P3D-Legacy/P3D/Pokemon/Attacks/Normal/Flail.vb

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2016-09-07 18:50:38 +02:00
Namespace BattleSystem.Moves.Normal
Public Class Flail
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Normal)
Me.ID = 175
Me.OriginalPP = 15
Me.CurrentPP = 15
Me.MaxPP = 15
Me.Power = 0
Me.Accuracy = 100
Me.Category = Categories.Physical
Me.ContestCategory = ContestCategories.Cute
Me.Name = "Flail"
Me.Description = "The user flails about aimlessly to attack. It becomes more powerful the less HP the user has."
Me.CriticalChance = 1
Me.IsHMMove = False
Me.Target = Targets.OneAdjacentTarget
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = True
Me.ProtectAffected = True
Me.MagicCoatAffected = False
Me.SnatchAffected = False
Me.MirrorMoveAffected = True
Me.KingsrockAffected = True
Me.CounterAffected = True
Me.DisabledWhileGravity = False
Me.UseEffectiveness = True
Me.ImmunityAffected = True
Me.HasSecondaryEffect = False
Me.RemovesFrozen = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = False
Me.IsDamagingMove = True
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = True
'#End
Me.AIField1 = AIField.Damage
Me.AIField2 = AIField.Nothing
End Sub
Public Overrides Function GetBasePower(own As Boolean, BattleScreen As BattleScreen) As Integer
Dim ownP As Pokemon = BattleScreen.OwnPokemon
If own = False Then
ownP = BattleScreen.OppPokemon
End If
Dim P As Double = (48 * ownP.HP) / ownP.MaxHP
If P > 32 Then
Return 20
ElseIf P <= 32 And P >= 17 Then
Return 40
ElseIf P <= 16 And P >= 10 Then
Return 80
ElseIf P <= 9 And P >= 5 Then
Return 100
ElseIf P <= 4 And P >= 2 Then
Return 150
ElseIf P <= 1 Then
Return 200
End If
Return 20
End Function
End Class
End Namespace