2018-02-22 17:58:56 +01:00
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using System;
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using System.IO;
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using System.Linq;
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namespace TearDown
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{
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class Program
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{
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private const string SOLUTION_FILENAME = "P3D.sln";
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private const string P3D_DIR = "p3d/";
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private const string PROJECT_HOOK = " <Content Include=\"Pokemon3D.ico\" />";
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static void Main(string[] args)
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{
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Console.WriteLine("Starting teardown");
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// delete all binaries from /p3d
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// delete generated files/folders from /p3d:
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// - log.dat
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// - GameModes/
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// - ContentPacks/
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// move (copy and delete) the folder /p3d/save to /lib/save
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// check for all files in /p3d/content if they exist in the .vbproj file and add them, if they don't
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Console.WriteLine("Find solution folder...");
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// find solution folder
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var dir = AppDomain.CurrentDomain.BaseDirectory;
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string solutionFolder = null;
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do
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{
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var files = Directory.GetFiles(dir);
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foreach (var file in files)
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{
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var fileName = Path.GetFileName(file);
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if (fileName == SOLUTION_FILENAME)
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{
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solutionFolder = dir;
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}
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}
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if (solutionFolder == null)
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{
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// go one folder up and try again
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dir = new DirectoryInfo(dir).Parent.FullName;
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}
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} while (solutionFolder == null);
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Console.WriteLine($"Found solution folder at {solutionFolder}");
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// delete all binaries from /p3d
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var p3dFolder = Path.Combine(solutionFolder, P3D_DIR);
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var binaries = GetFiles(p3dFolder, new[] { "*.exe", "*.dll", "*.xnb" }, SearchOption.AllDirectories);
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foreach (var file in binaries)
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{
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var normalized = file.Replace("/", "\\");
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// do not delete files in working /bin or /obj folders
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if (!normalized.Contains("\\bin\\") &&
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!normalized.Contains("\\obj\\"))
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{
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File.Delete(file);
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Console.WriteLine($"Deleted binary at {file}");
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}
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}
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// delete generated files/folders from /p3d:
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// - log.dat
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// - GameModes/
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// - ContentPacks/
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var logFile = Path.Combine(p3dFolder, "log.dat");
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if (File.Exists(logFile))
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{
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File.Delete(logFile);
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Console.WriteLine($"Deleted log file at {logFile}");
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}
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var gameModesFolder = Path.Combine(p3dFolder, "GameModes");
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if (Directory.Exists(gameModesFolder))
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{
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Directory.Delete(gameModesFolder, true);
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Console.WriteLine($"Deleted GameModes folder at {gameModesFolder}");
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}
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var contentPacksFolder = Path.Combine(p3dFolder, "ContentPacks");
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if (Directory.Exists(contentPacksFolder))
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{
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Directory.Delete(contentPacksFolder, true);
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Console.WriteLine($"Deleted ContentPacks folder at {contentPacksFolder}");
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}
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// move (copy and delete) the folder /p3d/save to /lib/save
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var saveFolder = Path.Combine(p3dFolder, "save");
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if (Directory.Exists(saveFolder))
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{
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var targetSaveFolder = Path.Combine(solutionFolder, "lib/save");
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Microsoft.VisualBasic.FileIO.FileSystem.CopyDirectory(saveFolder, targetSaveFolder, true);
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Directory.Delete(saveFolder, true);
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Console.WriteLine($"Moved save folder to {targetSaveFolder}");
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}
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// check for all files in /p3d/content if they exist in the .vbproj file and add them, if they don't
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{
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var projFile = Path.Combine(p3dFolder, "p3d.vbproj");
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var contentFolder = Path.Combine(p3dFolder, "Content");
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var contentUri = new Uri(contentFolder);
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2018-02-24 01:20:42 +01:00
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var files = GetFiles(contentFolder, new[] { "*.dat", "*.poke", "*.trainer", "*.png", "*.mp3", "*.wav" }, SearchOption.AllDirectories);
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2018-02-22 17:58:56 +01:00
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var projContent = File.ReadAllText(projFile);
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var startIndex = projContent.IndexOf(PROJECT_HOOK);
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var changes = false;
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var checkedCount = 0;
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Console.WriteLine($"Checking {files.Length} content files for inclusion in .vbproj");
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foreach (var file in files)
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{
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var fileUri = new Uri(file);
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var relative = contentUri.MakeRelativeUri(fileUri).ToString();
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var entry = GetProjectContentFileEntry(relative);
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if (!projContent.Contains(entry))
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{
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Console.WriteLine($"Content file {relative} not found in project file.");
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projContent = projContent.Insert(startIndex, entry + Environment.NewLine);
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changes = true;
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}
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checkedCount++;
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if (checkedCount % 500 == 0)
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{
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Console.WriteLine($"Done checking {checkedCount}...");
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}
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}
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Console.WriteLine($"Done checking {checkedCount}...");
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if (changes)
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{
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Console.WriteLine("Changes found in Content directory, applying to vbproj.");
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File.WriteAllText(projFile, projContent);
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}
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}
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Console.WriteLine("Teardown complete");
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Console.ReadLine();
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}
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private static string GetProjectContentFileEntry(string contentFile)
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{
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contentFile = contentFile
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.Replace("/", "\\")
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.Replace("%20", " ");
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contentFile = Uri.EscapeDataString(contentFile)
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.Replace("%5C", "\\")
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.Replace("%20", " ");
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return
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$" <Content Include=\"{contentFile}\">" + Environment.NewLine +
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$" <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>" + Environment.NewLine +
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$" </Content>";
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}
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private static string[] GetFiles(string dir, string[] filters, SearchOption searchOption)
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{
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return filters.SelectMany(filter => Directory.GetFiles(dir, filter, searchOption)).ToArray();
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}
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}
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}
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