// Copyright (C) 2017 Mozilla Corporation. All rights reserved. // This code is governed by the BSD license found in the LICENSE file. /*--- esid: sec-atomics.wake description: > Test that Atomics.wake wakes all waiters on a location, but does not wake waiters on other locations. features: [Atomics, SharedArrayBuffer, TypedArray] ---*/ var WAKEUP = 0; // Waiters on this will be woken var DUMMY = 1; // Waiters on this will not be woken var RUNNING = 2; // Accounting of live agents var NUMELEM = 3; var NUMAGENT = 3; for (var i=0; i < NUMAGENT; i++) { $262.agent.start( ` $262.agent.receiveBroadcast(function (sab) { var ia = new Int32Array(sab); Atomics.add(ia, ${RUNNING}, 1); $262.agent.report("A " + Atomics.wait(ia, ${WAKEUP}, 0)); $262.agent.leaving(); }) `); } $262.agent.start( ` $262.agent.receiveBroadcast(function (sab) { var ia = new Int32Array(sab); Atomics.add(ia, ${RUNNING}, 1); // This will always time out. $262.agent.report("B " + Atomics.wait(ia, ${DUMMY}, 0, 1000)); $262.agent.leaving(); }) `); var ia = new Int32Array(new SharedArrayBuffer(NUMELEM * Int32Array.BYTES_PER_ELEMENT)); $262.agent.broadcast(ia.buffer); // Wait for agents to be running. waitUntil(ia, RUNNING, NUMAGENT + 1); // Then wait some more to give the agents a fair chance to wait. If we don't, // we risk sending the wakeup before agents are sleeping, and we hang. $262.agent.sleep(500); // Wake all waiting on WAKEUP, should be 3 always, they won't time out. assert.sameValue(Atomics.wake(ia, WAKEUP), NUMAGENT); var rs = []; for (var i = 0; i < NUMAGENT + 1; i++) { rs.push(getReport()); } rs.sort(); for (var i = 0; i < NUMAGENT; i++) { assert.sameValue(rs[i], "A ok"); } assert.sameValue(rs[NUMAGENT], "B timed-out"); function getReport() { var r; while ((r = $262.agent.getReport()) == null) { $262.agent.sleep(100); } return r; } function waitUntil(ia, k, value) { var i = 0; while (Atomics.load(ia, k) !== value && i < 15) { $262.agent.sleep(100); i++; } assert.sameValue(Atomics.load(ia, k), value, "All agents are running"); }