Small fix to make the error message different xD

This commit is contained in:
jianmingyong 2017-02-06 00:48:23 +08:00
parent e3c7750738
commit 16ecce01da

View File

@ -32,11 +32,19 @@
With Core.SpriteBatch With Core.SpriteBatch
If saveSessionFailed = True Then If saveSessionFailed = True Then
.DrawString(FontManager.InGameFont, "Saving failed!", New Vector2(188, 186), Color.Red) .DrawString(FontManager.InGameFont, "Saving failed!", New Vector2(188, 186), Color.Red)
If Core.GameOptions.DLC.Contains("Backup Save") Then
.DrawString(FontManager.MiniFont, "Press Dismiss to close this screen and try to save" & vbNewLine & .DrawString(FontManager.MiniFont, "Press Dismiss to close this screen and try to save" & vbNewLine &
"again in order to prevent data corruption." & vbNewLine & vbNewLine & "again in order to prevent data corruption." & vbNewLine & vbNewLine &
"We have backup your save in the event of gamejolt API being down." & vbNewLine & "We have backup your save in the event of gamejolt API being down." & vbNewLine &
"You may safely quit the game now or try to save again later." & vbNewLine & vbNewLine & "You may safely quit the game now or try to save again later." & vbNewLine & vbNewLine &
"Backup save can be found at the Backup Save folder :)", New Vector2(188, 240), Color.Black) "Backup save can be found at the Backup Save folder :)", New Vector2(188, 240), Color.Black)
Else
.DrawString(FontManager.MiniFont, "Press Dismiss to close this screen and try to save" & vbNewLine &
"again in order to prevent data corruption." & vbNewLine & vbNewLine &
"To have your save back up, you will require to enable Backup Save" & vbNewLine &
"Via GameOptions.dat > DLC|Backup Save", New Vector2(188, 240), Color.Black)
End If
Else Else
If ready = True Then If ready = True Then
.DrawString(FontManager.InGameFont, Localization.GetString("save_screen_success"), New Vector2(188, 186), Color.DarkBlue) .DrawString(FontManager.InGameFont, Localization.GetString("save_screen_success"), New Vector2(188, 186), Color.DarkBlue)