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Me.Model = CType(Entity.GetNewEntity("ModelEntity", New Vector3(0), {}, {}, False, New Vector3(MathHelper.Pi * 0.5F, 0, 0), New Vector3(0.1F), BaseModel.BlockModel, 0, "Models\" & PokemonAnimationName & "\Normal", True, New Vector3(1), 0, "", "", New Vector3(0), Nothing), ModelEntity)
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Me.Ground = CType(Entity.GetNewEntity("WallBlock", New Vector3(0, -0.5, 0), {TextureManager.GetTexture("Textures\ModelViewer\Ground")}, {-1, -1, -1, -1, -1, -1, -1, -1, 0, 0}, False, New Vector3(0.0F), New Vector3(4.0F, 1.0F, 4.0F), BaseModel.BlockModel, 0, "", True, New Vector3(1.0F), 0, "", "", New Vector3(0.0F), {}), WallBlock)
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