");
function hasDifferentSizeNodes(nodes) {
let seenSize = nodes[0].size;
for (let node of nodes) {
if (node.size !== seenSize)
return true;
}
return false;
}
function hasAllInternalNodes(nodes) {
for (let node of nodes) {
if (!node.internal)
return false;
}
return true;
}
function sorted(nodes) {
return nodes.sort((a, b) => a.id - b.id);
}
let simpleObject1NodeId;
let simpleObject2NodeId;
(function() {
let snapshot = createCheapHeapSnapshot();
assert(snapshot.nodesWithClassName("global").length === 1, "Snapshot should contain a single 'global' node");
assert(snapshot.nodesWithClassName("Structure").length > 0, "Snapshot should contain 'Structure' nodes");
assert(snapshot.nodesWithClassName("ThisClassNameDoesNotExist").length === 0, "Snapshot should not contain 'ThisClassNameDoesNotExist' nodes");
let strings = snapshot.nodesWithClassName("string");
assert(strings.length > 0, "Snapshot should contain 'string' nodes");
assert(hasDifferentSizeNodes(strings), "'string' nodes should have different sizes");
let nativeExecutables = snapshot.nodesWithClassName("NativeExecutable");
assert(nativeExecutables.length > 0, "Snapshot should contain 'NativeExecutable' nodes");
assert(!hasDifferentSizeNodes(nativeExecutables), "'NativeExecutable' nodes should all be the same size");
assert(hasAllInternalNodes(nativeExecutables), "'NativeExecutable' nodes should all be internal");
assert(snapshot.nodesWithClassName("SimpleObject").length === 0, "Snapshot should not contain a 'SimpleObject' instance");
})();
let simpleObject1 = new SimpleObject;
(function() {
let snapshot = createCheapHeapSnapshot();
let nodes = sorted(snapshot.nodesWithClassName("SimpleObject"));
let [simpleObject1Node] = nodes;
simpleObject1NodeId = nodes[0].id;
assert(nodes.length === 1, "Snapshot should contain 1 'SimpleObject' instance");
assert(simpleObject1Node.outgoingEdges.length === 1, "'simpleObject1' should only reference its structure");
assert(simpleObject1Node.outgoingEdges[0].to.className === "Structure", "'simpleObject1' should reference a Structure");
})();
let simpleObjectList = [];
for (let i = 0; i < 1234; ++i)
simpleObjectList.push(new SimpleObject);
(function() {
let snapshot = createCheapHeapSnapshot();
let nodes = sorted(snapshot.nodesWithClassName("SimpleObject"));
simpleObject1NodeId = nodes[0].id;
simpleObject2NodeId = nodes[1].id;
assert(nodes.length === 1235, "Snapshot should contain 1235 'SimpleObject' instances");
assert(nodes[0].id === simpleObject1NodeId, "'simpleObject1' should maintain the same identifier");
assert(simpleObject1NodeId < simpleObject2NodeId, "node identifiers should always increase across snapshots");
})();
simpleObject1 = null;
simpleObjectList.fill(null);
(function() {
let snapshot = createCheapHeapSnapshot();
let nodes = snapshot.nodesWithClassName("SimpleObject");
assert(nodes.length === 0, "Snapshot should not contain a 'SimpleObject' instance");
})();

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@ -1,280 +0,0 @@
function assert(condition, reason) {
if (!condition)
throw new Error(reason);
}
// -----------------
// CheapHeapSnapshot
//
// Contains two large lists of all node data and all edge data.
// Lazily creates node and edge objects off of indexes into these lists.
// [<0:id>, <1:size>, <2:classNameTableIndex>, <3:internal>, <4:firstEdgeIndex>];
const nodeFieldCount = 5;
const nodeIdOffset = 0;
const nodeSizeOffset = 1;
const nodeClassNameOffset = 2;
const nodeInternalOffset = 3;
const nodeFirstEdgeOffset = 4;
const nodeNoEdgeValue = 0xffffffff; // UINT_MAX
// [<0:fromId>, <1:toId>, <2:typeTableIndex>, <3:edgeDataIndexOrEdgeNameIndex>]
const edgeFieldCount = 4;
const edgeFromIdOffset = 0;
const edgeToIdOffset = 1;
const edgeTypeOffset = 2;
const edgeDataOffset = 3;
CheapHeapSnapshotNode = class CheapHeapSnapshotNode
{
constructor(snapshot, nodeIndex)
{
assert((nodeIndex % nodeFieldCount) === 0, "Bad Node Index: " + nodeIndex);
let nodes = snapshot.nodes;
this.id = nodes[nodeIndex + nodeIdOffset];
this.size = nodes[nodeIndex + nodeSizeOffset];
this.className = snapshot.classNameFromTableIndex(nodes[nodeIndex + nodeClassNameOffset]);
this.internal = nodes[nodeIndex + nodeInternalOffset] ? true : false;
this.outgoingEdges = [];
let firstEdgeIndex = nodes[nodeIndex + nodeFirstEdgeOffset];
if (firstEdgeIndex !== nodeNoEdgeValue) {
for (let i = firstEdgeIndex; i < snapshot.edges.length; i += edgeFieldCount) {
if (snapshot.edges[i + edgeFromIdOffset] !== this.id)
break;
this.outgoingEdges.push(new CheapHeapSnapshotEdge(snapshot, i));
}
}
}
}
CheapHeapSnapshotEdge = class CheapHeapSnapshotEdge
{
constructor(snapshot, edgeIndex)
{
assert((edgeIndex % edgeFieldCount) === 0, "Bad Edge Index: " + edgeIndex);
this.snapshot = snapshot;
let edges = snapshot.edges;
this.fromId = edges[edgeIndex + edgeFromIdOffset];
this.toId = edges[edgeIndex + edgeToIdOffset];
this.type = snapshot.edgeTypeFromTableIndex(edges[edgeIndex + edgeTypeOffset]);
if (this.type === "Property" || this.type === "Variable")
this.data = snapshot.edgeNameFromTableIndex(edges[edgeIndex + edgeDataOffset]);
else
this.data = edges[edgeIndex + edgeDataOffset];
}
get from() { return this.snapshot.nodeWithIdentifier(this.fromId); }
get to() { return this.snapshot.nodeWithIdentifier(this.toId); }
}
CheapHeapSnapshot = class CheapHeapSnapshot
{
constructor(json)
{
let {nodes, nodeClassNames, edges, edgeTypes, edgeNames} = json;
this._nodes = new Uint32Array(nodes.length * nodeFieldCount);
this._edges = new Uint32Array(edges.length * edgeFieldCount);
this._nodeIdentifierToIndex = new Map; // <id> => index in _nodes
this._edgeTypesTable = edgeTypes;
this._edgeNamesTable = edgeNames;
this._nodeClassNamesTable = nodeClassNames;
let n = 0;
for (let i = 0; i < nodes.length;) {
this._nodeIdentifierToIndex.set(nodes[i], n);
this._nodes[n++] = nodes[i++]; // id
this._nodes[n++] = nodes[i++]; // size
this._nodes[n++] = nodes[i++]; // classNameTableIndex
this._nodes[n++] = nodes[i++]; // internal
this._nodes[n++] = nodeNoEdgeValue;
}
let e = 0;
let lastNodeIdentifier = -1;
for (let i = 0; i < edges.length;) {
let fromIdentifier = edges[i++]; // fromIdentifier
let toIdentifier = edges[i++]; // toIdentifier
assert(lastNodeIdentifier <= fromIdentifier, "Edge list should be ordered by from node identifier");
if (fromIdentifier !== lastNodeIdentifier) {
let nodeIndex = this._nodeIdentifierToIndex.get(fromIdentifier);
assert(this._nodes[nodeIndex + nodeIdOffset] === fromIdentifier, "Node lookup failed");
this._nodes[nodeIndex + nodeFirstEdgeOffset] = e;
lastNodeIdentifier = fromIdentifier;
}
this._edges[e++] = fromIdentifier;
this._edges[e++] = toIdentifier;
this._edges[e++] = edges[i++]; // edgeTypeTableIndex
this._edges[e++] = edges[i++]; // data
}
}
get nodes() { return this._nodes; }
get edges() { return this._edges; }
nodeWithIdentifier(id)
{
return new CheapHeapSnapshotNode(this, this._nodeIdentifierToIndex.get(id));
}
nodesWithClassName(className)
{
let result = [];
for (let i = 0; i < this._nodes.length; i += nodeFieldCount) {
let classNameTableIndex = this._nodes[i + nodeClassNameOffset];
if (this.classNameFromTableIndex(classNameTableIndex) === className)
result.push(new CheapHeapSnapshotNode(this, i));
}
return result;
}
classNameFromTableIndex(tableIndex)
{
return this._nodeClassNamesTable[tableIndex];
}
edgeTypeFromTableIndex(tableIndex)
{
return this._edgeTypesTable[tableIndex];
}
edgeNameFromTableIndex(tableIndex)
{
return this._edgeNamesTable[tableIndex];
}
}
function createCheapHeapSnapshot() {
let json = generateHeapSnapshot();
let {version, nodes, nodeClassNames, edges, edgeTypes} = json;
assert(version === 1, "Heap Snapshot payload should be version 1");
assert(nodes.length, "Heap Snapshot should have nodes");
assert(nodeClassNames.length, "Heap Snapshot should have nodeClassNames");
assert(edges.length, "Heap Snapshot should have edges");
assert(edgeTypes.length, "Heap Snapshot should have edgeTypes");
return new CheapHeapSnapshot(json);
}
// ------------
// HeapSnapshot
//
// This creates a lot of objects that make it easy to walk the entire node graph
// (incoming and outgoing edges). However when a test creates multiple snapshots
// with snapshots in scope this can quickly explode into a snapshot with a massive
// number of nodes/edges. For such cases create CheapHeapSnapshots, which create
// a very small number of objects per Heap Snapshot.
HeapSnapshotNode = class HeapSnapshotNode
{
constructor(id, className, size, internal)
{
this.id = id;
this.className = className;
this.size = size;
this.internal = internal;
this.incomingEdges = [];
this.outgoingEdges = [];
}
}
HeapSnapshotEdge = class HeapSnapshotEdge
{
constructor(from, to, type, data)
{
this.from = from;
this.to = to;
this.type = type;
this.data = data;
}
}
HeapSnapshot = class HeapSnapshot
{
constructor(json)
{
let {version, nodes, nodeClassNames, edges, edgeTypes, edgeNames} = json;
this.nodeMap = new Map;
this.nodes = [];
for (let i = 0; i < nodes.length;) {
let id = nodes[i++];
let size = nodes[i++];
let classNameIndex = nodes[i++];
let internal = nodes[i++];
let node = new HeapSnapshotNode(id, nodeClassNames[classNameIndex], size, internal);
this.nodeMap.set(id, node);
this.nodes.push(node);
}
for (let i = 0; i < edges.length;) {
let fromIdentifier = edges[i++];
let toIdentifier = edges[i++];
let edgeTypeIndex = edges[i++];
let data = edges[i++];
let from = this.nodeMap.get(fromIdentifier);
let to = this.nodeMap.get(toIdentifier);
assert(from, "Missing node for `from` part of edge");
assert(to, "Missing node for `to` part of edge");
let type = edgeTypes[edgeTypeIndex];
if (type === "Property" || type === "Variable")
data = edgeNames[data];
let edge = new HeapSnapshotEdge(from, to, edgeTypes[edgeTypeIndex], data);
from.outgoingEdges.push(edge);
to.incomingEdges.push(edge);
}
this.rootNode = this.nodeMap.get(0);
assert(this.rootNode, "Missing <root> node with identifier 0");
assert(this.rootNode.outgoingEdges.length > 0, "<root> should have children");
assert(this.rootNode.incomingEdges.length === 0, "<root> should not have back references");
}
nodesWithClassName(className)
{
let result = [];
for (let node of this.nodes) {
if (node.className === className)
result.push(node);
}
return result;
}
}
function createHeapSnapshot() {
let json = generateHeapSnapshot();
let {version, nodes, nodeClassNames, edges, edgeTypes} = json;
assert(version === 1, "Heap Snapshot payload should be version 1");
assert(nodes.length, "Heap Snapshot should have nodes");
assert(nodeClassNames.length, "Heap Snapshot should have nodeClassNames");
assert(edges.length, "Heap Snapshot should have edges");
assert(edgeTypes.length, "Heap Snapshot should have edgeTypes");
return new HeapSnapshot(json);
}
function followPath(node, path) {
let current = node;
for (let component of path) {
let edges = null;
if (component.edge)
edges = current.outgoingEdges.filter((e) => e.data === component.edge);
else if (component.node)
edges = current.outgoingEdges.filter((e) => e.to.className === component.node);
assert(edges.length === 1, "Ambiguous or bad path component: " + JSON.stringify(component));
current = edges[0].to;
}
return current;
}

View File

@ -1,28 +0,0 @@
load("./driver/driver.js");
(function() {
const bufferBytes = 4 * 2000;
const typedArraySize = 1000;
const typedArrayBytes = 4 * typedArraySize;
assert(typedArrayBytes < bufferBytes, "Sizes should be different");
let buffer = new ArrayBuffer(bufferBytes);
let view = new Float32Array(buffer);
let typedArray = new Uint32Array(typedArraySize);
let snapshot = createCheapHeapSnapshot();
let arrayBufferNodes = snapshot.nodesWithClassName("ArrayBuffer");
let viewNodes = snapshot.nodesWithClassName("Float32Array");
let typedArrayNodes = snapshot.nodesWithClassName("Uint32Array");
assert(arrayBufferNodes.length === 1, "Snapshot should contain 1 'ArrayBuffer' instance");
assert(viewNodes.length === 1, "Snapshot should contain 1 'Float32Array' instance");
assert(typedArrayNodes.length === 1, "Snapshot should contain 1 'Uint32Array' instance");
let arrayBufferNode = arrayBufferNodes[0];
let viewNode = viewNodes[0];
let typedArrayNode = typedArrayNodes[0];
assert(arrayBufferNode.size >= bufferBytes, "ArrayBuffer node should have a large size");
assert(viewNode.size <= 100, "Float32Array node should have a very small size, it just wraps the already large ArrayBuffer");
assert(typedArrayNode.size >= typedArrayBytes && typedArrayNode.size < bufferBytes, "Uint32Array node should have a large size, but not as large as the ArrayBuffer");
})();

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@ -1,69 +0,0 @@
load("./driver/driver.js");
let globalScopeVariable = "globalScopeVariableValue";
let simpleObject = new SimpleObject;
(function() {
let closureVariable = {};
simpleObject.f = function() { closureVariable.x = 0; }
})();
// ----------
let snapshot = createHeapSnapshot();
// Global Scope => "globalScopeVariable"
let nodes = snapshot.nodesWithClassName("JSGlobalLexicalEnvironment");
assert(nodes.length === 1, "Should be only 1 'JSGlobalLexicalEnvironment' instance");
let globalScopeNode = nodes[0];
let seenGlobalScopeVariable = false;
let seenSimpleObjectVariable = false;
for (let edge of globalScopeNode.outgoingEdges) {
switch (edge.type) {
case "Variable":
if (edge.data === "globalScopeVariable")
seenGlobalScopeVariable = true;
else if (edge.data === "simpleObject")
seenSimpleObjectVariable = true;
else
assert(false, "Unexpected variable name: " + edge.data);
break;
case "Index":
case "Property":
assert(false, "Unexpected edge type");
break;
case "Internal":
break;
}
}
assert(seenGlobalScopeVariable, "Should see Variable edge for variable 'globalScopeVariable'");
assert(seenSimpleObjectVariable, "Should see Variable edge for variable 'simpleObject'");
// Function Scope => "closureVariable"
nodes = snapshot.nodesWithClassName("SimpleObject");
assert(nodes.length === 1, "Should be only 1 'SimpleObject' instance");
let scopeNode = followPath(nodes[0], [{edge: "f"}, {node: "JSLexicalEnvironment"}]);
let seenClosureVariable = false;
for (let edge of scopeNode.outgoingEdges) {
switch (edge.type) {
case "Variable":
if (edge.data === "closureVariable")
seenClosureVariable = true;
else
assert(false, "Unexpected variable name: " + edge.data);
break;
case "Index":
case "Property":
assert(false, "Unexpected edge type");
break;
case "Internal":
break;
}
}
assert(seenClosureVariable, "Should see Variable edge for closure variable 'closureVariable'");

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@ -1,6 +0,0 @@
(function () {
for (var i = 0; i < 500; ++i) {
for (var j = 0; j < 100000; ++j)
var a = {};
}
})();

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@ -1,10 +0,0 @@
(function () {
var a = new Array(100000);
for (var i = 0; i < 100000; ++i)
a[i] = {};
for (var i = 0; i < 500; ++i) {
for (var j = 0; j < 100000; ++j)
var b = {};
}
})();

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@ -1,6 +0,0 @@
This directory contains tests that were once found in JSTests/microbenchmarks, but were pulled from there
because they are too slow to run regularly. Now they run only for JSC testing, and only with
defaultQuickRun.
Only move benchmarks back into JSTests/microbenchmarks if you get them to run in under 100ms on a modern
Mac.

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@ -1,9 +0,0 @@
function arrayPush3() {
var ret = [1];
ret.push(1, 2, 3);
return ret;
}
noInline(arrayPush3);
for (var i = 0; i < 1e7; ++i)
arrayPush3();

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@ -1,279 +0,0 @@
var thing0 = Symbol();
var thing1 = Symbol();
var thing2 = Symbol();
var thing3 = Symbol();
var thing4 = Symbol();
var thing5 = Symbol();
var thing6 = Symbol();
var thing7 = Symbol();
var thing8 = Symbol();
var thing9 = Symbol();
var thing10 = Symbol();
var thing11 = Symbol();
var thing12 = Symbol();
var thing13 = Symbol();
var thing14 = Symbol();
var thing15 = Symbol();
var thing16 = Symbol();
var thing17 = Symbol();
var thing18 = Symbol();
var thing19 = Symbol();
var thing20 = Symbol();
var thing21 = Symbol();
var thing22 = Symbol();
var thing23 = Symbol();
var thing24 = Symbol();
var thing25 = Symbol();
var thing26 = Symbol();
var thing27 = Symbol();
var thing28 = Symbol();
var thing29 = Symbol();
var thing30 = Symbol();
var thing31 = Symbol();
var thing32 = Symbol();
var thing33 = Symbol();
var thing34 = Symbol();
var thing35 = Symbol();
var thing36 = Symbol();
var thing37 = Symbol();
var thing38 = Symbol();
var thing39 = Symbol();
var thing40 = Symbol();
var thing41 = Symbol();
var thing42 = Symbol();
var thing43 = Symbol();
var thing44 = Symbol();
var thing45 = Symbol();
var thing46 = Symbol();
var thing47 = Symbol();
var thing48 = Symbol();
var thing49 = Symbol();
var thing50 = Symbol();
var thing51 = Symbol();
var thing52 = Symbol();
var thing53 = Symbol();
var thing54 = Symbol();
var thing55 = Symbol();
var thing56 = Symbol();
var thing57 = Symbol();
var thing58 = Symbol();
var thing59 = Symbol();
var thing60 = Symbol();
var thing61 = Symbol();
var thing62 = Symbol();
var things = [];
for (var i = 0; i < 63; ++i)
things.push(eval("thing" + i));
function foo(o) {
var result = 0;
for (var i = 0; i < 1000; ++i) {
var value = things[i & 63];
switch (value) {
case thing0:
result += o.a;
break;
case thing1:
result += o.b;
break;
case thing2:
result += o.c;
break;
case thing3:
result += o.d;
break;
case thing4:
result += o.e;
break;
case thing5:
result += o.f;
break;
case thing6:
result += o.g;
break;
case thing7:
result += o.h;
break;
case thing8:
result += o.i;
break;
case thing9:
result += o.j;
break;
case thing10:
result += o.k;
break;
case thing11:
result += o.a;
break;
case thing12:
result += o.b;
break;
case thing13:
result += o.c;
break;
case thing14:
result += o.d;
break;
case thing15:
result += o.e;
break;
case thing16:
result += o.f;
break;
case thing17:
result += o.g;
break;
case thing18:
result += o.h;
break;
case thing19:
result += o.i;
break;
case thing20:
result += o.j;
break;
case thing21:
result += o.k;
break;
case thing22:
result += o.k;
break;
case thing23:
result += o.a;
break;
case thing24:
result += o.b;
break;
case thing25:
result += o.c;
break;
case thing26:
result += o.d;
break;
case thing27:
result += o.e;
break;
case thing28:
result += o.f;
break;
case thing29:
result += o.g;
break;
case thing30:
result += o.h;
break;
case thing31:
result += o.i;
break;
case thing32:
result += o.j;
break;
case thing33:
result += o.k;
break;
case thing34:
result += o.k;
break;
case thing35:
result += o.k;
break;
case thing36:
result += o.a;
break;
case thing37:
result += o.b;
break;
case thing38:
result += o.c;
break;
case thing39:
result += o.d;
break;
case thing40:
result += o.e;
break;
case thing41:
result += o.f;
break;
case thing42:
result += o.g;
break;
case thing43:
result += o.h;
break;
case thing44:
result += o.i;
break;
case thing45:
result += o.j;
break;
case thing46:
result += o.k;
break;
case thing47:
result += o.i;
break;
case thing48:
result += o.j;
break;
case thing49:
result += o.k;
break;
case thing50:
result += o.k;
break;
case thing51:
result += o.k;
break;
case thing52:
result += o.a;
break;
case thing53:
result += o.b;
break;
case thing54:
result += o.c;
break;
case thing55:
result += o.d;
break;
case thing56:
result += o.e;
break;
case thing57:
result += o.f;
break;
case thing58:
result += o.g;
break;
case thing59:
result += o.h;
break;
case thing60:
result += o.i;
break;
case thing61:
result += o.j;
break;
case thing62:
result += o.k;
break;
default:
result += o.z;
break;
}
}
return result;
}
(function() {
var o = {a:1, b:2, c:3, d:4, e:5, f:6, g:7, h:8, i:9, j:10, k:11, z:100};
var result = 0;
for (var i = 0; i < 1000; ++i)
result += foo(o);
if (result != 7966000)
throw "Error: bad result: " + result;
})();

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@ -1,18 +0,0 @@
//@ skip if $architecture == "x86"
function createClassHierarchy(depth) {
let currentClass = class Base { };
for (let i = 0; i < depth; i++) {
currentClass = class extends currentClass {};
}
return currentClass;
}
let ctor = createClassHierarchy(10);
let start = Date.now();
for (let i = 0; i < 500000; i++) {
let x = new ctor({}, {}, 20, 30, 40, 50, 60, {}, 80, true, false);
}
const verbose = false;
if (verbose)
print(Date.now() - start);

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@ -1,29 +0,0 @@
//@ skip if $memoryLimited
(function() {
function bench(name, f, arg) {
var start = new Date;
var result = f(arg);
var end = new Date;
const verbose = false;
if (verbose)
print(name + " " + result + " " + (end-start) + "ms");
}
var denseSet = new Set;
var excludeSet = [123, 1230, 12300, 123000, 234, 2340, 23400];
for (var idx = 0; idx < 5e6; ++idx) {
if (excludeSet.includes(idx))
continue;
denseSet.add(idx);
}
bench("Dense Set Property Existence", function(s) {
var count = 0;
for (var i = 0; i < 5e6; ++i)
if (s.has(i))
count++
return count;
}, denseSet);
})();

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@ -1,30 +0,0 @@
// This microbenchmarks validates that the fix in https://webkit.org/b/170961
// does not regress the performance gains from r211670: <http://trac.webkit.org/changeset/211670>.
// r211670 reduces the size of operationToInt32SensibleSlow() for handling double numbers with
// binary exponent 31. Hence, this microbenchmark stresses doubleToIn32 conversion on
// numbers with binary exponents in the vicinity of 31.
let doubleValues = [
2.147483648e8, // exp = 27
2.147483648e9, // exp = 31
2.147483648e10, // exp = 34
];
function test(q, r, s, t, u, v, w, x, y, z) {
// Do a lot of double to int32 conversions to weigh more on the conversion.
return q|0 + r|0 + s|0 + t|0 + u|0 + v|0 + w|0 + x|0 + y|0 + z|0;
}
noInline(test);
var result = 0;
let length = doubleValues.length;
for (var i = 0; i < 1000000; ++i) {
for (var j = 0; j < length; j++) {
var value = doubleValues[j];
result |= test(value, value, value, value, value, value, value, value, value, value);
}
}
if (result != -1932735284) {
throw "Bad result: " + result;
}

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@ -1,78 +0,0 @@
function assert(b) {
if (!b)
throw new Error("Bad");
}
class Numbers {
constructor(limit = 100) {
this.limit = limit;
this.item = 0;
}
next() {
if (this.item >= this.limit)
throw "done";
return this.item++;
}
}
function transpose(I, f) {
return class Transpose {
constructor(...args) {
this.iterator = new I(...args);
}
next() {
return f(this.iterator.next());
}
};
}
let EvenNumbers = transpose(Numbers, (x)=>x*2);
function verifyEven(prev, cur) {
assert(cur.value % 2 === 0);
assert(!prev.value || prev.value+2 === cur.value);
}
let StringNumbers = transpose(Numbers, (x)=>`${x}`);
function verifyString(_, cur) {
assert(cur.value === `${cur.value}`);
}
let iterators = [
[Numbers, function() {}],
[Numbers, function() {}],
[StringNumbers, verifyString],
[EvenNumbers, verifyEven],
[EvenNumbers, verifyEven],
];
function foo(i) {}
noInline(foo);
function runIterators() {
for (let [iterator, verify] of iterators) {
let i = new iterator;
let prev = {};
while (true) {
let cur = {};
try {
cur.value = i.next();
verify(prev, cur);
} catch(e) {
if (e !== "done")
throw new Error("Bad: " + e);
break;
}
prev = cur;
}
}
}
{
let start = Date.now();
for (let i = 0; i < 5000; ++i)
runIterators();
if (false)
print(Date.now() - start);
}

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@ -1,52 +0,0 @@
//@ runFTLNoCJIT
var o1 = {
i: 0,
valueOf: function() { return this.i; }
};
result = 0;
function foo(a, b) {
var result = 0;
for (var j = 0; j < 10; j++) {
var temp;
if (a > b)
temp = a & b;
else
temp = b & 1;
result += temp;
}
// Busy work just to allow the DFG and FTL to optimize this out. If the above causes
// us to speculation fail out to the baseline, this busy work will take a lot longer
// to run.
// This loop below also gets the DFG to compile this function sooner.
var origResult = result;
for (var i = 1; i < 1000; i++)
result = result & i;
result = origResult > result ? origResult : result;
return result;
}
noInline(foo);
var iterations;
var expectedResult;
if (this.window) {
// The layout test doesn't like too many iterations and may time out.
iterations = 10000;
expectedResult = 499660;
} else {
iterations = 100000;
expectedResult = 4999660;
}
for (var i = 0; i <= iterations; i++) {
o1.i = i;
if (i % 2)
result += foo(o1, 10);
else
result += foo(i, 10);
}
if (result != expectedResult)
throw "Bad result: " + result;

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@ -1,52 +0,0 @@
//@ runFTLNoCJIT
var o1 = {
i: 0,
valueOf: function() { return this.i; }
};
result = 0;
function foo(a, b) {
var result = 0;
for (var j = 0; j < 10; j++) {
var temp;
if (a > b)
temp = a | b;
else
temp = b | 1;
result += temp;
}
// Busy work just to allow the DFG and FTL to optimize this out. If the above causes
// us to speculation fail out to the baseline, this busy work will take a lot longer
// to run.
// This loop below also gets the DFG to compile this function sooner.
var origResult = result;
for (var i = 1; i < 1000; i++)
result = result | i;
result = origResult > result ? origResult : result;
return result;
}
noInline(foo);
var iterations;
var expectedResult;
if (this.window) {
// The layout test doesn't like too many iterations and may time out.
iterations = 10000;
expectedResult = 505700591;
} else {
iterations = 100000;
expectedResult = 50056912223;
}
for (var i = 0; i <= iterations; i++) {
o1.i = i;
if (i % 2)
result += foo(o1, 10);
else
result += foo(i, 10);
}
if (result != expectedResult)
throw "Bad result: " + result;

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@ -1,52 +0,0 @@
//@ runFTLNoCJIT
var o1 = {
i: 0,
valueOf: function() { return this.i; }
};
result = 0;
function foo(a, b) {
var result = 0;
for (var j = 0; j < 10; j++) {
var temp;
if (a > b)
temp = a ^ b;
else
temp = b ^ 1;
result += temp;
}
// Busy work just to allow the DFG and FTL to optimize this out. If the above causes
// us to speculation fail out to the baseline, this busy work will take a lot longer
// to run.
// This loop below also gets the DFG to compile this function sooner.
var origResult = result;
for (var i = 1; i < 1000; i++)
result = result ^ i;
result = origResult > result ? origResult : result;
return result;
}
noInline(foo);
var iterations;
var expectedResult;
if (this.window) {
// The layout test doesn't like too many iterations and may time out.
iterations = 10000;
expectedResult = 500050340;
} else {
iterations = 100000;
expectedResult = 50000500340;
}
for (var i = 0; i <= iterations; i++) {
o1.i = i;
if (i % 2)
result += foo(o1, 10);
else
result += foo(i, 10);
}
if (result != expectedResult)
throw "Bad result: " + result;

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@ -1,55 +0,0 @@
//@ runFTLNoCJIT
var o1 = {
i: 0,
valueOf: function() { return this.i; }
};
result = 0;
function foo(a, b) {
var result = 0;
for (var j = 0; j < 10; j++) {
var temp;
if (a > b)
temp = a / b;
else
temp = b / 1;
result += temp;
}
// Remove rounding errors so we can have a predictable test result.
result = result | 0;
// Busy work just to allow the DFG and FTL to optimize this out. If the above causes
// us to speculation fail out to the baseline, this busy work will take a lot longer
// to run.
// This loop below also gets the DFG to compile this function sooner.
var origResult = result;
for (var i = 1; i < 1000; i++)
result = result / i;
result = origResult > result ? origResult : result;
return result;
}
noInline(foo);
var iterations;
var expectedResult;
if (this.window) {
// The layout test doesn't like too many iterations and may time out.
iterations = 10000;
expectedResult = 50002814;
} else {
iterations = 100000;
expectedResult = 5000017595;
}
for (var i = 0; i <= iterations; i++) {
o1.i = i;
if (i % 2)
result += foo(o1, 10);
else
result += foo(i, 10);
}
if (result != expectedResult)
throw "Bad result: " + result;

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@ -1,52 +0,0 @@
//@ runFTLNoCJIT
var o1 = {
i: 0,
valueOf: function() { return this.i; }
};
result = 0;
function foo(a, b) {
var result = 0;
for (var j = 0; j < 10; j++) {
var temp;
if (a > b)
temp = a << b;
else
temp = b << 1;
result += temp;
}
// Busy work just to allow the DFG and FTL to optimize this out. If the above causes
// us to speculation fail out to the baseline, this busy work will take a lot longer
// to run.
// This loop below also gets the DFG to compile this function sooner.
var origResult = result;
for (var i = 1; i < 1000; i++)
result = result << i;
result = origResult > result ? origResult : result;
return result;
}
noInline(foo);
var iterations;
var expectedResult;
if (this.window) {
// The layout test doesn't like too many iterations and may time out.
iterations = 10000;
expectedResult = 512050639000;
} else {
iterations = 100000;
expectedResult = 51200511439000;
}
for (var i = 0; i <= iterations; i++) {
o1.i = i;
if (i % 2)
result += foo(o1, 10);
else
result += foo(i, 10);
}
if (result != expectedResult)
throw "Bad result: " + result;

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@ -1,50 +0,0 @@
//@ runFTLNoCJIT
var o1 = {
i: 0,
valueOf: function() { return this.i; }
};
result = 0;
function foo(a, b) {
var result = 0;
for (var j = 0; j < 10; j++) {
if (a > b)
result += a * b;
else
result += b * 1;
}
// Busy work just to allow the DFG and FTL to optimize this out. If the above causes
// us to speculation fail out to the baseline, this busy work will take a lot longer
// to run.
// This loop below also gets the DFG to compile this function sooner.
var origResult = result;
for (var i = 1; i < 1000; i++)
result = result * i;
result = origResult < result ? origResult : result;
return result;
}
noInline(foo);
var iterations;
var expectedResult;
if (this.window) {
// The layout test doesn't like too many iterations and may time out.
iterations = 10000;
expectedResult = 5000495600;
} else {
iterations = 100000;
expectedResult = 500004995600;
}
for (var i = 0; i <= iterations; i++) {
o1.i = i;
if (i % 2)
result += foo(o1, 10);
else
result += foo(i, 10);
}
if (result != expectedResult)
throw "Bad result: " + result;

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@ -1,52 +0,0 @@
//@ runFTLNoCJIT
var o1 = {
i: 0,
valueOf: function() { return this.i; }
};
result = 0;
function foo(a, b) {
var result = 0;
for (var j = 0; j < 10; j++) {
var temp;
if (a > b)
temp = a >> b;
else
temp = b >> 1;
result += temp;
}
// Busy work just to allow the DFG and FTL to optimize this out. If the above causes
// us to speculation fail out to the baseline, this busy work will take a lot longer
// to run.
// This loop below also gets the DFG to compile this function sooner.
var origResult = result;
for (var i = 1; i < 1000; i++)
result = result >> i;
result = origResult > result ? origResult : result;
return result;
}
noInline(foo);
var iterations;
var expectedResult;
if (this.window) {
// The layout test doesn't like too many iterations and may time out.
iterations = 10000;
expectedResult = 439840;
} else {
iterations = 100000;
expectedResult = 48330800;
}
for (var i = 0; i <= iterations; i++) {
o1.i = i;
if (i % 2)
result += foo(o1, 10);
else
result += foo(i, 10);
}
if (result != expectedResult)
throw "Bad result: " + result;

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@ -1,54 +0,0 @@
//@ runFTLNoCJIT
var o1 = {
i: 0,
valueOf: function() { return this.i; }
};
var o2 = {
i: 0,
valueOf: function() { return this.i; }
};
result = 0;
function foo(a, b) {
var result = 0;
for (var j = 0; j < 10; j++) {
if (a > b)
result += a - b;
else
result += b - 1;
}
// Busy work just to allow the DFG and FTL to optimize this out. If the above causes
// us to speculation fail out to the baseline, this busy work will take a lot longer
// to run.
// This loop below also gets the DFG to compile this function sooner.
var origResult = result;
for (var i = 1; i < 1000; i++)
result = result - i;
result = origResult < result ? origResult : result;
return result;
}
noInline(foo);
var iterations;
var expectedResult;
if (this.window) {
// The layout test doesn't like too many iterations and may time out.
iterations = 10000;
expectedResult = -4496448060;
} else {
iterations = 100000;
expectedResult = 40001940;
}
for (var i = 0; i <= iterations; i++) {
o1.i = i;
if (i % 2)
result += foo(o1, 10);
else
result += foo(i, 10);
}
if (result != expectedResult)
throw "Bad result: " + result;

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@ -1,52 +0,0 @@
//@ runFTLNoCJIT
var o1 = {
i: 0,
valueOf: function() { return this.i; }
};
result = 0;
function foo(a, b) {
var result = 0;
for (var j = 0; j < 10; j++) {
var temp;
if (a > b)
temp = a >>> b;
else
temp = b >>> 1;
result += temp;
}
// Busy work just to allow the DFG and FTL to optimize this out. If the above causes
// us to speculation fail out to the baseline, this busy work will take a lot longer
// to run.
// This loop below also gets the DFG to compile this function sooner.
var origResult = result;
for (var i = 1; i < 1000; i++)
result = result >>> i;
result = origResult > result ? origResult : result;
return result;
}
noInline(foo);
var iterations;
var expectedResult;
if (this.window) {
// The layout test doesn't like too many iterations and may time out.
iterations = 10000;
expectedResult = 439840;
} else {
iterations = 100000;
expectedResult = 48330800;
}
for (var i = 0; i <= iterations; i++) {
o1.i = i;
if (i % 2)
result += foo(o1, 10);
else
result += foo(i, 10);
}
if (result != expectedResult)
throw "Bad result: " + result;

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@ -1,28 +0,0 @@
function assert(b) {
if (!b)
throw new Error("Bad")
}
noInline(assert);
function test(f, v, c, d) {
return f.bind(v, c, d);
}
function test2(f, v) {
return f.bind(v);
}
function foo(a,b,c,d,e,f) { return this; }
let thisValue = {};
let start = Date.now();
for (let i = 0; i < 1000000; i++) {
let f = test(foo, thisValue, 20, 30);
assert(f(foo, thisValue, 20, 30) === thisValue);
}
for (let i = 0; i < 1000000; i++) {
let f = test2(foo, thisValue);
assert(f(foo, thisValue, 20, 30) === thisValue);
}
const verbose = false;
if (verbose)
print(Date.now() - start);

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@ -1,31 +0,0 @@
function assert(b) {
if (!b)
throw new Error("Bad")
}
noInline(assert);
function test(f, v, c, d) {
return f.bind(v, c, d);
}
noInline(test);
function test2(f, v) {
return f.bind(v);
}
noInline(test);
function foo(a,b,c,d,e,f) { return this; }
let thisValue = {};
let start = Date.now();
for (let i = 0; i < 1000000; i++) {
let f = test(foo, thisValue, 20, 30);
assert(f(foo, thisValue, 20, 30) === thisValue);
}
for (let i = 0; i < 1000000; i++) {
let f = test2(foo, thisValue);
assert(f(foo, thisValue, 20, 30) === thisValue);
}
const verbose = false;
if (verbose)
print(Date.now() - start);

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@ -1,25 +0,0 @@
let counter = 0;
function bar(map) {
for (let [key, value] of map) {
if (Math.random() > 0.95) {
map.set("" + counter, counter);
++counter;
}
}
}
noInline(bar);
function foo() {
let map = new Map;
for (let i = 0; i < 1000; i++)
map.set(i, i+1);
let start = Date.now();
for (let i = 0; i < 100; i++)
bar(map);
const verbose = false;
if (verbose)
print(Date.now() - start);
}
foo();

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@ -1,25 +0,0 @@
function bar(map) {
for (let [key, value] of map) {
if (value - 1 !== key)
throw new Error("Bad iteration!");
if (Math.random() > 0.95) {
map.delete(key);
}
}
}
noInline(bar);
function foo() {
let map = new Map;
for (let i = 0; i < 80000; i++)
map.set(i, i+1);
let start = Date.now();
for (let i = 0; i < 100; i++)
bar(map);
const verbose = false;
if (verbose)
print(Date.now() - start);
}
foo();

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@ -1,49 +0,0 @@
function assert(b) {
if (!b)
throw new Error("Bad assertion")
}
noInline(assert);
function test(map, key, value) {
let loadValue = eval(`${Math.random()}; let k = key; (function getValue() { return map.get(k); });`);
noInline(loadValue);
for (let i = 0; i < 1000000; i++) {
assert(loadValue() === value);
}
}
let reallyLongString = "";
for (let i = 0; i < 60000; i++) {
reallyLongString += "i";
}
reallyLongString.toString();
let keys = [
"foo",
"fdashfdsahfdashfdsh",
"rope" + "string",
reallyLongString,
259243,
1238231.2138321,
-92138.328,
{foo: 25},
Symbol("Hello world"),
true,
false,
undefined,
null,
NaN,
-0,
function foo() {}
];
let start = Date.now();
let map = new Map;
let i = 0;
for (let key of keys) {
let value = {i: i++};
map.set(key, value);
test(map, key, value);
}
const verbose = false;
if (verbose)
print(Date.now() - start);

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@ -1,27 +0,0 @@
function bar(map, p) {
return map.get(p) + map.get(p);
}
noInline(bar);
function foo() {
let map = new Map;
let items = [
[10, 50],
["450", 78],
[{}, {}],
[Symbol(), true],
[undefined, null],
[true, null],
[false, true],
[45.87, {}]
];
for (let [key, value] of items)
map.set(key, value);
let start = Date.now();
for (let i = 0; i < 5000000; i++)
bar(map, items[i % items.length][0]);
const verbose = false;
if (verbose)
print(Date.now() - start);
}
foo();

File diff suppressed because one or more lines are too long

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@ -1,21 +0,0 @@
//@ skip
(function() {
var result = 0;
for (var i = 0; i < 100; ++i) {
var program = "(function f" + i + "() {\n";
for (var j = 0; j < 1000; ++j) {
program += "function f" + j + "() { return 0 && 1 && 2 && 3 && 4 && 5 && 6 && 7 && 8 && 9 && 10; }\n";
}
program += "})();\n";
program += "return 0;\n";
result += new Function(program)();
}
if (result != 0) {
print("Bad result: " + result);
throw "Error";
}
})();

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@ -1,613 +0,0 @@
function assert(b, m = "") {
if (!b)
throw new Error("Bad assertion: " + m);
}
noInline(assert);
const iterations = 20000;
function test1() {
function bar(a, b, ...args) {
return args.length;
}
noInline(bar);
for (let i = 0; i < iterations; i++) {
assert(bar() === 0, bar());
assert(bar(i) === 0);
assert(bar(i, i) === 0);
assert(bar(i, i, i) === 1);
assert(bar(i, i, i, i, i) === 3);
}
}
function shallowEq(a, b) {
if (a.length !== b.length)
return false;
for (let i = 0; i < a.length; i++) {
if (a.length !== b.length)
return false;
}
return true;
}
noInline(shallowEq);
function test2() {
function jaz(a, b, ...args) {
let result = [];
for (let i = 0; i < args.length; i++) {
result.push(args[i]);
}
return result;
}
noInline(jaz);
function jaz2(...args) {
function kaz(a, b, ...args) {
let result = [];
for (let i = 0; i < args.length; i++) {
result.push(args[i]);
}
return result;
}
return kaz.apply(null, args);
}
noInline(jaz2);
for (let f of [jaz, jaz2]) {
for (let i = 0; i < iterations; i++) {
let r = f();
assert(!r.length);
r = f(i);
assert(!r.length);
r = f(i, i)
assert(!r.length);
r = f(i, i, i)
assert(r.length === 1);
assert(shallowEq(r, [i]));
r = f(i, i, i)
assert(r.length === 1);
assert(shallowEq(r, [i]));
r = f(i, i, i, i*2, i*4)
assert(r.length === 3);
assert(shallowEq(r, [i, i*2, i*4]));
}
}
}
function test3() {
function foo(...args) {
return args;
}
function baz(a, b, c, ...args) {
return foo.apply(null, args);
}
function jaz(a, b, c, d, e, f) {
return baz(a, b, c, d, e, f);
}
noInline(jaz);
for (let i = 0; i < iterations; i++) {
let r = jaz();
assert(r.length === 3);
assert(shallowEq(r, [undefined, undefined, undefined]));
r = jaz(i, i);
assert(r.length === 3);
assert(shallowEq(r, [undefined, undefined, undefined]));
r = jaz(i, i, i);
assert(r.length === 3);
assert(shallowEq(r, [undefined, undefined, undefined]));
r = jaz(i, i, i, i);
assert(r.length === 3);
assert(shallowEq(r, [i, undefined, undefined]));
r = jaz(i, i, i, i, i, i);
assert(r.length === 3);
assert(shallowEq(r, [i, i, i]));
}
}
function test4() {
function baz(...args) {
return args;
}
function jaz(a, b, ...args) {
return baz.apply(null, args);
}
noInline(jaz);
for (let i = 0; i < iterations; i++) {
let r = jaz();
assert(r.length === 0);
r = jaz(i);
assert(r.length === 0);
r = jaz(i, i);
assert(r.length === 0);
r = jaz(i, i, i);
assert(r.length === 1);
assert(shallowEq(r, [i]));
r = jaz(i, i, i, i*10);
assert(r.length === 2);
assert(shallowEq(r, [i, i*10]));
let o = {};
r = jaz(i, i, i, i*10, o);
assert(r.length === 3);
assert(shallowEq(r, [i, i*10, o]));
}
}
function test5() {
function baz(...args) {
return args;
}
noInline(baz);
function jaz(a, b, ...args) {
return baz.apply(null, args);
}
noInline(jaz);
for (let i = 0; i < iterations; i++) {
let r = jaz();
assert(r.length === 0);
r = jaz(i);
assert(r.length === 0);
r = jaz(i, i);
assert(r.length === 0);
r = jaz(i, i, i);
assert(r.length === 1);
assert(shallowEq(r, [i]));
r = jaz(i, i, i, i*10);
assert(r.length === 2);
assert(shallowEq(r, [i, i*10]));
let o = {};
r = jaz(i, i, i, i*10, o);
assert(r.length === 3);
assert(shallowEq(r, [i, i*10, o]));
}
}
function test6() {
"use strict";
function baz(...args) {
return args;
}
noInline(baz);
function jaz(a, b, ...args) {
return baz.apply(null, args);
}
noInline(jaz);
for (let i = 0; i < iterations; i++) {
let r = jaz();
assert(r.length === 0);
r = jaz(i);
assert(r.length === 0);
r = jaz(i, i);
assert(r.length === 0);
r = jaz(i, i, i);
assert(r.length === 1);
assert(shallowEq(r, [i]));
r = jaz(i, i, i, i*10);
assert(r.length === 2);
assert(shallowEq(r, [i, i*10]));
let o = {};
r = jaz(i, i, i, i*10, o);
assert(r.length === 3);
assert(shallowEq(r, [i, i*10, o]));
}
}
function test7() {
let shouldExit = false;
function baz(...args) {
if (shouldExit) {
OSRExit();
return [args.length, args[0], args[1], args[2]];
}
return [args.length, args[0], args[1], args[2]];
}
function jaz(a, b, ...args) {
return baz.apply(null, args);
}
noInline(jaz);
function check(i) {
let [length, a, b, c] = jaz();
assert(length === 0);
assert(a === undefined);
assert(b === undefined);
assert(c === undefined);
[length, a, b, c] = jaz(i);
assert(length === 0);
assert(a === undefined);
assert(b === undefined);
assert(c === undefined);
[length, a, b, c] = jaz(i, i);
assert(length === 0);
assert(a === undefined);
assert(b === undefined);
assert(c === undefined);
[length, a, b, c] = jaz(i, i, i);
assert(length === 1);
assert(a === i, JSON.stringify(a));
assert(b === undefined);
assert(c === undefined);
[length, a, b, c] = jaz(i, i, i, i*10);
assert(length === 2);
assert(a === i);
assert(b === i*10);
assert(c === undefined);
let o = {oooo:20};
[length, a, b, c] = jaz(i, i, i, i*10, o);
assert(length === 3);
assert(a === i);
assert(b === i*10);
assert(c === o);
}
shouldExit = true;
for (let i = 0; i < 400; i++) {
check(i);
}
shouldExit = false;
for (let i = 0; i < iterations; i++) {
check(i);
}
shouldExit = false;
check(10);
}
function test8() {
let shouldExit = false;
function baz(...args) {
if (shouldExit) {
OSRExit();
return args;
}
return args;
}
function jaz(a, b, ...args) {
return baz.apply(null, args);
}
noInline(jaz);
function check(i) {
let args = jaz();
assert(args.length === 0);
args = jaz(i);
assert(args.length === 0);
args = jaz(i, i);
assert(args.length === 0);
args = jaz(i, i, i);
assert(args.length === 1);
assert(args[0] === i);
args = jaz(i, i, i, i*10);
assert(args.length === 2);
assert(args[0] === i);
assert(args[1] === i*10);
let o = {oooo:20};
args = jaz(i, i, i, i*10, o);
assert(args.length === 3);
assert(args[0] === i);
assert(args[1] === i*10);
assert(args[2] === o);
}
shouldExit = true;
for (let i = 0; i < 400; i++) {
check(i);
}
shouldExit = false;
for (let i = 0; i < iterations; i++) {
check(i);
}
shouldExit = false;
check(10);
}
function test9() {
let shouldExit = false;
function baz(a, ...args) {
if (shouldExit) {
OSRExit();
return [args.length, args[0], args[1]];
}
return [args.length, args[0], args[1]];
}
function jaz(...args) {
return baz.apply(null, args);
}
noInline(jaz);
function check(i) {
let [length, a, b] = jaz();
assert(length === 0);
[length, a, b] = jaz(i);
assert(length === 0);
assert(a === undefined);
assert(b === undefined);
[length, a, b] = jaz(i, i + 1);
assert(length === 1);
assert(a === i+1);
assert(b === undefined);
[length, a, b] = jaz(i, i+1, i+2);
assert(length === 2);
assert(a === i+1);
assert(b === i+2);
let o = {oooo:20};
[length, a, b] = jaz(i, i+1, o);
assert(length === 2);
assert(a === i+1);
assert(b === o);
}
shouldExit = true;
for (let i = 0; i < 400; i++) {
check(i);
}
shouldExit = false;
for (let i = 0; i < iterations; i++) {
check(i);
}
shouldExit = false;
check(10);
}
function test10() {
function baz(a, b, c, ...args) {
return [args.length, args[0], args[1], args[2], args[3]];
}
function jaz(a, b, c, d, e, f) {
return baz(a, b, c, d, e, f);
}
noInline(jaz);
for (let i = 0; i < iterations; i++) {
let [length, a, b, c, d] = jaz(1, 2, 3, 4, 5, 6);
assert(length === 3);
assert(a === 4);
assert(b === 5);
assert(c === 6);
assert(d === undefined);
}
}
function test11() {
function bar(...args) {
return args;
}
noInline(bar);
function foo(a, b, c, d, ...args) {
return bar.apply(null, args);
}
noInline(foo);
function makeArguments(args) {
return [1,2,3,4, ...args];
}
for (let i = 0; i < iterations; i++) {
function test() { assert(shallowEq(a, foo.apply(null, makeArguments(a)))); }
let a = [{}, 25, 50];
test();
a = [];
test();
a = [{foo: 20}];
test();
a = [10, 20, 30, 40, 50, 60, 70, 80];
test();
}
}
function test12() {
"use strict";
let thisValue = {};
function getThisValue() { return thisValue; }
noInline(getThisValue);
function bar(...args) {
assert(this === thisValue);
return args;
}
noInline(bar);
function foo(a, b, c, d, ...args) {
return bar.apply(getThisValue(), args);
}
noInline(foo);
function makeArguments(args) {
return [1,2,3,4, ...args];
}
for (let i = 0; i < iterations; i++) {
function test() { assert(shallowEq(a, foo.apply(null, makeArguments(a)))); }
let a = [{}, 25, 50];
test();
a = [];
test();
a = [{foo: 20}];
test();
a = [10, 20, 30, 40, 50, 60, 70, 80];
test();
}
}
function test13() {
"use strict";
function bar(...args) {
return args;
}
noInline(bar);
function top(a, b, c, d, ...args) {
return bar.apply(null, args);
}
function foo(...args) {
let r = top.apply(null, args);
return r;
}
noInline(foo);
function makeArguments(args) {
return [1,2,3,4, ...args];
}
for (let i = 0; i < iterations; i++) {
function test() { assert(shallowEq(a, foo.apply(null, makeArguments(a)))); }
let a = [{}, 25, 50];
test();
a = [];
test();
a = [10, 20, 30, 40, 50, 60, 70, 80];
test();
}
}
function test14() {
"use strict";
function bar(...args) {
return args;
}
noInline(bar);
function top(a, b, c, d, ...args) {
return bar.apply(null, args);
}
function foo(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17) {
return top(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17);
}
noInline(foo);
function makeArguments(args) {
let r = [1,2,3,4, ...args];
while (r.length < foo.length)
r.push(undefined);
return r;
}
for (let i = 0; i < iterations; i++) {
function test()
{
let args = makeArguments(a);
assert(shallowEq(args.slice(4), foo.apply(null, args)));
}
let a = [{}, 25, 50];
test();
a = [];
test();
a = [10, 20, 30, 40, 50, 60, 70, 80];
test();
}
}
function test15() {
"use strict";
function bar(...args) {
return args;
}
noInline(bar);
function top(a, b, c, d, ...args) {
return bar.apply(null, args);
}
function foo(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17) {
let r = top(a1, a2, a3, a4, a5, a6, a7, a8, a9, a10, a11, a12, a13, a14, a15, a16, a17);
return r;
}
noInline(foo);
function makeArguments(args) {
let r = [1,2,3,4, ...args];
while (r.length < foo.length)
r.push(undefined);
return r;
}
for (let i = 0; i < iterations; i++) {
function test()
{
let args = makeArguments(a);
assert(shallowEq(args.slice(4), foo.apply(null, args)));
}
let a = [{}, 25, 50];
test();
a = [];
test();
a = [10, 20, 30, 40, 50, 60, 70, 80];
test();
}
}
let start = Date.now();
test1();
test2();
test3();
test4();
test5();
test6();
test7();
test8();
test9();
test10();
test11();
test12();
test13();
test14();
test15();
const verbose = false;
if (verbose)
print(Date.now() - start);

View File

@ -1,39 +0,0 @@
function foo(arg) {
return [...arg];
}
noInline(foo);
let arrays = [ ];
const size = 500;
{
let arr = [];
for (let i = 0; i < size; i++) {
arr.push(i);
}
arrays.push(arr);
}
{
let arr = [];
for (let i = 0; i < size; i++) {
arr.push(i + 0.5);
}
arrays.push(arr);
}
{
let arr = [];
for (let i = 0; i < size; i++) {
arr.push({i: i});
}
arrays.push(arr);
}
let start = Date.now();
for (let i = 0; i < 100000; i++) {
let array = arrays[i % arrays.length];
foo(array);
}
const verbose = false;
if (verbose)
print(Date.now() - start);

View File

@ -1,19 +0,0 @@
function foo(arg) {
return [...arg];
}
noInline(foo);
let arrays = [
[10, 20, 40],
[10.5, 20.5, 40.5],
[20, {}, 8],
];
let start = Date.now();
for (let i = 0; i < 10000000; i++) {
let array = arrays[i % arrays.length];
foo(array);
}
const verbose = false;
if (verbose)
print(Date.now() - start);

View File

@ -1,145 +0,0 @@
function assert(b) {
if (!b)
throw new Error("Bad assertion.");
}
let tests = [];
function test(f) {
noInline(f);
tests.push(f);
}
function runTests() {
let start = Date.now();
for (let f of tests) {
for (let i = 0; i < 40000; i++)
f();
}
const verbose = false;
if (verbose)
print(Date.now() - start);
}
function add(a,b) { return a + b; }
noInline(add);
test(function() {
let a = "foo";
let b = 20;
assert(a + b === add(a, b));
assert(b + a === add(b, a));
});
test(function() {
let a = "foo";
let b = null;
assert(a + b === add(a, b));
assert(b + a === add(b, a));
});
test(function() {
let a = "foo";
let b = undefined;
assert(a + b === add(a, b));
assert(b + a === add(b, a));
});
test(function() {
let a = "foo";
let b = 20.81239012821;
assert(a + b === add(a, b));
assert(b + a === add(b, a));
});
test(function() {
let a = "foo";
let b = true;
assert(a + b === add(a, b));
assert(b + a === add(b, a));
});
test(function() {
let a = "foo";
let b = false;
assert(a + b === add(a, b));
assert(b + a === add(b, a));
});
test(function() {
let a = "foo";
let b = NaN;
assert(a + b === add(a, b));
assert(b + a === add(b, a));
});
test(function() {
let a = -0;
let b = "foo";
assert(a + b === add(a, b));
assert(b + a === add(b, a));
});
test(function() {
let a = "foo";
let b = 0.0;
assert(a + b === add(a, b));
assert(b + a === add(b, a));
});
test(function() {
let a = "foo";
let b = Infinity;
assert(a + b === add(a, b));
assert(b + a === add(b, a));
});
test(function() {
let a = -Infinity;
let b = "foo";
assert(a + b === add(a, b));
assert(b + a === add(b, a));
});
test(function() {
let a = "foo";
let b = 1e10;
assert(a + b === add(a, b));
assert(b + a === add(b, a));
});
test(function() {
let a = "foo";
let b = 1e-10;
assert(a + b === add(a, b));
assert(b + a === add(b, a));
});
test(function() {
let a = "foo";
let b = 1e5;
assert(a + b === add(a, b));
assert(b + a === add(b, a));
});
test(function() {
let a = "foo";
let b = 1e-5;
assert(a + b === add(a, b));
assert(b + a === add(b, a));
});
test(function() {
let a = "foo";
let b = 1e-40;
assert(a + b === add(a, b));
assert(b + a === add(b, a));
});
test(function() {
let a = "foo";
let b = 1e40;
assert(a + b === add(a, b));
assert(b + a === add(b, a));
});
runTests();

View File

@ -1,36 +0,0 @@
function assert(b) {
if (!b)
throw new Error("Bad assertion");
}
noInline(assert);
let tests = [
["foo", "foo"],
["foooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo", "foooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo"],
];
function foo(a) {
return a.toLowerCase();
}
noInline(foo);
function bar(a) {
a.toLowerCase();
assert(true); // side effects
a.toLowerCase();
}
noInline(bar);
let start = Date.now();
for (let i = 0; i < 500000; i++) {
for (let i = 0; i < tests.length; i++) {
let test = tests[i][0];
let result = tests[i][1];
assert(foo(test) === result);
bar(test);
}
}
const verbose = false;
if (verbose)
print(Date.now() - start);

View File

@ -1,48 +0,0 @@
var someGlobal;
// This is a simple speed test. It should go fast.
function foo() {
var myObject = {};
for (var i = 0; i < 10000000; ++i) {
someGlobal = myObject.undefinedProperty;
}
return someGlobal;
}
result = foo();
if (result != undefined)
throw new Error("Bad result: " + result);
// This test checks that a cached property lookup miss doesn't continue to fire when the property suddenly appears on the object.
function bar() {
var myObject = {};
for (var i = 0; i < 100000000; ++i) {
someGlobal = myObject.someProperty;
if (i == 50000000)
myObject.someProperty = 1;
}
return someGlobal;
}
var result = bar();
if (result != 1)
throw new Error("Bad result: " + result);
someGlobal = undefined;
// This test checks that a cached property lookup miss doesn't continue to fire when the property suddenly appears on the object's prototype.
function baz() {
var myPrototype = {}
var myObject = {};
myObject.__proto__ = myPrototype;
for (var i = 0; i < 100000000; ++i) {
someGlobal = myObject.someProperty;
if (i == 50000000)
myPrototype.someProperty = 2;
}
return someGlobal;
}
var result = baz();
if (result != 2)
throw new Error("Bad result: " + result);

View File

@ -1,872 +0,0 @@
//@ if $buildType == "debug" or $architecture =~ /arm|mips/ then skip else runTypeProfiler end
// Copyright 2008 the V8 project authors. All rights reserved.
// Copyright 1996 John Maloney and Mario Wolczko.
// This program is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program; if not, write to the Free Software
// Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
// This implementation of the DeltaBlue benchmark is derived
// from the Smalltalk implementation by John Maloney and Mario
// Wolczko. Some parts have been translated directly, whereas
// others have been modified more aggresively to make it feel
// more like a JavaScript program.
/**
* A JavaScript implementation of the DeltaBlue constraint-solving
* algorithm, as described in:
*
* "The DeltaBlue Algorithm: An Incremental Constraint Hierarchy Solver"
* Bjorn N. Freeman-Benson and John Maloney
* January 1990 Communications of the ACM,
* also available as University of Washington TR 89-08-06.
*
* Beware: this benchmark is written in a grotesque style where
* the constraint model is built by side-effects from constructors.
* I've kept it this way to avoid deviating too much from the original
* implementation.
*/
/* --- O b j e c t M o d e l --- */
Object.prototype.inheritsFrom = function (shuper) {
function Inheriter() { }
Inheriter.prototype = shuper.prototype;
this.prototype = new Inheriter();
this.superConstructor = shuper;
}
function OrderedCollection() {
this.elms = new Array();
}
OrderedCollection.prototype.add = function (elm) {
this.elms.push(elm);
}
OrderedCollection.prototype.at = function (index) {
return this.elms[index];
}
OrderedCollection.prototype.size = function () {
return this.elms.length;
}
OrderedCollection.prototype.removeFirst = function () {
return this.elms.pop();
}
OrderedCollection.prototype.remove = function (elm) {
var index = 0, skipped = 0;
for (var value of this.elms) {
if (value != elm) {
this.elms[index] = value;
index++;
} else {
skipped++;
}
}
for (var i = 0; i < skipped; i++)
this.elms.pop();
}
/* --- *
* S t r e n g t h
* --- */
/**
* Strengths are used to measure the relative importance of constraints.
* New strengths may be inserted in the strength hierarchy without
* disrupting current constraints. Strengths cannot be created outside
* this class, so pointer comparison can be used for value comparison.
*/
function Strength(strengthValue, name) {
this.strengthValue = strengthValue;
this.name = name;
}
Strength.stronger = function (s1, s2) {
return s1.strengthValue < s2.strengthValue;
}
Strength.weaker = function (s1, s2) {
return s1.strengthValue > s2.strengthValue;
}
Strength.weakestOf = function (s1, s2) {
return this.weaker(s1, s2) ? s1 : s2;
}
Strength.strongest = function (s1, s2) {
return this.stronger(s1, s2) ? s1 : s2;
}
Strength.prototype.nextWeaker = function () {
switch (this.strengthValue) {
case 0: return Strength.WEAKEST;
case 1: return Strength.WEAK_DEFAULT;
case 2: return Strength.NORMAL;
case 3: return Strength.STRONG_DEFAULT;
case 4: return Strength.PREFERRED;
case 5: return Strength.REQUIRED;
}
}
// Strength constants.
Strength.REQUIRED = new Strength(0, "required");
Strength.STONG_PREFERRED = new Strength(1, "strongPreferred");
Strength.PREFERRED = new Strength(2, "preferred");
Strength.STRONG_DEFAULT = new Strength(3, "strongDefault");
Strength.NORMAL = new Strength(4, "normal");
Strength.WEAK_DEFAULT = new Strength(5, "weakDefault");
Strength.WEAKEST = new Strength(6, "weakest");
/* --- *
* C o n s t r a i n t
* --- */
/**
* An abstract class representing a system-maintainable relationship
* (or "constraint") between a set of variables. A constraint supplies
* a strength instance variable; concrete subclasses provide a means
* of storing the constrained variables and other information required
* to represent a constraint.
*/
function Constraint(strength) {
this.strength = strength;
}
/**
* Activate this constraint and attempt to satisfy it.
*/
Constraint.prototype.addConstraint = function () {
this.addToGraph();
planner.incrementalAdd(this);
}
/**
* Attempt to find a way to enforce this constraint. If successful,
* record the solution, perhaps modifying the current dataflow
* graph. Answer the constraint that this constraint overrides, if
* there is one, or nil, if there isn't.
* Assume: I am not already satisfied.
*/
Constraint.prototype.satisfy = function (mark) {
this.chooseMethod(mark);
if (!this.isSatisfied()) {
if (this.strength == Strength.REQUIRED)
alert("Could not satisfy a required constraint!");
return null;
}
this.markInputs(mark);
var out = this.output();
var overridden = out.determinedBy;
if (overridden != null) overridden.markUnsatisfied();
out.determinedBy = this;
if (!planner.addPropagate(this, mark))
alert("Cycle encountered");
out.mark = mark;
return overridden;
}
Constraint.prototype.destroyConstraint = function () {
if (this.isSatisfied()) planner.incrementalRemove(this);
else this.removeFromGraph();
}
/**
* Normal constraints are not input constraints. An input constraint
* is one that depends on external state, such as the mouse, the
* keybord, a clock, or some arbitraty piece of imperative code.
*/
Constraint.prototype.isInput = function () {
return false;
}
/* --- *
* U n a r y C o n s t r a i n t
* --- */
/**
* Abstract superclass for constraints having a single possible output
* variable.
*/
function UnaryConstraint(v, strength) {
UnaryConstraint.superConstructor.call(this, strength);
this.myOutput = v;
this.satisfied = false;
this.addConstraint();
}
UnaryConstraint.inheritsFrom(Constraint);
/**
* Adds this constraint to the constraint graph
*/
UnaryConstraint.prototype.addToGraph = function () {
this.myOutput.addConstraint(this);
this.satisfied = false;
}
/**
* Decides if this constraint can be satisfied and records that
* decision.
*/
UnaryConstraint.prototype.chooseMethod = function (mark) {
this.satisfied = (this.myOutput.mark != mark)
&& Strength.stronger(this.strength, this.myOutput.walkStrength);
}
/**
* Returns true if this constraint is satisfied in the current solution.
*/
UnaryConstraint.prototype.isSatisfied = function () {
return this.satisfied;
}
UnaryConstraint.prototype.markInputs = function (mark) {
// has no inputs
}
/**
* Returns the current output variable.
*/
UnaryConstraint.prototype.output = function () {
return this.myOutput;
}
/**
* Calculate the walkabout strength, the stay flag, and, if it is
* 'stay', the value for the current output of this constraint. Assume
* this constraint is satisfied.
*/
UnaryConstraint.prototype.recalculate = function () {
this.myOutput.walkStrength = this.strength;
this.myOutput.stay = !this.isInput();
if (this.myOutput.stay) this.execute(); // Stay optimization
}
/**
* Records that this constraint is unsatisfied
*/
UnaryConstraint.prototype.markUnsatisfied = function () {
this.satisfied = false;
}
UnaryConstraint.prototype.inputsKnown = function () {
return true;
}
UnaryConstraint.prototype.removeFromGraph = function () {
if (this.myOutput != null) this.myOutput.removeConstraint(this);
this.satisfied = false;
}
/* --- *
* S t a y C o n s t r a i n t
* --- */
/**
* Variables that should, with some level of preference, stay the same.
* Planners may exploit the fact that instances, if satisfied, will not
* change their output during plan execution. This is called "stay
* optimization".
*/
function StayConstraint(v, str) {
StayConstraint.superConstructor.call(this, v, str);
}
StayConstraint.inheritsFrom(UnaryConstraint);
StayConstraint.prototype.execute = function () {
// Stay constraints do nothing
}
/* --- *
* E d i t C o n s t r a i n t
* --- */
/**
* A unary input constraint used to mark a variable that the client
* wishes to change.
*/
function EditConstraint(v, str) {
EditConstraint.superConstructor.call(this, v, str);
}
EditConstraint.inheritsFrom(UnaryConstraint);
/**
* Edits indicate that a variable is to be changed by imperative code.
*/
EditConstraint.prototype.isInput = function () {
return true;
}
EditConstraint.prototype.execute = function () {
// Edit constraints do nothing
}
/* --- *
* B i n a r y C o n s t r a i n t
* --- */
var Direction = new Object();
Direction.NONE = 0;
Direction.FORWARD = 1;
Direction.BACKWARD = -1;
/**
* Abstract superclass for constraints having two possible output
* variables.
*/
function BinaryConstraint(var1, var2, strength) {
BinaryConstraint.superConstructor.call(this, strength);
this.v1 = var1;
this.v2 = var2;
this.direction = Direction.NONE;
this.addConstraint();
}
BinaryConstraint.inheritsFrom(Constraint);
/**
* Decides if this constraint can be satisfied and which way it
* should flow based on the relative strength of the variables related,
* and record that decision.
*/
BinaryConstraint.prototype.chooseMethod = function (mark) {
if (this.v1.mark == mark) {
this.direction = (this.v2.mark != mark && Strength.stronger(this.strength, this.v2.walkStrength))
? Direction.FORWARD
: Direction.NONE;
}
if (this.v2.mark == mark) {
this.direction = (this.v1.mark != mark && Strength.stronger(this.strength, this.v1.walkStrength))
? Direction.BACKWARD
: Direction.NONE;
}
if (Strength.weaker(this.v1.walkStrength, this.v2.walkStrength)) {
this.direction = Strength.stronger(this.strength, this.v1.walkStrength)
? Direction.BACKWARD
: Direction.NONE;
} else {
this.direction = Strength.stronger(this.strength, this.v2.walkStrength)
? Direction.FORWARD
: Direction.BACKWARD
}
}
/**
* Add this constraint to the constraint graph
*/
BinaryConstraint.prototype.addToGraph = function () {
this.v1.addConstraint(this);
this.v2.addConstraint(this);
this.direction = Direction.NONE;
}
/**
* Answer true if this constraint is satisfied in the current solution.
*/
BinaryConstraint.prototype.isSatisfied = function () {
return this.direction != Direction.NONE;
}
/**
* Mark the input variable with the given mark.
*/
BinaryConstraint.prototype.markInputs = function (mark) {
this.input().mark = mark;
}
/**
* Returns the current input variable
*/
BinaryConstraint.prototype.input = function () {
return (this.direction == Direction.FORWARD) ? this.v1 : this.v2;
}
/**
* Returns the current output variable
*/
BinaryConstraint.prototype.output = function () {
return (this.direction == Direction.FORWARD) ? this.v2 : this.v1;
}
/**
* Calculate the walkabout strength, the stay flag, and, if it is
* 'stay', the value for the current output of this
* constraint. Assume this constraint is satisfied.
*/
BinaryConstraint.prototype.recalculate = function () {
var ihn = this.input(), out = this.output();
out.walkStrength = Strength.weakestOf(this.strength, ihn.walkStrength);
out.stay = ihn.stay;
if (out.stay) this.execute();
}
/**
* Record the fact that this constraint is unsatisfied.
*/
BinaryConstraint.prototype.markUnsatisfied = function () {
this.direction = Direction.NONE;
}
BinaryConstraint.prototype.inputsKnown = function (mark) {
var i = this.input();
return i.mark == mark || i.stay || i.determinedBy == null;
}
BinaryConstraint.prototype.removeFromGraph = function () {
if (this.v1 != null) this.v1.removeConstraint(this);
if (this.v2 != null) this.v2.removeConstraint(this);
this.direction = Direction.NONE;
}
/* --- *
* S c a l e C o n s t r a i n t
* --- */
/**
* Relates two variables by the linear scaling relationship: "v2 =
* (v1 * scale) + offset". Either v1 or v2 may be changed to maintain
* this relationship but the scale factor and offset are considered
* read-only.
*/
function ScaleConstraint(src, scale, offset, dest, strength) {
this.direction = Direction.NONE;
this.scale = scale;
this.offset = offset;
ScaleConstraint.superConstructor.call(this, src, dest, strength);
}
ScaleConstraint.inheritsFrom(BinaryConstraint);
/**
* Adds this constraint to the constraint graph.
*/
ScaleConstraint.prototype.addToGraph = function () {
ScaleConstraint.superConstructor.prototype.addToGraph.call(this);
this.scale.addConstraint(this);
this.offset.addConstraint(this);
}
ScaleConstraint.prototype.removeFromGraph = function () {
ScaleConstraint.superConstructor.prototype.removeFromGraph.call(this);
if (this.scale != null) this.scale.removeConstraint(this);
if (this.offset != null) this.offset.removeConstraint(this);
}
ScaleConstraint.prototype.markInputs = function (mark) {
ScaleConstraint.superConstructor.prototype.markInputs.call(this, mark);
this.scale.mark = this.offset.mark = mark;
}
/**
* Enforce this constraint. Assume that it is satisfied.
*/
ScaleConstraint.prototype.execute = function () {
if (this.direction == Direction.FORWARD) {
this.v2.value = this.v1.value * this.scale.value + this.offset.value;
} else {
this.v1.value = (this.v2.value - this.offset.value) / this.scale.value;
}
}
/**
* Calculate the walkabout strength, the stay flag, and, if it is
* 'stay', the value for the current output of this constraint. Assume
* this constraint is satisfied.
*/
ScaleConstraint.prototype.recalculate = function () {
var ihn = this.input(), out = this.output();
out.walkStrength = Strength.weakestOf(this.strength, ihn.walkStrength);
out.stay = ihn.stay && this.scale.stay && this.offset.stay;
if (out.stay) this.execute();
}
/* --- *
* E q u a l i t y C o n s t r a i n t
* --- */
/**
* Constrains two variables to have the same value.
*/
function EqualityConstraint(var1, var2, strength) {
EqualityConstraint.superConstructor.call(this, var1, var2, strength);
}
EqualityConstraint.inheritsFrom(BinaryConstraint);
/**
* Enforce this constraint. Assume that it is satisfied.
*/
EqualityConstraint.prototype.execute = function () {
this.output().value = this.input().value;
}
/* --- *
* V a r i a b l e
* --- */
/**
* A constrained variable. In addition to its value, it maintain the
* structure of the constraint graph, the current dataflow graph, and
* various parameters of interest to the DeltaBlue incremental
* constraint solver.
**/
function Variable(name, initialValue) {
this.value = initialValue || 0;
this.constraints = new OrderedCollection();
this.determinedBy = null;
this.mark = 0;
this.walkStrength = Strength.WEAKEST;
this.stay = true;
this.name = name;
}
/**
* Add the given constraint to the set of all constraints that refer
* this variable.
*/
Variable.prototype.addConstraint = function (c) {
this.constraints.add(c);
}
/**
* Removes all traces of c from this variable.
*/
Variable.prototype.removeConstraint = function (c) {
this.constraints.remove(c);
if (this.determinedBy == c) this.determinedBy = null;
}
/* --- *
* P l a n n e r
* --- */
/**
* The DeltaBlue planner
*/
function Planner() {
this.currentMark = 0;
}
/**
* Attempt to satisfy the given constraint and, if successful,
* incrementally update the dataflow graph. Details: If satifying
* the constraint is successful, it may override a weaker constraint
* on its output. The algorithm attempts to resatisfy that
* constraint using some other method. This process is repeated
* until either a) it reaches a variable that was not previously
* determined by any constraint or b) it reaches a constraint that
* is too weak to be satisfied using any of its methods. The
* variables of constraints that have been processed are marked with
* a unique mark value so that we know where we've been. This allows
* the algorithm to avoid getting into an infinite loop even if the
* constraint graph has an inadvertent cycle.
*/
Planner.prototype.incrementalAdd = function (c) {
var mark = this.newMark();
var overridden = c.satisfy(mark);
while (overridden != null)
overridden = overridden.satisfy(mark);
}
/**
* Entry point for retracting a constraint. Remove the given
* constraint and incrementally update the dataflow graph.
* Details: Retracting the given constraint may allow some currently
* unsatisfiable downstream constraint to be satisfied. We therefore collect
* a list of unsatisfied downstream constraints and attempt to
* satisfy each one in turn. This list is traversed by constraint
* strength, strongest first, as a heuristic for avoiding
* unnecessarily adding and then overriding weak constraints.
* Assume: c is satisfied.
*/
Planner.prototype.incrementalRemove = function (c) {
var out = c.output();
c.markUnsatisfied();
c.removeFromGraph();
var unsatisfied = this.removePropagateFrom(out);
var strength = Strength.REQUIRED;
do {
for (var u of unsatisfied.elms) {
if (u.strength == strength)
this.incrementalAdd(u);
}
strength = strength.nextWeaker();
} while (strength != Strength.WEAKEST);
}
/**
* Select a previously unused mark value.
*/
Planner.prototype.newMark = function () {
return ++this.currentMark;
}
/**
* Extract a plan for resatisfaction starting from the given source
* constraints, usually a set of input constraints. This method
* assumes that stay optimization is desired; the plan will contain
* only constraints whose output variables are not stay. Constraints
* that do no computation, such as stay and edit constraints, are
* not included in the plan.
* Details: The outputs of a constraint are marked when it is added
* to the plan under construction. A constraint may be appended to
* the plan when all its input variables are known. A variable is
* known if either a) the variable is marked (indicating that has
* been computed by a constraint appearing earlier in the plan), b)
* the variable is 'stay' (i.e. it is a constant at plan execution
* time), or c) the variable is not determined by any
* constraint. The last provision is for past states of history
* variables, which are not stay but which are also not computed by
* any constraint.
* Assume: sources are all satisfied.
*/
Planner.prototype.makePlan = function (sources) {
var mark = this.newMark();
var plan = new Plan();
var todo = sources;
while (todo.size() > 0) {
var c = todo.removeFirst();
if (c.output().mark != mark && c.inputsKnown(mark)) {
plan.addConstraint(c);
c.output().mark = mark;
this.addConstraintsConsumingTo(c.output(), todo);
}
}
return plan;
}
/**
* Extract a plan for resatisfying starting from the output of the
* given constraints, usually a set of input constraints.
*/
Planner.prototype.extractPlanFromConstraints = function (constraints) {
var sources = new OrderedCollection();
for (var c of constraints.elms) {
if (c.isInput() && c.isSatisfied())
// not in plan already and eligible for inclusion
sources.add(c);
}
return this.makePlan(sources);
}
/**
* Recompute the walkabout strengths and stay flags of all variables
* downstream of the given constraint and recompute the actual
* values of all variables whose stay flag is true. If a cycle is
* detected, remove the given constraint and answer
* false. Otherwise, answer true.
* Details: Cycles are detected when a marked variable is
* encountered downstream of the given constraint. The sender is
* assumed to have marked the inputs of the given constraint with
* the given mark. Thus, encountering a marked node downstream of
* the output constraint means that there is a path from the
* constraint's output to one of its inputs.
*/
Planner.prototype.addPropagate = function (c, mark) {
var todo = new OrderedCollection();
todo.add(c);
while (todo.size() > 0) {
var d = todo.removeFirst();
if (d.output().mark == mark) {
this.incrementalRemove(c);
return false;
}
d.recalculate();
this.addConstraintsConsumingTo(d.output(), todo);
}
return true;
}
/**
* Update the walkabout strengths and stay flags of all variables
* downstream of the given constraint. Answer a collection of
* unsatisfied constraints sorted in order of decreasing strength.
*/
Planner.prototype.removePropagateFrom = function (out) {
out.determinedBy = null;
out.walkStrength = Strength.WEAKEST;
out.stay = true;
var unsatisfied = new OrderedCollection();
var todo = new OrderedCollection();
todo.add(out);
while (todo.size() > 0) {
var v = todo.removeFirst();
for (var c of v.constraints.elms) {
if (!c.isSatisfied())
unsatisfied.add(c);
}
var determining = v.determinedBy;
for (var next of v.constraints.elms) {
if (next != determining && next.isSatisfied()) {
next.recalculate();
todo.add(next.output());
}
}
}
return unsatisfied;
}
Planner.prototype.addConstraintsConsumingTo = function (v, coll) {
var determining = v.determinedBy;
var cc = v.constraints;
for (var c of cc.elms) {
if (c != determining && c.isSatisfied())
coll.add(c);
}
}
/* --- *
* P l a n
* --- */
/**
* A Plan is an ordered list of constraints to be executed in sequence
* to resatisfy all currently satisfiable constraints in the face of
* one or more changing inputs.
*/
function Plan() {
this.v = new OrderedCollection();
}
Plan.prototype.addConstraint = function (c) {
this.v.add(c);
}
Plan.prototype.size = function () {
return this.v.size();
}
Plan.prototype.constraintAt = function (index) {
return this.v.at(index);
}
Plan.prototype.execute = function () {
for (var c of this.v.elms) {
c.execute();
}
}
/* --- *
* M a i n
* --- */
/**
* This is the standard DeltaBlue benchmark. A long chain of equality
* constraints is constructed with a stay constraint on one end. An
* edit constraint is then added to the opposite end and the time is
* measured for adding and removing this constraint, and extracting
* and executing a constraint satisfaction plan. There are two cases.
* In case 1, the added constraint is stronger than the stay
* constraint and values must propagate down the entire length of the
* chain. In case 2, the added constraint is weaker than the stay
* constraint so it cannot be accomodated. The cost in this case is,
* of course, very low. Typical situations lie somewhere between these
* two extremes.
*/
function chainTest(n) {
planner = new Planner();
var prev = null, first = null, last = null;
// Build chain of n equality constraints
for (var i = 0; i <= n; i++) {
var name = "v" + i;
var v = new Variable(name);
if (prev != null)
new EqualityConstraint(prev, v, Strength.REQUIRED);
if (i == 0) first = v;
if (i == n) last = v;
prev = v;
}
new StayConstraint(last, Strength.STRONG_DEFAULT);
var edit = new EditConstraint(first, Strength.PREFERRED);
var edits = new OrderedCollection();
edits.add(edit);
var plan = planner.extractPlanFromConstraints(edits);
for (var i = 0; i < 100; i++) {
first.value = i;
plan.execute();
if (last.value != i)
alert("Chain test failed.");
}
}
/**
* This test constructs a two sets of variables related to each
* other by a simple linear transformation (scale and offset). The
* time is measured to change a variable on either side of the
* mapping and to change the scale and offset factors.
*/
function projectionTest(n) {
planner = new Planner();
var scale = new Variable("scale", 10);
var offset = new Variable("offset", 1000);
var src = null, dst = null;
var dests = new OrderedCollection();
for (var i = 0; i < n; i++) {
src = new Variable("src" + i, i);
dst = new Variable("dst" + i, i);
dests.add(dst);
new StayConstraint(src, Strength.NORMAL);
new ScaleConstraint(src, scale, offset, dst, Strength.REQUIRED);
}
change(src, 17);
if (dst.value != 1170) alert("Projection 1 failed");
change(dst, 1050);
if (src.value != 5) alert("Projection 2 failed");
change(scale, 5);
for (var i = 0; i < n - 1; i++) {
if (dests.at(i).value != i * 5 + 1000)
alert("Projection 3 failed");
}
change(offset, 2000);
for (var i = 0; i < n - 1; i++) {
if (dests.at(i).value != i * 5 + 2000)
alert("Projection 4 failed");
}
}
function change(v, newValue) {
var edit = new EditConstraint(v, Strength.PREFERRED);
var edits = new OrderedCollection();
edits.add(edit);
var plan = planner.extractPlanFromConstraints(edits);
for (var i = 0; i < 10; i++) {
v.value = newValue;
plan.execute();
}
edit.destroyConstraint();
}
// Global variable holding the current planner.
var planner = null;
function deltaBlue() {
chainTest(50);
projectionTest(50);
}
for (var i = 0; i < 30; ++i)
deltaBlue();

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@ -1,27 +0,0 @@
// Types matching those in runtime/TypeSet
var T = {
Boolean:"Boolean",
Integer: "Integer",
Null: "Null",
Number: "Number",
Many: "(many)",
String: "String",
Undefined: "Undefined",
Symbol: "Symbol",
UndefinedOrNull: "(?)"
};
var TOptional = {
Boolean:"Boolean?",
Integer: "Integer?",
Number: "Number?",
String: "String?",
Symbol: "Symbol?"
};
function assert(condition, reason) {
if (!condition)
throw new Error(reason);
}
var MaxStructureCountWithoutOverflow = 100;

View File

@ -1,595 +0,0 @@
//@ if $buildType == "debug" or $architecture =~ /arm|mips/ then skip else runTypeProfiler end
// Copyright 2006-2008 the V8 project authors. All rights reserved.
// Copyright 2014 Apple Inc.
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
//
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following
// disclaimer in the documentation and/or other materials provided
// with the distribution.
// * Neither the name of Google Inc. nor the names of its
// contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
// This is a JavaScript implementation of the Richards
// benchmark from:
//
// http://www.cl.cam.ac.uk/~mr10/Bench.html
//
// The benchmark was originally implemented in BCPL by
// Martin Richards. It was then ported to JavaScript by the
// V8 project authors, and then subsequently it was modified
// to use getters and setters by WebKit authors.
/**
* The Richards benchmark simulates the task dispatcher of an
* operating system.
**/
function runRichards() {
var scheduler = new Scheduler();
scheduler.addIdleTask(ID_IDLE, 0, null, COUNT);
var queue = new Packet(null, ID_WORKER, KIND_WORK);
queue = new Packet(queue, ID_WORKER, KIND_WORK);
scheduler.addWorkerTask(ID_WORKER, 1000, queue);
queue = new Packet(null, ID_DEVICE_A, KIND_DEVICE);
queue = new Packet(queue, ID_DEVICE_A, KIND_DEVICE);
queue = new Packet(queue, ID_DEVICE_A, KIND_DEVICE);
scheduler.addHandlerTask(ID_HANDLER_A, 2000, queue);
queue = new Packet(null, ID_DEVICE_B, KIND_DEVICE);
queue = new Packet(queue, ID_DEVICE_B, KIND_DEVICE);
queue = new Packet(queue, ID_DEVICE_B, KIND_DEVICE);
scheduler.addHandlerTask(ID_HANDLER_B, 3000, queue);
scheduler.addDeviceTask(ID_DEVICE_A, 4000, null);
scheduler.addDeviceTask(ID_DEVICE_B, 5000, null);
scheduler.schedule();
if (scheduler.queueCount != EXPECTED_QUEUE_COUNT ||
scheduler.holdCount != EXPECTED_HOLD_COUNT) {
var msg =
"Error during execution: queueCount = " + scheduler.queueCount +
", holdCount = " + scheduler.holdCount + ".";
throw new Error(msg);
}
}
var COUNT = 1000;
/**
* These two constants specify how many times a packet is queued and
* how many times a task is put on hold in a correct run of richards.
* They don't have any meaning a such but are characteristic of a
* correct run so if the actual queue or hold count is different from
* the expected there must be a bug in the implementation.
**/
var EXPECTED_QUEUE_COUNT = 2322;
var EXPECTED_HOLD_COUNT = 928;
/**
* A scheduler can be used to schedule a set of tasks based on their relative
* priorities. Scheduling is done by maintaining a list of task control blocks
* which holds tasks and the data queue they are processing.
* @constructor
*/
function Scheduler() {
this._queueCount = 0;
this._holdCount = 0;
this._blocks = new Array(NUMBER_OF_IDS);
this._list = null;
this._currentTcb = null;
this._currentId = null;
}
var ID_IDLE = 0;
var ID_WORKER = 1;
var ID_HANDLER_A = 2;
var ID_HANDLER_B = 3;
var ID_DEVICE_A = 4;
var ID_DEVICE_B = 5;
var NUMBER_OF_IDS = 6;
var KIND_DEVICE = 0;
var KIND_WORK = 1;
Scheduler.prototype.__defineGetter__("queueCount", function() { return this._queueCount; });
Scheduler.prototype.__defineSetter__("queueCount", function(value) { this._queueCount = value; });
Scheduler.prototype.__defineGetter__("holdCount", function() { return this._holdCount; });
Scheduler.prototype.__defineSetter__("holdCount", function(value) { this._holdCount = value; });
Scheduler.prototype.__defineGetter__("blocks", function() { return this._blocks; });
Scheduler.prototype.__defineSetter__("blocks", function(value) { this._blocks = value; });
Scheduler.prototype.__defineGetter__("list", function() { return this._list; });
Scheduler.prototype.__defineSetter__("list", function(value) { this._list = value; });
Scheduler.prototype.__defineGetter__("currentTcb", function() { return this._currentTcb; });
Scheduler.prototype.__defineSetter__("currentTcb", function(value) { this._currentTcb = value; });
Scheduler.prototype.__defineGetter__("currentId", function() { return this._currentId; });
Scheduler.prototype.__defineSetter__("currentId", function(value) { this._currentId = value; });
/**
* Add an idle task to this scheduler.
* @param {int} id the identity of the task
* @param {int} priority the task's priority
* @param {Packet} queue the queue of work to be processed by the task
* @param {int} count the number of times to schedule the task
*/
Scheduler.prototype.addIdleTask = function (id, priority, queue, count) {
this.addRunningTask(id, priority, queue, new IdleTask(this, 1, count));
};
/**
* Add a work task to this scheduler.
* @param {int} id the identity of the task
* @param {int} priority the task's priority
* @param {Packet} queue the queue of work to be processed by the task
*/
Scheduler.prototype.addWorkerTask = function (id, priority, queue) {
this.addTask(id, priority, queue, new WorkerTask(this, ID_HANDLER_A, 0));
};
/**
* Add a handler task to this scheduler.
* @param {int} id the identity of the task
* @param {int} priority the task's priority
* @param {Packet} queue the queue of work to be processed by the task
*/
Scheduler.prototype.addHandlerTask = function (id, priority, queue) {
this.addTask(id, priority, queue, new HandlerTask(this));
};
/**
* Add a handler task to this scheduler.
* @param {int} id the identity of the task
* @param {int} priority the task's priority
* @param {Packet} queue the queue of work to be processed by the task
*/
Scheduler.prototype.addDeviceTask = function (id, priority, queue) {
this.addTask(id, priority, queue, new DeviceTask(this))
};
/**
* Add the specified task and mark it as running.
* @param {int} id the identity of the task
* @param {int} priority the task's priority
* @param {Packet} queue the queue of work to be processed by the task
* @param {Task} task the task to add
*/
Scheduler.prototype.addRunningTask = function (id, priority, queue, task) {
this.addTask(id, priority, queue, task);
this.currentTcb.setRunning();
};
/**
* Add the specified task to this scheduler.
* @param {int} id the identity of the task
* @param {int} priority the task's priority
* @param {Packet} queue the queue of work to be processed by the task
* @param {Task} task the task to add
*/
Scheduler.prototype.addTask = function (id, priority, queue, task) {
this.currentTcb = new TaskControlBlock(this.list, id, priority, queue, task);
this.list = this.currentTcb;
this.blocks[id] = this.currentTcb;
};
/**
* Execute the tasks managed by this scheduler.
*/
Scheduler.prototype.schedule = function () {
this.currentTcb = this.list;
while (this.currentTcb != null) {
if (this.currentTcb.isHeldOrSuspended()) {
this.currentTcb = this.currentTcb.link;
} else {
this.currentId = this.currentTcb.id;
this.currentTcb = this.currentTcb.run();
}
}
};
/**
* Release a task that is currently blocked and return the next block to run.
* @param {int} id the id of the task to suspend
*/
Scheduler.prototype.release = function (id) {
var tcb = this.blocks[id];
if (tcb == null) return tcb;
tcb.markAsNotHeld();
if (tcb.priority > this.currentTcb.priority) {
return tcb;
} else {
return this.currentTcb;
}
};
/**
* Block the currently executing task and return the next task control block
* to run. The blocked task will not be made runnable until it is explicitly
* released, even if new work is added to it.
*/
Scheduler.prototype.holdCurrent = function () {
this.holdCount++;
this.currentTcb.markAsHeld();
return this.currentTcb.link;
};
/**
* Suspend the currently executing task and return the next task control block
* to run. If new work is added to the suspended task it will be made runnable.
*/
Scheduler.prototype.suspendCurrent = function () {
this.currentTcb.markAsSuspended();
return this.currentTcb;
};
/**
* Add the specified packet to the end of the worklist used by the task
* associated with the packet and make the task runnable if it is currently
* suspended.
* @param {Packet} packet the packet to add
*/
Scheduler.prototype.queue = function (packet) {
var t = this.blocks[packet.id];
if (t == null) return t;
this.queueCount++;
packet.link = null;
packet.id = this.currentId;
return t.checkPriorityAdd(this.currentTcb, packet);
};
/**
* A task control block manages a task and the queue of work packages associated
* with it.
* @param {TaskControlBlock} link the preceding block in the linked block list
* @param {int} id the id of this block
* @param {int} priority the priority of this block
* @param {Packet} queue the queue of packages to be processed by the task
* @param {Task} task the task
* @constructor
*/
function TaskControlBlock(link, id, priority, queue, task) {
this._link = link;
this._id = id;
this._priority = priority;
this._queue = queue;
this._task = task;
if (queue == null) {
this.state = STATE_SUSPENDED;
} else {
this.state = STATE_SUSPENDED_RUNNABLE;
}
}
/**
* The task is running and is currently scheduled.
*/
var STATE_RUNNING = 0;
/**
* The task has packets left to process.
*/
var STATE_RUNNABLE = 1;
/**
* The task is not currently running. The task is not blocked as such and may
* be started by the scheduler.
*/
var STATE_SUSPENDED = 2;
/**
* The task is blocked and cannot be run until it is explicitly released.
*/
var STATE_HELD = 4;
var STATE_SUSPENDED_RUNNABLE = STATE_SUSPENDED | STATE_RUNNABLE;
var STATE_NOT_HELD = ~STATE_HELD;
TaskControlBlock.prototype.__defineGetter__("link", function() { return this._link; });
TaskControlBlock.prototype.__defineGetter__("id", function() { return this._id; });
TaskControlBlock.prototype.__defineGetter__("priority", function() { return this._priority; });
TaskControlBlock.prototype.__defineGetter__("queue", function() { return this._queue; });
TaskControlBlock.prototype.__defineSetter__("queue", function(value) { this._queue = value; });
TaskControlBlock.prototype.__defineGetter__("task", function() { return this._task; });
TaskControlBlock.prototype.__defineGetter__("state", function() { return this._state; });
TaskControlBlock.prototype.__defineSetter__("state", function(value) { this._state = value; });
TaskControlBlock.prototype.setRunning = function () {
this.state = STATE_RUNNING;
};
TaskControlBlock.prototype.markAsNotHeld = function () {
this.state = this.state & STATE_NOT_HELD;
};
TaskControlBlock.prototype.markAsHeld = function () {
this.state = this.state | STATE_HELD;
};
TaskControlBlock.prototype.isHeldOrSuspended = function () {
return (this.state & STATE_HELD) != 0 || (this.state == STATE_SUSPENDED);
};
TaskControlBlock.prototype.markAsSuspended = function () {
this.state = this.state | STATE_SUSPENDED;
};
TaskControlBlock.prototype.markAsRunnable = function () {
this.state = this.state | STATE_RUNNABLE;
};
/**
* Runs this task, if it is ready to be run, and returns the next task to run.
*/
TaskControlBlock.prototype.run = function () {
var packet;
if (this.state == STATE_SUSPENDED_RUNNABLE) {
packet = this.queue;
this.queue = packet.link;
if (this.queue == null) {
this.state = STATE_RUNNING;
} else {
this.state = STATE_RUNNABLE;
}
} else {
packet = null;
}
return this.task.run(packet);
};
/**
* Adds a packet to the worklist of this block's task, marks this as runnable if
* necessary, and returns the next runnable object to run (the one
* with the highest priority).
*/
TaskControlBlock.prototype.checkPriorityAdd = function (task, packet) {
if (this.queue == null) {
this.queue = packet;
this.markAsRunnable();
if (this.priority > task.priority) return this;
} else {
this.queue = packet.addTo(this.queue);
}
return task;
};
TaskControlBlock.prototype.toString = function () {
return "tcb { " + this.task + "@" + this.state + " }";
};
/**
* An idle task doesn't do any work itself but cycles control between the two
* device tasks.
* @param {Scheduler} scheduler the scheduler that manages this task
* @param {int} v1 a seed value that controls how the device tasks are scheduled
* @param {int} count the number of times this task should be scheduled
* @constructor
*/
function IdleTask(scheduler, v1, count) {
this._scheduler = scheduler;
this._v1 = v1;
this._count = count;
}
IdleTask.prototype.__defineGetter__("scheduler", function() { return this._scheduler; });
IdleTask.prototype.__defineGetter__("v1", function() { return this._v1; });
IdleTask.prototype.__defineSetter__("v1", function(value) { this._v1 = value; });
IdleTask.prototype.__defineGetter__("count", function() { return this._count; });
IdleTask.prototype.__defineSetter__("count", function(value) { this._count = value; });
IdleTask.prototype.run = function (packet) {
this.count--;
if (this.count == 0) return this.scheduler.holdCurrent();
if ((this.v1 & 1) == 0) {
this.v1 = this.v1 >> 1;
return this.scheduler.release(ID_DEVICE_A);
} else {
this.v1 = (this.v1 >> 1) ^ 0xD008;
return this.scheduler.release(ID_DEVICE_B);
}
};
IdleTask.prototype.toString = function () {
return "IdleTask"
};
/**
* A task that suspends itself after each time it has been run to simulate
* waiting for data from an external device.
* @param {Scheduler} scheduler the scheduler that manages this task
* @constructor
*/
function DeviceTask(scheduler) {
this._scheduler = scheduler;
this._v1 = null;
}
DeviceTask.prototype.__defineGetter__("scheduler", function() { return this._scheduler; });
DeviceTask.prototype.__defineGetter__("v1", function() { return this._v1; });
DeviceTask.prototype.__defineSetter__("v1", function(value) { this._v1 = value; });
DeviceTask.prototype.run = function (packet) {
if (packet == null) {
if (this.v1 == null) return this.scheduler.suspendCurrent();
var v = this.v1;
this.v1 = null;
return this.scheduler.queue(v);
} else {
this.v1 = packet;
return this.scheduler.holdCurrent();
}
};
DeviceTask.prototype.toString = function () {
return "DeviceTask";
};
/**
* A task that manipulates work packets.
* @param {Scheduler} scheduler the scheduler that manages this task
* @param {int} v1 a seed used to specify how work packets are manipulated
* @param {int} v2 another seed used to specify how work packets are manipulated
* @constructor
*/
function WorkerTask(scheduler, v1, v2) {
this._scheduler = scheduler;
this._v1 = v1;
this._v2 = v2;
}
WorkerTask.prototype.__defineGetter__("scheduler", function() { return this._scheduler; });
WorkerTask.prototype.__defineGetter__("v1", function() { return this._v1; });
WorkerTask.prototype.__defineSetter__("v1", function(value) { this._v1 = value; });
WorkerTask.prototype.__defineGetter__("v2", function() { return this._v2; });
WorkerTask.prototype.__defineSetter__("v2", function(value) { this._v2 = value; });
WorkerTask.prototype.run = function (packet) {
if (packet == null) {
return this.scheduler.suspendCurrent();
} else {
if (this.v1 == ID_HANDLER_A) {
this.v1 = ID_HANDLER_B;
} else {
this.v1 = ID_HANDLER_A;
}
packet.id = this.v1;
packet.a1 = 0;
for (var i = 0; i < DATA_SIZE; i++) {
this.v2++;
if (this.v2 > 26) this.v2 = 1;
packet.a2[i] = this.v2;
}
return this.scheduler.queue(packet);
}
};
WorkerTask.prototype.toString = function () {
return "WorkerTask";
};
/**
* A task that manipulates work packets and then suspends itself.
* @param {Scheduler} scheduler the scheduler that manages this task
* @constructor
*/
function HandlerTask(scheduler) {
this._scheduler = scheduler;
this._v1 = null;
this._v2 = null;
}
HandlerTask.prototype.__defineGetter__("scheduler", function() { return this._scheduler; });
HandlerTask.prototype.__defineGetter__("v1", function() { return this._v1; });
HandlerTask.prototype.__defineSetter__("v1", function(value) { this._v1 = value; });
HandlerTask.prototype.__defineGetter__("v2", function() { return this._v2; });
HandlerTask.prototype.__defineSetter__("v2", function(value) { this._v2 = value; });
HandlerTask.prototype.run = function (packet) {
if (packet != null) {
if (packet.kind == KIND_WORK) {
this.v1 = packet.addTo(this.v1);
} else {
this.v2 = packet.addTo(this.v2);
}
}
if (this.v1 != null) {
var count = this.v1.a1;
var v;
if (count < DATA_SIZE) {
if (this.v2 != null) {
v = this.v2;
this.v2 = this.v2.link;
v.a1 = this.v1.a2[count];
this.v1.a1 = count + 1;
return this.scheduler.queue(v);
}
} else {
v = this.v1;
this.v1 = this.v1.link;
return this.scheduler.queue(v);
}
}
return this.scheduler.suspendCurrent();
};
HandlerTask.prototype.toString = function () {
return "HandlerTask";
};
/* --- *
* P a c k e t
* --- */
var DATA_SIZE = 4;
/**
* A simple package of data that is manipulated by the tasks. The exact layout
* of the payload data carried by a packet is not importaint, and neither is the
* nature of the work performed on packets by the tasks.
*
* Besides carrying data, packets form linked lists and are hence used both as
* data and worklists.
* @param {Packet} link the tail of the linked list of packets
* @param {int} id an ID for this packet
* @param {int} kind the type of this packet
* @constructor
*/
function Packet(link, id, kind) {
this._link = link;
this._id = id;
this._kind = kind;
this._a1 = 0;
this._a2 = new Array(DATA_SIZE);
}
Packet.prototype.__defineGetter__("link", function() { return this._link; });
Packet.prototype.__defineSetter__("link", function(value) { this._link = value; });
Packet.prototype.__defineGetter__("id", function() { return this._id; });
Packet.prototype.__defineSetter__("id", function(value) { this._id = value; });
Packet.prototype.__defineGetter__("kind", function() { return this._kind; });
Packet.prototype.__defineGetter__("a1", function() { return this._a1; });
Packet.prototype.__defineSetter__("a1", function(value) { this._a1 = value; });
Packet.prototype.__defineGetter__("a2", function() { return this._a2; });
/**
* Add this packet to the end of a worklist, and return the worklist.
* @param {Packet} queue the worklist to add this packet to
*/
Packet.prototype.addTo = function (queue) {
this.link = null;
if (queue == null) return this;
var peek, next = queue;
while ((peek = next.link) != null)
next = peek;
next.link = this;
return queue;
};
Packet.prototype.toString = function () {
return "Packet";
};
for (var i = 0; i < 150; ++i)
runRichards();

View File

@ -1,25 +0,0 @@
load("./driver/driver.js");
// The goal of this test is to just ensure that we don't crash the type profiler.
function bar(o) {
o[Math.random() + "foo"] = new Array(100);
return o;
}
noInline(bar);
function foo(o) {
let x = bar(o);
return x;
}
noInline(foo);
let o = {};
for (let i = 0; i < 2000; i++) {
if (i % 5 === 0)
o = {};
foo(o);
for (let i = 0; i < 20; i++) {
new Array(100);
}
}