Fix big map screen player icon offset

This commit is contained in:
JappaWakka 2023-07-30 12:39:17 +02:00
parent 84313dc429
commit 5c13283445
1 changed files with 1 additions and 1 deletions

View File

@ -508,7 +508,7 @@
Dim v As Vector2 = GetPlayerPosition()
If v.X <> 0 Or v.Y <> 0 Then
Core.SpriteBatch.Draw(PlayerSkinTexture, New Rectangle(CInt(GetPlayerPosition.X + mapOffsetX - PlayerSkinWidth), CInt(GetPlayerPosition.Y + mapOffsetY - PlayerSkinHeight), CInt(PlayerSkinWidth * 2 * PlayerSkinScale), CInt(PlayerSkinHeight * 2 * PlayerSkinScale)), PlayerTextureRectangle, Color.White)
Core.SpriteBatch.Draw(PlayerSkinTexture, New Rectangle(CInt(GetPlayerPosition.X + mapOffsetX - PlayerSkinWidth * PlayerSkinScale), CInt(GetPlayerPosition.Y + mapOffsetY - PlayerSkinHeight * PlayerSkinScale), CInt(PlayerSkinWidth * 2 * PlayerSkinScale), CInt(PlayerSkinHeight * 2 * PlayerSkinScale)), PlayerTextureRectangle, Color.White)
End If
If Me.hoverText <> "" And Me.pokehoverText <> "" Then