- Python 72.5%
- PowerShell 27.5%
| backup | ||
| build | ||
| fragments | ||
| icons | ||
| Platform-Showcase | ||
| edits.json | ||
| fixsave.ps1 | ||
| install.ps1 | ||
| prompts.json | ||
| PROMPTS.md | ||
| README.md | ||
| spec.json | ||
| uninstall.ps1 | ||
Mad Games Tycoon 2 — Future Content Pack
A community content pack that extends the Realism Mod all the way to the year 2080. Realism already carries the game to ~2042; from there the timeline goes quiet — no new tech, no new consoles, and smartphones stop dead in 2026. This pack fills that gap.
It adds three new technology levels (12 → 14), driven by a full chain of dated engine features and buildable hardware, plus new consoles, handhelds, a revived smartphone race, arcades, and updated copy-protection / anti-cheat systems — each releasing at a fitting date, with its own icon, and retiring on schedule as its successor arrives.
Nothing is overwritten destructively. The installer backs up every file it touches and can be fully reverted with
uninstall.ps1.
Requirements
| Mad Games Tycoon 2 | The base game. |
| Realism Mod (GS-Games) — required | This pack is built on top of Realism and injects into its data files. Realism Mod guide · latest version thread |
This pack will not work on a vanilla (un-modded) install — it targets the Realism
Mod's RealismMod/Text/DATA data set.
Installation
- Make sure the Realism Mod is installed and working first.
- Place the
FutureContentPackfolder in the game's root directory (next toMad Games Tycoon 2.exe) — where you found it. - Right-click
install.ps1→ Run with PowerShell (or in a terminal:powershell -ExecutionPolicy Bypass -File install.ps1). - Start a NEW game. Platforms and features are read at game creation, so existing saves won't fully pick up the new content.
To remove it: run uninstall.ps1 — it restores the original files from the
automatic backup and deletes the pack's icons.
The installer is safe to re-run (it detects an existing install, at any version), preserves the required UTF-8 BOM and CRLF line endings, and only ever appends new entries or edits the handful of platforms that now have successors. It verifies its own output before finishing.
Repairing a save made with v0.1.0
v0.1.0 had a line-ending bug that made the game misread the two edited PC entries and six successor links — "Modern PC" showed technology level 1 instead of 14, and six late platforms pointed at 1990s consoles as their successor. Those values are baked into the savegame at game creation, so reinstalling the pack does not reach a game already running.
Run fixsave.ps1 to repair existing saves in place:
.\fixsave.ps1 -DryRun # report what it would change
.\fixsave.ps1 # repair, backing each save up to .\backup_saves\ first
It only touches saves that actually contain this pack, skips saves that are already correct, and rewrites nothing but the affected numbers. Games started after installing v0.1.1 or later never need it.
What's added
| Track | Count | Detail |
|---|---|---|
| Technology levels | 3 | TL12 (2051-60), TL13 (2061-70), TL14 (2071-80) |
| Engine features | 36 | 4 types (Graphics / Sound / AI / Physics) × 3 levels per tier |
| Hardware components | 69 | 10 component types × ~2 iterations × 3 tiers — build your own next-gen consoles |
| Home consoles | 12 | Sony · Nintendo · Microsoft · Tencent (new) |
| Handhelds | 10 | Nintendo · Valve · ASUS ROG (new) |
| Smartphones | 30 | Apple · Samsung · Xiaomi · Huawei · OnePlus · Google Pixel (new) — fills the 2026→2080 gap |
| Arcade systems | 3 | Arcade System 3500 / 4000 / 4500 |
| Copy protection | 9 | DRM line extended to 2079 |
| Anti-cheat | 9 | Anti-cheat line extended to 2077 |
| PC | 2 edits | "Modern PC" & "Apple Mac Pro" raised to the new max tech level |
Every superseded console is also retired on a realistic schedule (~2 years after its successor launches), so the market transitions cleanly instead of every platform selling forever.
Showcase — the final model of each line (2069-2080)
Home consoles
| Final model | Maker | Released | Tier | |
|---|---|---|---|---|
| Sony PlayStation 10 | Sony | SEP 2071 | Tech level 14 | |
| Nintendo Switch 6 | Nintendo | JUL 2076 | Tech level 14 | |
| Microsoft Xbox Quantum | Microsoft | NOV 2073 | Tech level 14 | |
| Tencent Nebula III | Tencent | JUN 2074 | Tech level 14 |
Handhelds
| Final model | Maker | Released | Tier | |
|---|---|---|---|---|
| Nintendo Switch 6 | Nintendo | JUL 2076 | Tech level 14 | |
| Valve Steam Deck 5 | Valve | MAY 2075 | Tech level 14 | |
| ASUS ROG Ally Omega | ASUS | APR 2076 | Tech level 14 |
Smartphones
| Final model | Maker | Released | Tier | |
|---|---|---|---|---|
| Apple iPhone Holo | Apple Inc. | SEP 2073 | Tech level 14 | |
| Samsung Galaxy Holo | Samsung | FEB 2075 | Tech level 14 | |
| Google Pixel Holo | OCT 2071 | Tech level 14 | ||
| Xiaomi Nova | Xiaomi | JUL 2069 | Tech level 14 | |
| OnePlus Holo | BBK Electronic | MAY 2077 | Tech level 14 | |
| Huawei Holo | Huawei | SEP 2079 | Tech level 14 |
Arcade
| Final model | Maker | Released | Tier | |
|---|---|---|---|---|
| Arcade System 4500 | Arcade Electronics | FEB 2078 | Tech level 14 |
(Icons ship as simple stylised placeholders. To replace them with AI-generated renders that match the game's realistic style, see PROMPTS.md — a ready-to-paste image-generation prompt for every device, plus step-by-step instructions.)
Notes & credits
- Names and dates are a plausible, evenly-paced projection — tune anything you like in
spec.jsonand regenerate withbuild/build_pack.py+build/gen_fragments.py. - Requires a new game to take effect.
- Built for the current Realism Mod data format; a future Realism/game update could shift fields and require a refresh.
- Credit to GS-Games for the Realism Mod this pack builds upon.