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Rotation speed multiplier of First Person camera slightly increased
From 35.0F to 40.0F
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@ -498,7 +498,7 @@ Public Class OverworldCamera
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If clockwise = True Then
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ClampYaw()
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Yaw -= RotationSpeed * 35.0F
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Yaw -= RotationSpeed * 40.0F
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If Yaw <= yawAim Then
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Turning = False
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_aimDirection = -1
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@ -507,7 +507,7 @@ Public Class OverworldCamera
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End If
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Else
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ClampYaw()
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Yaw += RotationSpeed * 35.0F
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Yaw += RotationSpeed * 40.0F
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If Yaw >= yawAim Then
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Turning = False
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_aimDirection = -1
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@ -539,12 +539,12 @@ Public Class OverworldCamera
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End If
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If Pitch > aim Then
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Pitch -= RotationSpeed * 35.0F
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Pitch -= RotationSpeed * 40.0F
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If Pitch < aim Then
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Pitch = aim
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End If
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ElseIf Pitch < aim Then
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Pitch += RotationSpeed * 35.0F
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Pitch += RotationSpeed * 40.0F
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If Pitch > aim Then
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Pitch = aim
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End If
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@ -644,7 +644,7 @@ Public Class OverworldCamera
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If YawLocked = False And Turning = False Then
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If (KeyBoardHandler.KeyDown(KeyBindings.LeftMoveKey) = True Or ControllerHandler.ButtonDown(Buttons.RightThumbstickLeft) = True) And Turning = False Then
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If _freeCameraMode = True Then
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Yaw += RotationSpeed * 35.0F
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Yaw += RotationSpeed * 40.0F
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ClampYaw()
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Else
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@ -662,7 +662,7 @@ Public Class OverworldCamera
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End If
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If (KeyBoardHandler.KeyDown(KeyBindings.RightMoveKey) = True Or ControllerHandler.ButtonDown(Buttons.RightThumbstickRight) = True) And Turning = False Then
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If _freeCameraMode = True Then
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Yaw -= RotationSpeed * 35.0F
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Yaw -= RotationSpeed * 40.0F
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ClampYaw()
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Else
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