// Copyright (C) 2017 Mozilla Corporation. All rights reserved. // This code is governed by the BSD license found in the LICENSE file. /*--- esid: sec-atomics.wake description: > Test that Atomics.wake wakes agents in the order they are waiting. includes: [atomicsHelper.js] features: [Atomics, SharedArrayBuffer, TypedArray] ---*/ const NUMAGENT = 3; const WAKEUP = 0; // Waiters on this will be woken const SPIN = 1; // Worker i (zero-based) spins on location SPIN+i const RUNNING = SPIN + NUMAGENT; // Accounting of live agents const NUMELEM = RUNNING + 1; // Create workers and start them all spinning. We set atomic slots to make // them go into a wait, thus controlling the waiting order. Then we wake them // one by one and observe the wakeup order. for (var i = 0; i < NUMAGENT; i++) { $262.agent.start(` $262.agent.receiveBroadcast(function(sab) { const i32a = new Int32Array(sab); Atomics.add(i32a, ${RUNNING}, 1); while (Atomics.load(i32a, ${SPIN + i}) === 0) /* nothing */ ; $262.agent.report(${i} + Atomics.wait(i32a, ${WAKEUP}, 0)); $262.agent.leaving(); }); `); } const i32a = new Int32Array( new SharedArrayBuffer(NUMELEM * Int32Array.BYTES_PER_ELEMENT) ); $262.agent.broadcast(i32a.buffer); // Wait for agents to be running. waitUntil(i32a, RUNNING, NUMAGENT); // Sleep to allow the agents a fair chance to wait. If we don't, // we risk sending the wakeup before agents are sleeping, and we hang. $262.agent.sleep(50); // Make them sleep in order 0 1 2 on i32a[0] for (var i = 0; i < NUMAGENT; i++) { Atomics.store(i32a, SPIN + i, 1); $262.agent.sleep(50); } // Wake them up one at a time and check the order is 0 1 2 for (var i = 0; i < NUMAGENT; i++) { assert.sameValue(Atomics.wake(i32a, WAKEUP, 1), 1, 'Atomics.wake(i32a, WAKEUP, 1) returns 1'); assert.sameValue(getReport(), i + 'ok', 'getReport() returns i + "ok"'); }