P3D-Legacy/P3D/Screens/Inventory/ApricornScreen.vb

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Public Class ApricornScreen
Inherits Screen
Private Enum States
CanGive
CanTake
Wait
None
End Enum
Dim owner As String
Dim State As States = States.Wait
Dim Apricorns As New List(Of String)
Dim Buttons As New List(Of ButtonIcon)
Dim Labels As New List(Of Label)
Dim mainTexture As Texture2D
Dim lastUpdateState As States = States.None
Dim CursorIndex As Integer = 0
Public Sub New(ByVal currentScreen As Screen, ByVal owner As String)
Me.Identification = Identifications.ApricornScreen
Me.PreScreen = currentScreen
Me.mainTexture = TextureManager.GetTexture("GUI\Menus\Menu")
Me.owner = owner
Me.MouseVisible = True
Me.GetSavedApricorns()
If CheckApricornStatus() >= 1440 Then
If Me.HasApricorns() = True Then
Me.State = States.CanTake
Else
Me.State = States.CanGive
End If
Else
Me.State = States.Wait
End If
InitializeScreen()
End Sub
Private Sub InitializeScreen()
If Me.lastUpdateState <> Me.State Then
Me.lastUpdateState = Me.State
Me.Buttons.Clear()
Me.Labels.Clear()
Me.Labels.Add(New Label(Localization.GetString("apricorn_screen_apricorns"), New Vector2(80, 128), FontManager.MainFont))
Select Case Me.State
Case States.Wait
Me.Labels.Add(New Label(Localization.GetString("apricorn_screen_producing").Replace("~", Environment.NewLine), New Vector2(100, 200), FontManager.MainFont))
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Me.Labels.Add(New Label(Localization.GetString("apricorn_screen_backadvice"), New Vector2(100, 260), Color.DarkGray, FontManager.MainFont))
Case States.CanGive
Dim T As Texture2D = TextureManager.GetTexture("Items\ItemSheet")
Me.Labels.Add(New Label(Localization.GetString("apricorn_screen_choose_apricorns"), New Vector2(100, 200), FontManager.MainFont))
Dim RedApricorn As ButtonIcon = New ButtonIcon(AddressOf Me.GiveApricorn, "0 / " & Core.Player.Inventory.GetItemAmount(85), FontManager.MainFont, T, New Rectangle(240, 72, 24, 24), New Vector2(98, 240), New Size(48, 48), "85")
Dim BlueApricorn As ButtonIcon = New ButtonIcon(AddressOf Me.GiveApricorn, "0 / " & Core.Player.Inventory.GetItemAmount(89), FontManager.MainFont, T, New Rectangle(336, 72, 24, 24), New Vector2(98, 304), New Size(48, 48), "89")
Dim YellowApricorn As ButtonIcon = New ButtonIcon(AddressOf Me.GiveApricorn, "0 / " & Core.Player.Inventory.GetItemAmount(92), FontManager.MainFont, T, New Rectangle(384, 72, 24, 24), New Vector2(98, 368), New Size(48, 48), "92")
Dim GreenApricorn As ButtonIcon = New ButtonIcon(AddressOf Me.GiveApricorn, "0 / " & Core.Player.Inventory.GetItemAmount(93), FontManager.MainFont, T, New Rectangle(408, 72, 24, 24), New Vector2(98, 432), New Size(48, 48), "93")
Dim WhiteApricorn As ButtonIcon = New ButtonIcon(AddressOf Me.GiveApricorn, "0 / " & Core.Player.Inventory.GetItemAmount(97), FontManager.MainFont, T, New Rectangle(0, 96, 24, 24), New Vector2(98, 496), New Size(48, 48), "97")
Dim BlackApricorn As ButtonIcon = New ButtonIcon(AddressOf Me.GiveApricorn, "0 / " & Core.Player.Inventory.GetItemAmount(99), FontManager.MainFont, T, New Rectangle(48, 96, 24, 24), New Vector2(162, 240), New Size(48, 48), "99")
Dim PinkApricorn As ButtonIcon = New ButtonIcon(AddressOf Me.GiveApricorn, "0 / " & Core.Player.Inventory.GetItemAmount(101), FontManager.MainFont, T, New Rectangle(72, 96, 24, 24), New Vector2(162, 304), New Size(48, 48), "101")
Dim GiveButton As ButtonIcon = New ButtonIcon(AddressOf Me.Give, Localization.GetString("apricorn_screen_ok"), FontManager.MainFont, mainTexture, New Rectangle(48, 128, 16, 16), New Vector2(162, 496), New Size(48, 48), "OK")
GiveButton.Enabled = False
Dim ClearButton As ButtonIcon = New ButtonIcon(AddressOf Me.ClearApricorns, Localization.GetString("apricorn_screen_clear"), FontManager.MainFont, mainTexture, New Rectangle(64, 128, 16, 16), New Vector2(162, 432), New Size(48, 48), "Clear")
Buttons.AddRange({RedApricorn, BlueApricorn, YellowApricorn, GreenApricorn, WhiteApricorn, BlackApricorn, PinkApricorn, ClearButton, GiveButton})
Case States.CanTake
Dim TakeButton As ButtonIcon = New ButtonIcon(AddressOf Me.Take, Localization.GetString("apricorn_screen_take"), FontManager.MainFont, mainTexture, New Rectangle(48, 128, 16, 16), New Vector2(98, 450), New Size(48, 48))
Buttons.AddRange({TakeButton})
Me.Labels.Add(New Label(Localization.GetString("apricorn_screen_ready"), New Vector2(100, 200), FontManager.MainFont))
End Select
End If
End Sub
Public Overrides Sub Update()
TextBox.Update()
InitializeScreen()
If TextBox.Showing = False Then
If Controls.Dismiss() = True Then
Core.SetScreen(Me.PreScreen)
End If
If Controls.Up(True, True) = True Or Controls.Left(True, True) = True Then
Me.CursorIndex -= 1
If Me.CursorIndex < 0 Then
Me.CursorIndex = Me.Buttons.Count - 1
End If
End If
If Controls.Down(True, True) = True Or Controls.Right(True, True) = True Then
Me.CursorIndex += 1
If Me.CursorIndex > Me.Buttons.Count - 1 Then
Me.CursorIndex = 0
End If
End If
If Me.Buttons.Count > 0 Then
If Controls.Accept(False, True, True) = True Then
Fix audio engine & contentpacks (#35) * Replaced existing Gen 2 SFX with better sounding ones (no ugly reverb) Replaced MediaPlayer with NAudio(and NAudio.Vorbis) for playing music in order to fix random stopping issues. The game now directly loads .ogg files instead of the .wma/.xnb combination from before. ContentPacks are now able to replace Music and SFX again (I haven't added a menu yet for choosing ContentPacks). To make older GameModes work with current versions, you can add the GameMode property EnterType and set it to "1", this will make the game use the older 2D NewGameScreen. * Delete GameController.vb * Add gamecontroller.vb back * Fix sfx missing * Battleintro doodle now doesn't loop anymore (for no trainer) Changed the shutter sound (aka Large Door sound) to something more large door-y Made the enter sound slightly louder The enter sound now plays when going through any warp to or from an indoor map (including falling through holes) The flying sound effect is played earlier in the animation after selecting a location Changed played sound effect when using the Escape Rope to "teleport" instead of "destroy" The bump noise now also plays when bumping into something in first person Fixed small gap between the end of the intro song and the start of the main song Replaced some songs with better songs * Fixed some more intro issues * Forgot to change a thing * Fixed an error where the main music would play, ignoring the muted musicmanager. * fix indenting in musicmanager * The music player will now only start playback on a new song if the music player is not muted, fixed the end time calculation of the intro of a song after muting, Music can't be unmuted now as long as a sound effect plays that stops the music. * Fixed league restplace position, fixed sound effects sharing the volume slider of the music, sound effects are now also muted when pressing M, changed music on/off popup to audio on/off, removed bump delay in first person, added more control on whether played songs should be looping or not. * Fixed some more scripts that turn on thirdperson mode but don't check if it was on before or set it back to what it was before afterwards, also fixed a small error in creditsscreen.vb. * Fixed indenting error in musicmanager.vb, fixed an error of mine where the loopsong parameter would be seen as the playintro parameter. * Added more music commands, added quite some menu select noises, will add more later * More select sound effects! * Fix music not resuming after soundeffect * Trainer using item now plays the single_heal soundeffect * Pokémon cries now sound louder * Possibly fixing crash when playing Pokémon cry at volume higher than 0.71 * Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720. * Sound effects now sound louder * Revert "Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720." This reverts commit 8c9296ed1a82144d17f303a52c3f2e9e65a5bfea. * Fixed the cause of why the title screen music plays even when the game is muted * Tabs to spaces * Revert Co-authored-by: darkfire006 <blazer257@live.com> Co-authored-by: JappaWakkaP3D <66885565+JappaWakkaP3D@users.noreply.github.com> Co-authored-by: JappaWakkaP3D <jasper.speelman@outlook.com> Co-authored-by: Vitaly Mikhailov <personal@aragas.org>
2020-07-09 19:59:42 +02:00
SoundManager.PlaySound("select")
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Me.Buttons(Me.CursorIndex).Click()
End If
End If
For Each B As ButtonIcon In Buttons
B.Update()
Next
Select Case Me.State
Case States.Wait
UpdateWait()
Case States.CanGive
UpdateGive()
Case States.CanTake
UpdateTake()
End Select
End If
End Sub
Private Sub UpdateWait()
End Sub
Private Sub UpdateGive()
End Sub
Private Sub UpdateTake()
End Sub
Public Overrides Sub Draw()
Me.PreScreen.Draw()
Canvas.DrawImageBorder(TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(0, 0, 48, 48), ""), 2, New Rectangle(60, 100, 800, 480))
For i = 0 To Me.Buttons.Count - 1
Dim b As ButtonIcon = Me.Buttons(i)
If i = Me.CursorIndex Then
Canvas.DrawRectangle(New Rectangle(CInt(b.Position.X) - 2, CInt(b.Position.Y) - 2, 52, 52), New Color(0, 125, 255))
Canvas.DrawRectangle(New Rectangle(CInt(b.Position.X), CInt(b.Position.Y), 48, 48), New Color(102, 196, 255))
End If
b.Draw()
Next
For Each Button As ButtonIcon In Buttons
Button.Draw()
Next
For Each Label As Label In Labels
Label.Draw()
Next
Select Case Me.State
Case States.Wait
DrawWait()
Case States.CanGive
DrawGive()
Case States.CanTake
DrawTake()
End Select
TextBox.Draw()
End Sub
Private Sub DrawWait()
End Sub
Private Sub DrawTake()
For i = 0 To 6
Dim x As Integer = 0
Dim y As Integer = i
While y > 1
y -= 2
x += 1
End While
Dim ItemID As Integer = 0
Select Case i
Case 0
ItemID = 159
Case 1
ItemID = 160
Case 2
ItemID = 165
Case 3
ItemID = 164
Case 4
ItemID = 161
Case 5
ItemID = 157
Case 6
ItemID = 166
End Select
Dim Item As Item = Item.GetItemByID(ItemID)
Core.SpriteBatch.Draw(Item.Texture, New Rectangle(100 + x * 64, 260 + y * 96, 48, 48), Color.White)
Core.SpriteBatch.DrawString(FontManager.MainFont, "x" & Apricorns(i), New Vector2(110 + x * 64, 300 + y * 96), Color.Black)
Next
End Sub
Private Sub DrawGive()
End Sub
Private Sub GiveApricorn(ByVal b As ButtonIcon)
Dim apricornID As Integer = 0
Select Case CInt(b.AdditionalValue)
Case 85
apricornID = 0
Case 89
apricornID = 1
Case 92
apricornID = 2
Case 93
apricornID = 3
Case 97
apricornID = 4
Case 99
apricornID = 5
Case 101
apricornID = 6
End Select
If Core.Player.Inventory.GetItemAmount(CInt(b.AdditionalValue)) > CInt(Me.Apricorns(apricornID)) Then
Me.Apricorns(apricornID) = CStr(CInt(Me.Apricorns(apricornID)) + 1)
If HasApricorns() = True Then
For Each Button As ButtonIcon In Me.Buttons
If Button.AdditionalValue = "OK" Then
Button.Enabled = True
End If
Next
End If
End If
AdjustButtonTexts()
End Sub
Private Sub AdjustButtonTexts()
For Each b As ButtonIcon In Buttons
If StringHelper.IsNumeric(b.AdditionalValue) Then
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Dim apricornID As Integer = 0
Select Case CInt(b.AdditionalValue)
Case 85
apricornID = 0
Case 89
apricornID = 1
Case 92
apricornID = 2
Case 93
apricornID = 3
Case 97
apricornID = 4
Case 99
apricornID = 5
Case 101
apricornID = 6
End Select
b.Text = Me.Apricorns(apricornID) & " / " & Core.Player.Inventory.GetItemAmount(CInt(b.AdditionalValue))
End If
Next
End Sub
Private Sub ClearApricorns()
Me.Apricorns = {"0", "0", "0", "0", "0", "0", "0"}.ToList()
AdjustButtonTexts()
End Sub
Private Sub Give()
Me.State = States.Wait
Core.Player.Inventory.RemoveItem(85, CInt(Me.Apricorns(0)))
Core.Player.Inventory.RemoveItem(89, CInt(Me.Apricorns(1)))
Core.Player.Inventory.RemoveItem(92, CInt(Me.Apricorns(2)))
Core.Player.Inventory.RemoveItem(93, CInt(Me.Apricorns(3)))
Core.Player.Inventory.RemoveItem(97, CInt(Me.Apricorns(4)))
Core.Player.Inventory.RemoveItem(99, CInt(Me.Apricorns(5)))
Core.Player.Inventory.RemoveItem(101, CInt(Me.Apricorns(6)))
Dim d As Date = Date.Now
Dim s As String = "{" & Me.owner & "|" &
Me.Apricorns(0) & "," &
Me.Apricorns(1) & "," &
Me.Apricorns(2) & "," &
Me.Apricorns(3) & "," &
Me.Apricorns(4) & "," &
Me.Apricorns(5) & "," &
Me.Apricorns(6) & "|" &
d.Year & "," & d.Month & "," & d.Day & "," & d.Hour & "," & d.Minute & "," & d.Second & "}"
If Core.Player.ApricornData <> "" Then
Core.Player.ApricornData &= Environment.NewLine
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End If
Core.Player.ApricornData &= s
End Sub
Private Sub Take()
Me.State = States.CanGive
Dim text As String = Core.Player.Name & Localization.GetString("apricorn_screen_obtain")
If CInt(Apricorns(0)) > 0 Then
Core.Player.Inventory.AddItem(159, CInt(Apricorns(0)))
text &= "~" & Apricorns(0) & " " & Item.GetItemByID(159).Name
End If
If CInt(Apricorns(1)) > 0 Then
Core.Player.Inventory.AddItem(160, CInt(Apricorns(1)))
text &= ",~" & Apricorns(1) & " " & Item.GetItemByID(160).Name
End If
If CInt(Apricorns(2)) > 0 Then
Core.Player.Inventory.AddItem(165, CInt(Apricorns(2)))
text &= ",~" & Apricorns(2) & " " & Item.GetItemByID(165).Name
End If
If CInt(Apricorns(3)) > 0 Then
Core.Player.Inventory.AddItem(164, CInt(Apricorns(3)))
text &= ",~" & Apricorns(3) & " " & Item.GetItemByID(164).Name
End If
If CInt(Apricorns(4)) > 0 Then
Core.Player.Inventory.AddItem(161, CInt(Apricorns(4)))
text &= ",~" & Apricorns(4) & " " & Item.GetItemByID(161).Name
End If
If CInt(Apricorns(5)) > 0 Then
Core.Player.Inventory.AddItem(157, CInt(Apricorns(5)))
text &= ",~" & Apricorns(5) & " " & Item.GetItemByID(157).Name
End If
If CInt(Apricorns(6)) > 0 Then
Core.Player.Inventory.AddItem(166, CInt(Apricorns(6)))
text &= ",~" & Apricorns(6) & " " & Item.GetItemByID(166).Name
End If
text &= "."
ClearApricorns()
Dim s As String = ""
Dim Data() As String = Core.Player.ApricornData.SplitAtNewline()
For i = 0 To Data.Count() - 1
If Data(i).StartsWith("{" & Me.owner & "|") = False Then
If s <> "" Then
s &= Environment.NewLine
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End If
s &= Data(i)
End If
Next
Core.Player.ApricornData = s
TextBox.Show(text, {}, True, False)
End Sub
Private Function HasApricorns() As Boolean
For i = 0 To 6
If CInt(Apricorns(i)) > 0 Then
Return True
End If
Next
Return False
End Function
Private Sub GetSavedApricorns()
ClearApricorns()
If Core.Player.ApricornData <> "" Then
Dim ApricornsData As List(Of String) = Core.Player.ApricornData.SplitAtNewline().ToList()
For i = 0 To ApricornsData.Count - 1
If i < ApricornsData.Count Then
Dim Apricorn As String = ApricornsData(i)
Apricorn = Apricorn.Remove(0, 1)
Apricorn = Apricorn.Remove(Apricorn.Length - 1, 1)
Dim ApricornData() As String = Apricorn.Split(CChar("|"))
If ApricornData(0) = Me.owner Then
Me.Apricorns = ApricornData(1).Split(CChar(",")).ToList()
End If
End If
Next
End If
End Sub
Private Function CheckApricornStatus() As Integer
Dim diff As Integer = 1440
If Core.Player.ApricornData <> "" Then
Dim ApricornsData As List(Of String) = Core.Player.ApricornData.SplitAtNewline().ToList()
For i = 0 To ApricornsData.Count - 1
If i < ApricornsData.Count Then
Dim Apricorn As String = ApricornsData(i)
Apricorn = Apricorn.Remove(0, 1)
Apricorn = Apricorn.Remove(Apricorn.Length - 1, 1)
Dim ApricornData() As String = Apricorn.Split(CChar("|"))
If ApricornData(0) = Me.owner Then
Dim d() As String = ApricornData(2).Split(CChar(","))
Dim gaveDate As Date = New Date(CInt(d(0)), CInt(d(1)), CInt(d(2)), CInt(d(3)), CInt(d(4)), CInt(d(5)))
diff = CInt((Date.Now - gaveDate).TotalMinutes)
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End If
End If
Next
End If
Return diff
End Function
Private Class Label
Public Position As Vector2
Public Text As String
Public ForeColor As Color = Color.Black
Public Font As SpriteFont
Public Sub New(ByVal Text As String, ByVal Position As Vector2, ByVal Font As SpriteFont)
Me.New(Text, Position, Color.Black, Font)
End Sub
Public Sub New(ByVal Text As String, ByVal Position As Vector2, ByVal ForeColor As Color, ByVal Font As SpriteFont)
Me.Position = Position
Me.Text = Text
Me.ForeColor = ForeColor
Me.Font = Font
End Sub
Public Sub Draw()
Core.SpriteBatch.DrawString(Me.Font, Me.Text, Me.Position, Me.ForeColor)
End Sub
End Class
Public Class ButtonIcon
Public Delegate Sub DoOnClick(ByVal e As ButtonIcon)
Public Text As String
Public Font As SpriteFont
Public Position As Vector2
Public Texture As Texture2D
Public TextureRectangle As Rectangle
Public Size As Size
Public AdditionalValue As String = ""
Public Enabled As Boolean = True
Dim State As Integer = 0
Dim DoSub As DoOnClick
Public Sub New(ByVal DoOnClick As DoOnClick, ByVal Text As String, ByVal Font As SpriteFont, ByVal Texture As Texture2D, ByVal TextureRectangle As Rectangle, ByVal Position As Vector2, ByVal Size As Size, Optional ByVal AdditionalValue As String = "")
Me.DoSub = DoOnClick
Me.Text = Text
Me.Font = Font
Me.Position = Position
Me.Size = Size
Me.Texture = Texture
Me.TextureRectangle = TextureRectangle
Me.AdditionalValue = AdditionalValue
End Sub
Public Sub Update()
If Enabled = True Then
Dim MousePosition As Point = New Point(MouseHandler.MousePosition.X, MouseHandler.MousePosition.Y)
Me.State = 0
If New Rectangle(CInt(Me.Position.X), CInt(Me.Position.Y), Me.Size.Width, Me.Size.Height).Contains(MousePosition) = True Then
If MouseHandler.ButtonPressed(MouseHandler.MouseButtons.LeftButton) = True Then
Me.DoSub(Me)
Else
If MouseHandler.ButtonDown(MouseHandler.MouseButtons.LeftButton) = True Then
State = 2
Else
State = 1
End If
End If
End If
End If
End Sub
Public Sub Draw()
Dim bColor As Color = New Color(Color.White.R - (State * 50), Color.White.G - (State * 50), Color.White.B - (State * 50))
If Me.Enabled = False Then
bColor = Color.DarkGray
End If
Core.SpriteBatch.Draw(Me.Texture, New Rectangle(CInt(Me.Position.X), CInt(Me.Position.Y), Me.Size.Width, Me.Size.Height), TextureRectangle, bColor)
Dim TextSize As Vector2 = Font.MeasureString(Me.Text)
Dim TColor As Color = Color.Black
Core.SpriteBatch.DrawString(Me.Font, Me.Text, New Vector2(CInt(Me.Size.Width / 2) - CInt(TextSize.X / 2) + Me.Position.X, Me.Size.Height + Me.Position.Y), TColor)
End Sub
Public Sub Click()
Me.DoSub(Me)
End Sub
End Class
End Class