Small fix to make the error message different xD
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e3c7750738
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@ -32,11 +32,19 @@
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With Core.SpriteBatch
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If saveSessionFailed = True Then
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.DrawString(FontManager.InGameFont, "Saving failed!", New Vector2(188, 186), Color.Red)
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If Core.GameOptions.DLC.Contains("Backup Save") Then
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.DrawString(FontManager.MiniFont, "Press Dismiss to close this screen and try to save" & vbNewLine &
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"again in order to prevent data corruption." & vbNewLine & vbNewLine &
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"We have backup your save in the event of gamejolt API being down." & vbNewLine &
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"You may safely quit the game now or try to save again later." & vbNewLine & vbNewLine &
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"Backup save can be found at the Backup Save folder :)", New Vector2(188, 240), Color.Black)
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Else
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.DrawString(FontManager.MiniFont, "Press Dismiss to close this screen and try to save" & vbNewLine &
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"again in order to prevent data corruption." & vbNewLine & vbNewLine &
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"To have your save back up, you will require to enable Backup Save" & vbNewLine &
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"Via GameOptions.dat > DLC|Backup Save", New Vector2(188, 240), Color.Black)
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End If
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Else
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If ready = True Then
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.DrawString(FontManager.InGameFont, Localization.GetString("save_screen_success"), New Vector2(188, 186), Color.DarkBlue)
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