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			106 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			106 lines
		
	
	
		
			3.9 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
// Copyright 2010 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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//     * Redistributions of source code must retain the above copyright
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//       notice, this list of conditions and the following disclaimer.
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//     * Redistributions in binary form must reproduce the above
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//       copyright notice, this list of conditions and the following
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//       disclaimer in the documentation and/or other materials provided
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//       with the distribution.
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//     * Neither the name of Google Inc. nor the names of its
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//       contributors may be used to endorse or promote products derived
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//       from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// Flags: --expose-externalize-string --expose-gc --allow-natives-syntax
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var size = 1024;
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function dont_inline() { return "A"; }
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%NeverOptimizeFunction(dont_inline);
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function dont_inline2() { return "\u1234"; }
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%NeverOptimizeFunction(dont_inline2);
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function test() {
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  var str = "";
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  // Build an ascii cons string.
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  for (var i = 0; i < size; i++) {
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      str += String.fromCharCode(i & 0x7f);
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  }
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  assertTrue(isOneByteString(str));
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  var twoByteExternalWithOneByteData =
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      "AA" + dont_inline();
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  externalizeString(twoByteExternalWithOneByteData, true /* force two-byte */);
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  assertFalse(isOneByteString(twoByteExternalWithOneByteData));
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  var realTwoByteExternalString =
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      "\u1234\u1234\u1234\u1234" + dont_inline2();
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  externalizeString(realTwoByteExternalString);
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  assertFalse(isOneByteString(realTwoByteExternalString));
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  assertTrue(isOneByteString(["a", twoByteExternalWithOneByteData].join("")));
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  // Appending a two-byte string that contains only ascii chars should
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  // still produce an ascii cons.
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  var str1 = str + twoByteExternalWithOneByteData;
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  assertTrue(isOneByteString(str1));
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  // Force flattening of the string.
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  var old_length = str1.length - twoByteExternalWithOneByteData.length;
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  for (var i = 0; i < old_length; i++) {
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    assertEquals(String.fromCharCode(i & 0x7f), str1[i]);
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  }
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  for (var i = old_length; i < str1.length; i++) {
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    assertEquals("A", str1[i]);
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  }
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  // Flattened string should still be ascii.
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  assertTrue(isOneByteString(str1));
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  // Lower-casing an ascii string should produce ascii.
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  assertTrue(isOneByteString(str1.toLowerCase()));
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  assertFalse(isOneByteString(["a", realTwoByteExternalString].join("")));
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  // Appending a real two-byte string should produce a two-byte cons.
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  var str2 = str + realTwoByteExternalString;
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  assertFalse(isOneByteString(str2));
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  // Force flattening of the string.
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  old_length = str2.length - realTwoByteExternalString.length;
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  for (var i = 0; i < old_length; i++) {
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    assertEquals(String.fromCharCode(i & 0x7f), str2[i]);
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  }
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  for (var i = old_length; i < str.length; i++) {
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    assertEquals("\u1234", str2[i]);
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  }
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  // Flattened string should still be two-byte.
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  assertFalse(isOneByteString(str2));
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}
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// Run the test many times to ensure IC-s don't break things.
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for (var i = 0; i < 10; i++) {
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  test();
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}
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// Clean up string to make Valgrind happy.
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gc();
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gc();
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