P3D-Legacy/P3D/Dialogues/ChooseBox.vb

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Public Class ChooseBox
Public Delegate Sub DoAnswer(ByVal result As Integer)
Public Options() As String
Public index As Integer = 0
Dim PositionY As Single = 0
Public Showing As Boolean = False
Public readyForResult As Boolean = False
Public result As Integer = 0
Public resultID As Integer = 0
Public ActionScript As Boolean = False
Public Shared CancelIndex As Integer = -1
Public TextFont As FontContainer
Public DoDelegate As Boolean = False
Dim Subs As DoAnswer
Public UpdateEntities() As Entity
Public Sub Show(ByVal Options() As String, ByVal DoSubs As DoAnswer)
Me.resultID = 0
Me.Options = Options
Me.index = 0
Me.readyForResult = False
Me.Showing = True
Me.Subs = DoSubs
Me.ActionScript = False
Me.DoDelegate = True
Me.TextFont = FontManager.GetFontContainer("textfont")
SetupOptions()
End Sub
Public Sub Show(ByVal Options() As String, ByVal ID As Integer, ByVal ActionScript As Boolean)
Me.resultID = ID
Me.Options = Options
Me.index = 0
Me.readyForResult = False
Me.Showing = True
Me.ActionScript = ActionScript
Me.DoDelegate = False
Me.TextFont = FontManager.GetFontContainer("textfont")
SetupOptions()
End Sub
Public Sub Show(ByVal Options() As String, ByVal ID As Integer, ByVal UpdateEntities() As Entity)
Me.resultID = ID
Me.Options = Options
Me.index = 0
Me.readyForResult = False
Me.Showing = True
Me.UpdateEntities = UpdateEntities
Me.ActionScript = False
Me.DoDelegate = False
Me.TextFont = FontManager.GetFontContainer("textfont")
SetupOptions()
End Sub
Private Sub SetupOptions()
For i = 0 To Options.Count - 1
Options(i) = Options(i).Replace("<playername>", Core.Player.Name)
Next
End Sub
Public Function getResult(ByVal ID As Integer) As Integer
If Me.readyForResult = True Then
If Me.resultID = ID Then
Return result
Else
Return -1
End If
Else
Return -1
End If
End Function
Public Sub Update()
Update(True)
End Sub
Public Sub Update(ByVal RaiseClickEvent As Boolean)
If Me.Showing = True Then
If Controls.Down(True, True, True) Then
Me.index += 1
End If
If Controls.Up(True, True, True) Then
Me.index -= 1
End If
If Me.index < 0 Then
Me.index = Me.Options.Count - 1
End If
If Me.index = Me.Options.Count Then
Me.index = 0
End If
If RaiseClickEvent = True Then
If Controls.Accept() = True Then
Me.PlayClickSound()
Me.result = index
Me.HandleResult()
End If
If Controls.Dismiss() = True And CancelIndex > -1 Then
Me.PlayClickSound()
Me.result = CancelIndex
Me.HandleResult()
End If
End If
End If
End Sub
Private Sub PlayClickSound()
If Screen.TextBox.Showing = False Then
SoundManager.PlaySound("select")
End If
End Sub
Private Sub HandleResult()
ChooseBox.CancelIndex = -1
Me.readyForResult = True
Me.Showing = False
If Me.DoDelegate = True Then
Subs(result)
Else
If Core.CurrentScreen.Identification = Screen.Identifications.OverworldScreen Then
If Me.ActionScript = True Then
Dim c As OverworldScreen = CType(Core.CurrentScreen, OverworldScreen)
c.ActionScript.Switch(Me.Options(result))
Else
For Each Entity As Entity In UpdateEntities
Entity.ResultFunction(result)
Next
End If
End If
End If
End Sub
Public Sub Draw(ByVal Position As Vector2, Optional ByVal DrawBox As Boolean = True, Optional ByVal Size As Single = 1.0F)
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If Me.Showing = True Then
With Core.SpriteBatch
'Bounding box
If DrawBox Then
.Draw(TextureManager.GetTexture("GUI\Overworld\ChooseBox"), New Rectangle(CInt(Position.X), CInt(Position.Y), 288, 48), New Rectangle(0, 0, 96, 16), Color.White)
For i = 0 To Options.Count - 2
.Draw(TextureManager.GetTexture("GUI\Overworld\ChooseBox"), New Rectangle(CInt(Position.X), CInt(Position.Y) + 48 + i * 48, 288, 48), New Rectangle(0, 16, 96, 16), Color.White)
Next
.Draw(TextureManager.GetTexture("GUI\Overworld\ChooseBox"), New Rectangle(CInt(Position.X), CInt(Position.Y) + 96 + (Options.Count - 2) * 48, 288, 48), New Rectangle(0, 32, 96, 16), Color.White)
End If
'Text
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For i = 0 To Options.Count - 1
Dim useSize As Single = Size
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Select Case Me.TextFont.FontName.ToLower()
Case "textfont", "braille"
useSize = 2 * Size
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End Select
.DrawString(Me.TextFont.SpriteFont, Options(i).Replace("[POKE]", "Poké"), New Vector2(CInt(Position.X + 40), CInt(Position.Y) + 32 + i * 48 * Size), Color.Black, 0.0F, Vector2.Zero, useSize, SpriteEffects.None, 0.0F)
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Next
'Cursor
.Draw(TextureManager.GetTexture("GUI\Overworld\ChooseBox"), New Rectangle(CInt(Position.X + 20), CInt(Position.Y) + 36 + CInt(index * 48 * Size), CInt(10 * Size), CInt(20 * Size)), New Rectangle(96, 0, 3, 6), Color.White)
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End With
End If
End Sub
Public Sub Draw()
If Me.Showing = True Then
Dim Position As Vector2 = New Vector2(CInt(Core.windowSize.Width / 2) - 48, Core.windowSize.Height - 160.0F - 96.0F - (Options.Count - 1) * 48)
Me.Draw(Position)
End If
End Sub
End Class