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			102 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
			
		
		
	
	
			102 lines
		
	
	
		
			3.3 KiB
		
	
	
	
		
			JavaScript
		
	
	
	
	
	
// Copyright 2012 the V8 project authors. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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//     * Redistributions of source code must retain the above copyright
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//       notice, this list of conditions and the following disclaimer.
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//     * Redistributions in binary form must reproduce the above
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//       copyright notice, this list of conditions and the following
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//       disclaimer in the documentation and/or other materials provided
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//       with the distribution.
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//     * Neither the name of Google Inc. nor the names of its
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//       contributors may be used to endorse or promote products derived
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//       from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// Flags: --allow-natives-syntax
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// Test CompareIC stubs for normal and strict equality comparison of known
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// objects in slow mode. These objects share the same map even though they
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// might have completely different properties.
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function eq(a, b) {
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  return a == b;
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}
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function eq_strict(a, b) {
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  return a === b;
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}
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function le(a, b) {
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  return a <= b;
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}
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function lt(a, b) {
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  return a < b;
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}
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function ge(a, b) {
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  return a >= b;
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}
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function gt(a, b) {
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  return a > b;
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}
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function test(a, b) {
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  // Check CompareIC for equality of known objects.
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  assertTrue(eq(a, a));
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  assertTrue(eq(b, b));
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  assertFalse(eq(a, b));
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  // Check CompareIC for strict equality of known objects.
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  assertTrue(eq_strict(a, a));
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  assertTrue(eq_strict(b, b));
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  assertFalse(eq_strict(a, b));
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  // Check CompareIC for less than or equal of known objects.
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  assertTrue(le(a, a));
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  assertTrue(le(a, b));
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  assertTrue(le(b, a));
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  // Check CompareIC for less than of known objects.
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  assertFalse(lt(a, a));
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  assertFalse(lt(a, b));
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  assertFalse(lt(b, a));
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  // Check CompareIC for greater than or equal of known objects.
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  assertTrue(ge(a, a));
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  assertTrue(ge(a, b));
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  assertTrue(ge(b, a));
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  // Check CompareIC for greater than of known objects.
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  assertFalse(gt(a, a));
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  assertFalse(gt(a, b));
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  assertFalse(gt(b, a));
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}
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// Prepare two objects in slow mode that have the same map.
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var obj1 = %OptimizeObjectForAddingMultipleProperties({}, 1);
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var obj2 = %OptimizeObjectForAddingMultipleProperties({}, 1);
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// Test original objects.
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assertTrue(%HaveSameMap(obj1, obj2));
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test(obj1, obj2);
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// Test after adding property to first object.
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obj1.x = 1;
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assertTrue(%HaveSameMap(obj1, obj2));
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test(obj1, obj2);
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// Test after adding property to second object.
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obj2.y = 2;
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assertTrue(%HaveSameMap(obj1, obj2));
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test(obj1, obj2);
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