178 lines
6.2 KiB
VB.net
178 lines
6.2 KiB
VB.net
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Public Class ChooseBox
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Public Delegate Sub DoAnswer(ByVal result As Integer)
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Public Options() As String
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Public index As Integer = 0
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Dim PositionY As Single = 0
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Public Showing As Boolean = False
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Public readyForResult As Boolean = False
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Public result As Integer = 0
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Public resultID As Integer = 0
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Public ActionScript As Boolean = False
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Public Shared CancelIndex As Integer = -1
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Public TextFont As FontContainer
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Public DoDelegate As Boolean = False
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Dim Subs As DoAnswer
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Public UpdateEntities() As Entity
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Public Sub Show(ByVal Options() As String, ByVal DoSubs As DoAnswer)
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Me.resultID = 0
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Me.Options = Options
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Me.index = 0
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Me.readyForResult = False
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Me.Showing = True
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Me.Subs = DoSubs
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Me.ActionScript = False
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Me.DoDelegate = True
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Me.TextFont = FontManager.GetFontContainer("textfont")
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SetupOptions()
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End Sub
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Public Sub Show(ByVal Options() As String, ByVal ID As Integer, ByVal ActionScript As Boolean)
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Me.resultID = ID
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Me.Options = Options
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Me.index = 0
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Me.readyForResult = False
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Me.Showing = True
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Me.ActionScript = ActionScript
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Me.DoDelegate = False
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Me.TextFont = FontManager.GetFontContainer("textfont")
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SetupOptions()
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End Sub
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Public Sub Show(ByVal Options() As String, ByVal ID As Integer, ByVal UpdateEntities() As Entity)
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Me.resultID = ID
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Me.Options = Options
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Me.index = 0
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Me.readyForResult = False
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Me.Showing = True
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Me.UpdateEntities = UpdateEntities
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Me.ActionScript = False
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Me.DoDelegate = False
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Me.TextFont = FontManager.GetFontContainer("textfont")
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SetupOptions()
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End Sub
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Private Sub SetupOptions()
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For i = 0 To Options.Count - 1
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Options(i) = Options(i).Replace("<playername>", Core.Player.Name)
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Next
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End Sub
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Public Function getResult(ByVal ID As Integer) As Integer
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If Me.readyForResult = True Then
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If Me.resultID = ID Then
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Return result
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Else
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Return -1
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End If
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Else
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Return -1
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End If
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End Function
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Public Sub Update()
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Update(True)
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End Sub
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Public Sub Update(ByVal RaiseClickEvent As Boolean)
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If Me.Showing = True Then
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If Controls.Down(True, True, True) Then
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Me.index += 1
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End If
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If Controls.Up(True, True, True) Then
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Me.index -= 1
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End If
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If Me.index < 0 Then
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Me.index = Me.Options.Count - 1
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End If
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If Me.index = Me.Options.Count Then
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Me.index = 0
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End If
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If RaiseClickEvent = True Then
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If Controls.Accept() = True Then
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Me.PlayClickSound()
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Me.result = index
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Me.HandleResult()
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End If
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If Controls.Dismiss() = True And CancelIndex > -1 Then
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Me.PlayClickSound()
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Me.result = CancelIndex
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Me.HandleResult()
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End If
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End If
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End If
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End Sub
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Private Sub PlayClickSound()
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If Screen.TextBox.Showing = False Then
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SoundManager.PlaySound("select")
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End If
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End Sub
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Private Sub HandleResult()
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ChooseBox.CancelIndex = -1
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Me.readyForResult = True
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Me.Showing = False
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If Me.DoDelegate = True Then
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Subs(result)
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Else
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If Core.CurrentScreen.Identification = Screen.Identifications.OverworldScreen Then
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If Me.ActionScript = True Then
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Dim c As OverworldScreen = CType(Core.CurrentScreen, OverworldScreen)
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c.ActionScript.Switch(Me.Options(result))
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Else
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For Each Entity As Entity In UpdateEntities
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Entity.ResultFunction(result)
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Next
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End If
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End If
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End If
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End Sub
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Public Sub Draw(ByVal Position As Vector2, Optional ByVal DrawBox As Boolean = True, Optional ByVal Size As Single = 1.0F)
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If Me.Showing = True Then
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With Core.SpriteBatch
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'Bounding box
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If DrawBox Then
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.Draw(TextureManager.GetTexture("GUI\Overworld\ChooseBox"), New Rectangle(CInt(Position.X), CInt(Position.Y), 288, 48), New Rectangle(0, 0, 96, 16), Color.White)
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For i = 0 To Options.Count - 2
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.Draw(TextureManager.GetTexture("GUI\Overworld\ChooseBox"), New Rectangle(CInt(Position.X), CInt(Position.Y) + 48 + i * 48, 288, 48), New Rectangle(0, 16, 96, 16), Color.White)
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Next
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.Draw(TextureManager.GetTexture("GUI\Overworld\ChooseBox"), New Rectangle(CInt(Position.X), CInt(Position.Y) + 96 + (Options.Count - 2) * 48, 288, 48), New Rectangle(0, 32, 96, 16), Color.White)
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End If
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'Text
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For i = 0 To Options.Count - 1
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Dim useSize As Single = Size
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Select Case Me.TextFont.FontName.ToLower()
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Case "textfont", "braille"
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useSize = 2 * Size
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End Select
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.DrawString(Me.TextFont.SpriteFont, Options(i).Replace("[POKE]", "Poké"), New Vector2(CInt(Position.X + 40), CInt(Position.Y) + 32 + i * 48 * Size), Color.Black, 0.0F, Vector2.Zero, useSize, SpriteEffects.None, 0.0F)
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Next
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'Cursor
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.Draw(TextureManager.GetTexture("GUI\Overworld\ChooseBox"), New Rectangle(CInt(Position.X + 20), CInt(Position.Y) + 36 + CInt(index * 48 * Size), CInt(10 * Size), CInt(20 * Size)), New Rectangle(96, 0, 3, 6), Color.White)
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End With
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End If
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End Sub
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Public Sub Draw()
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If Me.Showing = True Then
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Dim Position As Vector2 = New Vector2(CInt(Core.windowSize.Width / 2) - 48, Core.windowSize.Height - 160.0F - 96.0F - (Options.Count - 1) * 48)
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Me.Draw(Position)
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End If
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End Sub
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End Class
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