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Actually saved the WallModel file
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Public Class BillModel
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Public Class WallModel
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Inherits BaseModel
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Inherits BaseModel
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Public Sub New()
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Public Sub New()
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Me.ID = 3
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Me.ID = 20
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Dim vertexData = New VertexPositionNormalTexture() {
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Dim vertexData = New VertexPositionNormalTexture() {
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New VertexPositionNormalTexture(New Vector3(-0.5, -0.5, 0), Vector3.Backward, New Vector2(0, 1)),
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New VertexPositionNormalTexture(New Vector3(-0.5, -0.5, 0.5), Vector3.Backward, New Vector2(0, 1)),
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New VertexPositionNormalTexture(New Vector3(-0.5, 0.5, 0), Vector3.Backward, New Vector2(0, 0)),
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New VertexPositionNormalTexture(New Vector3(-0.5, 0.5, 0.5), Vector3.Backward, New Vector2(0, 0)),
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New VertexPositionNormalTexture(New Vector3(0.5, 0.5, 0), Vector3.Backward, New Vector2(1, 0)),
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New VertexPositionNormalTexture(New Vector3(0.5, 0.5, 0.5), Vector3.Backward, New Vector2(1, 0)),
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New VertexPositionNormalTexture(New Vector3(0.5, 0.5, 0), Vector3.Backward, New Vector2(1, 0)),
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New VertexPositionNormalTexture(New Vector3(0.5, 0.5, 0.5), Vector3.Backward, New Vector2(1, 0)),
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New VertexPositionNormalTexture(New Vector3(0.5, -0.5, 0), Vector3.Backward, New Vector2(1, 1)),
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New VertexPositionNormalTexture(New Vector3(0.5, -0.5, 0.5), Vector3.Backward, New Vector2(1, 1)),
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New VertexPositionNormalTexture(New Vector3(-0.5, -0.5, 0), Vector3.Backward, New Vector2(0, 1))
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New VertexPositionNormalTexture(New Vector3(-0.5, -0.5, 0.5), Vector3.Backward, New Vector2(0, 1))
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}
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}
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Setup(vertexData)
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Setup(vertexData)
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