Localization line splits voltorbflip + inventory
This commit is contained in:
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f128382597
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@ -1925,6 +1925,10 @@ item_name_34,Leaf Stone
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item_name_112,Everstone
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item_name_169,Sun Stone
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item_name_262,Sticky Rock
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item_name_593,Ice Stone
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item_name_135,Shiny Stone
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item_name_136,Dusk Stone
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item_name_137,Dawn Stone
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Standard:
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item_name_19,Escape Rope
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@ -1971,9 +1975,6 @@ item_name_125,Hard Stone
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item_name_126,Lucky Egg
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item_name_131,Stardust
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item_name_132,Star Piece
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item_name_135,Shiny Stone
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item_name_136,Dusk Stone
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item_name_137,Dawn Stone
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item_name_138,Charcoal
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item_name_140,Scope Lens
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item_name_141,Protector
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@ -2036,7 +2037,6 @@ item_name_585,Power Lens
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item_name_586,Power Band
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item_name_587,Power Anklet
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item_name_591,Expert Belt
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item_name_593,Ice Stone
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item_name_594,Snowball
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item_name_595,Cell Battery
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item_name_596,Electric Seed
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@ -360,7 +360,7 @@ apricorn_screen_take,Neem
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apricorn_screen_ready,Ik heb de PokéBalls voor je gemaakt. Hier is het resultaat van mijn werk:
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apricorn_screen_obtain,Ontvangen
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---
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Dayopvangscherm:
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Daycare screen:
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daycare_screen_daycare,Dagopvang
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daycare_screen_money, / Geld:
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daycare_screen_deposit,Deponeer
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@ -373,21 +373,7 @@ daycare_screen_backadvice,DRUK OP <system.button(openmenu)> OM TERUG TE GAAN
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daycare_screen_pokemon_choose_header,Deponeer Pokémon
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Egg,Ei
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---
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Netwerkscherm:
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network_screen_isonline,You are in a co-op game already! Please close the connection~to open a new game or connect again!~~~Press E to go back!
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network_screen_header,Co-Op Gameplay
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network_screen_main_header,You can either join a game or host a~new one to play together with a friend.
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network_screen_main_join,Verbind
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network_screen_main_host,Host
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network_screen_main_close,Sluit
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network_screen_join_header,Maak verbinding met een spel:~Voer het IP adres van de spelhost in.
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network_screen_join_cancel,Annuleer
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network_screen_join_join,Verbind
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network_screen_host_header,Een spel hosten:~Je kunt hiermee het spel open zetten voor andere spelers binnen je netwerk.
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network_screen_host_cancel,Cancel
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network_screen_host_host,Host
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---
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Donateursscherm:
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Donation screen:
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donation_screen_donators,Donateurs
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donation_screen_backadvice,,DRUK OP <system.button(openmenu)> OM TE SLUITEN
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---
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@ -398,7 +384,7 @@ black_out_screen_line3,PokéCenter gebracht worden
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black_out_screen_line4, om verdere schade aan je
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black_out_screen_line5,Pokémon te voorkomen.
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---
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Gevechten:
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Battle:
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---
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Voltorb Flip:
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VoltorbFlip_LV.,NV.
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@ -454,13 +440,13 @@ VoltorbFlip_AfterGame_Lost,Jammer, je hebt geen munten~gewonnen!*Volgende keer b
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VoltorbFlip_BeforeGame_NoCoinCase,Je hebt geen Muntenkist!~Kom terug als je er een hebt!
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VoltorbFlip_Tutorial_HowToPlay_Message,Voltorb Flip is een spel waarin~je kaarten omdraait om de~cijfers eronder te onthullen.*De kaarten verbergen de~cijfers 1 t/m 3...~maar ook Voltorb.*Het eerste cijfer dat je~omdraait zal je dat aantal~Munten geven.*Vanaf dat moment zal het~volgende cijfer dat je vind~het totaal aantal Munten dat~je hebt verzameld~vermenigvuldigen met dat getal.*Als het een 2 is, wordt het~totaal twee keer zoveel.*Als het een 3 is, wordt het~totaal drie keer zoveel.*Maar als je een Voltorb~omdraait, is het spel voorbij.*Als dat gebeurt, verlies je~alle Munten die je in het~huidige niveau hebt verzameld.*Als je "Stop" selecteert,~zal je het niveau verlaten.*Als het te moeilijk wordt, is~het soms handiger om eerder~te stoppen.*Als je alle verstopte 2 en 3~kaarten hebt gevonden, heb je~het spel voltooid.*Als je al deze kaarten hebt~omgedraaid, zul je stijgen~naar het volgende niveau.*Op hogere niveaus heb je kans~om meer munten winnen.~Doe je best!
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VoltorbFlip_Tutorial_Hint_Message,The numbers at the side~of the board give you a clue~about the numbers hidden on~the backs of the cards.*The larger the number, the~more likely it is that there~are many large numbers hidden~in that row or column.*In the same way, you can tell~how many Voltorb are hidden~in the row or column.*Consider the hidden number~totals and the Voltorb~totals carefully as you~flip over cards.
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VoltorbFlip_Tutorial_AboutMemos_Message,Select "Open Memo" or press~[<system.button(run)>] to open the~Memo Window.*You can mark the cards with~the numbers 1 through 3,~but also with a Voltorb mark.*When you have an idea of the~numbers hidden on the back~of the cards, open the Memo~Window, choose the type of~mark you want to use with~the Mouse Wheel or the~Gamepad's Shoulder Buttons~and then press [<system.button(enter1)>]~while highlighting the card~you want to mark.*If you want to remove a mark,~choose the type of mark you~want to remove with the~Mouse Wheel or the Gamepad's~Shoulder Buttons and then~press [<system.button(back1)>] while~highlighting the card you~want to remove the mark from.*You can also use the~mouse to select a~mark type or a card.
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VoltorbFlip_Tutorial_HowToPlay_Image1,If you flip the cards in this order, you'll collect: 3 x 1 x 2 x 1 x 3... A total of 18 Coins! And then...
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VoltorbFlip_Tutorial_HowToPlay_Image2,If you select "Quit", you'll keep those 18 Coins.
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VoltorbFlip_Tutorial_HowToPlay_Image3,But if you find Voltorb, you'll lose all your Coins!
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VoltorbFlip_Tutorial_Hint_Image,By looking at the numbers on the sides of the cards, you can see the hidden number and Voltorb totals.
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VoltorbFlip_Tutorial_AboutMemos_Image,Select "Open Memo" to open the Memo Window. Select the cards and press [<system.button(enter1)>] to add and [<system.button(back1)>] to remove marks.
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VoltorbFlip_Tutorial_Hint_Message,De cijfers aan de zijkant van~het bord geven je een~aanwijzing over de getallen~die verborgen zijn op de~achterkant van de kaarten.*Hoe groter de cijfers, hoe~waarschijnlijker het is dat~er veel grote getallen~verborgen zitten in die rijen~of kolommen.*Op dezelfde manier kun je zien~hoeveel Voltorb verborgen zijn~in een rij of kolom.*Denk goed na over de totalen~van de verborgen getallen en~de Voltorb-totalen als je~kaarten omdraait.
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VoltorbFlip_Tutorial_AboutMemos_Message,Selecteer "Open Memo" of druk~op [<system.button(run)>] om het ~Memo-venster te openen.*Je kunt de kaarten markeren~met de cijfers 1 t/m 3, maar~ook met een Voltorbmarkering.*Als je een idee hebt welke~cijfers achterop de kaarten~kunnen staan, open dan het~Memo-venster, kies het type~markering dat je wilt~gebruiken met het muiswiel of~de schouderknoppen van de~controller en druk op~[<system.button(enter1)>] terwijl je de~cursor op de kaart hebt staan~die je wilt markeren.*Als je een markering wilt~verwijderen, kies het type~markering dat je wilt~verwijderen met het muiswiel of~de schouderknoppen van de~controller en druk op [<system.button(back1)>]~terwijl je de cursor op de~kaart hebt staan waar je de~markering van wilt verwijderen.*Je kunt ook de muis gebruiken~om een kaart of type markering~te selecteren.
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VoltorbFlip_Tutorial_HowToPlay_Image1,Als je de kaarten omdraait in deze volgorde, krijg je in totaal:~3 x 1 x 2 x 1 x 3... 18 Munten! En dan...
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VoltorbFlip_Tutorial_HowToPlay_Image2,Als je "Stop" selecteert, hou je deze 18 Munten.
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VoltorbFlip_Tutorial_HowToPlay_Image3,Maar vind je een Voltorb, dan verlies je al je Munten!
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VoltorbFlip_Tutorial_Hint_Image,Door te kijken naar de cijfers naast de kaarten, kun je het totaal verborgen cijfers en Voltorb zien.
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VoltorbFlip_Tutorial_AboutMemos_Image,Selecteer "Open Memo" om het Memo-venster te openen. Kies de kaarten en voeg markeringen toe met [<system.button(enter1)>] en haal ze weg met [<system.button(back1)>].
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----
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Gevechten:
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battle_trainer_about_to_send_out_1,staat op het punt om
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@ -471,7 +457,7 @@ battle_switch_fainted,is uitgeschakeld!
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battle_switch_egg,Kan geen ei inzetten!
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battle_cannot_switch,Kan niet wisselen.
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---
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Tijdens de Intro & Outro:
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During Intro & Outro:
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--
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battle_main_wild_appear_1,Een wilde
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battle_main_wild_appear_2,~kwam tevoorschijn!
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@ -486,7 +472,7 @@ battle_main_trainer_defeat_3,~zijn verslagen!
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battle_main_trainer_defeat_4, ontving
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battle_main_trainer_defeat_5,~PokéDollars voor het winnen!
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---
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Tijdens een gevechtronde:
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During a battle round:
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--
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battle_attack_poison_damage,ontving schade door de vergiftiging!
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battle_attack_curse_damage,~ontving schade door de vloek!
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@ -718,9 +704,9 @@ Places_Canyon Entrance,Ravijningang
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Places_Sevault Canyon,Sevault Ravijn
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Places_Tanoby Ruins,Tanoby Ruïnes
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Places_Safari Zone Gate,Hek van Safari-zone
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Places_S.S. Aqua,S.S. Aqua
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Places_S.S. Aqua,Stoomboot Aqua
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Places_Elite 4,Elite 4
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Places_Indigo Plateau,Indigo Toernooi
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Places_Indigo Plateau,Indigo-Toernooi
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Places_Twirl Forest,Ronddraaibos
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Places_Berry Vista,Bessenuitzicht
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Places_Battle Frontier,Gevechtfrontier
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@ -769,38 +755,38 @@ item_name_188,NestBal
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Key Items:
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item_name_6,Fiets
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item_name_41,Stoomboot Kaartje
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item_name_41,Stoomboot-~kaartje
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item_name_54,Muntenkist
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item_name_55,Detector
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item_name_56,Kristalvleugel
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item_name_56,Kristal-~vleugel
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item_name_58,Oude Hengel
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item_name_59,Goede Hengel
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item_name_61,Super Hengel
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item_name_66,Rode Schub
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item_name_67,Geheim Drankje
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item_name_69,Mysterieus Ei
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item_name_71,Zilvervleugel
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item_name_71,Zilver-~vleugel
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item_name_78,Renschoenen
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item_name_115,GS-Bal
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item_name_116,Blauwe Kaart
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item_name_127,Kaartsleutel
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item_name_128,Machineonderdeel
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item_name_130,Verloren Voorwerp
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item_name_128,Machine-~onderdeel
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item_name_130,Verloren~Voorwerp
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item_name_133,Keldersleutel
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item_name_134,Pas
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item_name_175,Waterspuitfles
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item_name_178,Regenboogvleugel
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item_name_175,Waterspuit-~fles
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item_name_178,Regenboog~vleugel
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item_name_241,Ovale Bedel
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item_name_242,Glimmende Bedel
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item_name_242,Glimmende~Bedel
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item_name_265,Tri-Pas
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item_name_284,Regenboogpas
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item_name_285,Oude Zeekaart
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item_name_286,Oeroude scherf
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item_name_286,Oeroude~scherf
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item_name_292,Lege Zeekaart
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item_name_592,Vrijheid Zeekaart
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item_name_592,Vrijheid~Zeekaart
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item_name_576,Mega-armband
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item_name_651,Lichtsteen
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item_name_652,Duisternissteen
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item_name_652,Duistersteen
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item_name_653,Zwart Auguriet
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Technical Machines:
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@ -1001,18 +987,18 @@ item_name_252,HM 10
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Medicine:
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item_name_7,Lavakoekje
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item_name_9,Tegengif
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item_name_10,Brandmedicijn
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item_name_11,Vriesmedicijn
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item_name_10,Brand-~medicijn
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item_name_11,Vries-~medicijn
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item_name_12,Ontwaker
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item_name_13,Verlammedicijn
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item_name_14,Volledig Herstel
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item_name_13,Verlam-~medicijn
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item_name_14,Volledig~Herstel
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item_name_15,Max-Drankje
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item_name_16,Hyper-Drankje
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item_name_17,Super-Drankje
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item_name_18,Drankje
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item_name_21,Max-Elixer
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item_name_32,Zeldzaam Snoepje
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item_name_38,Multimedicijn
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item_name_32,Zeldzaam~Snoepje
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item_name_38,Multi-~medicijn
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item_name_39,Opwekker
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item_name_40,Max-Opwekker
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item_name_46,Vers Water
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@ -1023,13 +1009,13 @@ item_name_63,Ether
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item_name_64,Max-Ether
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item_name_65,Elixer
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item_name_72,Moo Moo Melk
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item_name_114,Woede-Energiereep
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item_name_114,Woede-~Energiereep
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item_name_121,Energiepoeder
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item_name_122,Energiewortel
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item_name_123,Geneespoeder
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item_name_124,Opwekkingskruiden
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item_name_124,Opwekkings-~kruiden
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item_name_139,Bessensap
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item_name_152,Pewter Krokantjes
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item_name_152,Pewter~Krokantjes
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item_name_156,Heilige As
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item_name_266,Fanta
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item_name_502,KP-Max
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@ -1111,22 +1097,26 @@ item_name_24,Watersteen
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item_name_34,Bladsteen
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item_name_112,Eeuwigsteen
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item_name_169,Zonnesteen
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item_name_262,Plakkerige Rots
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item_name_262,Plakkerige~Rots
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item_name_593,IJssteen
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item_name_135,Glimmende~steen
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item_name_136,Schemersteen
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item_name_137,Dageraad-~steen
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Standard:
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item_name_19,Escape Rope
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item_name_30,Lucky Punch
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item_name_35,Metal Powder
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item_name_36,Nugget
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item_name_37,Poké Doll
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item_name_57,Exp. Share
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item_name_60,Silver Leaf
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item_name_70,Sticky Barb
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item_name_73,Quick Claw
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item_name_74,Zoom Lens
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item_name_75,Gold Leaf
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item_name_76,Soft Sand
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item_name_77,Sharp Beak
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item_name_19,Ontsnappings-~Touw
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item_name_30,Geluksklap
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item_name_35,Metaalpoeder
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item_name_36,Goudklompje
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item_name_37,Poké-Pop
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item_name_57,Ervarings-~deler
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item_name_60,Zilverblad
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item_name_70,Plakkerige~Weerhaak
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item_name_73,Snelle Klauw
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item_name_74,Vergrootglas
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item_name_75,Goudblad
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item_name_76,Zacht zand
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item_name_77,Scherpe Bek
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item_name_81,Poison Barb
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item_name_82,Kings Rock
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item_name_83,Prism Scale
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@ -1158,9 +1148,6 @@ item_name_125,Hard Stone
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item_name_126,Lucky Egg
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item_name_131,Stardust
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item_name_132,Star Piece
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item_name_135,Shiny Stone
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item_name_136,Dusk Stone
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item_name_137,Dawn Stone
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item_name_138,Charcoal
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item_name_140,Scope Lens
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item_name_141,Protector
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@ -1223,7 +1210,6 @@ item_name_585,Power Lens
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item_name_586,Power Band
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item_name_587,Power Anklet
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item_name_591,Expert Belt
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item_name_593,Ice Stone
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item_name_594,Snowball
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item_name_595,Cell Battery
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item_name_596,Electric Seed
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@ -406,10 +406,26 @@ Public Class NewInventoryScreen
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If _tabIndex = 4 Then
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nameTextHeight = 40
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End If
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Dim TextLine1 As String = cItem.Name.GetSplit(0, "~")
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Dim TextLine2 As String = ""
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Dim fontSizeOffset As Integer = 0
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If cItem.Name.Contains("~") Then
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fontSizeOffset = 16
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TextLine2 = cItem.Name.GetSplit(1, "~")
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End If
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nameTextHeight += fontSizeOffset
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Canvas.DrawRectangle(itemBatch, New Rectangle(CInt(itemLoc.X) - 16 - 9, CInt(itemLoc.Y) + 48, 128 + 18, nameTextHeight), New Color(0, 0, 0, CInt(If(_tabInControl, 64, 128) * _interfaceFade)))
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Dim fontWidth As Integer = CInt(FontManager.MiniFont.MeasureString(cItem.Name).X)
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itemBatch.DrawString(FontManager.MiniFont, cItem.Name, itemLoc + New Vector2(48 - fontWidth / 2.0F, 51), New Color(255, 255, 255, itemPanelAlpha))
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Dim fontWidth1 As Integer = CInt(FontManager.MiniFont.MeasureString(TextLine1).X)
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Dim fontWidth2 As Integer = CInt(FontManager.MiniFont.MeasureString(TextLine2).X)
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itemBatch.DrawString(FontManager.MiniFont, TextLine1, itemLoc + New Vector2(48 - fontWidth1 / 2.0F, 51), New Color(255, 255, 255, itemPanelAlpha))
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If TextLine2 <> "" Then
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itemBatch.DrawString(FontManager.MiniFont, TextLine2, itemLoc + New Vector2(48 - fontWidth2 / 2.0F, 51 + 16), New Color(255, 255, 255, itemPanelAlpha))
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End If
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If _tabIndex <> 7 Then
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itemBatch.DrawString(FontManager.MainFont, "x" & _items(i + (PageIndex * 10)).Amount.ToString(), itemLoc + New Vector2(84, 26), New Color(40, 40, 40, itemPanelAlpha))
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End If
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@ -422,7 +438,7 @@ Public Class NewInventoryScreen
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AttackName = CType(cItem, GameModeItem).gmTeachMove.Name
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End If
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Dim TMfontWidth As Integer = CInt(FontManager.MiniFont.MeasureString(AttackName).X)
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itemBatch.DrawString(FontManager.MiniFont, AttackName, itemLoc + New Vector2(48 - TMfontWidth / 2.0F, 51 + 16), New Color(255, 255, 255, itemPanelAlpha))
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itemBatch.DrawString(FontManager.MiniFont, AttackName, itemLoc + New Vector2(48 - TMfontWidth / 2.0F, 51 + 16 + fontSizeOffset), New Color(255, 255, 255, itemPanelAlpha))
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End If
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End If
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End If
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@ -250,15 +250,15 @@ Namespace VoltorbFlip
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Case 2 'How to Play
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SpriteBatch.DrawRectangle(New Rectangle(CInt(GameOrigin.X), CInt(GameOrigin.Y), GameSize.Width + 64, GameSize.Height + 32), New Color(0, 0, 0, 128))
|
||||
|
||||
Dim TutorialString1 As String = Localization.GetString("VoltorbFlip_Tutorial_HowToPlay_Image1", "If you flip the cards in this order, you'll collect: 3 x 1 x 2 x 1 x 3... A total of 18 Coins! And then...")
|
||||
Dim TutorialString2 As String = Localization.GetString("VoltorbFlip_Tutorial_HowToPlay_Image2", "If you select ""Quit"", you'll keep those 18 Coins.")
|
||||
Dim TutorialString3 As String = Localization.GetString("VoltorbFlip_Tutorial_HowToPlay_Image3", "But if you find Voltorb, you'll lose all your Coins!")
|
||||
Dim TutorialString1 As String = Localization.GetString("VoltorbFlip_Tutorial_HowToPlay_Image1", "If you flip the cards in this order, you'll collect: 3 x 1 x 2 x 1 x 3... A total of 18 Coins! And then...").Replace("~", Environment.NewLine)
|
||||
Dim TutorialString2 As String = Localization.GetString("VoltorbFlip_Tutorial_HowToPlay_Image2", "If you select ""Quit"", you'll keep those 18 Coins.").Replace("~", Environment.NewLine)
|
||||
Dim TutorialString3 As String = Localization.GetString("VoltorbFlip_Tutorial_HowToPlay_Image3", "But if you find Voltorb, you'll lose all your Coins!").Replace("~", Environment.NewLine)
|
||||
|
||||
SpriteBatch.Draw(TextureManager.GetTexture("Textures\VoltorbFlip\Tutorial_HowToPlay"), New Rectangle(CInt(TutorialRectangle.X), CInt(TutorialRectangle.Y), TutorialRectangle.Width, TutorialRectangle.Height), MainColor)
|
||||
|
||||
SpriteBatch.DrawString(FontManager.MainFont, TutorialString1.CropStringToWidth(FontManager.MainFont, 1, 448), New Vector2(CInt(TutorialRectangle.X + 256 - FontManager.MainFont.MeasureString(TutorialString1.CropStringToWidth(FontManager.MainFont, 1, 448)).X / 2), CInt(TutorialRectangle.Y + 128 - FontManager.MainFont.MeasureString(TutorialString1.CropStringToWidth(FontManager.MainFont, 1, 448)).Y / 2)), FontColor)
|
||||
SpriteBatch.DrawString(FontManager.MainFont, TutorialString2.CropStringToWidth(FontManager.MainFont, 1, 304), New Vector2(CInt(TutorialRectangle.X + 336 - FontManager.MainFont.MeasureString(TutorialString2.CropStringToWidth(FontManager.MainFont, 1, 304)).X / 2), CInt(TutorialRectangle.Y + 256 - FontManager.MainFont.MeasureString(TutorialString2.CropStringToWidth(FontManager.MainFont, 1, 304)).Y / 2)), FontColor)
|
||||
SpriteBatch.DrawString(FontManager.MainFont, TutorialString3.CropStringToWidth(FontManager.MainFont, 1, 304), New Vector2(CInt(TutorialRectangle.X + 336 - FontManager.MainFont.MeasureString(TutorialString2.CropStringToWidth(FontManager.MainFont, 1, 304)).X / 2), CInt(TutorialRectangle.Y + 336 - FontManager.MainFont.MeasureString(TutorialString3.CropStringToWidth(FontManager.MainFont, 1, 304)).Y / 2)), FontColor)
|
||||
SpriteBatch.DrawString(FontManager.MainFont, TutorialString3.CropStringToWidth(FontManager.MainFont, 1, 304), New Vector2(CInt(TutorialRectangle.X + 336 - FontManager.MainFont.MeasureString(TutorialString3.CropStringToWidth(FontManager.MainFont, 1, 304)).X / 2), CInt(TutorialRectangle.Y + 336 - FontManager.MainFont.MeasureString(TutorialString3.CropStringToWidth(FontManager.MainFont, 1, 304)).Y / 2)), FontColor)
|
||||
|
||||
Dim QuitButtonText As String = Localization.GetString("VoltorbFlip_QuitButton", "Quit")
|
||||
SpriteBatch.DrawString(FontManager.MainFont, QuitButtonText, New Vector2(CInt(TutorialRectangle.X + 8 + 128 / 2 - FontManager.MainFont.MeasureString(QuitButtonText).X / 2), CInt(TutorialRectangle.Y + 228 + 56 / 2 - FontManager.MainFont.MeasureString(QuitButtonText).Y / 2)), FontColor)
|
||||
|
@ -267,7 +267,7 @@ Namespace VoltorbFlip
|
|||
Case 3 'Hint
|
||||
SpriteBatch.DrawRectangle(New Rectangle(CInt(GameOrigin.X), CInt(GameOrigin.Y), GameSize.Width + 64, GameSize.Height + 32), New Color(0, 0, 0, 128))
|
||||
|
||||
Dim TutorialString As String = Localization.GetString("VoltorbFlip_Tutorial_Hint_Image", "By looking at the numbers on the sides of the cards, you can see the hidden number and Voltorb totals.")
|
||||
Dim TutorialString As String = Localization.GetString("VoltorbFlip_Tutorial_Hint_Image", "By looking at the numbers on the sides of the cards, you can see the hidden number and Voltorb totals.").Replace("~", Environment.NewLine)
|
||||
SpriteBatch.Draw(TextureManager.GetTexture("Textures\VoltorbFlip\Tutorial_Hint"), New Rectangle(CInt(TutorialRectangle.X), CInt(TutorialRectangle.Y), TutorialRectangle.Width, TutorialRectangle.Height), MainColor)
|
||||
|
||||
SpriteBatch.DrawString(FontManager.MainFont, TutorialString.CropStringToWidth(FontManager.MainFont, 1, 448), New Vector2(CInt(TutorialRectangle.X + 256 - FontManager.MainFont.MeasureString(TutorialString.CropStringToWidth(FontManager.MainFont, 1, 448)).X / 2), CInt(TutorialRectangle.Y + 320 - FontManager.MainFont.MeasureString(TutorialString.CropStringToWidth(FontManager.MainFont, 1, 448)).Y / 2)), FontColor)
|
||||
|
@ -275,7 +275,7 @@ Namespace VoltorbFlip
|
|||
Case 4 'About Memos
|
||||
SpriteBatch.DrawRectangle(New Rectangle(CInt(GameOrigin.X), CInt(GameOrigin.Y), GameSize.Width + 64, GameSize.Height + 32), New Color(0, 0, 0, 128))
|
||||
|
||||
Dim TutorialString As String = Localization.GetString("VoltorbFlip_Tutorial_AboutMemos_Image", "Select ""Open Memo"" to open the Memo Window. Select the cards and press [<system.button(enter1)>] to add and [<system.button(back1)>] to remove marks.")
|
||||
Dim TutorialString As String = Localization.GetString("VoltorbFlip_Tutorial_AboutMemos_Image", "Select ""Open Memo"" to open the Memo Window. Select the cards and press [<system.button(enter1)>] to add and [<system.button(back1)>] to remove marks.").Replace("~", Environment.NewLine)
|
||||
Dim ButtonTextTop As String = Localization.GetString("VoltorbFlip_MemoButton_Open_Line1", "Open")
|
||||
Dim ButtonTextBottom As String = Localization.GetString("VoltorbFlip_MemoButton_Open_Line2", "Memos")
|
||||
|
||||
|
|
Loading…
Reference in New Issue