Small fix to make the error message different xD

This commit is contained in:
jianmingyong 2017-02-06 00:48:23 +08:00
parent e3c7750738
commit 16ecce01da
1 changed files with 9 additions and 1 deletions

View File

@ -32,11 +32,19 @@
With Core.SpriteBatch
If saveSessionFailed = True Then
.DrawString(FontManager.InGameFont, "Saving failed!", New Vector2(188, 186), Color.Red)
.DrawString(FontManager.MiniFont, "Press Dismiss to close this screen and try to save" & vbNewLine &
If Core.GameOptions.DLC.Contains("Backup Save") Then
.DrawString(FontManager.MiniFont, "Press Dismiss to close this screen and try to save" & vbNewLine &
"again in order to prevent data corruption." & vbNewLine & vbNewLine &
"We have backup your save in the event of gamejolt API being down." & vbNewLine &
"You may safely quit the game now or try to save again later." & vbNewLine & vbNewLine &
"Backup save can be found at the Backup Save folder :)", New Vector2(188, 240), Color.Black)
Else
.DrawString(FontManager.MiniFont, "Press Dismiss to close this screen and try to save" & vbNewLine &
"again in order to prevent data corruption." & vbNewLine & vbNewLine &
"To have your save back up, you will require to enable Backup Save" & vbNewLine &
"Via GameOptions.dat > DLC|Backup Save", New Vector2(188, 240), Color.Black)
End If
Else
If ready = True Then
.DrawString(FontManager.InGameFont, Localization.GetString("save_screen_success"), New Vector2(188, 186), Color.DarkBlue)