// Copyright 2009 the Sputnik authors. All rights reserved. // This code is governed by the BSD license found in the LICENSE file. /** * The splice function is intentionally generic. * It does not require that its this value be an Array object * * @path ch15/15.4/15.4.4/15.4.4.12/S15.4.4.12_A2_T3.js * @description If start is positive, use min(start, length). * If deleteCount is negative, use 0 */ var obj = {0:0,1:1}; obj.length = 2; obj.splice = Array.prototype.splice; var arr = obj.splice(0,-1,2,3); //CHECK#0 arr.getClass = Object.prototype.toString; if (arr.getClass() !== "[object " + "Array" + "]") { $ERROR('#0: var obj = {0:0,1:1}; obj.length = 2; obj.splice = Array.prototype.splice; var arr = obj.splice(0,-1,2,3); arr is Array object. Actual: ' + (arr.getClass())); } //CHECK#1 if (arr.length !== 0) { $ERROR('#1: var obj = {0:0,1:1}; obj.length = 2; obj.splice = Array.prototype.splice; var arr = obj.splice(0,-1,2,3); arr.length === 0. Actual: ' + (arr.length)); } //CHECK#2 if (obj.length !== 4) { $ERROR('#2: var obj = {0:0,1:1}; obj.length = 2; obj.splice = Array.prototype.splice; var arr = obj.splice(0,-1,2,3); obj.length === 4. Actual: ' + (obj.length)); } //CHECK#3 if (obj[0] !== 2) { $ERROR('#3: var obj = {0:0,1:1}; obj.length = 2; obj.splice = Array.prototype.splice; var arr = obj.splice(0,-1,2,3); obj[0] === 2. Actual: ' + (obj[0])); } //CHECK#4 if (obj[1] !== 3) { $ERROR('#4: var obj = {0:0,1:1}; obj.length = 2; obj.splice = Array.prototype.splice; var arr = obj.splice(0,-1,2,3); obj[1] === 3. Actual: ' + (obj[1])); } //CHECK#5 if (obj[2] !== 0) { $ERROR('#5: var obj = {0:0,1:1}; obj.length = 2; obj.splice = Array.prototype.splice; var arr = obj.splice(0,-1,2,3); obj[2] === 0. Actual: ' + (obj[2])); } //CHECK#6 if (obj[3] !== 1) { $ERROR('#6: var obj = {0:0,1:1}; obj.length = 2; obj.splice = Array.prototype.splice; var arr = obj.splice(0,-1,2,3); obj[3] === 1. Actual: ' + (obj[3])); } //CHECK#7 if (obj[4] !== undefined) { $ERROR('#7: var obj = {0:0,1:1}; obj.length = 2; obj.splice = Array.prototype.splice; var arr = obj.splice(0,-1,2,3); obj[4] === undefined. Actual: ' + (obj[4])); }