// Copyright 2009 the Sputnik authors. All rights reserved. // This code is governed by the BSD license found in the LICENSE file. /*--- info: | If x is less than or equal to -0 and x is greater than or equal to -0.5, Math.round(x) is equal to -0 es5id: 15.8.2.15_A7 description: > `Math.round(x)` differs from `Math.floor(x + 0.5)`: 1) for values in [-0.5; -0] 2) for 0.5 - Number.EPSILON / 4 3) for odd integers in [-(2 / Number.EPSILON - 1); -(1 / Number.EPSILON + 1)] or in [1 / Number.EPSILON + 1; 2 / Number.EPSILON - 1] ---*/ assert.sameValue( 1 / Math.round(-0.5), 1 / -0, 'The result of evaluating (1 / Math.round(-0.5)) is expected to be 1 / -0' ); assert.sameValue( 1 / Math.round(-0.25), 1 / -0, 'The result of evaluating (1 / Math.round(-0.25)) is expected to be 1 / -0' ); assert.sameValue(1 / Math.round(-0), 1 / -0, 'The result of evaluating (1 / Math.round(-0)) is expected to be 1 / -0'); var x = 0; // CHECK#4 x = 0.5 - Number.EPSILON / 4; assert.sameValue(1 / Math.round(x), 1 / 0, 'The result of evaluating (1 / Math.round(x)) is expected to be 1 / 0'); // CHECK#5 x = -(2 / Number.EPSILON - 1); assert.sameValue(Math.round(x), x, 'Math.round(-(2 / Number.EPSILON - 1)) returns x'); // CHECK#6 x = -(1.5 / Number.EPSILON - 1); assert.sameValue(Math.round(x), x, 'Math.round(-(1.5 / Number.EPSILON - 1)) returns x'); // CHECK#7 x = -(1 / Number.EPSILON + 1); assert.sameValue(Math.round(x), x, 'Math.round(-(1 / Number.EPSILON + 1)) returns x'); // CHECK#8 x = 1 / Number.EPSILON + 1; assert.sameValue(Math.round(x), x, 'Math.round(1 / Number.EPSILON + 1) returns x'); // CHECK#9 x = 1.5 / Number.EPSILON - 1; assert.sameValue(Math.round(x), x, 'Math.round(1.5 / Number.EPSILON - 1) returns x'); // CHECK#10 x = 2 / Number.EPSILON - 1; assert.sameValue(Math.round(x), x, 'Math.round(2 / Number.EPSILON - 1) returns x');