mirror of
https://github.com/P3D-Legacy/P3D-Legacy.git
synced 2025-04-08 18:35:09 +02:00
Small fix to make the error message different xD
This commit is contained in:
parent
e3c7750738
commit
16ecce01da
@ -32,11 +32,19 @@
|
|||||||
With Core.SpriteBatch
|
With Core.SpriteBatch
|
||||||
If saveSessionFailed = True Then
|
If saveSessionFailed = True Then
|
||||||
.DrawString(FontManager.InGameFont, "Saving failed!", New Vector2(188, 186), Color.Red)
|
.DrawString(FontManager.InGameFont, "Saving failed!", New Vector2(188, 186), Color.Red)
|
||||||
.DrawString(FontManager.MiniFont, "Press Dismiss to close this screen and try to save" & vbNewLine &
|
|
||||||
|
If Core.GameOptions.DLC.Contains("Backup Save") Then
|
||||||
|
.DrawString(FontManager.MiniFont, "Press Dismiss to close this screen and try to save" & vbNewLine &
|
||||||
"again in order to prevent data corruption." & vbNewLine & vbNewLine &
|
"again in order to prevent data corruption." & vbNewLine & vbNewLine &
|
||||||
"We have backup your save in the event of gamejolt API being down." & vbNewLine &
|
"We have backup your save in the event of gamejolt API being down." & vbNewLine &
|
||||||
"You may safely quit the game now or try to save again later." & vbNewLine & vbNewLine &
|
"You may safely quit the game now or try to save again later." & vbNewLine & vbNewLine &
|
||||||
"Backup save can be found at the Backup Save folder :)", New Vector2(188, 240), Color.Black)
|
"Backup save can be found at the Backup Save folder :)", New Vector2(188, 240), Color.Black)
|
||||||
|
Else
|
||||||
|
.DrawString(FontManager.MiniFont, "Press Dismiss to close this screen and try to save" & vbNewLine &
|
||||||
|
"again in order to prevent data corruption." & vbNewLine & vbNewLine &
|
||||||
|
"To have your save back up, you will require to enable Backup Save" & vbNewLine &
|
||||||
|
"Via GameOptions.dat > DLC|Backup Save", New Vector2(188, 240), Color.Black)
|
||||||
|
End If
|
||||||
Else
|
Else
|
||||||
If ready = True Then
|
If ready = True Then
|
||||||
.DrawString(FontManager.InGameFont, Localization.GetString("save_screen_success"), New Vector2(188, 186), Color.DarkBlue)
|
.DrawString(FontManager.InGameFont, Localization.GetString("save_screen_success"), New Vector2(188, 186), Color.DarkBlue)
|
||||||
|
Loading…
x
Reference in New Issue
Block a user