// Copyright (C) 2017 Mozilla Corporation. All rights reserved. // This code is governed by the BSD license found in the LICENSE file. /*--- esid: sec-atomics.wake description: > Test that Atomics.wake wakes agents in the order they are waiting. features: [Atomics, SharedArrayBuffer, TypedArray] ---*/ var NUMAGENT = 3; var WAKEUP = 0; // Waiters on this will be woken var SPIN = 1; // Worker i (zero-based) spins on location SPIN+i var RUNNING = SPIN + NUMAGENT; // Accounting of live agents var NUMELEM = RUNNING + 1; // Create workers and start them all spinning. We set atomic slots to make // them go into a wait, thus controlling the waiting order. Then we wake them // one by one and observe the wakeup order. for ( var i=0 ; i < NUMAGENT ; i++ ) { $262.agent.start( ` $262.agent.receiveBroadcast(function (sab) { var ia = new Int32Array(sab); Atomics.add(ia, ${RUNNING}, 1); while (Atomics.load(ia, ${SPIN + i}) === 0) /* nothing */ ; $262.agent.report(${i} + Atomics.wait(ia, ${WAKEUP}, 0)); $262.agent.leaving(); }) `); } var ia = new Int32Array(new SharedArrayBuffer(NUMELEM * Int32Array.BYTES_PER_ELEMENT)); $262.agent.broadcast(ia.buffer); // Wait for agents to be running. waitUntil(ia, RUNNING, NUMAGENT); // Then wait some more to give the agents a fair chance to wait. If we don't, // we risk sending the wakeup before agents are sleeping, and we hang. $262.agent.sleep(50); // Make them sleep in order 0 1 2 on ia[0] for (var i = 0; i < NUMAGENT; i++) { Atomics.store(ia, SPIN + i, 1); $262.agent.sleep(50); } // Wake them up one at a time and check the order is 0 1 2 for (var i = 0; i < NUMAGENT; i++) { assert.sameValue(Atomics.wake(ia, WAKEUP, 1), 1); assert.sameValue(getReport(), i + "ok"); } function getReport() { var r; while ((r = $262.agent.getReport()) == null) { $262.agent.sleep(10); } return r; } function waitUntil(ia, k, value) { var i = 0; while (Atomics.load(ia, k) !== value && i < 15) { $262.agent.sleep(10); i++; } assert.sameValue(Atomics.load(ia, k), value, "All agents are running"); }