Fixed blackoutscreen font

This commit is contained in:
JappaWakka 2023-01-13 17:31:17 +01:00
parent 53e77a1c98
commit 2de791ab2b
1 changed files with 1 additions and 1 deletions

View File

@ -111,7 +111,7 @@
Dim p As New Vector2(CSng(Core.windowSize.Width / 2 - f.MeasureString(aText).X / 2), CSng(Core.windowSize.Height / 2 - (f.MeasureString(aText).Y) / 2)) Dim p As New Vector2(CSng(Core.windowSize.Width / 2 - f.MeasureString(aText).X / 2), CSng(Core.windowSize.Height / 2 - (f.MeasureString(aText).Y) / 2))
Core.SpriteBatch.DrawString(FontManager.MiniFont, aText, p, Color.White) Core.SpriteBatch.DrawString(FontManager.MainFont, aText, p, Color.White)
End If End If
If Me.IsGameOver = True Or Me.ready = True Then If Me.IsGameOver = True Or Me.ready = True Then