// Copyright 2009 the Sputnik authors.  All rights reserved.
// This code is governed by the BSD license found in the LICENSE file.

/*---
info: |
    The result of an addition is determined using the rules of IEEE 754
    double-precision arithmetics
es5id: 11.6.1_A4_T9
description: >
    The addition operator is not always associative ( x + y + z is the
    same (x + y) + z, not x + (y + z))
---*/

//CHECK#1
if (-Number.MAX_VALUE + Number.MAX_VALUE + Number.MAX_VALUE !== (-Number.MAX_VALUE + Number.MAX_VALUE) + Number.MAX_VALUE) {
  throw new Test262Error('#1: -Number.MAX_VALUE + Number.MAX_VALUE + Number.MAX_VALUE === (-Number.MAX_VALUE + Number.MAX_VALUE) + Number.MAX_VALUE. Actual: ' + (-Number.MAX_VALUE + Number.MAX_VALUE + Number.MAX_VALUE));
} 

//CHECK#2
if ((-Number.MAX_VALUE + Number.MAX_VALUE) + Number.MAX_VALUE === -Number.MAX_VALUE + (Number.MAX_VALUE + Number.MAX_VALUE)) {
  throw new Test262Error('#2: (-Number.MAX_VALUE + Number.MAX_VALUE) + Number.MAX_VALUE === -Number.MAX_VALUE + (Number.MAX_VALUE + Number.MAX_VALUE). Actual: ' + ((-Number.MAX_VALUE + Number.MAX_VALUE) + Number.MAX_VALUE));
}

//CHECK#3
if ("1" + 1 + 1 !== ("1" + 1) + 1) {
  throw new Test262Error('#3: "1" + 1 + 1 === ("1" + 1) + 1. Actual: ' + ("1" + 1 + 1));
} 

//CHECK#4
if (("1" + 1) + 1 === "1" + (1 + 1)) {
  throw new Test262Error('#4: ("1" + 1) + 1 !== "1" + (1 + 1)');
}