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			40 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			40 lines
		
	
	
		
			1.1 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
| // Copyright 2015 the V8 project authors. All rights reserved.
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| // Use of this source code is governed by a BSD-style license that can be
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| // found in the LICENSE file.
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| 
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| function Receiver() { this.receiver = "receiver"; }
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| function Proto() { this.proto = "proto"; }
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| 
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| function f(a) {
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|   return a.foo;
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| }
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| 
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| var rec = new Receiver();
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| 
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| // Formerly, this mutated rec.__proto__.__proto__, but
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| // the global object prototype chain is now immutable;
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| // not sure if this test now hits the original hazard case.
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| var proto = rec.__proto__;
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| 
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| // Initialize prototype chain dependent IC (nonexistent load).
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| assertEquals(undefined, f(rec));
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| assertEquals(undefined, f(rec));
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| 
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| // Add a new prototype to the end of the chain.
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| var p2 = new Proto();
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| p2.__proto__ = null;
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| proto.__proto__ = p2;
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| 
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| // Update the IC.
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| assertEquals(undefined, f(rec));
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| 
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| // Now modify the most recently added prototype by adding a property...
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| p2.foo = "bar";
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| assertEquals("bar", f(rec));
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| 
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| // ...and removing it again. Due to missing prototype user registrations,
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| // this fails to invalidate the IC.
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| delete p2.foo;
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| p2.secret = "GAME OVER";
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| assertEquals(undefined, f(rec));
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