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Replace expensive per-point FBM noise with heightmap bilinear interpolation in vegetation placement (100ms→0.5ms). Replace Bridson's Poisson disk with jittered grid (53ms→<0.1ms). Switch NavMesh baking from RenderMeshes to PhysicsColliders to eliminate 328ms sync spikes. Add distance culling and camera fallback to instanced vegetation renderer. Fix camera cullingMask brown-mash bug by tracking isometric camera reference. Add AI tick staggering for dormant wildlife and distance-sorted chunk load queue. Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> |
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| EpochFall.slnx | ||