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Fixed blackoutscreen font
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@ -111,7 +111,7 @@
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Dim p As New Vector2(CSng(Core.windowSize.Width / 2 - f.MeasureString(aText).X / 2), CSng(Core.windowSize.Height / 2 - (f.MeasureString(aText).Y) / 2))
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Dim p As New Vector2(CSng(Core.windowSize.Width / 2 - f.MeasureString(aText).X / 2), CSng(Core.windowSize.Height / 2 - (f.MeasureString(aText).Y) / 2))
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Core.SpriteBatch.DrawString(FontManager.MiniFont, aText, p, Color.White)
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Core.SpriteBatch.DrawString(FontManager.MainFont, aText, p, Color.White)
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End If
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End If
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If Me.IsGameOver = True Or Me.ready = True Then
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If Me.IsGameOver = True Or Me.ready = True Then
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