Rotation speed multiplier of First Person camera slightly increased

From 35.0F to 40.0F
This commit is contained in:
Jasper "JappaWakka" Speelman 2021-09-25 19:57:08 +02:00
parent 9434417c31
commit 22bf0afdce
1 changed files with 6 additions and 6 deletions

View File

@ -498,7 +498,7 @@ Public Class OverworldCamera
If clockwise = True Then
ClampYaw()
Yaw -= RotationSpeed * 35.0F
Yaw -= RotationSpeed * 40.0F
If Yaw <= yawAim Then
Turning = False
_aimDirection = -1
@ -507,7 +507,7 @@ Public Class OverworldCamera
End If
Else
ClampYaw()
Yaw += RotationSpeed * 35.0F
Yaw += RotationSpeed * 40.0F
If Yaw >= yawAim Then
Turning = False
_aimDirection = -1
@ -539,12 +539,12 @@ Public Class OverworldCamera
End If
If Pitch > aim Then
Pitch -= RotationSpeed * 35.0F
Pitch -= RotationSpeed * 40.0F
If Pitch < aim Then
Pitch = aim
End If
ElseIf Pitch < aim Then
Pitch += RotationSpeed * 35.0F
Pitch += RotationSpeed * 40.0F
If Pitch > aim Then
Pitch = aim
End If
@ -644,7 +644,7 @@ Public Class OverworldCamera
If YawLocked = False And Turning = False Then
If (KeyBoardHandler.KeyDown(KeyBindings.LeftMoveKey) = True Or ControllerHandler.ButtonDown(Buttons.RightThumbstickLeft) = True) And Turning = False Then
If _freeCameraMode = True Then
Yaw += RotationSpeed * 35.0F
Yaw += RotationSpeed * 40.0F
ClampYaw()
Else
@ -662,7 +662,7 @@ Public Class OverworldCamera
End If
If (KeyBoardHandler.KeyDown(KeyBindings.RightMoveKey) = True Or ControllerHandler.ButtonDown(Buttons.RightThumbstickRight) = True) And Turning = False Then
If _freeCameraMode = True Then
Yaw -= RotationSpeed * 35.0F
Yaw -= RotationSpeed * 40.0F
ClampYaw()
Else