mirror of
https://github.com/P3D-Legacy/P3D-Legacy.git
synced 2025-07-26 23:34:58 +02:00
First Main Menu rework almost done
The options row buttons in the Main Menu now open their respective tab in the Options Menu when selected The Content Pack Menu is positioned correctly The Content Pack & Language Menus now fade in and out
This commit is contained in:
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@ -364,52 +364,76 @@ Public Class NewMainMenuScreen
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If CurrentScreen.Identification = Identifications.MainMenuScreen Then
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If CurrentScreen.Identification = Identifications.MainMenuScreen Then
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If Controls.Accept(True, False, False) Then
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If Controls.Accept(True, False, False) Then
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' Click on profiles.
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' Click on profiles.
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For x = 0 To _MainProfiles.Count - 1
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Select Case _menuIndex
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Dim xOffset As Single = _screenOrigin.X + _screenOffset.X + x * 180 + ((x + 1) * 100 * (1 - _fadeInMain))
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Case 0
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For x = 0 To _MainProfiles.Count - 1
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Dim xOffset As Single = _screenOrigin.X + _screenOffset.X + x * 180 + ((x + 1) * 100 * (1 - _fadeInMain))
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If New Rectangle(CInt(xOffset), CInt(_screenOrigin.Y + _screenOffset.Y), 160, 160).Contains(MouseHandler.MousePosition) Then
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If New Rectangle(CInt(xOffset), CInt(_screenOrigin.Y + _screenOffset.Y), 160, 160).Contains(MouseHandler.MousePosition) Then
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If _selectedProfile = x Then
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If _selectedProfile = x Then
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If CurrentScreen.Identification = Identifications.MainMenuScreen Then
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If CurrentScreen.Identification = Identifications.MainMenuScreen Then
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ClickedProfile()
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ClickedProfile()
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SoundManager.PlaySound("select")
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SoundManager.PlaySound("select")
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End If
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Else
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If CurrentScreen.Identification = Identifications.MainMenuScreen Then
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Dim diff As Integer = x - _selectedProfile
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_screenOffsetTarget.X -= diff * 180
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_selectedProfile = x
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End If
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Exit For
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End If
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End If
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End If
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Else
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Next
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If CurrentScreen.Identification = Identifications.MainMenuScreen Then
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If _MainProfiles(_selectedProfile).IsGameJolt AndAlso _MainProfiles(_selectedProfile).Loaded Then
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Dim diff As Integer = x - _selectedProfile
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' Click on gamejolt buttons
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_screenOffsetTarget.X -= diff * 180
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Dim xOffset As Single = _screenOrigin.X + _screenOffset.X + (100 * (1 - _fadeInMain))
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Dim r As New Vector2(xOffset + 400, _screenOrigin.Y + _screenOffset.Y + 200)
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_selectedProfile = x
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If New Rectangle(CInt(r.X), CInt(r.Y), 32, 32).Contains(MouseHandler.MousePosition) Then
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ButtonChangeMale()
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ElseIf New Rectangle(CInt(r.X), CInt(r.Y) + 48, 32, 32).Contains(MouseHandler.MousePosition) Then
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ButtonChangeFemale()
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ElseIf New Rectangle(CInt(r.X), CInt(r.Y) + 48 + 48, 32, 32).Contains(MouseHandler.MousePosition) Then
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ButtonResetSave()
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End If
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End If
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Exit For
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End If
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End If
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End If
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If Controls.Dismiss(True, False, False) Then
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Next
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' Click on profiles.
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If _MainProfiles(_selectedProfile).IsGameJolt AndAlso _MainProfiles(_selectedProfile).Loaded Then
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For x = 0 To _MainProfiles.Count - 1
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' Click on gamejolt buttons
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Dim xOffset As Single = _screenOrigin.X + _screenOffset.X + x * 180 + ((x + 1) * 100 * (1 - _fadeInMain))
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Dim xOffset As Single = _screenOrigin.X + _screenOffset.X + (100 * (1 - _fadeInMain))
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Dim r As New Vector2(xOffset + 400, _screenOrigin.Y + _screenOffset.Y + 200)
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If New Rectangle(CInt(r.X), CInt(r.Y), 32, 32).Contains(MouseHandler.MousePosition) Then
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ButtonChangeMale()
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ElseIf New Rectangle(CInt(r.X), CInt(r.Y) + 48, 32, 32).Contains(MouseHandler.MousePosition) Then
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ButtonChangeFemale()
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ElseIf New Rectangle(CInt(r.X), CInt(r.Y) + 48 + 48, 32, 32).Contains(MouseHandler.MousePosition) Then
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ButtonResetSave()
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End If
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End If
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End If
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If Controls.Dismiss(True, False, False) Then
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' Click on profiles.
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For x = 0 To _MainProfiles.Count - 1
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Dim xOffset As Single = _screenOrigin.X + _screenOffset.X + x * 180 + ((x + 1) * 100 * (1 - _fadeInMain))
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If New Rectangle(CInt(xOffset), CInt(_screenOrigin.Y + _screenOffset.Y), 160, 160).Contains(MouseHandler.MousePosition) Then
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If New Rectangle(CInt(xOffset), CInt(_screenOrigin.Y + _screenOffset.Y), 160, 160).Contains(MouseHandler.MousePosition) Then
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If _selectedProfile = x Then
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If _selectedProfile = x Then
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SoundManager.PlaySound("select")
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SoundManager.PlaySound("select")
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DismissProfile()
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DismissProfile()
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End If
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Exit For
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End If
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Next
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End If
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End If
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Exit For
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Case 2, 3
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End If
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For x = 0 To _OptionsProfiles.Count - 1
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Next
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Dim xOffset As Single = _screenOrigin.X + _optionsOffset.X + x * 180 + ((x + 1) * 100 * (1 - _fadeInMain))
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If New Rectangle(CInt(xOffset), CInt(_screenOrigin.Y + _optionsOffset.Y), 160, 160).Contains(MouseHandler.MousePosition) Then
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If _selectedProfile = x Then
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If CurrentScreen.Identification = Identifications.MainMenuScreen Then
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ClickedProfile()
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SoundManager.PlaySound("select")
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End If
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Else
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If CurrentScreen.Identification = Identifications.MainMenuScreen Then
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Dim diff As Integer = x - _selectedProfile
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_optionsOffsetTarget.X -= diff * 180
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_selectedProfile = x
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End If
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Exit For
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End If
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End If
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Next
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End Select
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End If
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End If
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If CurrentScreen.Identification = Screen.Identifications.MainMenuScreen Then
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If CurrentScreen.Identification = Screen.Identifications.MainMenuScreen Then
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Select Case _menuIndex
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Select Case _menuIndex
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@ -570,11 +594,16 @@ Public Class NewMainMenuScreen
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Private Sub ClickedProfile()
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Private Sub ClickedProfile()
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If _selectedProfile = 1 And Security.FileValidation.IsValid(False) = False Then
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Select Case _menuIndex
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_messageBox.Show("File validation failed!" & Environment.NewLine & "Redownload the game's files to solve this problem.")
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Case 0
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Else
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If _selectedProfile = 1 And Security.FileValidation.IsValid(False) = False Then
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_MainProfiles(_selectedProfile).SelectProfile()
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_messageBox.Show("File validation failed!" & Environment.NewLine & "Redownload the game's files to solve this problem.")
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End If
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Else
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_MainProfiles(_selectedProfile).SelectProfile()
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End If
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Case 2, 3
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_OptionsProfiles(_selectedProfile).SelectProfile()
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End Select
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End Sub
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End Sub
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Private Sub DismissProfile()
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Private Sub DismissProfile()
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@ -655,12 +684,6 @@ Public Class NewMainMenuScreen
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Case Else
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Case Else
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DrawGradients(CInt(255 * _fadeInMain), False)
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DrawGradients(CInt(255 * _fadeInMain), False)
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End Select
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End Select
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If _selectedProfile = 1 Then
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DrawGradients(CInt(255 * _fadeInMain), True)
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Else
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DrawGradients(CInt(255 * _fadeInMain), False)
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End If
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End If
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End If
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If IsCurrentScreen() Then
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If IsCurrentScreen() Then
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@ -669,10 +692,10 @@ Public Class NewMainMenuScreen
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GetFontRenderer().DrawString(FontManager.InGameFont, "Please wait" & LoadingDots.Dots, New Vector2(windowSize.Width / 2.0F - textSize.X / 2.0F, windowSize.Height / 2.0F - textSize.Y / 2.0F + 100), Color.White)
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GetFontRenderer().DrawString(FontManager.InGameFont, "Please wait" & LoadingDots.Dots, New Vector2(windowSize.Width / 2.0F - textSize.X / 2.0F, windowSize.Height / 2.0F - textSize.Y / 2.0F + 100), Color.White)
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Else
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Else
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Select Case _menuIndex
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Select Case _menuIndex
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Case 2
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Case 1, 3
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DrawOptionsProfiles(False)
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Case 3
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DrawOptionsProfiles(True)
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DrawOptionsProfiles(True)
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Case Else
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DrawOptionsProfiles(False)
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End Select
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End Select
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DrawMainProfiles()
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DrawMainProfiles()
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End If
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End If
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@ -1171,7 +1194,7 @@ Public Class NewMainMenuScreen
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Case 2
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Case 2
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text = "Controls"
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text = "Controls"
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Case 3
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Case 3
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text = "Content Packs"
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text = "Content" & Environment.NewLine & "Packs"
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End Select
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End Select
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If alpha >= 250 And CurrentScreen.Identification = Identifications.MainMenuScreen Then
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If alpha >= 250 And CurrentScreen.Identification = Identifications.MainMenuScreen Then
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@ -1188,7 +1211,7 @@ Public Class NewMainMenuScreen
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_logoBounce = 0F
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_logoBounce = 0F
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End If
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End If
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End If
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End If
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SpriteBatch.Draw(_sprite, New Rectangle(CInt(offset.X + 40), CInt(offset.Y + 36 + Math.Sin(_logoBounce) * 8.0F), 80, 80), New Color(255, 255, 255, alpha))
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SpriteBatch.Draw(_sprite, New Rectangle(CInt(offset.X + 40), CInt(offset.Y + 24 + Math.Sin(_logoBounce) * 8.0F), 80, 80), New Color(255, 255, 255, alpha))
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Else
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Else
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If _loaded Then
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If _loaded Then
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@ -1280,51 +1303,55 @@ Public Class NewMainMenuScreen
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End Sub
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End Sub
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Public Sub SelectProfile()
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Public Sub SelectProfile()
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If _isGameJolt And _loaded = False And GameJolt.API.LoggedIn = False Then
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Select Case _menuIndex
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SetScreen(New GameJolt.LogInScreen(CurrentScreen))
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Case 0
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ElseIf _isNewGameButton Then
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If _isGameJolt And _loaded = False And GameJolt.API.LoggedIn = False Then
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World.IsMainMenu = False
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SetScreen(New GameJolt.LogInScreen(CurrentScreen))
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If GameModeManager.GameModeCount = 1 Then
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ElseIf _isNewGameButton Then
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' There's only the default GameMode available, so just load that one.
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World.IsMainMenu = False
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GameModeManager.SetGameModePointer("Kolben")
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If GameModeManager.GameModeCount = 1 Then
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SetScreen(New Screens.MainMenu.NewNewGameScreen(CurrentScreen))
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' There's only the default GameMode available, so just load that one.
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Else
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GameModeManager.SetGameModePointer("Kolben")
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' There is more than one GameMode, prompt a selection screen:
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SetScreen(New Screens.MainMenu.NewNewGameScreen(CurrentScreen))
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SetScreen(New GameModeSelectionScreen(CurrentScreen))
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Else
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End If
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' There is more than one GameMode, prompt a selection screen:
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Else
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SetScreen(New GameModeSelectionScreen(CurrentScreen))
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If _gameModeExists Then
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End If
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GameModeManager.SetGameModePointer(_gameMode)
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World.IsMainMenu = False
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If _isGameJolt Then
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Core.Player.IsGameJoltSave = True
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Core.Player.LoadGame("GAMEJOLTSAVE")
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GameJolt.Emblem.GetAchievedEmblems()
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SetScreen(New JoinServerScreen(CurrentScreen))
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Else
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Else
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Core.Player.IsGameJoltSave = False
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If _gameModeExists Then
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Core.Player.LoadGame(IO.Path.GetFileName(_path))
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GameModeManager.SetGameModePointer(_gameMode)
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World.IsMainMenu = False
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If _isGameJolt Then
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Core.Player.IsGameJoltSave = True
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Core.Player.LoadGame("GAMEJOLTSAVE")
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GameJolt.Emblem.GetAchievedEmblems()
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SetScreen(New JoinServerScreen(CurrentScreen))
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SetScreen(New JoinServerScreen(CurrentScreen))
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End If
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Else
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Else
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Core.Player.IsGameJoltSave = False
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If Me.IsGameJolt Then
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Core.Player.LoadGame(IO.Path.GetFileName(_path))
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_loaded = False
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_sprite = TextureManager.GetTexture("Textures\UI\GameJolt\gameJoltIcon")
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SetScreen(New JoinServerScreen(CurrentScreen))
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LoadGameJolt()
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End If
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ElseIf IsOptionsMenuButton = False Then
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Else
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Dim messageBox As New UI.MessageBox(CurrentScreen)
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If Me.IsGameJolt Then
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messageBox.Show("The required GameMode does not exist." & Environment.NewLine & "Reaquire the GameMode to play on this profile.")
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_loaded = False
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Else
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_sprite = TextureManager.GetTexture("Textures\UI\GameJolt\gameJoltIcon")
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_menuIndex = 2
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LoadGameJolt()
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_selectedProfileTemp = _selectedProfile
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ElseIf IsOptionsMenuButton = False Then
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_selectedProfile = 0
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Dim messageBox As New UI.MessageBox(CurrentScreen)
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'SetScreen(New NewOptionScreen(CurrentScreen))
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messageBox.Show("The required GameMode does not exist." & Environment.NewLine & "Reaquire the GameMode to play on this profile.")
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Else
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_menuIndex = 2
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_selectedProfileTemp = _selectedProfile
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_selectedProfile = 0
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'SetScreen(New NewOptionScreen(CurrentScreen))
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End If
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End If
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End If
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End If
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End If
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End If
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Case 2, 3
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SetScreen(New NewOptionScreen(CurrentScreen, _OptionsMenuIndex + 1))
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End Select
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End Sub
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End Sub
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End Class
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End Class
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Dim Muted As Integer = 0
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Dim Muted As Integer = 0
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Dim GamePadEnabled As Boolean = True
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Dim GamePadEnabled As Boolean = True
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Dim PreferMultiSampling As Boolean = True
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Dim PreferMultiSampling As Boolean = True
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Private _subMenu As Integer = 0
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Private Languages As New List(Of String)
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Private Languages As New List(Of String)
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Private LanguageNames As New List(Of String)
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Private LanguageNames As New List(Of String)
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@ -86,7 +87,8 @@
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End If
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End If
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SetFunctionality()
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SetFunctionality()
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If Submenu > 0 Then
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If Submenu > 0 Then
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Select Case Submenu
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_subMenu = Submenu
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Select Case _subMenu
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Case 1
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Case 1
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SwitchToLanguage()
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SwitchToLanguage()
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Case 2
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Case 2
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@ -153,15 +155,15 @@
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Private Sub DrawLanguageMenu()
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Private Sub DrawLanguageMenu()
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For i = 0 To 3
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For i = 0 To 3
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Dim c As Color = New Color(255, 255, 255, CInt(255 * _pageFade))
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Dim c As Color = New Color(255, 255, 255, CInt(255 * _interfaceFade * _pageFade))
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If i + languageMenuIndex(2) = languageMenuIndex(0) Then
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If i + languageMenuIndex(2) = languageMenuIndex(0) Then
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c = New Color(77, 147, 198, CInt(255 * _pageFade))
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c = New Color(77, 147, 198, CInt(255 * _interfaceFade * _pageFade))
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End If
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End If
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Canvas.DrawRectangle(New Rectangle(CInt(ScreenSize.Width / 2 - 258), CInt(Core.windowSize.Height / 2 - 128 + i * 50), 480, 48), c, True)
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Canvas.DrawRectangle(New Rectangle(CInt(ScreenSize.Width / 2 - 258), CInt(Core.windowSize.Height / 2 - 128 + i * 50), 480, 48), c, True)
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Next
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Next
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Canvas.DrawScrollBar(New Vector2(CInt(ScreenSize.Width / 2 + 250), CInt(Core.windowSize.Height / 2 - 128)), Languages.Count, 4, languageMenuIndex(2), New Size(4, 200), False, New Color(77, 147, 198, CInt(255 * _pageFade)), New Color(255, 255, 255, CInt(255 * _pageFade)), True)
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Canvas.DrawScrollBar(New Vector2(CInt(ScreenSize.Width / 2 + 250), CInt(Core.windowSize.Height / 2 - 128)), Languages.Count, 4, languageMenuIndex(2), New Size(4, 200), False, New Color(77, 147, 198, CInt(255 * _interfaceFade * _pageFade)), New Color(255, 255, 255, CInt(255 * _interfaceFade * _pageFade)), True)
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Dim x As Integer = Languages.Count - 1
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Dim x As Integer = Languages.Count - 1
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x = CInt(MathHelper.Clamp(x, 0, 3))
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x = CInt(MathHelper.Clamp(x, 0, 3))
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Dim Name As String = LanguageNames(i + languageMenuIndex(2))
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Dim Name As String = LanguageNames(i + languageMenuIndex(2))
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If i + languageMenuIndex(2) = languageMenuIndex(0) Then
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If i + languageMenuIndex(2) = languageMenuIndex(0) Then
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SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Name, New Vector2(CInt(ScreenSize.Width / 2 - 246), CInt(Core.windowSize.Height / 2 - 128 + 8 + 2 + i * 50)), New Color(0, 0, 0, CInt(255 * _pageFade)))
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SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Name, New Vector2(CInt(ScreenSize.Width / 2 - 246), CInt(Core.windowSize.Height / 2 - 128 + 8 + 2 + i * 50)), New Color(0, 0, 0, CInt(255 * _interfaceFade * _pageFade)))
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SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Name, New Vector2(CInt(ScreenSize.Width / 2 - 248), CInt(Core.windowSize.Height / 2 - 128 + 8 + i * 50)), New Color(255, 255, 255, CInt(255 * _pageFade)))
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SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Name, New Vector2(CInt(ScreenSize.Width / 2 - 248), CInt(Core.windowSize.Height / 2 - 128 + 8 + i * 50)), New Color(255, 255, 255, CInt(255 * _interfaceFade * _pageFade)))
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Else
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Else
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SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Name, New Vector2(CInt(ScreenSize.Width / 2 - 248), CInt(Core.windowSize.Height / 2 - 128 + 8 + i * 50)), New Color(0, 0, 0, CInt(255 * _pageFade)))
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SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Name, New Vector2(CInt(ScreenSize.Width / 2 - 248), CInt(Core.windowSize.Height / 2 - 128 + 8 + i * 50)), New Color(0, 0, 0, CInt(255 * _interfaceFade * _pageFade)))
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End If
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End If
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Next
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Next
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@ -269,12 +271,11 @@
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#Region "PacksMenu"
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#Region "PacksMenu"
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Private Sub DrawPacksMenu()
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Private Sub DrawPacksMenu()
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Dim CanvasTexture As Texture2D
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For i = 0 To 3
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For i = 0 To 3
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Dim c As Color = New Color(255, 255, 255, 255 * _pageFade)
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Dim c As Color = New Color(255, 255, 255, CInt(255 * _interfaceFade * _pageFade))
|
||||||
If i + packsMenuIndex(2) = packsMenuIndex(0) Then
|
If i + packsMenuIndex(2) = packsMenuIndex(0) Then
|
||||||
c = New Color(77, 147, 198, CInt(255 * _pageFade))
|
c = New Color(77, 147, 198, CInt(255 * _interfaceFade * _pageFade))
|
||||||
|
|
||||||
If EnabledPackNames.Count > 0 Then
|
If EnabledPackNames.Count > 0 Then
|
||||||
If EnabledPackNames.Contains(PackNames(i + packsMenuIndex(2))) = True Then
|
If EnabledPackNames.Contains(PackNames(i + packsMenuIndex(2))) = True Then
|
||||||
@ -285,36 +286,32 @@
|
|||||||
End If
|
End If
|
||||||
End If
|
End If
|
||||||
|
|
||||||
Canvas.DrawRectangle(New Rectangle(CInt(ScreenSize.Width / 2) - 328, 212 + i * 50, 500, 48), c, True)
|
Canvas.DrawRectangle(New Rectangle(CInt(ScreenSize.Width / 2) - 328, CInt(Core.windowSize.Height / 2 - 128 + i * 50), 500, 48), c, True)
|
||||||
Next
|
Next
|
||||||
|
|
||||||
Canvas.DrawScrollBar(New Vector2(CInt(ScreenSize.Width / 2) + 188, 204), PackNames.Count, 4, packsMenuIndex(2), New Size(4, 200), False, New Color(77, 147, 198, CInt(255 * _pageFade)), New Color(255, 255, 255, CInt(255 * _pageFade)), True)
|
Canvas.DrawScrollBar(New Vector2(CInt(ScreenSize.Width / 2) + 188, CInt(Core.windowSize.Height / 2 - 128)), PackNames.Count, 4, packsMenuIndex(2), New Size(4, 200), False, New Color(77, 147, 198, CInt(255 * _interfaceFade * _pageFade)), New Color(255, 255, 255, CInt(255 * _interfaceFade * _pageFade)), True)
|
||||||
|
|
||||||
Dim x As Integer = PackNames.Count - 1
|
Dim x As Integer = PackNames.Count - 1
|
||||||
x = CInt(MathHelper.Clamp(x, 0, 3))
|
x = CInt(MathHelper.Clamp(x, 0, 3))
|
||||||
Dim textColor As Color = New Color(0, 0, 0, CInt(255 * _pageFade))
|
Dim textColor As Color = New Color(0, 0, 0, CInt(255 * _interfaceFade * _pageFade))
|
||||||
|
|
||||||
If PackNames.Count > 0 Then
|
If PackNames.Count > 0 Then
|
||||||
For i = 0 To x
|
For i = 0 To x
|
||||||
Dim Name As String = PackNames(i + packsMenuIndex(2))
|
Dim Name As String = PackNames(i + packsMenuIndex(2))
|
||||||
If EnabledPackNames.Contains(Name) = True Then
|
If EnabledPackNames.Contains(Name) = True Then
|
||||||
Name &= " (" & Localization.GetString("pack_menu_enabled") & ")"
|
Name &= " (" & Localization.GetString("pack_menu_enabled") & ")"
|
||||||
textColor = New Color(0, 0, 0, CInt(255 * _pageFade))
|
textColor = New Color(0, 0, 0, CInt(255 * _interfaceFade * _pageFade))
|
||||||
End If
|
End If
|
||||||
|
|
||||||
If i + packsMenuIndex(2) = packsMenuIndex(0) Then
|
If i + packsMenuIndex(2) = packsMenuIndex(0) Then
|
||||||
SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Name, New Vector2(CInt(ScreenSize.Width / 2) - 318, 220 + 2 + i * 50), textColor)
|
SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Name, New Vector2(CInt(ScreenSize.Width / 2) - 318, 220 + 2 + i * 50), textColor)
|
||||||
SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Name, New Vector2(CInt(ScreenSize.Width / 2) - 320, 220 + i * 50), New Color(255, 255, 255, CInt(255 * _pageFade)))
|
SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Name, New Vector2(CInt(ScreenSize.Width / 2) - 320, 220 + i * 50), New Color(255, 255, 255, CInt(255 * _interfaceFade * _pageFade)))
|
||||||
Else
|
Else
|
||||||
SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Name, New Vector2(CInt(ScreenSize.Width / 2) - 320, 220 + i * 50), textColor)
|
SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Name, New Vector2(CInt(ScreenSize.Width / 2) - 320, 220 + i * 50), textColor)
|
||||||
End If
|
End If
|
||||||
Next
|
Next
|
||||||
End If
|
End If
|
||||||
|
|
||||||
CanvasTexture = TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(0, 0, 48, 48), "")
|
|
||||||
Dim buttonRectangle = New Rectangle(0, 0, 16, 16)
|
|
||||||
Dim buttonColor = Color.White
|
|
||||||
|
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Private Sub UpdatePacksMenu()
|
Private Sub UpdatePacksMenu()
|
||||||
@ -482,12 +479,12 @@
|
|||||||
|
|
||||||
Dim CanvasTexture As Texture2D = TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(0, 0, 48, 48), "")
|
Dim CanvasTexture As Texture2D = TextureManager.GetTexture("GUI\Menus\Menu", New Rectangle(0, 0, 48, 48), "")
|
||||||
|
|
||||||
Canvas.DrawRectangle(New Rectangle(CInt(ScreenSize.Width / 2) - 240 + 4, 196, 480, 64), New Color(77, 147, 198, CInt(255 * _pageFade)))
|
Canvas.DrawRectangle(New Rectangle(CInt(ScreenSize.Width / 2) - 240 + 4, 196, 480, 64), New Color(77, 147, 198, CInt(255 * _interfaceFade * _pageFade)))
|
||||||
SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Localization.GetString("pack_menu_name") & ": " & PInfoName, New Vector2(CInt(ScreenSize.Width / 2) - CInt(FontManager.InGameFont.MeasureString(Localization.GetString("pack_menu_name") & ": " & PInfoName).X / 2) + 2, 212 + 2), New Color(0, 0, 0, CInt(255 * _pageFade)))
|
SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Localization.GetString("pack_menu_name") & ": " & PInfoName, New Vector2(CInt(ScreenSize.Width / 2) - CInt(FontManager.InGameFont.MeasureString(Localization.GetString("pack_menu_name") & ": " & PInfoName).X / 2) + 2, 212 + 2), New Color(0, 0, 0, CInt(255 * _interfaceFade * _pageFade)))
|
||||||
SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Localization.GetString("pack_menu_name") & ": " & PInfoName, New Vector2(CInt(ScreenSize.Width / 2) - CInt(FontManager.InGameFont.MeasureString(Localization.GetString("pack_menu_name") & ": " & PInfoName).X / 2), 212), New Color(255, 255, 255, CInt(255 * _pageFade)))
|
SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Localization.GetString("pack_menu_name") & ": " & PInfoName, New Vector2(CInt(ScreenSize.Width / 2) - CInt(FontManager.InGameFont.MeasureString(Localization.GetString("pack_menu_name") & ": " & PInfoName).X / 2), 212), New Color(255, 255, 255, CInt(255 * _interfaceFade * _pageFade)))
|
||||||
|
|
||||||
Canvas.DrawRectangle(New Rectangle(CInt(ScreenSize.Width / 2) - 272 + 4, 272, 544, 196), New Color(255, 255, 255, CInt(255 * _pageFade)))
|
Canvas.DrawRectangle(New Rectangle(CInt(ScreenSize.Width / 2) - 272 + 4, 272, 544, 196), New Color(255, 255, 255, CInt(255 * _interfaceFade * _pageFade)))
|
||||||
SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Localization.GetString("pack_menu_version") & ": " & PInfoVersion & Environment.NewLine & Localization.GetString("pack_menu_by") & ": " & PInfoAuthor & Environment.NewLine & Localization.GetString("pack_menu_content") & ": " & PInfoContent & Environment.NewLine & Localization.GetString("pack_menu_description") & ": " & Environment.NewLine & PInfoDescription.Replace("<br>", Environment.NewLine), New Vector2(CInt(ScreenSize.Width / 2) - 272 + 16, 280), New Color(0, 0, 0, CInt(255 * _pageFade)))
|
SpriteBatch.DrawInterfaceString(FontManager.InGameFont, Localization.GetString("pack_menu_version") & ": " & PInfoVersion & Environment.NewLine & Localization.GetString("pack_menu_by") & ": " & PInfoAuthor & Environment.NewLine & Localization.GetString("pack_menu_content") & ": " & PInfoContent & Environment.NewLine & Localization.GetString("pack_menu_description") & ": " & Environment.NewLine & PInfoDescription.Replace("<br>", Environment.NewLine), New Vector2(CInt(ScreenSize.Width / 2) - 272 + 16, 280), New Color(0, 0, 0, CInt(255 * _interfaceFade * _pageFade)))
|
||||||
|
|
||||||
For i = 0 To 1
|
For i = 0 To 1
|
||||||
If i = packInfoIndex Then
|
If i = packInfoIndex Then
|
||||||
@ -710,14 +707,16 @@
|
|||||||
End If
|
End If
|
||||||
|
|
||||||
If _pageClosing = True Then
|
If _pageClosing = True Then
|
||||||
If _pageFade >= 0F Then
|
If PreScreen.Identification = Identifications.MainMenuScreen Then
|
||||||
_pageFade -= 0.07F
|
If _pageFade >= 0F Then
|
||||||
If _pageFade <= 0F Then
|
_pageFade -= 0.07F
|
||||||
_pageFade = 0F
|
If _pageFade <= 0F Then
|
||||||
_pageClosing = False
|
_pageFade = 0F
|
||||||
_pageOpening = True
|
_pageClosing = False
|
||||||
ScreenIndex = _nextIndex
|
_pageOpening = True
|
||||||
InitializeControls()
|
ScreenIndex = _nextIndex
|
||||||
|
InitializeControls()
|
||||||
|
End If
|
||||||
End If
|
End If
|
||||||
End If
|
End If
|
||||||
End If
|
End If
|
||||||
@ -768,7 +767,7 @@
|
|||||||
If KeyBoardHandler.KeyPressed(KeyBindings.EscapeKey) Or KeyBoardHandler.KeyPressed(KeyBindings.BackKey1) Or KeyBoardHandler.KeyPressed(KeyBindings.BackKey2) Or MouseHandler.ButtonPressed(MouseHandler.MouseButtons.RightButton) Or ControllerHandler.ButtonPressed(Buttons.B) Then
|
If KeyBoardHandler.KeyPressed(KeyBindings.EscapeKey) Or KeyBoardHandler.KeyPressed(KeyBindings.BackKey1) Or KeyBoardHandler.KeyPressed(KeyBindings.BackKey2) Or MouseHandler.ButtonPressed(MouseHandler.MouseButtons.RightButton) Or ControllerHandler.ButtonPressed(Buttons.B) Then
|
||||||
If _pageClosing = False And _pageOpening = False Then
|
If _pageClosing = False And _pageOpening = False Then
|
||||||
SoundManager.PlaySound("select")
|
SoundManager.PlaySound("select")
|
||||||
If ScreenIndex = 0 Then
|
If ScreenIndex = 0 Or _subMenu <> 0 Then
|
||||||
_closing = True
|
_closing = True
|
||||||
Else
|
Else
|
||||||
SwitchToMain()
|
SwitchToMain()
|
||||||
@ -929,15 +928,12 @@
|
|||||||
Me.ControlList.Add(New CommandButton(New Vector2(Delta_X + 90, Delta_Y + 80), 1, 64, "Game", AddressOf SwitchToGame, 1))
|
Me.ControlList.Add(New CommandButton(New Vector2(Delta_X + 90, Delta_Y + 80), 1, 64, "Game", AddressOf SwitchToGame, 1))
|
||||||
Me.ControlList.Add(New CommandButton(New Vector2(Delta_X + 310, Delta_Y + 80), 1, 64, "Graphics", AddressOf SwitchToGraphics, 2))
|
Me.ControlList.Add(New CommandButton(New Vector2(Delta_X + 310, Delta_Y + 80), 1, 64, "Graphics", AddressOf SwitchToGraphics, 2))
|
||||||
Me.ControlList.Add(New CommandButton(New Vector2(Delta_X + 530, Delta_Y + 80), 1, 64, "Battle", AddressOf SwitchToBattle, 3))
|
Me.ControlList.Add(New CommandButton(New Vector2(Delta_X + 530, Delta_Y + 80), 1, 64, "Battle", AddressOf SwitchToBattle, 3))
|
||||||
Me.ControlList.Add(New CommandButton(New Vector2(Delta_X + 90, Delta_Y + 168), 1, 64, "Controls", AddressOf SwitchToControls, 4))
|
Me.ControlList.Add(New CommandButton(New Vector2(Delta_X + 200, Delta_Y + 168), 1, 64, "Controls", AddressOf SwitchToControls, 4))
|
||||||
Me.ControlList.Add(New CommandButton(New Vector2(Delta_X + 310, Delta_Y + 168), 1, 64, "Audio", AddressOf SwitchToAudio, 5))
|
Me.ControlList.Add(New CommandButton(New Vector2(Delta_X + 420, Delta_Y + 168), 1, 64, "Audio", AddressOf SwitchToAudio, 5))
|
||||||
Me.ControlList.Add(New CommandButton(New Vector2(Delta_X + 530, Delta_Y + 168), 1, 64, "Language", AddressOf SwitchToLanguage, 6))
|
|
||||||
Me.ControlList.Add(New CommandButton(New Vector2(Delta_X + 310 - 32, Delta_Y + 256), 2, 64, "Content Packs", AddressOf SwitchToContentPacks, 7))
|
|
||||||
|
|
||||||
Me.ControlList.Add(New CommandButton(New Vector2(Delta_X + 90 + 24, Delta_Y + 336), 1, 48, "Apply", AddressOf Apply, 8))
|
|
||||||
Me.ControlList.Add(New CommandButton(New Vector2(Delta_X + 286 + 24, Delta_Y + 336), 2, 48, "Reset Options", AddressOf Reset, 9))
|
|
||||||
Me.ControlList.Add(New CommandButton(New Vector2(Delta_X + 530 + 24, Delta_Y + 336), 1, 48, "Close", AddressOf Close, 10))
|
|
||||||
|
|
||||||
|
Me.ControlList.Add(New CommandButton(New Vector2(Delta_X + 90 + 24, Delta_Y + 336), 1, 48, "Apply", AddressOf Apply, 6))
|
||||||
|
Me.ControlList.Add(New CommandButton(New Vector2(Delta_X + 286 + 24, Delta_Y + 336), 2, 48, "Reset Options", AddressOf Reset, 7))
|
||||||
|
Me.ControlList.Add(New CommandButton(New Vector2(Delta_X + 530 + 24, Delta_Y + 336), 1, 48, "Close", AddressOf Close, 8))
|
||||||
Case 1 ' "Game" from the Options menu.
|
Case 1 ' "Game" from the Options menu.
|
||||||
Me.ControlList.Add(New ScrollBar(New Vector2(Delta_X + 100, Delta_Y + 60), 400, "Text Speed", Me.TextSpeed, 1, 3, AddressOf ChangeTextspeed, 1))
|
Me.ControlList.Add(New ScrollBar(New Vector2(Delta_X + 100, Delta_Y + 60), 400, "Text Speed", Me.TextSpeed, 1, 3, AddressOf ChangeTextspeed, 1))
|
||||||
If CBool(GameModeManager.GetGameRuleValue("LockDifficulty", "0")) = False Then
|
If CBool(GameModeManager.GetGameRuleValue("LockDifficulty", "0")) = False Then
|
||||||
@ -987,24 +983,34 @@
|
|||||||
Me.ControlList.Add(New ScrollBar(New Vector2(Delta_X + 100, Delta_Y + 60), 400, "Mouse Speed", Me.MouseSpeed, 1, 50, AddressOf ChangeMouseSpeed, d, 1))
|
Me.ControlList.Add(New ScrollBar(New Vector2(Delta_X + 100, Delta_Y + 60), 400, "Mouse Speed", Me.MouseSpeed, 1, 50, AddressOf ChangeMouseSpeed, d, 1))
|
||||||
Me.ControlList.Add(New CommandButton(New Vector2(Delta_X + 100, Delta_Y + 200), 3, 64, "Reset Key Bindings", AddressOf ResetKeyBindings, 2))
|
Me.ControlList.Add(New CommandButton(New Vector2(Delta_X + 100, Delta_Y + 200), 3, 64, "Reset Key Bindings", AddressOf ResetKeyBindings, 2))
|
||||||
Me.ControlList.Add(New ToggleButton(New Vector2(Delta_X + 100, Delta_Y + 120), 5, 64, "Xbox 360 Gamepad", Me.GamePadEnabled, AddressOf ToggleXBOX360Controller, {"Disabled", "Enabled"}.ToList(), 3))
|
Me.ControlList.Add(New ToggleButton(New Vector2(Delta_X + 100, Delta_Y + 120), 5, 64, "Xbox 360 Gamepad", Me.GamePadEnabled, AddressOf ToggleXBOX360Controller, {"Disabled", "Enabled"}.ToList(), 3))
|
||||||
|
If PreScreen.Identification = Identifications.MainMenuScreen Then
|
||||||
|
Me.ControlList.Add(New CommandButton(New Vector2(Delta_X + 530 + 24, Delta_Y + 327), 1, 48, "Back", AddressOf Close, 4))
|
||||||
|
Else
|
||||||
|
Me.ControlList.Add(New CommandButton(New Vector2(Delta_X + 530 + 24, Delta_Y + 327), 1, 48, "Back", AddressOf SwitchToMain, 4))
|
||||||
|
End If
|
||||||
|
|
||||||
Me.ControlList.Add(New CommandButton(New Vector2(Delta_X + 530 + 24, Delta_Y + 327), 1, 48, "Back", AddressOf SwitchToMain, 4))
|
|
||||||
Case 5 ' "Audio" from the Options menu.
|
Case 5 ' "Audio" from the Options menu.
|
||||||
Me.ControlList.Add(New ScrollBar(New Vector2(Delta_X + 100, Delta_Y + 60), 400, "Music Volume", Me.Music, 0, 100, AddressOf ChangeMusicVolume, 1))
|
Me.ControlList.Add(New ScrollBar(New Vector2(Delta_X + 100, Delta_Y + 60), 400, "Music Volume", Me.Music, 0, 100, AddressOf ChangeMusicVolume, 1))
|
||||||
Me.ControlList.Add(New ScrollBar(New Vector2(Delta_X + 100, Delta_Y + 120), 400, "Sound Volume", Me.Sound, 0, 100, AddressOf ChangeSoundVolume, 2))
|
Me.ControlList.Add(New ScrollBar(New Vector2(Delta_X + 100, Delta_Y + 120), 400, "Sound Volume", Me.Sound, 0, 100, AddressOf ChangeSoundVolume, 2))
|
||||||
Me.ControlList.Add(New ToggleButton(New Vector2(Delta_X + 100, Delta_Y + 200), 1, 64, "Muted", CBool(Me.Muted), AddressOf ToggleMute, {"No", "Yes"}.ToList(), 3))
|
Me.ControlList.Add(New ToggleButton(New Vector2(Delta_X + 100, Delta_Y + 200), 1, 64, "Muted", CBool(Me.Muted), AddressOf ToggleMute, {"No", "Yes"}.ToList(), 3))
|
||||||
|
If PreScreen.Identification = Identifications.MainMenuScreen Then
|
||||||
|
Me.ControlList.Add(New CommandButton(New Vector2(Delta_X + 530 + 24, Delta_Y + 327), 1, 48, "Back", AddressOf Close, 4))
|
||||||
|
Else
|
||||||
|
Me.ControlList.Add(New CommandButton(New Vector2(Delta_X + 530 + 24, Delta_Y + 327), 1, 48, "Back", AddressOf SwitchToMain, 4))
|
||||||
|
End If
|
||||||
|
|
||||||
Me.ControlList.Add(New CommandButton(New Vector2(Delta_X + 530 + 24, Delta_Y + 327), 1, 48, "Back", AddressOf SwitchToMain, 4))
|
|
||||||
Case 6 ' "Language" from the Options menu.
|
Case 6 ' "Language" from the Options menu.
|
||||||
Me.ControlList.Add(New CommandButton(New Vector2(Delta_X + 286 + 24, Delta_Y + 336), 1, 48, "Back", AddressOf LanguageApply, 1))
|
Me.ControlList.Add(New CommandButton(New Vector2(Delta_X + 286 + 24, Delta_Y + 336), 1, 48, "Back", AddressOf LanguageApply, 1))
|
||||||
|
|
||||||
Case 7 ' "ContentPacks" from the Options menu.
|
Case 7 ' "ContentPacks" from the Options menu.
|
||||||
Me.ControlList.Add(New CommandButton(New Vector2(Delta_X + 604, Delta_Y + 56), 2, 48, Localization.GetString("pack_menu_up"), AddressOf ButtonUp, 1))
|
Me.ControlList.Add(New CommandButton(New Vector2(Delta_X + 604, Delta_Y + 64), 2, 48, Localization.GetString("pack_menu_up"), AddressOf ButtonUp, 1))
|
||||||
Me.ControlList.Add(New CommandButton(New Vector2(Delta_X + 604, Delta_Y + 112), 2, 48, Localization.GetString("pack_menu_down"), AddressOf ButtonDown, 2))
|
Me.ControlList.Add(New CommandButton(New Vector2(Delta_X + 604, Delta_Y + 120), 2, 48, Localization.GetString("pack_menu_down"), AddressOf ButtonDown, 2))
|
||||||
Me.ControlList.Add(New ToggleButton(New Vector2(Delta_X + 604, Delta_Y + 168), 2, 48, Localization.GetString("pack_menu_enabled"), isSelectedEnabled, AddressOf PackEnabledToggle, {Localization.GetString("global_no"), Localization.GetString("global_yes")}.ToList(), 3))
|
Me.ControlList.Add(New ToggleButton(New Vector2(Delta_X + 604, Delta_Y + 176), 2, 48, Localization.GetString("pack_menu_enabled"), isSelectedEnabled, AddressOf PackEnabledToggle, {Localization.GetString("global_no"), Localization.GetString("global_yes")}.ToList(), 3))
|
||||||
Me.ControlList.Add(New CommandButton(New Vector2(Delta_X + 604, Delta_Y + 222), 2, 48, Localization.GetString("pack_menu_information"), AddressOf SwitchToPackInformation, 4))
|
Me.ControlList.Add(New CommandButton(New Vector2(Delta_X + 604, Delta_Y + 232), 2, 48, Localization.GetString("pack_menu_information"), AddressOf SwitchToPackInformation, 4))
|
||||||
|
|
||||||
Me.ControlList.Add(New CommandButton(New Vector2(Delta_X + 90 + 24, Delta_Y + 327), 1, 48, "Apply", AddressOf PacksApply, 5))
|
Me.ControlList.Add(New CommandButton(New Vector2(Delta_X + 90 + 24, Delta_Y + 327), 1, 48, "Apply", AddressOf PacksApply, 5))
|
||||||
Me.ControlList.Add(New CommandButton(New Vector2(Delta_X + 310 + 24, Delta_Y + 327), 1, 48, "Back", AddressOf SwitchToMain, 6))
|
Me.ControlList.Add(New CommandButton(New Vector2(Delta_X + 310 + 24, Delta_Y + 327), 1, 48, "Back", AddressOf Close, 6))
|
||||||
|
|
||||||
Case 8 ' "Information" from the ContentPacks menu.
|
Case 8 ' "Information" from the ContentPacks menu.
|
||||||
Me.ControlList.Add(New ToggleButton(New Vector2(Delta_X + 90 + 24, Delta_Y + 336), 2, 48, Localization.GetString("pack_menu_enabled"), isSelectedEnabled, AddressOf PackEnabledToggle, {Localization.GetString("global_no"), Localization.GetString("global_yes")}.ToList(), 1))
|
Me.ControlList.Add(New ToggleButton(New Vector2(Delta_X + 90 + 24, Delta_Y + 336), 2, 48, Localization.GetString("pack_menu_enabled"), isSelectedEnabled, AddressOf PackEnabledToggle, {Localization.GetString("global_no"), Localization.GetString("global_yes")}.ToList(), 1))
|
||||||
Me.ControlList.Add(New CommandButton(New Vector2(Delta_X + 530 + 24, Delta_Y + 336), 1, 48, "Back", AddressOf SwitchToContentPacks, 2))
|
Me.ControlList.Add(New CommandButton(New Vector2(Delta_X + 530 + 24, Delta_Y + 336), 1, 48, "Back", AddressOf SwitchToContentPacks, 2))
|
||||||
@ -1114,12 +1120,22 @@
|
|||||||
|
|
||||||
Private Sub SwitchToControls()
|
Private Sub SwitchToControls()
|
||||||
Me._nextIndex = 4
|
Me._nextIndex = 4
|
||||||
Me._pageClosing = True
|
If PreScreen.Identification = Identifications.MainMenuScreen Then
|
||||||
|
ScreenIndex = _nextIndex
|
||||||
|
InitializeControls()
|
||||||
|
Else
|
||||||
|
Me._pageClosing = True
|
||||||
|
End If
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Private Sub SwitchToAudio()
|
Private Sub SwitchToAudio()
|
||||||
Me._nextIndex = 5
|
Me._nextIndex = 5
|
||||||
Me._pageClosing = True
|
If PreScreen.Identification = Identifications.MainMenuScreen Then
|
||||||
|
ScreenIndex = _nextIndex
|
||||||
|
InitializeControls()
|
||||||
|
Else
|
||||||
|
Me._pageClosing = True
|
||||||
|
End If
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Private Sub SwitchToLanguage()
|
Private Sub SwitchToLanguage()
|
||||||
@ -1130,7 +1146,8 @@
|
|||||||
languageMenuIndex(1) = 0
|
languageMenuIndex(1) = 0
|
||||||
languageMenuIndex(2) = 0
|
languageMenuIndex(2) = 0
|
||||||
Me._nextIndex = 6
|
Me._nextIndex = 6
|
||||||
Me._pageClosing = True
|
ScreenIndex = _nextIndex
|
||||||
|
InitializeControls()
|
||||||
End Sub
|
End Sub
|
||||||
|
|
||||||
Private Sub SwitchToContentPacks()
|
Private Sub SwitchToContentPacks()
|
||||||
@ -1141,7 +1158,12 @@
|
|||||||
packsMenuIndex(2) = 0
|
packsMenuIndex(2) = 0
|
||||||
End If
|
End If
|
||||||
Me._nextIndex = 7
|
Me._nextIndex = 7
|
||||||
Me._pageClosing = True
|
If ScreenIndex = 8 Then
|
||||||
|
Me._pageClosing = True
|
||||||
|
Else
|
||||||
|
ScreenIndex = _nextIndex
|
||||||
|
InitializeControls()
|
||||||
|
End If
|
||||||
End Sub
|
End Sub
|
||||||
Private Sub SwitchToPackInformation()
|
Private Sub SwitchToPackInformation()
|
||||||
Me._nextIndex = 8
|
Me._nextIndex = 8
|
||||||
@ -1274,6 +1296,7 @@
|
|||||||
If currentLanguage <> Languages(languageMenuIndex(0)) Then
|
If currentLanguage <> Languages(languageMenuIndex(0)) Then
|
||||||
currentLanguage = Languages(languageMenuIndex(0))
|
currentLanguage = Languages(languageMenuIndex(0))
|
||||||
End If
|
End If
|
||||||
|
_closing = True
|
||||||
End Sub
|
End Sub
|
||||||
#End Region
|
#End Region
|
||||||
#End Region
|
#End Region
|
||||||
|
Loading…
x
Reference in New Issue
Block a user