Fix catch animation
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parent
3e51436c0e
commit
783e401c39
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@ -122,12 +122,15 @@
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Me.RotationSpeedVector = New Vector3(Me.RotationSpeedVector.X * -1, Me.RotationSpeedVector.Y * -1, Me.RotationSpeedVector.Z * -1)
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Me.RotationSpeedVector = New Vector3(Me.RotationSpeedVector.X * -1, Me.RotationSpeedVector.Y * -1, Me.RotationSpeedVector.Z * -1)
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If DoRotation.X = 1.0F Then
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If DoRotation.X = 1.0F Then
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ReadyAxis.X = 0.0F
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ReadyAxis.X = 0.0F
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AmountRotated.X -= AmountRotated.X * 2
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End If
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End If
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If DoRotation.Y = 1.0F Then
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If DoRotation.Y = 1.0F Then
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ReadyAxis.Y = 0.0F
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ReadyAxis.Y = 0.0F
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AmountRotated.Y -= AmountRotated.Y * 2
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End If
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End If
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If DoRotation.Z = 1.0F Then
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If DoRotation.Z = 1.0F Then
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ReadyAxis.Z = 0.0F
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ReadyAxis.Z = 0.0F
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AmountRotated.Z -= AmountRotated.Z * 2
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End If
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End If
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Else
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Else
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Me.Ready = True
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Me.Ready = True
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@ -197,7 +197,7 @@ nextIndex:
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If Shakes(i) = False Then
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If Shakes(i) = False Then
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CatchAnimation.AnimationRotate(BallEntity, False, 0, 0, 0.15F, 0, 0, MathHelper.PiOver4, 12 + i * 10, 0, False, False, True, True)
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CatchAnimation.AnimationRotate(BallEntity, False, 0, 0, 0.15F, 0, 0, MathHelper.PiOver4, 12 + i * 10, 0, False, False, True, True)
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Else
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Else
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CatchAnimation.AnimationRotate(BallEntity, False, 0, 0, -0.15F, 0, 0, 0 - MathHelper.PiOver4, 12 + i * 10, 0, False, False, True, True)
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CatchAnimation.AnimationRotate(BallEntity, False, 0, 0, -0.15F, 0, 0, -MathHelper.PiOver4, 12 + i * 10, 0, False, False, True, True)
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End If
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End If
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Next
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Next
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