P3D-Legacy/P3D/Screens/SaveScreen.vb

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Public Class SaveScreen
Inherits Screen
Dim ready As Boolean = False
Dim delay As Single = 15.0F
Dim mainTexture As Texture2D
Dim savingStarted As Boolean = False
Dim saveSessionFailed As Boolean = False
Dim backupFileLocation As String = ""
Private Yslide As Integer = 0
Private YslideMAX As Integer = CInt(Core.windowSize.Height / 2) + 270
Dim menuTexture As Texture2D
Dim _closing As Boolean = False
Dim _opening As Boolean = True
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Public Sub New(ByVal currentScreen As Screen)
Yslide = YslideMAX
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Me.Identification = Identifications.SaveScreen
Me.PreScreen = currentScreen
Me.mainTexture = TextureManager.GetTexture("GUI\Menus\Menu")
Me.menuTexture = TextureManager.GetTexture("GUI\Menus\SaveBook")
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ChooseBox.Show({Localization.GetString("save_screen_yes"), Localization.GetString("save_screen_no")}, 0, {})
SaveGameHelpers.ResetSaveCounter()
End Sub
Public Overrides Sub Draw()
Me.PreScreen.Draw()
Dim halfWidth As Integer = CInt(Core.windowSize.Width / 2)
Dim halfHeight As Integer = CInt(Core.windowSize.Height / 2)
Dim Delta_X As Integer = halfWidth - 350
Dim Delta_Y As Integer = halfHeight - 220 + Yslide
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If Core.Player.IsGameJoltSave = True Then
GameJolt.Emblem.Draw(GameJolt.API.username, Core.GameJoltSave.GameJoltID, Core.GameJoltSave.Points, Core.GameJoltSave.Gender, Core.GameJoltSave.Emblem, New Vector2(CSng(Core.windowSize.Width / 2 - 256), 30), 4, Core.GameJoltSave.DownloadedSprite)
End If
With Core.SpriteBatch
.Draw(menuTexture, New Rectangle(Delta_X, Delta_Y, 700, 440), Color.White)
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If saveSessionFailed = True Then
.DrawString(FontManager.InGameFont, "Saving failed!", New Vector2(Delta_X + 90, Delta_Y + 50), Color.Red)
If Core.GameOptions.Extras.Contains("Backup Save Feature") Then
.DrawString(FontManager.MiniFont,
"Press Dismiss to close this" & Environment.NewLine &
"screen and try to save again" & Environment.NewLine &
"in order to prevent data" & Environment.NewLine &
"corruption." & Environment.NewLine & Environment.NewLine & Environment.NewLine &
"Your save has been backed" & Environment.NewLine &
"up in the event of the" & Environment.NewLine &
"Gamejolt API being down.", New Vector2(Delta_X + 90, Delta_Y + 100), Color.Black)
.DrawString(FontManager.MiniFont,
"You may safely quit the" & Environment.NewLine &
"game now or try to save" & Environment.NewLine &
"again later." & Environment.NewLine & Environment.NewLine & Environment.NewLine &
"The backup save can be" & Environment.NewLine &
"found in the Backup Save" & Environment.NewLine &
"folder", New Vector2(Delta_X + 390, Delta_Y + 100), Color.Black)
Else
.DrawString(FontManager.MiniFont,
"Press Dismiss to close this" & Environment.NewLine &
"screen and try to save again" & Environment.NewLine &
"in order to prevent data" & Environment.NewLine &
"corruption." & Environment.NewLine & Environment.NewLine & Environment.NewLine &
"If the problem persists, the" & Environment.NewLine &
"GameJolt servers could be" & Environment.NewLine &
"down for maintenance right" & Environment.NewLine &
"now.", New Vector2(Delta_X + 90, Delta_Y + 100), Color.Black)
.DrawString(FontManager.MiniFont, "Please try again later," & Environment.NewLine &
"or contact us here:" & Environment.NewLine & Environment.NewLine &
"Discord server" & Environment.NewLine &
"www.discord.me/p3d" & Environment.NewLine & Environment.NewLine &
"Official Forum" & Environment.NewLine &
"pokemon3d.net/forum/news", New Vector2(Delta_X + 390, Delta_Y + 100), Color.Black)
End If
Dim text As String = String.Empty
If ControllerHandler.IsConnected() Then
text = "Press to continue"
Else
text = "Press " & KeyBindings.BackKey1.ToString() & " to continue"
End If
Dim textSize As Vector2 = FontManager.GameJoltFont.MeasureString(text)
GetFontRenderer().DrawString(FontManager.MiniFont, text, New Vector2(Delta_X + 610 - textSize.X / 2.0F,
Delta_Y + 350 - textSize.Y / 2.0F), Color.DarkBlue)
If ControllerHandler.IsConnected() Then
SpriteBatch.Draw(TextureManager.GetTexture("GUI\GamePad\xboxControllerButtonB"), New Rectangle(CInt(Delta_X + 610 - textSize.X / 2 + FontManager.MiniFont.MeasureString("Press ").X),
CInt(Delta_Y + 350 - textSize.Y / 2), 20, 20), Color.White)
End If
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Else
If ready = True Then
.DrawString(FontManager.InGameFont, "Saved the game.", New Vector2(Delta_X + 90, Delta_Y + 50), Color.DarkBlue)
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Else
If SaveGameHelpers.GameJoltSaveDone() = False And savingStarted = True Then
If SaveGameHelpers.StartedDownloadCheck = True Then
.DrawString(FontManager.InGameFont, "Validating data" & LoadingDots.Dots, New Vector2(Delta_X + 90, Delta_Y + 50), Color.Black)
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Else
.DrawString(FontManager.InGameFont, "Saving, please wait" & LoadingDots.Dots, New Vector2(Delta_X + 77, Delta_Y + 50), Color.Black)
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End If
Else
.DrawString(FontManager.InGameFont, "Would you like to", New Vector2(Delta_X + 90, Delta_Y + 50), Color.Black)
.DrawString(FontManager.InGameFont, "save the game?", New Vector2(Delta_X + 90, Delta_Y + 80), Color.Black)
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End If
End If
For i = 0 To Core.Player.Pokemons.Count - 1
Dim Pos As New Vector2(Delta_X + 390 + (i Mod 3) * 80, Delta_Y + 50 + CInt(Math.Floor(i / 3)) * 64)
.Draw(Core.Player.Pokemons(i).GetMenuTexture(), New Rectangle(CInt(Pos.X), CInt(Pos.Y), 64, 64), Color.White)
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If Not Core.Player.Pokemons(i).Item Is Nothing And Core.Player.Pokemons(i).IsEgg() = False Then
.Draw(Core.Player.Pokemons(i).Item.Texture, New Rectangle(CInt(Pos.X) + 36, CInt(Pos.Y) + 36, 32, 32), Color.White)
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End If
Next
.DrawString(FontManager.MiniFont, Localization.GetString("save_screen_name") & ": " & Core.Player.Name & Environment.NewLine & Environment.NewLine & Localization.GetString("save_screen_badges") & ": " & Core.Player.Badges.Count.ToString() & Environment.NewLine & Environment.NewLine & Localization.GetString("save_screen_money") & ": " & Core.Player.Money & Environment.NewLine & Environment.NewLine & Localization.GetString("save_screen_time") & ": " & TimeHelpers.GetDisplayTime(TimeHelpers.GetCurrentPlayTime(), True), New Vector2(Delta_X + 400, Delta_Y + 215), Color.DarkBlue)
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End If
End With
Screen.ChooseBox.Draw(New Vector2(Delta_X + 115, Delta_Y + 155), False, 1.5F)
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End Sub
Public Overrides Sub Update()
Screen.ChooseBox.Update()
If _opening Then
If Yslide < 5 Then
Yslide = 0
_opening = False
Else
Yslide = CInt(MathHelper.Lerp(Yslide, 0, 0.1F))
End If
Exit Sub
ElseIf _closing Then
If Yslide < CInt(YslideMAX * 0.91) Then
Yslide = CInt(MathHelper.Lerp(Yslide, YslideMAX, 0.1F))
Else
_closing = False
Core.SetScreen(Me.PreScreen)
End If
Exit Sub
End If
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If Core.Player.IsGameJoltSave = True Then
If SaveGameHelpers.GameJoltSaveDone() = True Then
ready = True
If SaveGameHelpers.EncounteredErrors = True Then
Me.saveSessionFailed = True
Else
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If (File.Exists(GameController.GamePath & "\Backup Save\" & GameJoltSave.GameJoltID.ToString() & "\Encrypted\Encrypted.dat")) Then
File.Delete(GameController.GamePath & "\Backup Save\" & GameJoltSave.GameJoltID.ToString() & "\Encrypted\Encrypted.dat")
End If
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SoundManager.PlaySound("save")
End If
SaveGameHelpers.ResetSaveCounter()
End If
End If
If saveSessionFailed = False Then
If ChooseBox.Showing = False Then
If ready = True Then
If Me.delay <= 0.0F Then
_closing = True
'Core.SetScreen(Me.PreScreen)
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Else
Me.delay -= 0.2F
If delay <= 0.0F Then
delay = 0.0F
End If
End If
End If
End If
If ChooseBox.readyForResult = True And savingStarted = False Then
If ChooseBox.result = 0 Then
If ready = False Then
Core.Player.SaveGame(False)
savingStarted = True
If Core.Player.IsGameJoltSave = False Then
ready = True
SoundManager.PlaySound("save")
End If
End If
Else
delay = 0.0F
ready = True
End If
End If
If Controls.Dismiss() And ready = False Then
ChooseBox.Showing = False
_closing = True
'Core.SetScreen(Me.PreScreen)
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End If
Else
If Controls.Dismiss() = True Then
ChooseBox.Showing = False
_closing = True
'Core.SetScreen(Me.PreScreen)
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End If
End If
End Sub
End Class