P3D-Legacy/P3D/Pokemon/Attacks/Normal/Stockpile.vb

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2016-09-07 18:50:38 +02:00
Namespace BattleSystem.Moves.Normal
Public Class Stockpile
Inherits Attack
Public Sub New()
'#Definitions
Me.Type = New Element(Element.Types.Normal)
Me.ID = 254
Me.OriginalPP = 20
Me.CurrentPP = 20
Me.MaxPP = 20
Me.Power = 0
Me.Accuracy = 0
Me.Category = Categories.Status
Me.ContestCategory = ContestCategories.Tough
Me.Name = "Stockpile"
Me.Description = "The user charges up power and raises both its Defense and Sp. Def. The move can be used three times."
Me.CriticalChance = 0
Me.IsHMMove = False
Me.Target = Targets.Self
Me.Priority = 0
Me.TimesToAttack = 1
'#End
'#SpecialDefinitions
Me.MakesContact = False
Me.ProtectAffected = False
Me.MagicCoatAffected = False
Me.SnatchAffected = True
Me.MirrorMoveAffected = True
Me.KingsrockAffected = False
Me.CounterAffected = False
Me.DisabledWhileGravity = False
Me.UseEffectiveness = False
Me.ImmunityAffected = False
Me.HasSecondaryEffect = False
Me.RemovesFrozen = False
Me.IsHealingMove = False
Me.IsRecoilMove = False
Me.IsPunchingMove = False
Me.IsDamagingMove = False
Me.IsProtectMove = False
Me.IsSoundMove = False
Me.IsAffectedBySubstitute = False
Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = False
'#End
Me.AIField1 = AIField.RaiseDefense
Me.AIField2 = AIField.RaiseSpDefense
End Sub
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
Dim stockpiled As Integer = BattleScreen.FieldEffects.OwnStockpileCount
If own = False Then
stockpiled = BattleScreen.FieldEffects.OppStockpileCount
End If
Dim p As Pokemon = BattleScreen.OwnPokemon
If own = False Then
p = BattleScreen.OppPokemon
End If
If stockpiled < 3 Then
If own = True Then
BattleScreen.FieldEffects.OwnStockpileCount += 1
Else
BattleScreen.FieldEffects.OppStockpileCount += 1
End If
BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " stockpiled " & (stockpiled + 1).ToString() & "!"))
BattleScreen.Battle.RaiseStat(own, own, BattleScreen, "Defense", 1, "", "move:stockpile")
BattleScreen.Battle.RaiseStat(own, own, BattleScreen, "Special Defense", 1, "", "move:stockpile")
Else
BattleScreen.BattleQuery.Add(New TextQueryObject(Me.Name & " failed!"))
End If
End Sub
End Class
End Namespace