2016-09-07 18:50:38 +02:00
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Public Class MysteryEventScreen
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Inherits Screen
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Public Shared ActivatedMysteryEvents As New List(Of MysteryEvent)
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Enum EventTypes
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EXPMultiplier
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MoneyMultiplier
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PointsMultiplier
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ShinyMultiplier
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End Enum
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Public Class MysteryEvent
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Public EventType As EventTypes
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Public Name As String
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Public Description As String
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Public Value As String
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Public ID As String
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Public Sub New(ByVal ID As String, ByVal EventTypeSTR As String, ByVal Name As String, ByVal Description As String, ByVal Value As String)
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Me.ID = ID
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Select Case EventTypeSTR.ToLower()
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Case "exp"
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Me.EventType = EventTypes.EXPMultiplier
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Case "money"
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Me.EventType = EventTypes.MoneyMultiplier
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Case "points"
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Me.EventType = EventTypes.PointsMultiplier
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Case "shiny"
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Me.EventType = EventTypes.ShinyMultiplier
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End Select
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Me.Name = Name
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Me.Description = Description
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Me.Value = Value
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2021-09-29 09:23:17 +02:00
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If Me.EventType = EventTypes.ShinyMultiplier AndAlso Me.Value = "0" Then
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Me.Value = "0.1"
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End If
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2016-09-07 18:50:38 +02:00
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End Sub
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Public Overrides Function ToString() As String
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Return "ID: " & ID & "|EVENT TYPE: " & Me.EventType.ToString() & "|NAME: " & Name & "|DESCRIPTION: " & Description & "|VALUE: " & Me.Value
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End Function
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Public Function IsEventActivated() As Boolean
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For Each cEvent As MysteryEvent In ActivatedMysteryEvents
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If cEvent.ID = Me.ID Then
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Return True
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End If
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Next
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Return False
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End Function
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End Class
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Dim failedDownload As Boolean = False
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Dim finishedDownload As Boolean = False
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Dim EventData As New List(Of MysteryEvent)
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Dim cursor As Integer = 0
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Public Sub New(ByVal currentScreen As Screen)
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Me.PreScreen = currentScreen
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Me.Identification = Identifications.MysteryEventScreen
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Me.MouseVisible = True
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Dim t As New Threading.Thread(AddressOf DownloadInformation)
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t.Start()
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End Sub
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Private Sub DownloadInformation()
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'File Format: ID|EventType|Name|Description|Value
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Me.EventData.Clear()
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Me.failedDownload = False
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Me.finishedDownload = False
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Try
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Dim w As New System.Net.WebClient
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2016-12-03 16:27:44 +01:00
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Dim data() As String = w.DownloadString("https://raw.githubusercontent.com/P3D-Legacy/P3D-Legacy-Data/master/Events.txt").SplitAtNewline()
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2016-09-07 18:50:38 +02:00
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For Each line As String In data
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If line.Contains("|") = True Then
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Dim eventData() As String = line.Split(CChar("|"))
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If eventData.Count = 5 Then
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Me.EventData.Add(New MysteryEvent(eventData(0), eventData(1), eventData(2), eventData(3), eventData(4)))
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End If
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End If
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Next
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finishedDownload = True
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failedDownload = False
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Catch ex As Exception
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Logger.Log(Logger.LogTypes.ErrorMessage, "MysteryEventScreen.vb: Failed to download event data!")
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finishedDownload = True
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failedDownload = True
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ClearActivatedEvents()
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End Try
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End Sub
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Public Overrides Sub Draw()
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Core.SpriteBatch.Draw(TextureManager.GetTexture("GUI\Menus\GTS"), Core.windowSize, New Rectangle(320, 176, 192, 160), Color.White)
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Dim header As String = "Mystery Event"
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Core.SpriteBatch.DrawString(FontManager.InGameFont, header, New Vector2(52, 52), Color.Black)
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Core.SpriteBatch.DrawString(FontManager.InGameFont, header, New Vector2(50, 50), Color.White)
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If Me.finishedDownload = False Then
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Dim t As String = "Downloading Mystery Event data. Please wait" & LoadingDots.Dots
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Core.SpriteBatch.DrawString(FontManager.InGameFont, t, New Vector2(52, 152), Color.Black)
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Core.SpriteBatch.DrawString(FontManager.InGameFont, t, New Vector2(50, 150), Color.White)
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Else
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If Me.failedDownload = True Then
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2018-01-07 18:01:32 +01:00
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Dim t As String = "Failed to download Mystery Event data." & Environment.NewLine & "Please check your internet connection and try again."
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2016-09-07 18:50:38 +02:00
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Core.SpriteBatch.DrawString(FontManager.InGameFont, t, New Vector2(52, 152), Color.Black)
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Core.SpriteBatch.DrawString(FontManager.InGameFont, t, New Vector2(50, 150), Color.White)
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Else
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If EventData.Count = 0 Then
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2018-01-07 18:01:32 +01:00
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Dim t As String = "There are no Mystery Events available" & Environment.NewLine & "at the moment. Please try again later."
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2016-09-07 18:50:38 +02:00
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Core.SpriteBatch.DrawString(FontManager.InGameFont, t, New Vector2(52, 152), Color.Black)
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Core.SpriteBatch.DrawString(FontManager.InGameFont, t, New Vector2(50, 150), Color.White)
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Else
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2018-01-07 18:01:32 +01:00
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Dim t As String = "Please select the Mystery Events that" & Environment.NewLine & "you want to activate for your gameplay session:"
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2016-09-07 18:50:38 +02:00
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Core.SpriteBatch.DrawString(FontManager.InGameFont, t, New Vector2(52, 152), Color.Black)
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Core.SpriteBatch.DrawString(FontManager.InGameFont, t, New Vector2(50, 150), Color.White)
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Dim startY As Integer = 240
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For i = 0 To Me.EventData.Count - 1
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Dim cEvent As MysteryEvent = Me.EventData(i)
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Dim textColor As Color = Color.White
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Dim backColor As Color = Color.Transparent
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Dim borderColor As Color = Color.White
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If i = cursor Then
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textColor = Color.Black
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backColor = Color.White
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borderColor = Color.Black
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End If
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Canvas.DrawRectangle(New Rectangle(50, startY + i * 100, 400, 60), backColor)
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Canvas.DrawBorder(2, New Rectangle(50, startY + i * 100, 400, 60), borderColor)
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Dim activated As String = "Activated"
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If cEvent.IsEventActivated() = False Then
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activated = "Not activated"
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Core.SpriteBatch.Draw(TextureManager.GetTexture("GUI\Menus\GTS"), New Rectangle(58, startY + i * 100 + 13, 32, 32), New Rectangle(368, 96, 16, 16), Color.White)
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Else
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Core.SpriteBatch.Draw(TextureManager.GetTexture("GUI\Menus\GTS"), New Rectangle(58, startY + i * 100 + 13, 32, 32), New Rectangle(384, 96, 16, 16), Color.White)
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End If
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2018-01-07 18:01:32 +01:00
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Core.SpriteBatch.DrawString(FontManager.MiniFont, cEvent.EventType.ToString() & ": " & cEvent.Name & Environment.NewLine & activated, New Vector2(100, startY + i * 100 + 8), textColor)
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2016-09-07 18:50:38 +02:00
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Next
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Canvas.DrawGradient(New Rectangle(500, startY, 400, 300), Color.White, Color.Gray, False, -1)
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Dim sEvent As MysteryEvent = EventData(cursor)
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2018-01-07 18:01:32 +01:00
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Core.SpriteBatch.DrawString(FontManager.MiniFont, "Name: " & sEvent.Name & Environment.NewLine & Environment.NewLine &
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"Type: " & sEvent.EventType.ToString() & Environment.NewLine & Environment.NewLine &
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"Multiplicator: " & sEvent.Value & "x" & Environment.NewLine & Environment.NewLine &
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"Description:" & Environment.NewLine &
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2016-09-07 18:50:38 +02:00
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sEvent.Description.CropStringToWidth(FontManager.MiniFont, 300), New Vector2(512, startY + 12), Color.Black)
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End If
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End If
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End If
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End Sub
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Public Overrides Sub Update()
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If Controls.Up(True, True, True, True, True, True) = True Then
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cursor -= 1
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End If
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If Controls.Down(True, True, True, True, True, True) = True Then
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cursor += 1
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End If
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cursor = cursor.Clamp(0, Me.EventData.Count - 1)
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If Controls.Accept(True, True, True) = True Then
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If EventData.Count > 0 Then
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Dim cEvent As MysteryEvent = EventData(cursor)
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If cEvent.IsEventActivated() = True Then
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For i = 0 To ActivatedMysteryEvents.Count - 1
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If cEvent.ID = ActivatedMysteryEvents(i).ID Then
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ActivatedMysteryEvents.RemoveAt(i)
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Exit For
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End If
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Next
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Fix audio engine & contentpacks (#35)
* Replaced existing Gen 2 SFX with better sounding ones (no ugly reverb)
Replaced MediaPlayer with NAudio(and NAudio.Vorbis) for playing music in order to fix random stopping issues.
The game now directly loads .ogg files instead of the .wma/.xnb combination from before.
ContentPacks are now able to replace Music and SFX again (I haven't added a menu yet for choosing ContentPacks).
To make older GameModes work with current versions, you can add the GameMode property EnterType and set it to "1", this will make the game use the older 2D NewGameScreen.
* Delete GameController.vb
* Add gamecontroller.vb back
* Fix sfx missing
* Battleintro doodle now doesn't loop anymore (for no trainer)
Changed the shutter sound (aka Large Door sound) to something more large door-y
Made the enter sound slightly louder
The enter sound now plays when going through any warp to or from an indoor map (including falling through holes)
The flying sound effect is played earlier in the animation after selecting a location
Changed played sound effect when using the Escape Rope to "teleport" instead of "destroy"
The bump noise now also plays when bumping into something in first person
Fixed small gap between the end of the intro song and the start of the main song
Replaced some songs with better songs
* Fixed some more intro issues
* Forgot to change a thing
* Fixed an error where the main music would play, ignoring the muted musicmanager.
* fix indenting in musicmanager
* The music player will now only start playback on a new song if the music player is not muted, fixed the end time calculation of the intro of a song after muting, Music can't be unmuted now as long as a sound effect plays that stops the music.
* Fixed league restplace position, fixed sound effects sharing the volume slider of the music, sound effects are now also muted when pressing M, changed music on/off popup to audio on/off, removed bump delay in first person, added more control on whether played songs should be looping or not.
* Fixed some more scripts that turn on thirdperson mode but don't check if it was on before or set it back to what it was before afterwards, also fixed a small error in creditsscreen.vb.
* Fixed indenting error in musicmanager.vb, fixed an error of mine where the loopsong parameter would be seen as the playintro parameter.
* Added more music commands, added quite some menu select noises, will add more later
* More select sound effects!
* Fix music not resuming after soundeffect
* Trainer using item now plays the single_heal soundeffect
* Pokémon cries now sound louder
* Possibly fixing crash when playing Pokémon cry at volume higher than 0.71
* Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720.
* Sound effects now sound louder
* Revert "Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720."
This reverts commit 8c9296ed1a82144d17f303a52c3f2e9e65a5bfea.
* Fixed the cause of why the title screen music plays even when the game is muted
* Tabs to spaces
* Revert
Co-authored-by: darkfire006 <blazer257@live.com>
Co-authored-by: JappaWakkaP3D <66885565+JappaWakkaP3D@users.noreply.github.com>
Co-authored-by: JappaWakkaP3D <jasper.speelman@outlook.com>
Co-authored-by: Vitaly Mikhailov <personal@aragas.org>
2020-07-09 19:59:42 +02:00
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SoundManager.PlaySound("select")
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2016-09-07 18:50:38 +02:00
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Else
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Fix audio engine & contentpacks (#35)
* Replaced existing Gen 2 SFX with better sounding ones (no ugly reverb)
Replaced MediaPlayer with NAudio(and NAudio.Vorbis) for playing music in order to fix random stopping issues.
The game now directly loads .ogg files instead of the .wma/.xnb combination from before.
ContentPacks are now able to replace Music and SFX again (I haven't added a menu yet for choosing ContentPacks).
To make older GameModes work with current versions, you can add the GameMode property EnterType and set it to "1", this will make the game use the older 2D NewGameScreen.
* Delete GameController.vb
* Add gamecontroller.vb back
* Fix sfx missing
* Battleintro doodle now doesn't loop anymore (for no trainer)
Changed the shutter sound (aka Large Door sound) to something more large door-y
Made the enter sound slightly louder
The enter sound now plays when going through any warp to or from an indoor map (including falling through holes)
The flying sound effect is played earlier in the animation after selecting a location
Changed played sound effect when using the Escape Rope to "teleport" instead of "destroy"
The bump noise now also plays when bumping into something in first person
Fixed small gap between the end of the intro song and the start of the main song
Replaced some songs with better songs
* Fixed some more intro issues
* Forgot to change a thing
* Fixed an error where the main music would play, ignoring the muted musicmanager.
* fix indenting in musicmanager
* The music player will now only start playback on a new song if the music player is not muted, fixed the end time calculation of the intro of a song after muting, Music can't be unmuted now as long as a sound effect plays that stops the music.
* Fixed league restplace position, fixed sound effects sharing the volume slider of the music, sound effects are now also muted when pressing M, changed music on/off popup to audio on/off, removed bump delay in first person, added more control on whether played songs should be looping or not.
* Fixed some more scripts that turn on thirdperson mode but don't check if it was on before or set it back to what it was before afterwards, also fixed a small error in creditsscreen.vb.
* Fixed indenting error in musicmanager.vb, fixed an error of mine where the loopsong parameter would be seen as the playintro parameter.
* Added more music commands, added quite some menu select noises, will add more later
* More select sound effects!
* Fix music not resuming after soundeffect
* Trainer using item now plays the single_heal soundeffect
* Pokémon cries now sound louder
* Possibly fixing crash when playing Pokémon cry at volume higher than 0.71
* Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720.
* Sound effects now sound louder
* Revert "Added better quality Pokémon cries, made random overworld cries slightly less loud, added cries for 719 and 720."
This reverts commit 8c9296ed1a82144d17f303a52c3f2e9e65a5bfea.
* Fixed the cause of why the title screen music plays even when the game is muted
* Tabs to spaces
* Revert
Co-authored-by: darkfire006 <blazer257@live.com>
Co-authored-by: JappaWakkaP3D <66885565+JappaWakkaP3D@users.noreply.github.com>
Co-authored-by: JappaWakkaP3D <jasper.speelman@outlook.com>
Co-authored-by: Vitaly Mikhailov <personal@aragas.org>
2020-07-09 19:59:42 +02:00
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SoundManager.PlaySound("select")
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2016-09-07 18:50:38 +02:00
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ActivatedMysteryEvents.Add(cEvent)
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End If
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End If
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End If
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If Controls.Dismiss(True) = True Then
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Core.SetScreen(New TransitionScreen(Me, Me.PreScreen, Color.White, False))
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End If
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End Sub
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Public Overrides Sub ChangeTo()
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2018-02-24 01:20:42 +01:00
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MusicManager.Play("gts", True)
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2016-09-07 18:50:38 +02:00
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End Sub
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Public Shared Sub ClearActivatedEvents()
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ActivatedMysteryEvents.Clear()
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End Sub
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End Class
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