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LuminaApps 0866e2e1a4
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Optimize chunk loading pipeline and fix rendering issues
Replace expensive per-point FBM noise with heightmap bilinear interpolation
in vegetation placement (100ms→0.5ms). Replace Bridson's Poisson disk with
jittered grid (53ms→<0.1ms). Switch NavMesh baking from RenderMeshes to
PhysicsColliders to eliminate 328ms sync spikes. Add distance culling and
camera fallback to instanced vegetation renderer. Fix camera cullingMask
brown-mash bug by tracking isometric camera reference. Add AI tick staggering
for dormant wildlife and distance-sorted chunk load queue.

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
2026-04-09 00:41:38 +02:00
.claude Refactor + extend CICD workflow 2026-04-03 23:49:30 +02:00
.forgejo Refactor biome generation 2026-04-06 01:45:05 +02:00
.vscode Initial Unity 6 project with Mirror Networking 2026-03-31 23:52:14 +02:00
Assets Optimize chunk loading pipeline and fix rendering issues 2026-04-09 00:41:38 +02:00
deploy Publishing workflow 2026-04-02 09:31:40 +02:00
Packages Add canvas-based main menu replacing Mirror NetworkManagerHUD 2026-04-06 10:40:42 +02:00
ProjectSettings Optimize chunk loading pipeline and fix rendering issues 2026-04-09 00:41:38 +02:00
.editorconfig Project setup 2026-04-01 00:10:53 +02:00
.gitattributes Initial Unity 6 project with Mirror Networking 2026-03-31 23:52:14 +02:00
.gitignore Refactor biome generation 2026-04-06 01:45:05 +02:00
.vsconfig Initial Unity 6 project with Mirror Networking 2026-03-31 23:52:14 +02:00
CICD.md Add NOTIFY_DISCORD toggle for Discord notification job 2026-04-04 09:58:59 +02:00
CLAUDE.md Refactor biome generation 2026-04-06 01:45:05 +02:00
DEVELOPMENT.md Online web client 2026-04-04 23:32:10 +02:00
EpochFall.md Refactor + extend CICD workflow 2026-04-03 23:54:10 +02:00
EpochFall.slnx Humanoid player character 2026-04-05 14:17:30 +02:00