P3D-Legacy/P3D/Pokemon/Attacks/Normal/Struggle.vb

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Namespace BattleSystem.Moves.Normal
Public Class Struggle
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Normal)
Me.ID = 165
Me.OriginalPP = 1
Me.CurrentPP = 1
Me.MaxPP = 1
Me.Power = 50
Me.Accuracy = 0
Me.Category = Categories.Physical
Me.ContestCategory = ContestCategories.Tough
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Me.Name = Localization.GetString("move_name_" & Me.ID,"Struggle")
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Me.Description = "An attack that is used in desperation only if the user has no PP. It also hurts the user slightly."
Me.CriticalChance = 0
Me.IsHMMove = False
Me.Target = Targets.OneAdjacentTarget
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = True
Me.ProtectAffected = True
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = True
Me.CounterAffected = True
Me.DisabledWhileGravity = False
Me.UseEffectiveness = False
Me.ImmunityAffected = False
Me.RemovesOwnFrozen = False
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Me.HasSecondaryEffect = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
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Me.IsDamagingMove = True
Me.IsProtectMove = False
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Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = False
Me.CanGainSTAB = False
Me.UseAccEvasion = False
'#End
End Sub
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Public Overrides Function DeductPP(ByVal own As Boolean, ByVal BattleScreen As BattleScreen) As Boolean
Return False
End Function
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Public Overrides Sub MoveSelected(own As Boolean, BattleScreen As BattleScreen)
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Dim p As Pokemon = BattleScreen.OwnPokemon
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If own = True Then
BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " has no usable attacks left!"))
End If
End Sub
Public Overrides Sub PreAttack(own As Boolean, BattleScreen As BattleScreen)
Dim p As Pokemon = BattleScreen.OppPokemon
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If own = False Then
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BattleScreen.Battle.ChangeCameraAngle(1, False, BattleScreen)
BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " has no usable attacks left!"))
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End If
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End Sub
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
Dim p As Pokemon = BattleScreen.OwnPokemon
If own = False Then
p = BattleScreen.OppPokemon
End If
Dim recoilDamage As Integer = CInt(Math.Ceiling(p.MaxHP / 4))
If recoilDamage <= 0 Then
recoilDamage = 1
End If
BattleScreen.Battle.ReduceHP(recoilDamage, own, own, BattleScreen, p.GetDisplayName() & " is damaged by recoil!", "move:struggle")
End Sub
End Class
End Namespace