Fixed sec. effect values (water)

This commit is contained in:
Capt_Segis 2016-09-14 20:52:35 -05:00 committed by GitHub
parent 7cd7eda310
commit 093a266a85
2 changed files with 182 additions and 182 deletions

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@ -1,92 +1,92 @@
Namespace BattleSystem.Moves.Water Namespace BattleSystem.Moves.Water
Public Class Clamp Public Class Clamp
Inherits Attack Inherits Attack
Public Sub New() Public Sub New()
'#Definitions '#Definitions
Me.Type = New Element(Element.Types.Water) Me.Type = New Element(Element.Types.Water)
Me.ID = 128 Me.ID = 128
Me.OriginalPP = 10 Me.OriginalPP = 10
Me.CurrentPP = 10 Me.CurrentPP = 10
Me.MaxPP = 10 Me.MaxPP = 10
Me.Power = 35 Me.Power = 35
Me.Accuracy = 85 Me.Accuracy = 85
Me.Category = Categories.Physical Me.Category = Categories.Physical
Me.ContestCategory = ContestCategories.Tough Me.ContestCategory = ContestCategories.Tough
Me.Name = "Clamp" Me.Name = "Clamp"
Me.Description = "The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns." Me.Description = "The target is clamped and squeezed by the user's very thick and sturdy shell for four to five turns."
Me.CriticalChance = 1 Me.CriticalChance = 1
Me.IsHMMove = False Me.IsHMMove = False
Me.Target = Targets.OneAdjacentTarget Me.Target = Targets.OneAdjacentTarget
Me.Priority = 0 Me.Priority = 0
Me.TimesToAttack = 1 Me.TimesToAttack = 1
'#End '#End
'#SpecialDefinitions '#SpecialDefinitions
Me.MakesContact = True Me.MakesContact = True
Me.ProtectAffected = True Me.ProtectAffected = True
Me.MagicCoatAffected = False Me.MagicCoatAffected = False
Me.SnatchAffected = False Me.SnatchAffected = False
Me.MirrorMoveAffected = True Me.MirrorMoveAffected = True
Me.KingsrockAffected = True Me.KingsrockAffected = True
Me.CounterAffected = True Me.CounterAffected = True
Me.DisabledWhileGravity = False Me.DisabledWhileGravity = False
Me.UseEffectiveness = True Me.UseEffectiveness = True
Me.ImmunityAffected = True Me.ImmunityAffected = True
Me.HasSecondaryEffect = True Me.HasSecondaryEffect = False
Me.RemovesFrozen = False Me.RemovesFrozen = False
Me.IsHealingMove = False Me.IsHealingMove = False
Me.IsRecoilMove = False Me.IsRecoilMove = False
Me.IsPunchingMove = False Me.IsPunchingMove = False
Me.IsDamagingMove = True Me.IsDamagingMove = True
Me.IsProtectMove = False Me.IsProtectMove = False
Me.IsSoundMove = False Me.IsSoundMove = False
Me.IsAffectedBySubstitute = True Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = True Me.IsWonderGuardAffected = True
'#End '#End
Me.AIField1 = AIField.Damage Me.AIField1 = AIField.Damage
Me.AIField2 = AIField.Trap Me.AIField2 = AIField.Trap
End Sub End Sub
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen) Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
Dim p As Pokemon = BattleScreen.OwnPokemon Dim p As Pokemon = BattleScreen.OwnPokemon
Dim op As Pokemon = BattleScreen.OppPokemon Dim op As Pokemon = BattleScreen.OppPokemon
If own = False Then If own = False Then
p = BattleScreen.OppPokemon p = BattleScreen.OppPokemon
op = BattleScreen.OwnPokemon op = BattleScreen.OwnPokemon
End If End If
Dim turns As Integer = 4 Dim turns As Integer = 4
If Core.Random.Next(0, 100) < 50 Then If Core.Random.Next(0, 100) < 50 Then
turns = 5 turns = 5
End If End If
If Not p.Item Is Nothing Then If Not p.Item Is Nothing Then
If p.Item.Name.ToLower() = "grip claw" And BattleScreen.FieldEffects.CanUseItem(own) = True And BattleScreen.FieldEffects.CanUseOwnItem(own, BattleScreen) = True Then If p.Item.Name.ToLower() = "grip claw" And BattleScreen.FieldEffects.CanUseItem(own) = True And BattleScreen.FieldEffects.CanUseOwnItem(own, BattleScreen) = True Then
turns = 5 turns = 5
End If End If
End If End If
If own = True Then If own = True Then
If BattleScreen.FieldEffects.OppClamp = 0 Then If BattleScreen.FieldEffects.OppClamp = 0 Then
BattleScreen.FieldEffects.OppClamp = turns BattleScreen.FieldEffects.OppClamp = turns
BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " clamped " & op.GetDisplayName() & "!")) BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " clamped " & op.GetDisplayName() & "!"))
End If End If
Else Else
If BattleScreen.FieldEffects.OwnClamp = 0 Then If BattleScreen.FieldEffects.OwnClamp = 0 Then
BattleScreen.FieldEffects.OwnClamp = turns BattleScreen.FieldEffects.OwnClamp = turns
BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " clamped " & op.GetDisplayName() & "!")) BattleScreen.BattleQuery.Add(New TextQueryObject(p.GetDisplayName() & " clamped " & op.GetDisplayName() & "!"))
End If End If
End If End If
End Sub End Sub
End Class End Class
End Namespace End Namespace

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Namespace BattleSystem.Moves.Water Namespace BattleSystem.Moves.Water
Public Class Whirlpool Public Class Whirlpool
Inherits Attack Inherits Attack
Public Sub New() Public Sub New()
'#Definitions '#Definitions
Me.Type = New Element(Element.Types.Water) Me.Type = New Element(Element.Types.Water)
Me.ID = 250 Me.ID = 250
Me.OriginalPP = 15 Me.OriginalPP = 15
Me.CurrentPP = 15 Me.CurrentPP = 15
Me.MaxPP = 15 Me.MaxPP = 15
Me.Power = 35 Me.Power = 35
Me.Accuracy = 85 Me.Accuracy = 85
Me.Category = Categories.Special Me.Category = Categories.Special
Me.ContestCategory = ContestCategories.Beauty Me.ContestCategory = ContestCategories.Beauty
Me.Name = "Whirlpool" Me.Name = "Whirlpool"
Me.Description = "Traps foes in a violent swirling whirlpool for four to five turns." Me.Description = "Traps foes in a violent swirling whirlpool for four to five turns."
Me.CriticalChance = 1 Me.CriticalChance = 1
Me.IsHMMove = False Me.IsHMMove = False
Me.Target = Targets.OneAdjacentTarget Me.Target = Targets.OneAdjacentTarget
Me.Priority = 0 Me.Priority = 0
Me.TimesToAttack = 1 Me.TimesToAttack = 1
'#End '#End
'#SpecialDefinitions '#SpecialDefinitions
Me.MakesContact = False Me.MakesContact = False
Me.ProtectAffected = True Me.ProtectAffected = True
Me.MagicCoatAffected = False Me.MagicCoatAffected = False
Me.SnatchAffected = False Me.SnatchAffected = False
Me.MirrorMoveAffected = True Me.MirrorMoveAffected = True
Me.KingsrockAffected = True Me.KingsrockAffected = True
Me.CounterAffected = False Me.CounterAffected = False
Me.DisabledWhileGravity = False Me.DisabledWhileGravity = False
Me.UseEffectiveness = True Me.UseEffectiveness = True
Me.ImmunityAffected = True Me.ImmunityAffected = True
Me.HasSecondaryEffect = True Me.HasSecondaryEffect = False
Me.RemovesFrozen = False Me.RemovesFrozen = False
Me.IsHealingMove = False Me.IsHealingMove = False
Me.IsRecoilMove = False Me.IsRecoilMove = False
Me.IsPunchingMove = False Me.IsPunchingMove = False
Me.IsDamagingMove = True Me.IsDamagingMove = True
Me.IsProtectMove = False Me.IsProtectMove = False
Me.IsSoundMove = False Me.IsSoundMove = False
Me.IsAffectedBySubstitute = True Me.IsAffectedBySubstitute = True
Me.IsOneHitKOMove = False Me.IsOneHitKOMove = False
Me.IsWonderGuardAffected = True Me.IsWonderGuardAffected = True
'#End '#End
Me.AIField1 = AIField.Damage Me.AIField1 = AIField.Damage
Me.AIField2 = AIField.Trap Me.AIField2 = AIField.Trap
End Sub End Sub
Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen) Public Overrides Sub MoveHits(own As Boolean, BattleScreen As BattleScreen)
Dim p As Pokemon = BattleScreen.OwnPokemon Dim p As Pokemon = BattleScreen.OwnPokemon
Dim op As Pokemon = BattleScreen.OppPokemon Dim op As Pokemon = BattleScreen.OppPokemon
If own = False Then If own = False Then
p = BattleScreen.OppPokemon p = BattleScreen.OppPokemon
op = BattleScreen.OwnPokemon op = BattleScreen.OwnPokemon
End If End If
Dim turns As Integer = 4 Dim turns As Integer = 4
If Core.Random.Next(0, 100) < 50 Then If Core.Random.Next(0, 100) < 50 Then
turns = 5 turns = 5
End If End If
If Not p.Item Is Nothing Then If Not p.Item Is Nothing Then
If p.Item.Name.ToLower() = "grip claw" And BattleScreen.FieldEffects.CanUseItem(own) = True And BattleScreen.FieldEffects.CanUseOwnItem(own, BattleScreen) = True Then If p.Item.Name.ToLower() = "grip claw" And BattleScreen.FieldEffects.CanUseItem(own) = True And BattleScreen.FieldEffects.CanUseOwnItem(own, BattleScreen) = True Then
turns = 5 turns = 5
End If End If
End If End If
If own = True Then If own = True Then
If BattleScreen.FieldEffects.OppWhirlpool = 0 Then If BattleScreen.FieldEffects.OppWhirlpool = 0 Then
BattleScreen.FieldEffects.OppWhirlpool = turns BattleScreen.FieldEffects.OppWhirlpool = turns
BattleScreen.BattleQuery.Add(New TextQueryObject(op.GetDisplayName() & " was trapped in the vortex!")) BattleScreen.BattleQuery.Add(New TextQueryObject(op.GetDisplayName() & " was trapped in the vortex!"))
End If End If
Else Else
If BattleScreen.FieldEffects.OwnWhirlpool = 0 Then If BattleScreen.FieldEffects.OwnWhirlpool = 0 Then
BattleScreen.FieldEffects.OwnWhirlpool = turns BattleScreen.FieldEffects.OwnWhirlpool = turns
BattleScreen.BattleQuery.Add(New TextQueryObject(op.GetDisplayName() & " was trapped in the vortex!")) BattleScreen.BattleQuery.Add(New TextQueryObject(op.GetDisplayName() & " was trapped in the vortex!"))
End If End If
End If End If
End Sub End Sub
End Class End Class
End Namespace End Namespace