Remove the stupid old GJ point bar.
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parent
e5e20eab90
commit
7a3767bc09
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@ -217,15 +217,15 @@
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_textBatch.DrawString(FontManager.MiniFont, "Need " & needPoints & " points", New Vector2(280, 318), Color.Black)
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End If
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If totalNeedPoints > 0 Then
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Canvas.DrawScrollBar(New Vector2(140, 380), totalNeedPoints, hasPointsThisLevel, 0, New Size(320, 16), True, Color.Black, New Color(255, 165, 0))
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Canvas.DrawScrollBar(New Vector2(140, 380), totalNeedPoints, hasPointsThisLevel, 0, New Size(320, 6), True, Color.Black, New Color(255, 203, 108))
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Else
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Canvas.DrawRectangle(New Rectangle(140, 380, 320, 16), Color.Black)
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End If
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'If totalNeedPoints > 0 Then
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' Canvas.DrawScrollBar(New Vector2(140, 380), totalNeedPoints, hasPointsThisLevel, 0, New Size(320, 16), True, Color.Black, New Color(255, 165, 0))
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' Canvas.DrawScrollBar(New Vector2(140, 380), totalNeedPoints, hasPointsThisLevel, 0, New Size(320, 6), True, Color.Black, New Color(255, 203, 108))
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'Else
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' Canvas.DrawRectangle(New Rectangle(140, 380, 320, 16), Color.Black)
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'End If
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Core.SpriteBatch.DrawString(FontManager.MiniFont, "Rank: " & currentLevel, New Vector2(100, 400), Color.Black)
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Core.SpriteBatch.DrawString(FontManager.MiniFont, "Rank: " & currentLevel + 1, New Vector2(430, 400), Color.Black)
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'Core.SpriteBatch.DrawString(FontManager.MiniFont, "Rank: " & currentLevel, New Vector2(100, 400), Color.Black)
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'Core.SpriteBatch.DrawString(FontManager.MiniFont, "Rank: " & currentLevel + 1, New Vector2(430, 400), Color.Black)
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End Sub
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