mirror of https://github.com/tc39/test262.git
905 lines
26 KiB
JavaScript
905 lines
26 KiB
JavaScript
//@ skip if $memoryLimited
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//@ skip if $architecture == "x86"
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//@ runNoisyTestDefault
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//@ runNoisyTestNoCJIT
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// Copyright 2013 the V8 project authors. All rights reserved.
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// Copyright (C) 2015 Apple Inc. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
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// notice, this list of conditions and the following disclaimer.
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// * Redistributions in binary form must reproduce the above
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// copyright notice, this list of conditions and the following
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// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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// * Neither the name of Google Inc. nor the names of its
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// contributors may be used to endorse or promote products derived
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// from this software without specific prior written permission.
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//
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// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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// Performance.now is used in latency benchmarks, the fallback is Date.now.
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var performance = performance || {};
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performance.now = (function() {
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return performance.now ||
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performance.mozNow ||
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performance.msNow ||
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performance.oNow ||
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performance.webkitNow ||
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Date.now;
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})();
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// Simple framework for running the benchmark suites and
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// computing a score based on the timing measurements.
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// A benchmark has a name (string) and a function that will be run to
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// do the performance measurement. The optional setup and tearDown
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// arguments are functions that will be invoked before and after
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// running the benchmark, but the running time of these functions will
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// not be accounted for in the benchmark score.
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function Benchmark(name, doWarmup, doDeterministic, run, setup, tearDown, latencyResult, minIterations) {
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this.name = name;
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this.doWarmup = doWarmup;
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this.doDeterministic = doDeterministic;
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this.run = run;
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this.Setup = setup ? setup : function() { };
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this.TearDown = tearDown ? tearDown : function() { };
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this.latencyResult = latencyResult ? latencyResult : null;
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this.minIterations = minIterations ? minIterations : 32;
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}
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// Benchmark results hold the benchmark and the measured time used to
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// run the benchmark. The benchmark score is computed later once a
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// full benchmark suite has run to completion. If latency is set to 0
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// then there is no latency score for this benchmark.
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function BenchmarkResult(benchmark, time, latency) {
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this.benchmark = benchmark;
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this.time = time;
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this.latency = latency;
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}
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// Automatically convert results to numbers. Used by the geometric
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// mean computation.
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BenchmarkResult.prototype.valueOf = function() {
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return this.time;
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}
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// Suites of benchmarks consist of a name and the set of benchmarks in
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// addition to the reference timing that the final score will be based
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// on. This way, all scores are relative to a reference run and higher
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// scores implies better performance.
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function BenchmarkSuite(name, reference, benchmarks) {
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this.name = name;
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this.reference = reference;
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this.benchmarks = benchmarks;
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BenchmarkSuite.suites.push(this);
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}
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// Keep track of all declared benchmark suites.
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BenchmarkSuite.suites = [];
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// Scores are not comparable across versions. Bump the version if
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// you're making changes that will affect that scores, e.g. if you add
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// a new benchmark or change an existing one.
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BenchmarkSuite.version = '9';
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// Override the alert function to throw an exception instead.
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alert = function(s) {
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throw "Alert called with argument: " + s;
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};
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// To make the benchmark results predictable, we replace Math.random
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// with a 100% deterministic alternative.
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BenchmarkSuite.ResetRNG = function() {
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Math.random = (function() {
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var seed = 49734321;
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return function() {
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// Robert Jenkins' 32 bit integer hash function.
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seed = ((seed + 0x7ed55d16) + (seed << 12)) & 0xffffffff;
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seed = ((seed ^ 0xc761c23c) ^ (seed >>> 19)) & 0xffffffff;
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seed = ((seed + 0x165667b1) + (seed << 5)) & 0xffffffff;
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seed = ((seed + 0xd3a2646c) ^ (seed << 9)) & 0xffffffff;
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seed = ((seed + 0xfd7046c5) + (seed << 3)) & 0xffffffff;
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seed = ((seed ^ 0xb55a4f09) ^ (seed >>> 16)) & 0xffffffff;
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return (seed & 0xfffffff) / 0x10000000;
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};
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})();
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}
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// Runs all registered benchmark suites and optionally yields between
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// each individual benchmark to avoid running for too long in the
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// context of browsers. Once done, the final score is reported to the
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// runner.
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BenchmarkSuite.RunSuites = function(runner) {
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var continuation = null;
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var suites = BenchmarkSuite.suites;
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var length = suites.length;
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BenchmarkSuite.scores = [];
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var index = 0;
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function RunStep() {
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while (continuation || index < length) {
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if (continuation) {
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continuation = continuation();
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} else {
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var suite = suites[index++];
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if (runner.NotifyStart) runner.NotifyStart(suite.name);
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continuation = suite.RunStep(runner);
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}
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if (continuation && typeof window != 'undefined' && window.setTimeout) {
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window.setTimeout(RunStep, 25);
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return;
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}
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}
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// show final result
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if (runner.NotifyScore) {
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var score = BenchmarkSuite.GeometricMean(BenchmarkSuite.scores);
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var formatted = BenchmarkSuite.FormatScore(100 * score);
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runner.NotifyScore(formatted);
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}
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}
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RunStep();
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}
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// Counts the total number of registered benchmarks. Useful for
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// showing progress as a percentage.
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BenchmarkSuite.CountBenchmarks = function() {
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var result = 0;
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var suites = BenchmarkSuite.suites;
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for (var i = 0; i < suites.length; i++) {
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result += suites[i].benchmarks.length;
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}
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return result;
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}
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// Computes the geometric mean of a set of numbers.
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BenchmarkSuite.GeometricMean = function(numbers) {
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var log = 0;
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for (var i = 0; i < numbers.length; i++) {
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log += Math.log(numbers[i]);
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}
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return Math.pow(Math.E, log / numbers.length);
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}
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// Computes the geometric mean of a set of throughput time measurements.
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BenchmarkSuite.GeometricMeanTime = function(measurements) {
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var log = 0;
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for (var i = 0; i < measurements.length; i++) {
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log += Math.log(measurements[i].time);
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}
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return Math.pow(Math.E, log / measurements.length);
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}
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// Computes the average of the worst samples. For example, if percentile is 99, this will report the
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// average of the worst 1% of the samples.
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BenchmarkSuite.AverageAbovePercentile = function(numbers, percentile) {
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// Don't change the original array.
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numbers = numbers.slice();
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// Sort in ascending order.
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numbers.sort(function(a, b) { return a - b; });
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// Now the elements we want are at the end. Keep removing them until the array size shrinks too much.
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// Examples assuming percentile = 99:
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//
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// - numbers.length starts at 100: we will remove just the worst entry and then not remove anymore,
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// since then numbers.length / originalLength = 0.99.
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//
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// - numbers.length starts at 1000: we will remove the ten worst.
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//
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// - numbers.length starts at 10: we will remove just the worst.
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var numbersWeWant = [];
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var originalLength = numbers.length;
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while (numbers.length / originalLength > percentile / 100)
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numbersWeWant.push(numbers.pop());
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var sum = 0;
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for (var i = 0; i < numbersWeWant.length; ++i)
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sum += numbersWeWant[i];
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var result = sum / numbersWeWant.length;
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// Do a sanity check.
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if (numbers.length && result < numbers[numbers.length - 1]) {
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throw "Sanity check fail: the worst case result is " + result +
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" but we didn't take into account " + numbers;
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}
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return result;
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}
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// Computes the geometric mean of a set of latency measurements.
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BenchmarkSuite.GeometricMeanLatency = function(measurements) {
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var log = 0;
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var hasLatencyResult = false;
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for (var i = 0; i < measurements.length; i++) {
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if (measurements[i].latency != 0) {
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log += Math.log(measurements[i].latency);
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hasLatencyResult = true;
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}
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}
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if (hasLatencyResult) {
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return Math.pow(Math.E, log / measurements.length);
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} else {
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return 0;
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}
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}
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// Converts a score value to a string with at least three significant
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// digits.
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BenchmarkSuite.FormatScore = function(value) {
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if (value > 100) {
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return value.toFixed(0);
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} else {
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return value.toPrecision(3);
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}
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}
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// Notifies the runner that we're done running a single benchmark in
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// the benchmark suite. This can be useful to report progress.
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BenchmarkSuite.prototype.NotifyStep = function(result) {
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this.results.push(result);
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if (this.runner.NotifyStep) this.runner.NotifyStep(result.benchmark.name);
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}
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// Notifies the runner that we're done with running a suite and that
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// we have a result which can be reported to the user if needed.
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BenchmarkSuite.prototype.NotifyResult = function() {
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var mean = BenchmarkSuite.GeometricMeanTime(this.results);
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var score = this.reference[0] / mean;
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BenchmarkSuite.scores.push(score);
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if (this.runner.NotifyResult) {
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var formatted = BenchmarkSuite.FormatScore(100 * score);
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this.runner.NotifyResult(this.name, formatted);
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}
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if (this.reference.length == 2) {
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var meanLatency = BenchmarkSuite.GeometricMeanLatency(this.results);
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if (meanLatency != 0) {
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var scoreLatency = this.reference[1] / meanLatency;
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BenchmarkSuite.scores.push(scoreLatency);
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if (this.runner.NotifyResult) {
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var formattedLatency = BenchmarkSuite.FormatScore(100 * scoreLatency)
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this.runner.NotifyResult(this.name + "Latency", formattedLatency);
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}
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}
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}
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}
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// Notifies the runner that running a benchmark resulted in an error.
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BenchmarkSuite.prototype.NotifyError = function(error) {
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if (this.runner.NotifyError) {
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this.runner.NotifyError(this.name, error);
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}
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if (this.runner.NotifyStep) {
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this.runner.NotifyStep(this.name);
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}
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}
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// Runs a single benchmark for at least a second and computes the
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// average time it takes to run a single iteration.
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BenchmarkSuite.prototype.RunSingleBenchmark = function(benchmark, data) {
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function Measure(data) {
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var elapsed = 0;
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var start = new Date();
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// Run either for 1 second or for the number of iterations specified
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// by minIterations, depending on the config flag doDeterministic.
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for (var i = 0; (benchmark.doDeterministic ?
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i<benchmark.minIterations : elapsed < 1000); i++) {
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benchmark.run();
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elapsed = new Date() - start;
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}
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if (data != null) {
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data.runs += i;
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data.elapsed += elapsed;
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}
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}
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// Sets up data in order to skip or not the warmup phase.
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if (!benchmark.doWarmup && data == null) {
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data = { runs: 0, elapsed: 0 };
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}
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if (data == null) {
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Measure(null);
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return { runs: 0, elapsed: 0 };
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} else {
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Measure(data);
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// If we've run too few iterations, we continue for another second.
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if (data.runs < benchmark.minIterations) return data;
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var usec = (data.elapsed * 1000) / data.runs;
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var latencySamples = (benchmark.latencyResult != null) ? benchmark.latencyResult() : [0];
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var percentile = 99.5;
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var latency = BenchmarkSuite.AverageAbovePercentile(latencySamples, percentile) * 1000;
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this.NotifyStep(new BenchmarkResult(benchmark, usec, latency));
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return null;
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}
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}
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// This function starts running a suite, but stops between each
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// individual benchmark in the suite and returns a continuation
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// function which can be invoked to run the next benchmark. Once the
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// last benchmark has been executed, null is returned.
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BenchmarkSuite.prototype.RunStep = function(runner) {
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BenchmarkSuite.ResetRNG();
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this.results = [];
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this.runner = runner;
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var length = this.benchmarks.length;
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var index = 0;
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var suite = this;
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var data;
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// Run the setup, the actual benchmark, and the tear down in three
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// separate steps to allow the framework to yield between any of the
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// steps.
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function RunNextSetup() {
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if (index < length) {
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try {
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suite.benchmarks[index].Setup();
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} catch (e) {
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suite.NotifyError(e);
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return null;
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}
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return RunNextBenchmark;
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}
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suite.NotifyResult();
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return null;
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}
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function RunNextBenchmark() {
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try {
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data = suite.RunSingleBenchmark(suite.benchmarks[index], data);
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} catch (e) {
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suite.NotifyError(e);
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return null;
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}
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// If data is null, we're done with this benchmark.
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return (data == null) ? RunNextTearDown : RunNextBenchmark();
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}
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function RunNextTearDown() {
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try {
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suite.benchmarks[index++].TearDown();
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} catch (e) {
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suite.NotifyError(e);
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return null;
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}
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return RunNextSetup;
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}
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// Start out running the setup.
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return RunNextSetup();
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}
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// Copyright 2009 the V8 project authors. All rights reserved.
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// Copyright (C) 2015 Apple Inc. All rights reserved.
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// Redistribution and use in source and binary forms, with or without
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// modification, are permitted provided that the following conditions are
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// met:
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//
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// * Redistributions of source code must retain the above copyright
|
|
// notice, this list of conditions and the following disclaimer.
|
|
// * Redistributions in binary form must reproduce the above
|
|
// copyright notice, this list of conditions and the following
|
|
// disclaimer in the documentation and/or other materials provided
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// with the distribution.
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|
// * Neither the name of Google Inc. nor the names of its
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|
// contributors may be used to endorse or promote products derived
|
|
// from this software without specific prior written permission.
|
|
//
|
|
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
|
|
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
|
|
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
|
|
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
|
|
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
|
|
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
|
|
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
|
|
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
|
|
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
|
|
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
|
|
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
|
|
|
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// This benchmark is based on a JavaScript log processing module used
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// by the V8 profiler to generate execution time profiles for runs of
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// JavaScript applications, and it effectively measures how fast the
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// JavaScript engine is at allocating nodes and reclaiming the memory
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// used for old nodes. Because of the way splay trees work, the engine
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// also has to deal with a lot of changes to the large tree object
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// graph.
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var Splay = new BenchmarkSuite('Splay', [81491, 2739514], [
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new Benchmark("Splay", true, false,
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SplayRun, SplaySetup, SplayTearDown, SplayLatency)
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]);
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// Configuration.
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var kSplayTreeSize = 8000;
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var kSplayTreeModifications = 80;
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var kSplayTreePayloadDepth = 5;
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var splayTree = null;
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var splaySampleTimeStart = 0.0;
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function GeneratePayloadTree(depth, tag) {
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if (depth == 0) {
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return {
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array : [ 0, 1, 2, 3, 4, 5, 6, 7, 8, 9 ],
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string : 'String for key ' + tag + ' in leaf node'
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};
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} else {
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return {
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left: GeneratePayloadTree(depth - 1, tag),
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right: GeneratePayloadTree(depth - 1, tag)
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};
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}
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}
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function GenerateKey() {
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// The benchmark framework guarantees that Math.random is
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// deterministic; see base.js.
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return Math.random();
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}
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var splaySamples = [];
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function SplayLatency() {
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return splaySamples;
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}
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function SplayUpdateStats(time) {
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var pause = time - splaySampleTimeStart;
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splaySampleTimeStart = time;
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splaySamples.push(pause);
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}
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function InsertNewNode() {
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// Insert new node with a unique key.
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var key;
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do {
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key = GenerateKey();
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} while (splayTree.find(key) != null);
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var payload = GeneratePayloadTree(kSplayTreePayloadDepth, String(key));
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splayTree.insert(key, payload);
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return key;
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}
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function SplaySetup() {
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// Check if the platform has the performance.now high resolution timer.
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// If not, throw exception and quit.
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|
if (!performance.now) {
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throw "PerformanceNowUnsupported";
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}
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splayTree = new SplayTree();
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splaySampleTimeStart = performance.now()
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for (var i = 0; i < kSplayTreeSize; i++) {
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InsertNewNode();
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if ((i+1) % 20 == 19) {
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SplayUpdateStats(performance.now());
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}
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}
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}
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function SplayTearDown() {
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// Allow the garbage collector to reclaim the memory
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// used by the splay tree no matter how we exit the
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// tear down function.
|
|
var keys = splayTree.exportKeys();
|
|
splayTree = null;
|
|
|
|
splaySamples = [];
|
|
|
|
// Verify that the splay tree has the right size.
|
|
var length = keys.length;
|
|
if (length != kSplayTreeSize) {
|
|
throw new Error("Splay tree has wrong size");
|
|
}
|
|
|
|
// Verify that the splay tree has sorted, unique keys.
|
|
for (var i = 0; i < length - 1; i++) {
|
|
if (keys[i] >= keys[i + 1]) {
|
|
throw new Error("Splay tree not sorted");
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
function SplayRun() {
|
|
// Replace a few nodes in the splay tree.
|
|
for (var i = 0; i < kSplayTreeModifications; i++) {
|
|
var key = InsertNewNode();
|
|
var greatest = splayTree.findGreatestLessThan(key);
|
|
if (greatest == null) splayTree.remove(key);
|
|
else splayTree.remove(greatest.key);
|
|
}
|
|
SplayUpdateStats(performance.now());
|
|
}
|
|
|
|
|
|
/**
|
|
* Constructs a Splay tree. A splay tree is a self-balancing binary
|
|
* search tree with the additional property that recently accessed
|
|
* elements are quick to access again. It performs basic operations
|
|
* such as insertion, look-up and removal in O(log(n)) amortized time.
|
|
*
|
|
* @constructor
|
|
*/
|
|
function SplayTree() {
|
|
};
|
|
|
|
|
|
/**
|
|
* Pointer to the root node of the tree.
|
|
*
|
|
* @type {SplayTree.Node}
|
|
* @private
|
|
*/
|
|
SplayTree.prototype.root_ = null;
|
|
|
|
|
|
/**
|
|
* @return {boolean} Whether the tree is empty.
|
|
*/
|
|
SplayTree.prototype.isEmpty = function() {
|
|
return !this.root_;
|
|
};
|
|
|
|
|
|
/**
|
|
* Inserts a node into the tree with the specified key and value if
|
|
* the tree does not already contain a node with the specified key. If
|
|
* the value is inserted, it becomes the root of the tree.
|
|
*
|
|
* @param {number} key Key to insert into the tree.
|
|
* @param {*} value Value to insert into the tree.
|
|
*/
|
|
SplayTree.prototype.insert = function(key, value) {
|
|
if (this.isEmpty()) {
|
|
this.root_ = new SplayTree.Node(key, value);
|
|
return;
|
|
}
|
|
// Splay on the key to move the last node on the search path for
|
|
// the key to the root of the tree.
|
|
this.splay_(key);
|
|
if (this.root_.key == key) {
|
|
return;
|
|
}
|
|
var node = new SplayTree.Node(key, value);
|
|
if (key > this.root_.key) {
|
|
node.left = this.root_;
|
|
node.right = this.root_.right;
|
|
this.root_.right = null;
|
|
} else {
|
|
node.right = this.root_;
|
|
node.left = this.root_.left;
|
|
this.root_.left = null;
|
|
}
|
|
this.root_ = node;
|
|
};
|
|
|
|
|
|
/**
|
|
* Removes a node with the specified key from the tree if the tree
|
|
* contains a node with this key. The removed node is returned. If the
|
|
* key is not found, an exception is thrown.
|
|
*
|
|
* @param {number} key Key to find and remove from the tree.
|
|
* @return {SplayTree.Node} The removed node.
|
|
*/
|
|
SplayTree.prototype.remove = function(key) {
|
|
if (this.isEmpty()) {
|
|
throw Error('Key not found: ' + key);
|
|
}
|
|
this.splay_(key);
|
|
if (this.root_.key != key) {
|
|
throw Error('Key not found: ' + key);
|
|
}
|
|
var removed = this.root_;
|
|
if (!this.root_.left) {
|
|
this.root_ = this.root_.right;
|
|
} else {
|
|
var right = this.root_.right;
|
|
this.root_ = this.root_.left;
|
|
// Splay to make sure that the new root has an empty right child.
|
|
this.splay_(key);
|
|
// Insert the original right child as the right child of the new
|
|
// root.
|
|
this.root_.right = right;
|
|
}
|
|
return removed;
|
|
};
|
|
|
|
|
|
/**
|
|
* Returns the node having the specified key or null if the tree doesn't contain
|
|
* a node with the specified key.
|
|
*
|
|
* @param {number} key Key to find in the tree.
|
|
* @return {SplayTree.Node} Node having the specified key.
|
|
*/
|
|
SplayTree.prototype.find = function(key) {
|
|
if (this.isEmpty()) {
|
|
return null;
|
|
}
|
|
this.splay_(key);
|
|
return this.root_.key == key ? this.root_ : null;
|
|
};
|
|
|
|
|
|
/**
|
|
* @return {SplayTree.Node} Node having the maximum key value.
|
|
*/
|
|
SplayTree.prototype.findMax = function(opt_startNode) {
|
|
if (this.isEmpty()) {
|
|
return null;
|
|
}
|
|
var current = opt_startNode || this.root_;
|
|
while (current.right) {
|
|
current = current.right;
|
|
}
|
|
return current;
|
|
};
|
|
|
|
|
|
/**
|
|
* @return {SplayTree.Node} Node having the maximum key value that
|
|
* is less than the specified key value.
|
|
*/
|
|
SplayTree.prototype.findGreatestLessThan = function(key) {
|
|
if (this.isEmpty()) {
|
|
return null;
|
|
}
|
|
// Splay on the key to move the node with the given key or the last
|
|
// node on the search path to the top of the tree.
|
|
this.splay_(key);
|
|
// Now the result is either the root node or the greatest node in
|
|
// the left subtree.
|
|
if (this.root_.key < key) {
|
|
return this.root_;
|
|
} else if (this.root_.left) {
|
|
return this.findMax(this.root_.left);
|
|
} else {
|
|
return null;
|
|
}
|
|
};
|
|
|
|
|
|
/**
|
|
* @return {Array<*>} An array containing all the keys of tree's nodes.
|
|
*/
|
|
SplayTree.prototype.exportKeys = function() {
|
|
var result = [];
|
|
if (!this.isEmpty()) {
|
|
this.root_.traverse_(function(node) { result.push(node.key); });
|
|
}
|
|
return result;
|
|
};
|
|
|
|
|
|
/**
|
|
* Perform the splay operation for the given key. Moves the node with
|
|
* the given key to the top of the tree. If no node has the given
|
|
* key, the last node on the search path is moved to the top of the
|
|
* tree. This is the simplified top-down splaying algorithm from:
|
|
* "Self-adjusting Binary Search Trees" by Sleator and Tarjan
|
|
*
|
|
* @param {number} key Key to splay the tree on.
|
|
* @private
|
|
*/
|
|
SplayTree.prototype.splay_ = function(key) {
|
|
if (this.isEmpty()) {
|
|
return;
|
|
}
|
|
// Create a dummy node. The use of the dummy node is a bit
|
|
// counter-intuitive: The right child of the dummy node will hold
|
|
// the L tree of the algorithm. The left child of the dummy node
|
|
// will hold the R tree of the algorithm. Using a dummy node, left
|
|
// and right will always be nodes and we avoid special cases.
|
|
var dummy, left, right;
|
|
dummy = left = right = new SplayTree.Node(null, null);
|
|
var current = this.root_;
|
|
while (true) {
|
|
if (key < current.key) {
|
|
if (!current.left) {
|
|
break;
|
|
}
|
|
if (key < current.left.key) {
|
|
// Rotate right.
|
|
var tmp = current.left;
|
|
current.left = tmp.right;
|
|
tmp.right = current;
|
|
current = tmp;
|
|
if (!current.left) {
|
|
break;
|
|
}
|
|
}
|
|
// Link right.
|
|
right.left = current;
|
|
right = current;
|
|
current = current.left;
|
|
} else if (key > current.key) {
|
|
if (!current.right) {
|
|
break;
|
|
}
|
|
if (key > current.right.key) {
|
|
// Rotate left.
|
|
var tmp = current.right;
|
|
current.right = tmp.left;
|
|
tmp.left = current;
|
|
current = tmp;
|
|
if (!current.right) {
|
|
break;
|
|
}
|
|
}
|
|
// Link left.
|
|
left.right = current;
|
|
left = current;
|
|
current = current.right;
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
// Assemble.
|
|
left.right = current.left;
|
|
right.left = current.right;
|
|
current.left = dummy.right;
|
|
current.right = dummy.left;
|
|
this.root_ = current;
|
|
};
|
|
|
|
|
|
/**
|
|
* Constructs a Splay tree node.
|
|
*
|
|
* @param {number} key Key.
|
|
* @param {*} value Value.
|
|
*/
|
|
SplayTree.Node = function(key, value) {
|
|
this.key = key;
|
|
this.value = value;
|
|
};
|
|
|
|
|
|
/**
|
|
* @type {SplayTree.Node}
|
|
*/
|
|
SplayTree.Node.prototype.left = null;
|
|
|
|
|
|
/**
|
|
* @type {SplayTree.Node}
|
|
*/
|
|
SplayTree.Node.prototype.right = null;
|
|
|
|
|
|
/**
|
|
* Performs an ordered traversal of the subtree starting at
|
|
* this SplayTree.Node.
|
|
*
|
|
* @param {function(SplayTree.Node)} f Visitor function.
|
|
* @private
|
|
*/
|
|
SplayTree.Node.prototype.traverse_ = function(f) {
|
|
var current = this;
|
|
while (current) {
|
|
var left = current.left;
|
|
if (left) left.traverse_(f);
|
|
f(current);
|
|
current = current.right;
|
|
}
|
|
};
|
|
function jscSetUp() {
|
|
SplaySetup();
|
|
}
|
|
|
|
function jscTearDown() {
|
|
SplayTearDown();
|
|
}
|
|
|
|
function jscRun() {
|
|
SplayRun();
|
|
}
|
|
|
|
jscSetUp();
|
|
var __before = preciseTime();
|
|
var times = [];
|
|
for (var i = 0; i < 2000; ++i) {
|
|
var _before = preciseTime();
|
|
jscRun();
|
|
var _after = preciseTime();
|
|
times.push(_after - _before);
|
|
flashHeapAccess(1);
|
|
}
|
|
var __after = preciseTime();
|
|
jscTearDown();
|
|
|
|
function averageAbovePercentile(numbers, percentile) {
|
|
// Don't change the original array.
|
|
numbers = numbers.slice();
|
|
|
|
// Sort in ascending order.
|
|
numbers.sort(function(a, b) { return a - b; });
|
|
|
|
// Now the elements we want are at the end. Keep removing them until the array size shrinks too much.
|
|
// Examples assuming percentile = 99:
|
|
//
|
|
// - numbers.length starts at 100: we will remove just the worst entry and then not remove anymore,
|
|
// since then numbers.length / originalLength = 0.99.
|
|
//
|
|
// - numbers.length starts at 1000: we will remove the ten worst.
|
|
//
|
|
// - numbers.length starts at 10: we will remove just the worst.
|
|
var numbersWeWant = [];
|
|
var originalLength = numbers.length;
|
|
while (numbers.length / originalLength > percentile / 100)
|
|
numbersWeWant.push(numbers.pop());
|
|
|
|
var sum = 0;
|
|
for (var i = 0; i < numbersWeWant.length; ++i)
|
|
sum += numbersWeWant[i];
|
|
|
|
var result = sum / numbersWeWant.length;
|
|
|
|
// Do a sanity check.
|
|
if (numbers.length && result < numbers[numbers.length - 1]) {
|
|
throw "Sanity check fail: the worst case result is " + result +
|
|
" but we didn't take into account " + numbers;
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
print("That took " + (__after - __before) * 1000 + " ms.");
|
|
|
|
function printPercentile(percentile)
|
|
{
|
|
print("Above " + percentile + "%: " + averageAbovePercentile(times, percentile) * 1000 + " ms.");
|
|
}
|
|
|
|
printPercentile(99.9);
|
|
printPercentile(99.5);
|
|
printPercentile(99);
|
|
printPercentile(97.5);
|
|
printPercentile(95);
|
|
printPercentile(90);
|
|
printPercentile(75);
|
|
printPercentile(50);
|
|
printPercentile(0);
|
|
|
|
gc();
|