Tweak animations
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581a2c696c
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@ -55,7 +55,7 @@
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Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, BattleFlip)
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MoveAnimation.AnimationPlaySound("Battle\Attacks\Grass\VineWhip_Start", 0.5, 2.5)
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MoveAnimation.AnimationMove(Nothing, False, 0, 0, -0.1, 0.025, False, False, 0, 0.5)
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MoveAnimation.AnimationMove(Nothing, False, 0, 0, 0, 0.025, False, False, 0.75, 0)
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MoveAnimation.AnimationMove(Nothing, False, 0, 0, 0.1, 0.025, False, False, 0.75, 0)
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BattleScreen.BattleQuery.Add(MoveAnimation)
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End Sub
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@ -77,10 +77,10 @@
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Public Overrides Sub InternalOpponentPokemonMoveAnimation(ByVal BattleScreen As BattleScreen, ByVal BattleFlip As Boolean, ByVal CurrentPokemon As Pokemon, ByVal CurrentEntity As NPC)
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Dim MoveAnimation As AnimationQueryObject = New AnimationQueryObject(CurrentEntity, BattleFlip)
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MoveAnimation.AnimationMove(Nothing, False, 0, 0, -0.1, 0.025, False, False, 0, 0.5)
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MoveAnimation.AnimationMove(Nothing, False, 0, 0, 0.1, 0.025, False, False, 0.75, 0.5)
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MoveAnimation.AnimationMove(Nothing, False, 0, 0, -0.1, 0.025, False, False, 1.75, 0.5)
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MoveAnimation.AnimationMove(Nothing, False, 0, 0, 0.1, 0.025, False, False, 2.75, 0.5)
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MoveAnimation.AnimationMove(Nothing, False, 0, 0, 0, 0.025, False, False, 3.5, 0.5)
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MoveAnimation.AnimationMove(Nothing, False, 0, 0, 0.2, 0.025, False, False, 0.75, 0.5)
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MoveAnimation.AnimationMove(Nothing, False, 0, 0, -0.2, 0.025, False, False, 1.75, 0.5)
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MoveAnimation.AnimationMove(Nothing, False, 0, 0, 0.2, 0.025, False, False, 2.75, 0.5)
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MoveAnimation.AnimationMove(Nothing, False, 0, 0, -0.1, 0.025, False, False, 3.5, 0.5)
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BattleScreen.BattleQuery.Add(MoveAnimation)
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End Sub
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End Class
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@ -67,10 +67,10 @@
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MoveAnimation.AnimationTurnNPC(2, 0, 0, 1, -1)
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MoveAnimation.AnimationPlaySound("Battle\Attacks\Normal\TailWhip", 1, 0)
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MoveAnimation.AnimationMove(Nothing, False, 0, 0, -0.1, 0.025, False, False, 1, 0.5)
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MoveAnimation.AnimationMove(Nothing, False, 0, 0, 0.1, 0.025, False, False, 1.75, 0.5)
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MoveAnimation.AnimationMove(Nothing, False, 0, 0, -0.1, 0.025, False, False, 2.75, 0.5)
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MoveAnimation.AnimationMove(Nothing, False, 0, 0, 0.1, 0.025, False, False, 3.75, 0.5)
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MoveAnimation.AnimationMove(Nothing, False, 0, 0, 0, 0.025, False, False, 4.5, 0.5)
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MoveAnimation.AnimationMove(Nothing, False, 0, 0, 0.2, 0.025, False, False, 1.75, 0.5)
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MoveAnimation.AnimationMove(Nothing, False, 0, 0, -0.2, 0.025, False, False, 2.75, 0.5)
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MoveAnimation.AnimationMove(Nothing, False, 0, 0, 0.2, 0.025, False, False, 3.75, 0.5)
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MoveAnimation.AnimationMove(Nothing, False, 0, 0, -0.1, 0.025, False, False, 4.5, 0.5)
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MoveAnimation.AnimationTurnNPC(2, 5, 0, 3, 1)
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BattleScreen.BattleQuery.Add(MoveAnimation)
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End Sub
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@ -77,10 +77,10 @@
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MoveAnimation.AnimationBackground(TextureManager.GetTexture("Textures\Battle\Psychic\PsychicBackground"), 0, 0, 1.5F, 0.6F, 0.075F, 0.075F, True, 11, 2, 6)
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MoveAnimation.AnimationMove(Nothing, False, 0, 0, -0.1, 0.025, False, False, 1, 0.5)
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MoveAnimation.AnimationMove(Nothing, False, 0, 0, 0.1, 0.025, False, False, 1.75, 0.5)
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MoveAnimation.AnimationMove(Nothing, False, 0, 0, -0.1, 0.025, False, False, 2.75, 0.5)
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MoveAnimation.AnimationMove(Nothing, False, 0, 0, 0.1, 0.025, False, False, 3.75, 0.5)
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MoveAnimation.AnimationMove(Nothing, False, 0, 0, 0, 0.025, False, False, 4.5, 0.5)
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MoveAnimation.AnimationMove(Nothing, False, 0, 0, 0.2, 0.025, False, False, 1.75, 0.5)
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MoveAnimation.AnimationMove(Nothing, False, 0, 0, -0.2, 0.025, False, False, 2.75, 0.5)
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MoveAnimation.AnimationMove(Nothing, False, 0, 0, 0.2, 0.025, False, False, 3.75, 0.5)
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MoveAnimation.AnimationMove(Nothing, False, 0, 0, -0.1, 0.025, False, False, 4.5, 0.5)
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BattleScreen.BattleQuery.Add(MoveAnimation)
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End Sub
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