Fixed poison animation
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@ -3453,7 +3453,7 @@
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PoisonAnimation.AnimationChangeTexture(BubbleEntity1, True, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 64, 32, 32), ""), 2, 1)
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PoisonAnimation.AnimationChangeTexture(BubbleEntity2, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 32, 32, 32), ""), 2, 1)
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Dim BubbleEntity3 As Entity = PoisonAnimation.SpawnEntity(New Vector3(0, -0.25, 0.25), TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 2, 1)
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Dim BubbleEntity3 As Entity = PoisonAnimation.SpawnEntity(New Vector3(0.25, -0.25, 0.25), TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 2, 1)
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PoisonAnimation.AnimationChangeTexture(BubbleEntity2, True, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 64, 32, 32), ""), 3, 1)
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PoisonAnimation.AnimationChangeTexture(BubbleEntity3, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 32, 32, 32), ""), 3, 1)
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@ -5790,7 +5790,7 @@
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PoisonAnimation.AnimationChangeTexture(BubbleEntity1, True, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 64, 32, 32), ""), 2, 1)
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PoisonAnimation.AnimationChangeTexture(BubbleEntity2, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 32, 32, 32), ""), 2, 1)
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Dim BubbleEntity3 As Entity = PoisonAnimation.SpawnEntity(New Vector3(0, -0.25, 0.25), TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 2, 1)
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Dim BubbleEntity3 As Entity = PoisonAnimation.SpawnEntity(New Vector3(0.25, -0.25, 0.25), TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 2, 1)
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PoisonAnimation.AnimationChangeTexture(BubbleEntity2, True, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 64, 32, 32), ""), 3, 1)
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PoisonAnimation.AnimationChangeTexture(BubbleEntity3, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 32, 32, 32), ""), 3, 1)
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@ -6667,7 +6667,7 @@
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PoisonAnimation.AnimationChangeTexture(BubbleEntity1, True, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 64, 32, 32), ""), 2, 1)
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PoisonAnimation.AnimationChangeTexture(BubbleEntity2, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 32, 32, 32), ""), 2, 1)
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Dim BubbleEntity3 As Entity = PoisonAnimation.SpawnEntity(New Vector3(0, -0.25, 0.25), TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 2, 1)
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Dim BubbleEntity3 As Entity = PoisonAnimation.SpawnEntity(New Vector3(0.25, -0.25, 0.25), TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 0, 32, 32), ""), New Vector3(0.5F), 1, 2, 1)
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PoisonAnimation.AnimationChangeTexture(BubbleEntity2, True, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 64, 32, 32), ""), 3, 1)
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PoisonAnimation.AnimationChangeTexture(BubbleEntity3, False, TextureManager.GetTexture("Textures\Battle\StatusEffect\Poisoned", New Rectangle(0, 32, 32, 32), ""), 3, 1)
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