85 lines
2.5 KiB
VB.net
85 lines
2.5 KiB
VB.net
Namespace BattleSystem.Moves.Normal
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Public Class Flail
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Inherits Attack
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Public Sub New()
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'#Definitions
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Me.Type = New Element(Element.Types.Normal)
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Me.ID = 175
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Me.OriginalPP = 15
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Me.CurrentPP = 15
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Me.MaxPP = 15
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Me.Power = 0
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Me.Accuracy = 100
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Me.Category = Categories.Physical
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Me.ContestCategory = ContestCategories.Cute
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Me.Name = "Flail"
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Me.Description = "The user flails about aimlessly to attack. It becomes more powerful the less HP the user has."
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Me.CriticalChance = 1
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Me.IsHMMove = False
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Me.Target = Targets.OneAdjacentTarget
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Me.Priority = 0
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Me.TimesToAttack = 1
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'#End
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'#SpecialDefinitions
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Me.MakesContact = True
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Me.ProtectAffected = True
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Me.MagicCoatAffected = False
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Me.SnatchAffected = False
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Me.MirrorMoveAffected = True
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Me.KingsrockAffected = True
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Me.CounterAffected = True
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Me.DisabledWhileGravity = False
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Me.UseEffectiveness = True
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Me.ImmunityAffected = True
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Me.HasSecondaryEffect = False
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Me.RemovesFrozen = False
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Me.IsHealingMove = False
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Me.IsRecoilMove = False
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Me.IsPunchingMove = False
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Me.IsDamagingMove = True
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Me.IsProtectMove = False
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Me.IsSoundMove = False
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Me.IsAffectedBySubstitute = True
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Me.IsOneHitKOMove = False
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Me.IsWonderGuardAffected = True
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'#End
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Me.AIField1 = AIField.Damage
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Me.AIField2 = AIField.Nothing
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End Sub
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Public Overrides Function GetBasePower(own As Boolean, BattleScreen As BattleScreen) As Integer
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Dim ownP As Pokemon = BattleScreen.OwnPokemon
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If own = False Then
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ownP = BattleScreen.OppPokemon
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End If
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Dim P As Double = (48 * ownP.HP) / ownP.MaxHP
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If P > 32 Then
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Return 20
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ElseIf P <= 32 And P >= 17 Then
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Return 40
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ElseIf P <= 16 And P >= 10 Then
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Return 80
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ElseIf P <= 9 And P >= 5 Then
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Return 100
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ElseIf P <= 4 And P >= 2 Then
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Return 150
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ElseIf P <= 1 Then
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Return 200
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End If
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Return 20
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End Function
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End Class
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End Namespace |