add content dev tear up/tear down
This commit is contained in:
parent
e11bd9639e
commit
4a3c803608
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@ -301,8 +301,16 @@ Network Trash Folder
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Temporary Items
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.apdisk
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# Must include
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!2.5DHero/
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!2.5DHero/2.5DHero/
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!2.5DHero/2.5DHero/Debug/
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!2.5DHero/2.5DHero/Debug/**/*
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# ignore /lib/save
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lib/save/
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# ignore binaries in p3d project
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p3d/**/*.exe
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p3d/**/*.dll
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p3d/**/*.xnb
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# ignore generated files/folders by the game's exe in the p3d project
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p3d/ContentPacks/
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p3d/GameModes/
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p3d/save/
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p3d/log.dat
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22
P3D.sln
22
P3D.sln
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@ -15,6 +15,10 @@ Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "tools", "tools", "{7877D883
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "PostBuild", "lib\tools\PostBuild\PostBuild.csproj", "{3B2AEA8E-4384-48D8-B26B-2C67466A1352}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TearUp", "lib\tools\TearUp\TearUp.csproj", "{417FEA8A-9334-4938-9370-519EF1551B05}"
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EndProject
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "TearDown", "lib\tools\TearDown\TearDown.csproj", "{0AE314A4-6005-48C7-BCD4-33E4C5057CFD}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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@ -55,6 +59,22 @@ Global
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{3B2AEA8E-4384-48D8-B26B-2C67466A1352}.Release|Any CPU.Build.0 = Release|Any CPU
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{3B2AEA8E-4384-48D8-B26B-2C67466A1352}.ReleaseNoContent|Any CPU.ActiveCfg = Release|Any CPU
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{3B2AEA8E-4384-48D8-B26B-2C67466A1352}.ReleaseNoContent|Any CPU.Build.0 = Release|Any CPU
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{417FEA8A-9334-4938-9370-519EF1551B05}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{417FEA8A-9334-4938-9370-519EF1551B05}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{417FEA8A-9334-4938-9370-519EF1551B05}.DebugNoContent|Any CPU.ActiveCfg = Debug|Any CPU
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{417FEA8A-9334-4938-9370-519EF1551B05}.DebugNoContent|Any CPU.Build.0 = Debug|Any CPU
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{417FEA8A-9334-4938-9370-519EF1551B05}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{417FEA8A-9334-4938-9370-519EF1551B05}.Release|Any CPU.Build.0 = Release|Any CPU
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{417FEA8A-9334-4938-9370-519EF1551B05}.ReleaseNoContent|Any CPU.ActiveCfg = Release|Any CPU
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{417FEA8A-9334-4938-9370-519EF1551B05}.ReleaseNoContent|Any CPU.Build.0 = Release|Any CPU
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{0AE314A4-6005-48C7-BCD4-33E4C5057CFD}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{0AE314A4-6005-48C7-BCD4-33E4C5057CFD}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{0AE314A4-6005-48C7-BCD4-33E4C5057CFD}.DebugNoContent|Any CPU.ActiveCfg = Debug|Any CPU
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{0AE314A4-6005-48C7-BCD4-33E4C5057CFD}.DebugNoContent|Any CPU.Build.0 = Debug|Any CPU
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{0AE314A4-6005-48C7-BCD4-33E4C5057CFD}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{0AE314A4-6005-48C7-BCD4-33E4C5057CFD}.Release|Any CPU.Build.0 = Release|Any CPU
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{0AE314A4-6005-48C7-BCD4-33E4C5057CFD}.ReleaseNoContent|Any CPU.ActiveCfg = Release|Any CPU
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{0AE314A4-6005-48C7-BCD4-33E4C5057CFD}.ReleaseNoContent|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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@ -64,6 +84,8 @@ Global
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{ED665F9B-07F4-4415-BD72-A728CF1EA909} = {3CE8099E-129D-40F9-8D23-005DFF32E2A2}
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{7877D883-AA51-4C27-ADA5-C4F85F86F4EE} = {3CE8099E-129D-40F9-8D23-005DFF32E2A2}
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{3B2AEA8E-4384-48D8-B26B-2C67466A1352} = {7877D883-AA51-4C27-ADA5-C4F85F86F4EE}
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{417FEA8A-9334-4938-9370-519EF1551B05} = {7877D883-AA51-4C27-ADA5-C4F85F86F4EE}
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{0AE314A4-6005-48C7-BCD4-33E4C5057CFD} = {7877D883-AA51-4C27-ADA5-C4F85F86F4EE}
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {8FE3951F-DE18-41FF-A035-32DF597A91F2}
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@ -14026,7 +14026,9 @@
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<Content Include="Content\Songs\wind.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\Textures\chess.png" />
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<Content Include="Content\Textures\chess.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="meta">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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@ -42,10 +42,12 @@
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Program.cs" />
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<Compile Include="Properties\AssemblyInfo.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Properties\" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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@ -11,6 +11,8 @@ namespace PostBuild
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static void Main(string[] args)
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{
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// copies all binaries from /p3d/bin/debug to /lib/build
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// find solution folder
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var dir = AppDomain.CurrentDomain.BaseDirectory;
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string solutionFile = null;
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@ -1,36 +0,0 @@
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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[assembly: AssemblyTitle("PostBuild")]
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[assembly: AssemblyDescription("")]
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[assembly: AssemblyConfiguration("")]
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[assembly: AssemblyCompany("")]
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[assembly: AssemblyProduct("PostBuild")]
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[assembly: AssemblyCopyright("Copyright © 2018")]
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[assembly: AssemblyTrademark("")]
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[assembly: AssemblyCulture("")]
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// Setting ComVisible to false makes the types in this assembly not visible
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// to COM components. If you need to access a type in this assembly from
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// COM, set the ComVisible attribute to true on that type.
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[assembly: ComVisible(false)]
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// The following GUID is for the ID of the typelib if this project is exposed to COM
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[assembly: Guid("3b2aea8e-4384-48d8-b26b-2c67466a1352")]
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// Version information for an assembly consists of the following four values:
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//
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// Major Version
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// Minor Version
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// Build Number
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// Revision
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//
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// You can specify all the values or you can default the Build and Revision Numbers
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// by using the '*' as shown below:
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// [assembly: AssemblyVersion("1.0.*")]
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[assembly: AssemblyVersion("1.0.0.0")]
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[assembly: AssemblyFileVersion("1.0.0.0")]
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@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
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</startup>
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</configuration>
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@ -0,0 +1,170 @@
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using System;
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using System.IO;
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using System.Linq;
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namespace TearDown
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{
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class Program
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{
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private const string SOLUTION_FILENAME = "P3D.sln";
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private const string P3D_DIR = "p3d/";
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private const string PROJECT_HOOK = " <Content Include=\"Pokemon3D.ico\" />";
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static void Main(string[] args)
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{
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Console.WriteLine("Starting teardown");
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// delete all binaries from /p3d
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// delete generated files/folders from /p3d:
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// - log.dat
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// - GameModes/
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// - ContentPacks/
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// move (copy and delete) the folder /p3d/save to /lib/save
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// check for all files in /p3d/content if they exist in the .vbproj file and add them, if they don't
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Console.WriteLine("Find solution folder...");
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// find solution folder
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var dir = AppDomain.CurrentDomain.BaseDirectory;
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string solutionFolder = null;
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do
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{
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var files = Directory.GetFiles(dir);
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foreach (var file in files)
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{
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var fileName = Path.GetFileName(file);
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if (fileName == SOLUTION_FILENAME)
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{
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solutionFolder = dir;
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}
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}
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if (solutionFolder == null)
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{
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// go one folder up and try again
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dir = new DirectoryInfo(dir).Parent.FullName;
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}
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} while (solutionFolder == null);
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Console.WriteLine($"Found solution folder at {solutionFolder}");
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// delete all binaries from /p3d
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var p3dFolder = Path.Combine(solutionFolder, P3D_DIR);
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var binaries = GetFiles(p3dFolder, new[] { "*.exe", "*.dll", "*.xnb" }, SearchOption.AllDirectories);
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foreach (var file in binaries)
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{
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var normalized = file.Replace("/", "\\");
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// do not delete files in working /bin or /obj folders
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if (!normalized.Contains("\\bin\\") &&
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!normalized.Contains("\\obj\\"))
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{
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File.Delete(file);
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Console.WriteLine($"Deleted binary at {file}");
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}
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}
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// delete generated files/folders from /p3d:
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// - log.dat
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// - GameModes/
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// - ContentPacks/
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var logFile = Path.Combine(p3dFolder, "log.dat");
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if (File.Exists(logFile))
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{
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File.Delete(logFile);
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Console.WriteLine($"Deleted log file at {logFile}");
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}
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var gameModesFolder = Path.Combine(p3dFolder, "GameModes");
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if (Directory.Exists(gameModesFolder))
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{
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Directory.Delete(gameModesFolder, true);
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Console.WriteLine($"Deleted GameModes folder at {gameModesFolder}");
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}
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var contentPacksFolder = Path.Combine(p3dFolder, "ContentPacks");
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if (Directory.Exists(contentPacksFolder))
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{
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Directory.Delete(contentPacksFolder, true);
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Console.WriteLine($"Deleted ContentPacks folder at {contentPacksFolder}");
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}
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// move (copy and delete) the folder /p3d/save to /lib/save
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var saveFolder = Path.Combine(p3dFolder, "save");
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if (Directory.Exists(saveFolder))
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{
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var targetSaveFolder = Path.Combine(solutionFolder, "lib/save");
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Microsoft.VisualBasic.FileIO.FileSystem.CopyDirectory(saveFolder, targetSaveFolder, true);
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Directory.Delete(saveFolder, true);
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Console.WriteLine($"Moved save folder to {targetSaveFolder}");
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}
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// check for all files in /p3d/content if they exist in the .vbproj file and add them, if they don't
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{
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var projFile = Path.Combine(p3dFolder, "p3d.vbproj");
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var contentFolder = Path.Combine(p3dFolder, "Content");
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var contentUri = new Uri(contentFolder);
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var files = GetFiles(contentFolder, new[] { "*.dat", "*.poke", "*.trainer", "*.png", "*.ogg", "*.wav" }, SearchOption.AllDirectories);
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var projContent = File.ReadAllText(projFile);
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var startIndex = projContent.IndexOf(PROJECT_HOOK);
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var changes = false;
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var checkedCount = 0;
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Console.WriteLine($"Checking {files.Length} content files for inclusion in .vbproj");
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foreach (var file in files)
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{
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var fileUri = new Uri(file);
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var relative = contentUri.MakeRelativeUri(fileUri).ToString();
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var entry = GetProjectContentFileEntry(relative);
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if (!projContent.Contains(entry))
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{
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Console.WriteLine($"Content file {relative} not found in project file.");
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projContent = projContent.Insert(startIndex, entry + Environment.NewLine);
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changes = true;
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}
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checkedCount++;
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if (checkedCount % 500 == 0)
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{
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Console.WriteLine($"Done checking {checkedCount}...");
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}
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}
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Console.WriteLine($"Done checking {checkedCount}...");
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if (changes)
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{
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Console.WriteLine("Changes found in Content directory, applying to vbproj.");
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File.WriteAllText(projFile, projContent);
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}
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}
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Console.WriteLine("Teardown complete");
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Console.ReadLine();
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}
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private static string GetProjectContentFileEntry(string contentFile)
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{
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contentFile = contentFile
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.Replace("/", "\\")
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.Replace("%20", " ");
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contentFile = Uri.EscapeDataString(contentFile)
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.Replace("%5C", "\\")
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.Replace("%20", " ");
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return
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$" <Content Include=\"{contentFile}\">" + Environment.NewLine +
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$" <CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>" + Environment.NewLine +
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$" </Content>";
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}
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private static string[] GetFiles(string dir, string[] filters, SearchOption searchOption)
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{
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return filters.SelectMany(filter => Directory.GetFiles(dir, filter, searchOption)).ToArray();
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}
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}
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}
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@ -0,0 +1,54 @@
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{0AE314A4-6005-48C7-BCD4-33E4C5057CFD}</ProjectGuid>
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<OutputType>Exe</OutputType>
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<RootNamespace>TearDown</RootNamespace>
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<AssemblyName>TearDown</AssemblyName>
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<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="Microsoft.VisualBasic" />
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<Reference Include="System" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="System.Data.DataSetExtensions" />
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<Reference Include="Microsoft.CSharp" />
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<Reference Include="System.Data" />
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<Reference Include="System.Net.Http" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Program.cs" />
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</ItemGroup>
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<ItemGroup>
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<None Include="App.config" />
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</ItemGroup>
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<ItemGroup>
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<Folder Include="Properties\" />
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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<?xml version="1.0" encoding="utf-8" ?>
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<configuration>
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<startup>
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<supportedRuntime version="v4.0" sku=".NETFramework,Version=v4.5" />
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</startup>
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</configuration>
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@ -0,0 +1,91 @@
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using System;
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using System.IO;
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namespace TearUp
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{
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class Program
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{
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private const string SOLUTION_FILENAME = "P3D.sln";
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private const string OUTPUT_DIR = "p3d/";
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static void Main(string[] args)
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{
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Console.WriteLine("Starting tearup");
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// will move all files from lib/build to p3d/
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// will move the /lib/save folder to p3d/save
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Console.WriteLine("Find solution folder...");
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|
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// find solution folder
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var dir = AppDomain.CurrentDomain.BaseDirectory;
|
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string solutionFolder = null;
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do
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{
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var files = Directory.GetFiles(dir);
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foreach (var file in files)
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{
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var fileName = Path.GetFileName(file);
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if (fileName == SOLUTION_FILENAME)
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{
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solutionFolder = dir;
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}
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}
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if (solutionFolder == null)
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{
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// go one folder up and try again
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dir = new DirectoryInfo(dir).Parent.FullName;
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}
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||||
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} while (solutionFolder == null);
|
||||
|
||||
|
||||
Console.WriteLine($"Found solution folder at {solutionFolder}");
|
||||
|
||||
var libFolder = Path.Combine(solutionFolder, "lib");
|
||||
var buildFolder = Path.Combine(libFolder, "build");
|
||||
var targetFolder = Path.Combine(solutionFolder, OUTPUT_DIR);
|
||||
|
||||
if (Directory.Exists(buildFolder) && Directory.Exists(targetFolder))
|
||||
{
|
||||
Console.WriteLine($"Copy files from {buildFolder} to {targetFolder}.");
|
||||
var buildFolderUri = new Uri(buildFolder);
|
||||
foreach (var file in Directory.GetFiles(buildFolder, "*.*", SearchOption.AllDirectories))
|
||||
{
|
||||
var fileUri = new Uri(file);
|
||||
var relative = buildFolderUri.MakeRelativeUri(fileUri).ToString();
|
||||
relative = relative.Remove(0, "build\\".Length);
|
||||
|
||||
var targetFile = Path.Combine(targetFolder, relative);
|
||||
var targetDir = Path.GetDirectoryName(targetFile);
|
||||
|
||||
// create dir
|
||||
if (!Directory.Exists(targetDir))
|
||||
{
|
||||
Directory.CreateDirectory(targetDir);
|
||||
Console.WriteLine($"Created directory at {targetDir}");
|
||||
}
|
||||
|
||||
File.Copy(file, targetFile, true);
|
||||
Console.WriteLine($"Copied to {targetFile}");
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
Console.WriteLine($"Either the build folder at {buildFolder} or the target folder at {targetFolder} does not exist.");
|
||||
}
|
||||
|
||||
// copy save folder
|
||||
var saveFolder = Path.Combine(libFolder, "save");
|
||||
if (Directory.Exists(saveFolder))
|
||||
{
|
||||
var targetDir = Path.Combine(targetFolder, "save");
|
||||
Microsoft.VisualBasic.FileIO.FileSystem.CopyDirectory(saveFolder, targetDir, true);
|
||||
}
|
||||
|
||||
Console.ReadLine();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,54 @@
|
|||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
|
||||
<PropertyGroup>
|
||||
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
|
||||
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
|
||||
<ProjectGuid>{417FEA8A-9334-4938-9370-519EF1551B05}</ProjectGuid>
|
||||
<OutputType>Exe</OutputType>
|
||||
<RootNamespace>TearUp</RootNamespace>
|
||||
<AssemblyName>TearUp</AssemblyName>
|
||||
<TargetFrameworkVersion>v4.5</TargetFrameworkVersion>
|
||||
<FileAlignment>512</FileAlignment>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugSymbols>true</DebugSymbols>
|
||||
<DebugType>full</DebugType>
|
||||
<Optimize>false</Optimize>
|
||||
<OutputPath>bin\Debug\</OutputPath>
|
||||
<DefineConstants>DEBUG;TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
|
||||
<PlatformTarget>AnyCPU</PlatformTarget>
|
||||
<DebugType>pdbonly</DebugType>
|
||||
<Optimize>true</Optimize>
|
||||
<OutputPath>bin\Release\</OutputPath>
|
||||
<DefineConstants>TRACE</DefineConstants>
|
||||
<ErrorReport>prompt</ErrorReport>
|
||||
<WarningLevel>4</WarningLevel>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<Reference Include="Microsoft.VisualBasic" />
|
||||
<Reference Include="System" />
|
||||
<Reference Include="System.Core" />
|
||||
<Reference Include="System.Xml.Linq" />
|
||||
<Reference Include="System.Data.DataSetExtensions" />
|
||||
<Reference Include="Microsoft.CSharp" />
|
||||
<Reference Include="System.Data" />
|
||||
<Reference Include="System.Net.Http" />
|
||||
<Reference Include="System.Xml" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Compile Include="Program.cs" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="App.config" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<Folder Include="Properties\" />
|
||||
</ItemGroup>
|
||||
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
|
||||
</Project>
|
Loading…
Reference in New Issue