Fix dive checking the wrong canhit move property
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@ -1817,7 +1817,7 @@
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dive = BattleScreen.FieldEffects.OwnDiveCounter
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End If
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If dive > 0 And moveUsed.CanHitInMidAir = False Then
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If dive > 0 And moveUsed.CanHitUnderwater = False Then
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DoesNotMiss = False
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End If
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End If
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