2018-02-24 01:20:42 +01:00
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Imports Microsoft.VisualBasic
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Public Class MusicManager
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Private Const NO_MUSIC As String = "*nomusic*" ' contains * as character, which cannot be in a filename
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Private Const DEFAULT_FADE_SPEED As Single = 0.02F
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Private Shared _songs As Dictionary(Of String, SongContainer) = New Dictionary(Of String, SongContainer)()
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Private Shared _volume As Single = 1.0F
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Private Shared _lastVolume As Single = 1.0F
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Private Shared _muted As Boolean = False
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' currently playing song
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Private Shared _currentSongName As String = NO_MUSIC
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' if the song in _currentSong is an actual existing song
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Private Shared _currentSongExists As Boolean = False
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Private Shared _currentSong As SongContainer = Nothing
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' time until music playback is paused for sound effect
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Private Shared _pausedUntil As Date
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Private Shared _isPausedForSound As Boolean = False
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' time until the intro of a song plays
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Private Shared _introEndTime As Date
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Private Shared _isIntroStarted As Boolean = False
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' song that gets played after the intro finished
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Private Shared _introContinueSong As String
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' song that plays after fading is finished
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Private Shared _nextSong As String
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' speeds that get added/subtracted from the volume to fade the song
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Private Shared _fadeSpeed As Single = DEFAULT_FADE_SPEED
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' if the song that gets played after fading completed is an intro to another song
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Private Shared _fadeIntoIntro As Boolean = False
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Private Shared _isFadingOut As Boolean = False
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Private Shared _isFadingIn As Boolean = False
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Public Shared Property MasterVolume As Single = 1.0F
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Public Shared ReadOnly Property CurrentSong As SongContainer
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Get
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Return _currentSong
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End Get
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End Property
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2016-09-07 18:50:38 +02:00
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2018-02-24 01:20:42 +01:00
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Public Shared Property Muted As Boolean
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Get
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Return _muted
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End Get
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Set(value As Boolean)
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If _muted <> value Then
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_muted = value
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MediaPlayer.IsMuted = value
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If _muted = True Then
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MediaPlayer.Pause()
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Core.GameMessage.ShowMessage(Localization.GetString("game_message_music_off"), 12, FontManager.MainFont, Color.White)
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Else
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ResumePlayback()
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Core.GameMessage.ShowMessage(Localization.GetString("game_message_music_on"), 12, FontManager.MainFont, Color.White)
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End If
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End If
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End Set
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End Property
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2016-09-07 18:50:38 +02:00
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Public Shared Sub Setup()
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MasterVolume = 1.0F
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MediaPlayer.Volume = MasterVolume
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2018-02-24 01:20:42 +01:00
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_volume = 1.0F
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_nextSong = ""
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_fadeSpeed = DEFAULT_FADE_SPEED
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_isFadingOut = False
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_isFadingIn = False
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2018-03-12 08:58:57 +01:00
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_muted = MediaPlayer.IsMuted
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2018-02-24 01:20:42 +01:00
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MediaPlayer.IsRepeating = True
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End Sub
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Public Shared Sub Clear()
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_songs.Clear()
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End Sub
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Public Shared Sub ClearCurrentlyPlaying()
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' cleans all remains of currently playing songs
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_currentSongExists = False
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_currentSong = Nothing
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_currentSongName = NO_MUSIC
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_isIntroStarted = False
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2016-09-07 18:50:38 +02:00
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End Sub
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2018-02-24 01:20:42 +01:00
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Public Shared Sub PlayNoMusic()
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' fades out current track and sets to NO_MUSIC
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Play(NO_MUSIC)
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End Sub
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Public Shared Sub Update()
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If _isPausedForSound Then
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If Date.Now >= _pausedUntil Then
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_isPausedForSound = False
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ResumePlayback()
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2016-09-07 18:50:38 +02:00
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End If
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2018-02-24 01:20:42 +01:00
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Else
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' fading
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If _isFadingOut Then
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_volume -= _fadeSpeed
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If _volume <= 0F Then
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_volume = 0F
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_isFadingOut = False
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_isFadingIn = True
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Dim song = GetSong(_nextSong)
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If Not song Is Nothing Then
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Play(song)
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_nextSong = ""
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If _fadeIntoIntro Then
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_fadeIntoIntro = False
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2018-03-08 19:22:23 +01:00
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_introEndTime = Date.Now.AddSeconds(0) + song.Song.Duration
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2018-02-24 01:20:42 +01:00
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_isIntroStarted = True
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2018-04-01 19:07:18 +02:00
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'MediaPlayer.IsRepeating = False
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2018-02-24 01:20:42 +01:00
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Else
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MediaPlayer.IsRepeating = True
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End If
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2016-09-07 18:50:38 +02:00
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Else
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2018-02-24 01:20:42 +01:00
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' no song found, do not fade into anything
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_fadeIntoIntro = False
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ClearCurrentlyPlaying()
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_isFadingIn = False
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_volume = 1.0F
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2018-10-02 03:38:26 +02:00
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If _nextSong = NO_MUSIC Then
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MusicManager.Stop()
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_nextSong = ""
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End If
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2018-02-24 01:20:42 +01:00
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2016-09-07 18:50:38 +02:00
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End If
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2018-02-24 01:20:42 +01:00
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2016-09-07 18:50:38 +02:00
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End If
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2018-02-24 01:20:42 +01:00
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ElseIf _isFadingIn Then
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_volume += _fadeSpeed
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If _volume >= 1.0F Then
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_volume = 1.0F
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_isFadingIn = False
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2016-09-07 18:50:38 +02:00
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End If
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End If
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2018-02-24 01:20:42 +01:00
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' intro
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If _isIntroStarted Then
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2016-09-07 18:50:38 +02:00
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2018-02-24 01:20:42 +01:00
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If Date.Now >= _introEndTime Then
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2018-05-03 01:48:39 +02:00
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MediaPlayer.Pause()
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2018-02-24 01:20:42 +01:00
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Dim song = GetSong(_introContinueSong)
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MediaPlayer.IsRepeating = True
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_isIntroStarted = False
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Play(song)
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2016-09-07 18:50:38 +02:00
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End If
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End If
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2018-02-24 01:20:42 +01:00
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End If
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2016-09-07 18:50:38 +02:00
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2018-02-24 01:20:42 +01:00
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If Core.GameInstance.IsActive AndAlso _lastVolume <> (_volume * MasterVolume) Then
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UpdateVolume()
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End If
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2016-09-07 18:50:38 +02:00
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End Sub
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2018-02-24 01:20:42 +01:00
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Public Shared Sub UpdateVolume()
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MediaPlayer.Volume = _volume * MasterVolume
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_lastVolume = _volume * MasterVolume
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2016-09-07 18:50:38 +02:00
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End Sub
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2018-02-24 01:20:42 +01:00
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Public Shared Sub PauseForSound(ByVal sound As SoundEffect)
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_isPausedForSound = True
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_pausedUntil = Date.Now + sound.Duration
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MediaPlayer.Pause()
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2016-09-07 18:50:38 +02:00
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End Sub
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2018-02-24 01:20:42 +01:00
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Public Shared Sub Pause()
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MediaPlayer.Pause()
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2016-12-14 16:41:40 +01:00
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End Sub
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2016-09-07 18:50:38 +02:00
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2018-02-25 11:01:45 +01:00
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Public Shared Sub [Stop]()
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MediaPlayer.Stop()
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_isIntroStarted = False
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End Sub
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2018-02-24 01:20:42 +01:00
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Public Shared Sub ResumePlayback()
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If Not _currentSong Is Nothing Then
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2016-09-07 18:50:38 +02:00
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2018-02-24 01:20:42 +01:00
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' if an intro was playing while the media player was paused, calc its end time
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If MediaPlayer.State = MediaState.Paused AndAlso _isIntroStarted Then
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2016-09-07 18:50:38 +02:00
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2018-03-08 19:22:23 +01:00
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_introEndTime = Date.Now + (_currentSong.Song.Duration - MediaPlayer.PlayPosition)
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2016-09-07 18:50:38 +02:00
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End If
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2018-02-24 01:20:42 +01:00
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MediaPlayer.Resume()
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2016-09-07 18:50:38 +02:00
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End If
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End Sub
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2018-02-24 01:20:42 +01:00
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Private Shared Sub Play(song As SongContainer)
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2016-09-07 18:50:38 +02:00
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MediaPlayer.Stop()
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2018-02-24 01:20:42 +01:00
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If Not song Is Nothing Then
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Logger.Debug($"Play song [{song.Name}]")
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2016-09-07 18:50:38 +02:00
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2018-02-24 01:20:42 +01:00
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MediaPlayer.Play(song.Song)
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2016-09-07 18:50:38 +02:00
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2018-02-24 01:20:42 +01:00
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If MediaPlayer.IsMuted Then
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2016-09-07 18:50:38 +02:00
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MediaPlayer.Pause()
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End If
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2018-02-24 01:20:42 +01:00
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_currentSongExists = True
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_currentSongName = song.Name
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_currentSong = song
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2016-09-07 18:50:38 +02:00
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Else
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2018-02-24 01:20:42 +01:00
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_currentSongExists = False
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_currentSongName = NO_MUSIC
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_currentSong = Nothing
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2016-09-07 18:50:38 +02:00
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End If
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End Sub
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2018-02-24 01:20:42 +01:00
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Private Shared Sub FadeInto(song As SongContainer, fadeSpeed As Single)
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_isFadingOut = True
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If Not song Is Nothing Then
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_nextSong = song.Name
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Else
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_nextSong = NO_MUSIC
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2016-09-07 18:50:38 +02:00
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End If
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2018-02-24 01:20:42 +01:00
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_fadeSpeed = fadeSpeed
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2016-09-07 18:50:38 +02:00
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End Sub
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2018-02-24 01:20:42 +01:00
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Public Shared Function Play(song As String) As SongContainer
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Return Play(song, False, DEFAULT_FADE_SPEED)
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End Function
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Public Shared Function Play(song As String, playIntro As Boolean) As SongContainer
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Return Play(song, playIntro, DEFAULT_FADE_SPEED)
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End Function
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2016-09-07 18:50:38 +02:00
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2018-02-24 01:20:42 +01:00
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Public Shared Function Play(song As String, playIntro As Boolean, fadeSpeed As Single) As SongContainer
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2016-09-07 18:50:38 +02:00
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2018-02-24 01:20:42 +01:00
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Dim playedSong As SongContainer = Nothing
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2016-09-07 18:50:38 +02:00
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2018-02-24 01:20:42 +01:00
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' get the current song, only play if it's different
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Dim currentSong = GetCurrentSong().ToLowerInvariant()
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Dim songName = GetSongName(song)
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2016-09-07 18:50:38 +02:00
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2018-02-24 01:20:42 +01:00
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If currentSong = NO_MUSIC OrElse currentSong <> songName Then
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2016-09-07 18:50:38 +02:00
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2018-02-24 01:20:42 +01:00
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If playIntro Then
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Dim introSong = GetSong("intro\" + songName)
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If Not introSong Is Nothing Then
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' play the intro
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' setup the continue song
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_introContinueSong = songName
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' do not repeat media player, do not want intro to loop
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2018-04-01 19:07:18 +02:00
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'MediaPlayer.IsRepeating = False
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2018-02-24 01:20:42 +01:00
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If fadeSpeed > 0F Then
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_isIntroStarted = False
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_fadeIntoIntro = True
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FadeInto(introSong, fadeSpeed)
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Else
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_isIntroStarted = True
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2018-03-08 19:22:23 +01:00
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_introEndTime = Date.Now.AddSeconds(0) + introSong.Song.Duration
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2018-02-24 01:20:42 +01:00
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Play(introSong)
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End If
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playedSong = introSong
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' load the next song so the end of the intro doesn't lag
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GetSong(song)
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2018-04-01 19:07:18 +02:00
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Else
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_isIntroStarted = False
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_fadeIntoIntro = False
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2016-09-07 18:50:38 +02:00
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End If
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2018-04-01 19:07:18 +02:00
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Else
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_isIntroStarted = False
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_fadeIntoIntro = False
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2016-09-07 18:50:38 +02:00
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End If
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2018-02-24 01:20:42 +01:00
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' intro was not requested or does not exist
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If Not _isIntroStarted AndAlso Not _fadeIntoIntro Then
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Dim nextSong = GetSong(song)
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If fadeSpeed > 0F Then
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FadeInto(nextSong, fadeSpeed)
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Else
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Play(nextSong)
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2016-09-07 18:50:38 +02:00
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End If
|
2018-02-24 01:20:42 +01:00
|
|
|
|
MediaPlayer.IsRepeating = True
|
|
|
|
|
playedSong = nextSong
|
|
|
|
|
|
2016-09-07 18:50:38 +02:00
|
|
|
|
End If
|
2018-02-24 01:20:42 +01:00
|
|
|
|
|
2016-09-07 18:50:38 +02:00
|
|
|
|
End If
|
|
|
|
|
|
2018-02-24 01:20:42 +01:00
|
|
|
|
Return playedSong
|
|
|
|
|
|
|
|
|
|
End Function
|
2016-09-07 18:50:38 +02:00
|
|
|
|
|
2018-02-24 01:20:42 +01:00
|
|
|
|
Public Shared Function SongExists(songName As String) As Boolean
|
|
|
|
|
Return Not GetSong(songName) Is Nothing
|
|
|
|
|
End Function
|
|
|
|
|
|
|
|
|
|
Private Shared Function GetCurrentSong() As String
|
|
|
|
|
' if the currently playing song is an intro, return the song that plays after the intro
|
|
|
|
|
' this prevents the same song from replaying if it starts playing while the intro is still in effect
|
|
|
|
|
|
|
|
|
|
' but if it's already fading, do not play the song if the song we are fading into is the same.
|
|
|
|
|
' also if we are fading into an intro, get the song that the intro would continue to
|
|
|
|
|
If _isFadingOut Then
|
|
|
|
|
If _fadeIntoIntro Then
|
|
|
|
|
Return _introContinueSong
|
|
|
|
|
Else
|
|
|
|
|
Return _nextSong
|
|
|
|
|
End If
|
|
|
|
|
Else
|
|
|
|
|
If _isIntroStarted Then
|
|
|
|
|
Return _introContinueSong
|
|
|
|
|
Else
|
|
|
|
|
Return _currentSongName
|
2016-09-07 18:50:38 +02:00
|
|
|
|
End If
|
|
|
|
|
End If
|
2018-02-24 01:20:42 +01:00
|
|
|
|
End Function
|
2016-09-07 18:50:38 +02:00
|
|
|
|
|
2018-02-24 01:20:42 +01:00
|
|
|
|
Private Shared Function GetSong(songName As String) As SongContainer
|
|
|
|
|
Dim key = GetSongName(songName)
|
|
|
|
|
|
|
|
|
|
Dim iSong As SongContainer = Nothing
|
|
|
|
|
If Not _songs.TryGetValue(key, iSong) Then
|
|
|
|
|
|
2018-05-03 01:48:39 +02:00
|
|
|
|
Dim songFilePath = Path.Combine(GameController.GamePath, "Content", "Songs", key + ".wma")
|
|
|
|
|
Dim songPath = Path.Combine("Songs", key)
|
2018-02-24 01:20:42 +01:00
|
|
|
|
|
|
|
|
|
If File.Exists(songFilePath) Then
|
2018-05-03 01:48:39 +02:00
|
|
|
|
Dim _song As Song = Content.Load(Of Song)(songPath)
|
|
|
|
|
Dim duration = _song.Duration
|
|
|
|
|
'Dim duration = GetSongDuration(songFilePath)
|
|
|
|
|
iSong = New SongContainer(_song, key, duration)
|
2018-02-24 01:20:42 +01:00
|
|
|
|
_songs.Add(key, iSong)
|
2016-09-07 18:50:38 +02:00
|
|
|
|
End If
|
|
|
|
|
|
|
|
|
|
End If
|
|
|
|
|
|
2018-02-24 01:20:42 +01:00
|
|
|
|
Return iSong
|
2016-09-07 18:50:38 +02:00
|
|
|
|
|
2018-02-24 01:20:42 +01:00
|
|
|
|
End Function
|
2016-09-07 18:50:38 +02:00
|
|
|
|
|
2018-02-24 01:20:42 +01:00
|
|
|
|
Private Shared Function GetSongDuration(fileName As String) As TimeSpan
|
2016-09-07 18:50:38 +02:00
|
|
|
|
|
2018-02-24 01:20:42 +01:00
|
|
|
|
Dim duration As Double = 0
|
|
|
|
|
Dim sampleFrequency = 0
|
2016-09-07 18:50:38 +02:00
|
|
|
|
|
2018-02-24 01:20:42 +01:00
|
|
|
|
Using stream = New FileStream(fileName, FileMode.Open)
|
|
|
|
|
Dim frame = NAudio.Wave.Mp3Frame.LoadFromStream(stream)
|
|
|
|
|
If Not frame Is Nothing Then
|
|
|
|
|
|
|
|
|
|
sampleFrequency = frame.SampleRate
|
|
|
|
|
|
|
|
|
|
End If
|
|
|
|
|
|
|
|
|
|
While Not frame Is Nothing
|
|
|
|
|
|
|
|
|
|
duration += frame.SampleCount / sampleFrequency
|
|
|
|
|
frame = NAudio.Wave.Mp3Frame.LoadFromStream(stream)
|
|
|
|
|
|
|
|
|
|
End While
|
|
|
|
|
|
|
|
|
|
End Using
|
|
|
|
|
|
|
|
|
|
Dim seconds = CType(duration, Integer)
|
|
|
|
|
Dim milliseconds = CType((duration - seconds) * 1000, Integer)
|
|
|
|
|
|
|
|
|
|
Return New TimeSpan(0, 0, 0, seconds, milliseconds)
|
2016-09-07 18:50:38 +02:00
|
|
|
|
|
|
|
|
|
End Function
|
|
|
|
|
|
2018-02-24 01:20:42 +01:00
|
|
|
|
Private Shared Function GetSongName(song As String) As String
|
|
|
|
|
Dim key = song.ToLowerInvariant()
|
|
|
|
|
Dim aliasMap = SongAliasMap
|
|
|
|
|
If aliasMap.ContainsKey(key) Then
|
|
|
|
|
key = aliasMap(key).ToLowerInvariant()
|
|
|
|
|
End If
|
|
|
|
|
Return key
|
|
|
|
|
End Function
|
|
|
|
|
|
|
|
|
|
Private Shared ReadOnly Property SongAliasMap As Dictionary(Of String, String)
|
|
|
|
|
Get
|
|
|
|
|
Return New Dictionary(Of String, String)() From
|
|
|
|
|
{
|
|
|
|
|
{"welcome", "RouteMusic1"},
|
|
|
|
|
{"battle", "johto_wild"},
|
|
|
|
|
{"batleintro", "battle_intro"},
|
|
|
|
|
{"johto_battle_intro", "battle_intro"},
|
|
|
|
|
{"darkcave", "dark_cave"},
|
|
|
|
|
{"showmearound", "show_me_around"},
|
|
|
|
|
{"sprouttower", "sprout_tower"},
|
|
|
|
|
{"johto_rival_intro", "johto_rivalintro"},
|
|
|
|
|
{"johto_rival_appear", "johto_rival_encounter"},
|
|
|
|
|
{"ilex_forest", "IlexForest"},
|
|
|
|
|
{"union_cave", "IlexForest"},
|
|
|
|
|
{"mt_mortar", "IlexForest"},
|
|
|
|
|
{"whirlpool_islands", "IlexForest"},
|
|
|
|
|
{"tohjo_falls", "IlexForest"}
|
|
|
|
|
}
|
|
|
|
|
End Get
|
|
|
|
|
End Property
|
2016-09-07 18:50:38 +02:00
|
|
|
|
|
2018-02-24 01:20:42 +01:00
|
|
|
|
End Class
|